by Tadhg Kelly
"After 30 years of trying, with hundreds of books and white papers having been written on the subject, and the same marketing story saying the same thing about getting better at storytelling continuing to do the same rounds, I think it’s fair to say that games as a storytelling medium doesn’t really hang together.
"Considered as a world in motion, like a painting with a sense of story but with a deliberately light touch, yields a better framework for understanding. It is not the case that writing has no place in games. Very far from it in fact, but its place is a portrait-filling rather than a storytelling one.
"Videogames are not, in turns out, a storytelling art. They have tried very hard to be, and their reasons for trying are noble, but the results are always ham-fisted. There are no good game stories because game stories don’t really matter. What matters is the game world, in all of its glorious detail.
"In writing my book, I mean to break you out of your old mode of thinking that games and stories must converge, because I think that’s a fight that you will always lose. When we learn to describe our own art in our own way and realise what actually does work, then we will finally move forward."