A List of The Best Free Digital Storytelling Tools for Teachers ~ Educational Technology and Mobile Learning http://t.co/xrDuDaJm
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Rescooped by Jim Lerman from Writing Tools Web 3.0 onto Scriveners' Trappings |
A List of The Best Free Digital Storytelling Tools for Teachers ~ Educational Technology and Mobile Learning http://t.co/xrDuDaJm
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From
www.forbes.com
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June 18, 5:42 PM
by Jordan Shapiro
"Upper One Games is the first indigenous owned video game company in the United States.
"Announced at the 2013 Games For Change Festival, the partnership between E-Line Media and Cook Inlet Tribal Council aims to make “meaningful and scalable social impact by creating world-class games and game-based learning infused with Alaska Native values and culture.”
"Their first consumer game will be a top line indie game to be released on major consoles. And Upper One Games is not holding back. They’ve handpicked top commercial talent who are excited to be working on games for impact." Delete the scoop?
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This interactive cube creator will help your students to start their own story writing. It breaks the writing process into six distinct parts which will guide students to write their own biographies, mystery stories, short stories, and free planning of story, a blank template that they can customize. Via Inma Alcázar, Stacey Py Flynn
LundTechIntegration's curator insight,
Today, 4:46 PM
Lots of awesome uses for this. Added to my CCSS resources. Delete the scoop?
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"Once again this shows the power of the mind to create a story to make sense of its surroundings. Your brain is happier to believe there are connections between the things that it sees. This is a vital insight for your brand experience. If you do not control the story, your audience will find their own and maybe it’s not the story you want to tell." Via Gregg Morris
John Albery's comment,
June 15, 7:39 AM
For more info about Healthcare related..http://www.medepage.com/
Ariana Amorim's curator insight,
June 17, 11:48 AM
This article tells us about the Kuleshov Effect and its implications on brand experience. I think there's more to it and that's why I rescoop it here.
The Kuleshov Effect is a film editing (montage) effect demonstrated by Russian filmmaker Lev Kuleshov in the 1910s and 1920s.
In the dawn of the 20th century, cinema was a new art form, comprising many techniques that hadn’t been developed. The elements of editing were among the ones that had not been studied to the needed extension. Lev Kuleshov was among the first to indicate the power of film editing and to dissect the effects of juxtaposition.
Kuleshov put a film together, showing the expression of an actor, edited together with a plate of soup, a girl in a coffin and a woman on a recliner. Audiences praised the subtle acting, showing an almost imperceptible expression of hunger, grief, or lust in turn. The reality, of course, is that the same clip of the actor's face was re-used, and the effect is created entirely by its juxtaposition with other images.
Through his experiments and research, Kuleshov discovered that depending on how shots are assembled the audience will attach a specific meaning or emotion to it.The implication is that viewers brought their own emotional reactions to this sequence of images, and then moreover attributed those reactions to the actor, investing his impassive face with their own feelings.
So, can we recognize emotion without context? How do we reframe the stories we tell others and ourselves?
The stories that we tell ourselves are powerful. And yet, if you think about it, they are, in fact, just stories.
Once we realize that, it then becomes possible to conclude that we could, tell ourselves other stories – stories that make space for our own growth, stories that build us up instead of break us down.
(You can read more about the Kuleshov effect here http://io9.com/5960035/can-the-kuleshov-effect-really-control-your-perception-of-other-peoples-feelings) Delete the scoop?
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In 2008, Fran Simmons, an English teacher at NewDorpHigh School in New York—at that time one of the lowest-performing secondary institutions in the nation— devised a simple test for her students in an effort to keep district officials from pulling the plug. First, she asked her freshman class to read Of Mice and Men. Then, using information from the novel, she asked them to answer the following prompt in a single sentence: “Although George …” She was looking for a sentence like: Although George worked very hard, he could not attain the American Dream. What Simmons received was alarming in the truest sense of the word. Some students wrote passable sentences, but many could not manage to finish the line. More than a few wrote the following: “Although George and Lenny were friends.” Via Beth Dichter, Dennis T OConnor
Beth Dichter's curator insight,
May 16, 10:49 PM
This in-depth post explores the issue of language impacts our ability to think. After an introduction the post is split into three sections. The first section explores "the psycholingusitic case for writing education." It is noted that the Common Core states that students in grades 6-12 "should demonstrate increasing sophistication in all aspects of language use, from vocabulary and syntax to the development and organization of ideas, and they should address increasingly demanding content and sources.” What follows is a look at language, where we see that the language we learn impacts us in many ways, that some cultures have many words for a word like snow while others do not, that cultures whom have language that have "gendered objects" impacts how people view the objects. The second section explores "Can you teach better math and science be teaching writing?" Information is provided about New Dorp High School (in New York). The school implemented a program that included "writing-to-learn" across the curriculum (except for math) and discovered that major gains in writing were apparent by the second year. The third section "highlights ten features of writing education that can be used to enhance student learning across all subject areas, ultimately resulting in higher academic performance." The first two suggestions are below (all are quoted from the post). 1. Vocabulary Across The Disciplines: Emphasize that the concept of a word may change depending on the context in which it is used. Delete the scoop?
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by Sarah Brown Wessling
"You can start with the overview video and then move on to the three separate lessons that provide a detailed look at Ms. Brewer’s approach.
Jim Lerman's curator insight,
June 15, 11:14 AM
A collection of 4 videos on how to support student writing about non-fiction they have read through understanding the context of the writing. Well done. Delete the scoop?
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By Maryellen Weimer
"Here's a great story. A graduate student is attending a lecture being given by one of her intellectual heroes, the Brazilian educator and theorist Paulo Freire. She takes notes furiously, trying to capture as many of his words as possible. Seeing that she is keenly interested in what Freire had to say, his translator asks if she would like to meet him. Of course! She is introduced and he begins by inquiring about her work. Then he graciously agrees to respond to a set of questions she and her colleagues hoped they would get the chance to ask him. She is impressed beyond belief, but time prevents her from asking one last, difficult question. They meet accidently once more at the event and he wonders if she asked all her questions? No, there is one more. "Given your work, we want to know 'where is the hope'?" Without hesitating he moves toward her, takes her face in his hands, looks into her eyes, and replies, "You tell them, 'you are the hope, because theory needs to be reinvented, not replicated ... it is a guide. We make history as we move through it and that is the hope."
Jim Lerman's curator insight,
June 12, 9:27 AM
This story introduces a review of a book titled "What Our Stories Teach Us: A Guide to Critical Reflection for College Faculty". It is a heartfelt review and seems like a wonderful book. And I certainly like the story Weimer selected to write about.
Ivon Prefontaine's curator insight,
June 12, 9:54 AM
Theory needs to be reinvented (or reimagined) not replicated.
Luciano Lampi's curator insight,
June 12, 10:04 AM
the difference between a theory and a new theory! Delete the scoop?
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"As a creative practitioner, you're probably familiar with twitter as a key social media platform for marketing your projects to today’s internet-savvy audiences.But did you know it’s also a great storytelling tool
"But did you know it’s also a great storytelling tool?
"Fiona Milburn, from Transmedia NZ, gives us five examples from storytellers who have embraced twitter as either a standalone story platform or as part of a wider story world." Delete the scoop?
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From
blog.nwp.org
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June 11, 4:55 PM
"Making Learning Connected (#clmooc) is a collaborative, knowledge-building and sharing experience open to anyone who’s interested in making, creativity and learning. As we design and then engage in “makes” that tap into our personal (and professional) interests, share what we’ve done with the Making Learning Connected community, learn from each others’ experiences, and reflect on our own growth, we’ll be agents in the recursive creation and re-creation of this experience known as a Massively Open Online Collaboration (MOOC). Throughout the MOOC, we’ll engage with and employ Connected Learning principles as they relate to making and learning.
"All are welcome to engage at whatever level and to whatever extent makes sense. Making Learning Connected includes pathways – for making, for connecting, for sharing – that allow for greater and lesser degrees of independence and guidance. Follow a linear thread through the six weeks of this MOOC or dip a toe in at one place or another, to create a unique path. For more information, visit the Making Learning Connected FAQs."
Jim Lerman's curator insight,
June 11, 4:54 PM
Starts June 15 and runs for 6 weeks. Of course it's free. Delete the scoop?
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By Maria Popova
"The secrets of good writing have been debated again and again and again. But “good writing” might, after all, be the wrong ideal to aim for. In About Writing: Seven Essays, Four Letters, and Five Interviews (public library), celebrated author and literary critic Samuel Delany — who, for a fascinating factlet, penned thecontroversial 1972 “women’s liberation” issue of Wonder Woman — synthesizes his most valuable insights from thirty-five years of teaching creative writing, a fine addition tobeloved writers’ advice on writing. One of his key observations is the crucial difference between “good writing” and “talented writing,” the former being largely the product of technique (and we know from H.P. Lovecraft that “no aspiring author should content himself with a mere acquisition of technical rules”), the other a matter of linguistic and aesthetic sensitivity:"
Jim Lerman's insight:
Even for the richly talented Popova, whose work is consistently excellent, this is an unusually great piece.
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From
techcrunch.com
-
June 9, 7:51 PM
Excerpted from review article on TechCrunch:
Via Giuseppe Mauriello
Charlie Oliver's curator insight,
June 7, 12:27 PM
Love it! Educators and ed-tech entrepreneurs, what say you?!!
Bart van Maanen's curator insight,
June 10, 6:30 AM
Zo te zien een prachtige manier om op een Pinterest-achtige manier online info en content te verzamelen voor in de klas. Iedere leerling kan er aan bijdragen en notities toevoegen via een bookmark app in Chrome. De originele link / vindplaats wordt tegelijk opgeslagen. Nice.
Geraldine Lefoe's curator insight,
June 11, 6:35 PM
Not sure if levels f schollong are separated here but a useful tool all the same Delete the scoop?
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The following is a guest post by Catlin Tucker, one of SimpleK12's presenters. Click here to watch Catlin's Webinars inside the Teacher Lear Via Deb Gardner, Susan Golab
Deb Gardner's curator insight,
March 12, 6:38 AM
Caitlin and her students leverage technology in productive and engaging ways. Consider ways teachers could collabortate across subject areas to dig in with additional texts and resources, (excellent issue for our Catholic school teachers). Delete the scoop?
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From
digitalis.nwp.org
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June 8, 2:02 AM
By Jason Sellers "After analyzing several essays containing descriptive imagery and composing a short piece of writing about a favorite location in San Francisco, students honed their descriptive writing skills by creating text-based interactive fiction games using PlayFic.com and the Inform 7 programming language. Without the benefit of modern graphics, students had to rely on vivid sensory imagery in order to create engaging game-play environments." Via KevinHodgson Delete the scoop?
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From
www.youtube.com
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June 8, 1:43 AM
Mordechai Buckman To play the original games which were created to illustrate the talk, visit http://gdc.gamism.org The complete poster: http://gdc.gamism.or... Via KevinHodgson, Jim Lerman Delete the scoop?
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Journal Writing Prompts: These high-interest prompts will encourage kids to describe, explain, persuade, and narrate every day of the school year. Via Kath Lok
Dennis T OConnor's curator insight,
June 17, 6:23 PM
I believe you should teach your students how to write without prompts. That said, it's great to have prompts available when the pump needs priming. Delete the scoop?
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Websites & mobile apps for digital storytelling, such as Toontastic, VoiceThread, StoryKit, Xtranormal, Puppet Pals, Pixton, Storybird, Comic Master, etc. Via Stacey Py Flynn Delete the scoop?
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Sharla Shults's curator insight,
June 16, 3:18 PM
Authors are like teachers...their words enlighten, enrich and empower! And like teachers, there are never enough resources! Delete the scoop?
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Why teachers should ask students to explain their answers Teachers can help students learn by asking them to explain their work -- rather than memorize and repeat answers -- researchers... Via Dennis T OConnor, Jim Lerman Delete the scoop?
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From
www.nytimes.com
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June 14, 2:04 AM
Collections of all the lesson plans published via the NY Times Learning Network, grouped by curriculum area: 1. Language Arts, Journalism, and the Arts 2. Science, Health, Technology and Math 3. Social Studies, History, Georgraphy, and Civics 4. A collection of 182 Student Opinion questions, from this school year, all still open to comment on our blog. Each asks students to read a short, high-interest nonfiction piece from The Times, then write in a response. Delete the scoop?
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From
busyteacher.org
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June 12, 12:38 AM
from the website
"Do your students struggle to write with detail? Are their descriptions limited, lacking in specifics or uninformative? If so, you can help your students write more engaging and elaborate pieces by teaching the following strategies for elaboration. Elaboration: 7 Writing Strategies" Delete the scoop?
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By Lisa Nielsen
"If you're an innovative educator, by now, you have probably tried Google Hangouts which let you conduct a video conference with up to ten people / locations FOR FREE! This by itself has terrific potential for teaching and learning tool. I explained here ways the following ideas could be put to use in the classroom:1) Take a class without having to be in the same place. 2) Invite an audience to a performance. 3) Invite others to perform/discuss with you. What you may yet to have tried is livestreaming your Hangout and capturing it via YouTube. This is known as Google Hangouts On Air which takes something that was already awesome, and makes it even better. You can see what it is here:"
Ajaan Rob Hatfield's curator insight,
June 11, 8:52 PM
I am currently leading my students toward Google + hangouts vs. Skype. This seems to be a growing trend. Delete the scoop?
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by alanthefreisen
"Next year, we’re planning on implementing a new SIS and gradebook at our school. Groundbreaking news, eh? The kicker is that our new gradebook supports individual assignments for individual students.
"Think about that for a second.
"For the first time, I can build assignments that are specific to an individual student, and not have to worry about the hassle of reporting said assignments in a gradebook designed for assignments given out to the entire class.
"This makes me excited. Thrilled, even! I’ve been differentiating for a few years now, as best as I can, but my efforts have been hampered by the need to create the same assignments for each student. Sure, Tracey’s got an essay and Mark’s working on a short story, but they both need to be out of 35 and according the gradebook they’re both due on the same day, even though that’s not true and the short story shouldn’t really be out of 35, anyway. No more! It also means that I can lessen the impact of competition in my class. I handed back a set of essays today, and instead of the students listening to me about how they can make their next essay better, they spent most of the time quietly asking each other who got the highest mark, and slipping a calculator from one hand to the other to figure out what the score at the bottom of their detailed rubric meant. Yes, real learning was happening today in my class, folks.
"So, here’s the question, and one of the reasons I’m posting today: how do I make individualised instruction, true individualised instruction, work? I teach English Language Arts and I’d like to pilot this process with a single group of senior high English students. I’d also like students to be exploring texts which interest them instead of assigning a single book for an entire group of learners, for instance, as well as allowing them the opportunity to demonstrate their knowledge in forms they choose.
"This is my first draft:"
Jim Lerman's insight:
Definitely a deep and provocative thinker at work here. Delete the scoop?
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From
www.rhetsims.com
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June 10, 1:45 AM
Description by TeachThought
"Rhetorical simulations (Rhet Sims) are interactive texts designed to teach students how to think critically about their own habits of mind when writing. Participants are given a writing prompt and then are asked to create a short text by selecting among a series of paragraph options. A short document is created and then students are asked to explain why the document they created best addresses the need of the assignment. Rhet Sims help students develop a critical awareness of how their choices shape their writing." Delete the scoop?
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From
venturebeat.com
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June 9, 7:49 PM
Excerpt from review article by VentureBeat:
Via Giuseppe Mauriello, Jim Lerman
Jim Doyle's curator insight,
June 10, 8:32 PM
Amazon launches Storyteller to turn scripts into storyboards -- automagically
vgpascal's curator insight,
June 11, 1:49 AM
Du synopsis au storyboard en passant par studio.amazon.com/storyteller
Geraldine Lefoe's curator insight,
June 11, 6:33 PM
Great for a whole range of educational activities Delete the scoop?
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There are stories where you start in the middle of things and keep going. In the case of thrillers and books that are part of a series the reader doesn’t really need an explanation of what’s going on, they’ll work it out on the fly.
In most cases, though, readers prefer to get an idea of characters and setting before things really take off. The inciting incident that propels the main character into adventure may not occur for several chapters.
When you’re trying to establish the world so the reader has an idea of who they’re going to be following for the next few hundred pages the approach is often to show ordinary life, important relationships, interests and activities. And this can be quite dull. Via mooderino Delete the scoop?
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From
edudemic.com
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June 8, 1:54 AM
By Jeff Vance
"Multimedia Fusion 2 is a highly powerful and visual (and free!) tool that can give students very quick results. Within minutes of picking up the tool and a minimal amount of instruction, students are well on their way to seeing results of their efforts. The programming logic for a game in a visual tool like Multimedia Fusion is done with the mouse by creating events and directing what actions happen when the event is true. Multimedia Fusion is a true object oriented programming system.
"Educators that have introduced video game design and development into the classroom have noticed some very interesting benefits to the students. Students who were not interested in computer programming before have suddenly become interested in using computers to create video games. Since video game design incorporate math, logic, creative writing, and computer programming among other skills, thus the student ends up learning a lot of diverse subject matter." Via KevinHodgson Delete the scoop?
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via Dr. Pamela Rutledge
Are we telling Stories int he classroom?
Tell a story using the tool that works for you!