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Via Dennis T OConnor
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description by The Scout Project
"The Journal of Digital Humanities is a comprehensive, peer-reviewed, open access journal that features "the best scholarship, tools, and conversations produced by the digital humanities community." This endeavor was started by the Press Forward Project and its rigorous evaluation process ensures that interested parties will be exposed to a wide range of talent and subject matter. Arranged by trimester, recent issues of the journal have focused in on the ways digital humanities projects can be used to teach undergraduates about the world around them, while also highlighting the pedagogy involved with such endeavors. Visitors can search through the entire collection of back issues or they may also look through the list of contributors to get a sense of those involved with the project."
|Rescooped by Jim Lerman from 21st Century skills of critical and creative thinking|
Table Of Contents
Jim Lerman's insight:
description by Two Guys and Some iPads
"Write About This is an engaging and creative writing application. It allows the user to use text and voice prompts, publish stories, create prompts, and much more. This app can create an exciting atmosphere during each writing lesson."
by Harold Goldberg
"While filming a documentary about divisive oil refinery ventures in the subzero cold of Fort McMurray, Alberta, the director David Dufresne said he wasn’t considering only pollution in that Canadian boomtown or the vast tar sands beneath its frozen ground. He was also thinking deeply about technology, about making a new kind of hybrid media, a docugame.
"Interactive documentaries have been widely available since the CD-ROM boom of the 1990s. Yet while they have become a genre unto themselves, few have included a game component. With “Fort McMoney,” a free program released online this week, Mr. Dufresne has tried to change that."
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"Essential reading (and reference) for modern authors, regardless of experience."
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by Beth Holland
"A few months ago, shortly after the first EdTechTeacher iPad Summit, I spent the day with a college friend out on Cape Cod. In telling me about her daughter’s class iPad pilot, my friend seemed both excited and hesitant. At one point in the conversation, she turned to me and said, “The one thing I hate, though, is that writing just stinks on iPad.”
"Initially, I took a bit of a defensive position and prepared to launch into my iPad is NOT a computer schtick. However, the more I listened – and have since listened – to not only my friend but also educators in workshops, webinars, and conversations, the more I realize that parents, administrators, and even teachers fall victim to 5 Myths of Mobile Writing which lead them to believe that this critical facet of education cannot seemingly occur on a mobile device."
Why not keep paper and evolve screen-based reading into something else entirely? Screens obviously offer readers experiences that paper cannot. Scrolling may not be the ideal way to navigate a text as long and dense as Moby Dick, but the New York Times, Washington Post, ESPN and other media outlets have created beautiful, highly visual articles that depend entirely on scrolling and could not appear in print in the same way.
by Maria Popova
“Allow yourself the uncomfortable luxury of changing your mind,” I offered in one of my 7 lessons from 7 years of Brain Pickings. Indeed, nothing stunts growth more powerfully than our attachment to the familiar, our blind adherence to predetermined plans, and our inability to, as Rilke famously put it, “live the questions.” Keats termed the willingness to embrace uncertainty, live with mystery, and make peace with ambiguity“negative capability” and argued that it’s essential to the creative process; Anaïs Nin believed thatinviting the unknown helps us live more richly, and even psychologists confirm that embracing uncertainty is essential to creativity. And yet we cling so vigorously to our comfort zones, our plans, our knowns — why?
"That’s the pattern Dani Shapiro seeks to decondition in Still Writing (public library) — her magnificent memoir, which previously gave us her wisdom on the pleasures and perils of the creative life. "
The workshop will also give creators from any background: film, television, gaming, app development or consumer products the opportunity to learn transmedia storytelling techniques and to get individualized attention from a leading expert, Transmedia Producer Caitlin Burns.
You will learn how to take on the artistic and practical challenges of transmedia storytelling and project development. Each attendee will explore their personal goals and receive individualized attention helping put their skills to practice in group projects.
By the end of the course, attendees will have the experience of devising a multiplatform strategy and working with collaborators from different fields. Taking these skills and connections back to your own jobs and projects, you will make reasoned decisions about how to plan transmedia campaigns, and how to engage in their production."
by Wesley Freyer
"Interactive digital writing involves the production and sharing of electronic texts which (in most cases) can be readily:
Every classroom teacher should have and use a moderated, interactive class blog. It should:
Jim Lerman's insight:
Lots of excellent resources here. Freyer is a masterful advocate for seamless integration of tech into instruction.
Storyboarding is an essential part of the design process because it is at this initial stage when you can try your ideas more freely, encounter key questions about User Experience (UX) and User Interface (UI) and explore different alternatives until you find the best solution to present the content. If you miss this stage, you are jumping too prematurely to a final solution without exploring different possibilities that could work best at the end.
Jim Lerman's insight:
Everything said in this article about business applies just as readily to writing, composing, and course planning.
by Katrina Schwartz
"Younger kids typically love to draw and aren’t too worried about the outcomes of their artwork — until they get older. By the time they’ve learned to read and write, art takes a back burner to academics, primarily because of what most schools prioritize. Over time it becomes harder for kids to think in pictures the way they once did.
"But what if students were encouraged to think in pictures alongside words?
“There’s something about writing that is a link to your brain,” said Marissa Moss, author of the popular children’s book series Amelia’s Notebook. In the books, Moss takes on the persona of a little girl expressing her ideas about the world and people around her. The books are a combination of words and drawings and look free form – as though Amelia sketched them herself.
"Taking a cue from Moss, teachers from Oak Knoll Elementary School in Menlo Park, Calif., decided to have their students keep notebooks in a similar style. The notebooks aren’t graded; rather, they’re a place of private, free expression. Karen Clancy and Andrea Boatright presented the project at the Innovative Learning Conference hosted by the Nueva School recently."
via Med Kharbach
"Today's post is one example of this collaborative co-construction of the content of this blog. I was sent this wonderful graphic from one of my readers and I found it very relevant to what we have been talking about in the digital storytelling section here in Educational Technology and Mobile Learning. The infographic below has been designed by CMA and features the 7 steps to the perfect story. Check it out and share with us what you think of it. Enjoy"