World Changing Games
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World Changing Games
Gaming to Make a Better World
Curated by Elle D'Coda
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Why serious games work - an over-simplified view

Why serious games work - an over-simplified view | World Changing Games | Scoop.it
One thing that I think confuses people, or perhaps overwhelms them, are the large number of ways in which games appear to support learning. For example, James Paul Gee lists no less than 36 learning principles. Donald Clark lists ten reasons for games in learning.

And, of course, these lists are all really useful. The trouble is, I rarely remember the whole lot when I'm talking to people about games. And when I do, after listing about five, my audience's eyes tend to start glazing over ("This all sounds too good to be true!").

So a couple of years ago I produced a very simple little model. It suggests that serious games are great
for learning because:
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Games and learning in digital worlds – en français

Games and learning in digital worlds – en français | World Changing Games | Scoop.it
The latest edition of the Canadian Journal of Learning and Technology (Vol. 37. No. 2, 2011) has five articles on this topic, all in French (there are short English abstracts for each article.)
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