World Changing Games
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World Changing Games
Gaming to Make a Better World
Curated by Elle D'Coda
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Rescooped by Elle D'Coda from 21st Century Tools for Teaching-People and Learners
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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | World Changing Games | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.

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Karen B Wehner's curator insight, November 6, 2013 5:54 PM

Bravo to the award-winning Quandary (www.quandarygame.org) for recognition as a unique vehicle for game-based learning of tricky but essential skills such as empathy and appreciation for alternative points of view.

 

We created The Time Tribe (www.thetimetribe.com) with the same emotional and cultural literacy skills in mind!  

Paula King, Ph.D.'s curator insight, February 10, 11:42 AM

Send to Jim Delaney

Kelly Kc's curator insight, April 10, 9:01 AM

Video games are good for you  http://www.scoop.it/t/world-changing-games/p/4012637443/2013/12/13/video-games-are-good-for-you-sciencealert?hash=b0ecb713-eaff-46e6-b2d1-61471cb5f293

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Play Caduceus for Generation Cures Project

http://kids.generationcures.org/play

Caduceus is an online puzzle and adventure game that takes players to a mythical world where they must find a cure for a plague that’s sweeping the land. Players of all ages, but especially those in middle school, can “game for good” as part of the Generation Cures project, learning about science as they help to raise money for critical pediatric medical research. The “In the Classroom” program is ideally suited for classroom lessons and fundraising projects.

 

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Ontario Provides Funding For Algoma University Serious Games

Ontario Provides Funding For Algoma University Serious Games | World Changing Games | Scoop.it
Algoma Games for Health, a development team at Algoma University that designs serious games for education and rehabilitation, has received funding for developing a game that will help stroke victims.
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Lure of the Labyrinth - A Math Learning Game

Lure of the Labyrinth - A Math Learning Game | World Changing Games | Scoop.it

http://labyrinth.thinkport.org/www/index.php

Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.

 

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Education Secretary backs serious games for science and maths! « PIXELearning's Blog – Serious Games and more

“…Great to see Michael Gove actually talking about games, but sad that he still thinks their best use is carrot and stick – do the equation and get ammo to shoot the aliens – eat the brussel sprouts and then you can have the Christmas pudding. Using games for motivation is only one facet, let’s get him thinking about exploration, experimentation, team building, problem solving and independent, personalised, differentiated experiences – then we’ll really be tapping into the full potential games can offer for learning… “
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