World Changing Games
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World Changing Games
Gaming to Make a Better World
Curated by Elle D'Coda
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A New Myth: Collective Intelligence Yields Collective Action

The goal of launching data-mining missions into the collective unconscious is that we discover what we have forgotten and link this to what we have invented IN ORDER TO reach what we desire.
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Serious Games Changing The Way People Apply For A Job

Serious Games Changing The Way People Apply For A Job | World Changing Games | Scoop.it
Developed by employer branding and employee engagement specialist Evviva Brands, the Serious Game uses social media platforms to provide insight into the skills needed to manage hotel operations in one of Marriott's ...
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Alternative Reality Games (ARGs) as Mobile Learning

Alternative Reality Games (ARGs) as Mobile Learning | World Changing Games | Scoop.it
An alternate reality game, or ARG for short, (pronounced by saying the letters ‘A-R-G’, not by sounding like a pirate) is an interactive narrative that uses the real world as a stage for telling a story, playing out a scenario or creating a learning experience. ARGs make use of diverse media and game elements to help tell and impact the outcome of the story. In an ARG, participants are presented with clues in an effort to solve puzzles and make informed decisions in the game’s unfolding narrative.
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Jane the Concussion Slayer by Jane McGonigal

Jane the Concussion Slayer by Jane McGonigal | World Changing Games | Scoop.it
Jane explains the role-playing recovery game she invented in order to heal herself after suffering a debilitating concussion. Distributed by Tubemogul. (Turning illness recovery into a game.
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Free EBook - Beyond Fun: Serious Games And Media | Daily Free EBooks for Kindle

Free EBook - Beyond Fun: Serious Games And Media | Daily Free EBooks for Kindle | World Changing Games | Scoop.it
Free EBook - Beyond Fun: Serious Games And Media (Free Kindle Book: Beyond Fun: Serious Games And Media http://www.daily-free-ebooks.com/?p=2695 #kindle #free_ebook...)...
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New research tool predicts what online gamers will do next

New research tool predicts what online gamers will do next | World Changing Games | Scoop.it
Is there such a thing as free will, or are our actions predetermined by the way our brains work? If recent research conducted at North Carolina State University is anything to go by, it might seem that the latter is more likely to be true - at least when it comes to gaming. After analyzing the behavior of 14,000 players of the online role-playing game World of Warcraft, an NCSU team was able to predict the future actions of those players with up to 80 percent accuracy.
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Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again) | World Changing Games | Scoop.it
Who cares about ancient history? If you're a gamer you should, because it's happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it's all becoming rather more... disjointed. For a gamer like me, that's a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good 'ol days.
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It's Official: Video Games Are Art

It's Official: Video Games Are Art | World Changing Games | Scoop.it
The National Endowment for the Arts says so, and is even putting funding where its mouth is. But hold up: it's probably too soon for indie game makers to pop the champagne corks, say members of the gaming community.
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Two upcoming Korean "games for change"

Two upcoming Korean "games for change" | World Changing Games | Scoop.it
Suzanna Samstag and Games for Change Korea

Together with the Korean Ministry of Justice, Suzanna is hard at work on “Adventures in Law Land”, a new series of games that will help engage the Korean public in understanding their legal system.

The other government-funded title Suzanna Samstag is working on is “Planet Nanu”. This is a multi-million project that is executed by one of Korea’s leading commercial companies, JC Entertainment Corp. Inspired by “Peace Maker”, a game that focused on the Israeli-Plaestinian conflict, Planet Nanu promotes understanding between South and North Korea.
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Democracy & Governance | Serious Gaming—It Plays to Develop

Democracy & Governance | Serious Gaming—It Plays to Develop | World Changing Games | Scoop.it
You can now play an active role in resolving the Israeli-Palestinian conflict as either the Israeli Prime Minister, or the Palestinian President, straight from your living room.
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Just When You Thought Games Were For Fun » #AltDevBlogADay

Just When You Thought Games Were For Fun » #AltDevBlogADay | World Changing Games | Scoop.it
Expanding our concept of what a game can be.
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Can Computer Games Change The World?

Welcome to the Anthropocene era, when human impacts begin to overwhelm those of other species. The implication, as long-term environmentalist Steward Brand put it, is that "Humanity is now stuck with a planet stewardship role." Then provocatively, he argued, "We are as gods and have to get good at it."

So where would you look for people - and industries - that are good at thinking through what it would mean to be a god responsible for looking after Planet Earth?
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Ontario Provides Funding For Algoma University Serious Games

Ontario Provides Funding For Algoma University Serious Games | World Changing Games | Scoop.it
Algoma Games for Health, a development team at Algoma University that designs serious games for education and rehabilitation, has received funding for developing a game that will help stroke victims.
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VIDEO Archive for 2011 Games for Change 8th Annual Festival

VIDEO Archive for 2011 Games for Change 8th Annual Festival | World Changing Games | Scoop.it
The Games for Change Festival is the largest gaming event in New York City and the only international event uniting “games for change” creators, the public, civil society, academia, the gaming industry and media. Watch the livestream archive here.
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IIT-B gets serious about games, starts elective - The Times of India

The games we play have changed with time. To revive board games where families sit around, play and interact, the Indian Institute of Technology (IIT-B) has started an elective in game design.
\ Developed by students from the institute's Industrial Design Centre (IDC) and electrical engineering department, all the 14 games will be thrown open to toy manufacturers and game developers as part of the auction. "Traditionally, games for children were a matter of luck determined by the throw of dice, but we have designed games that educate and enhance social interaction," said professor Uday Athavankar from the IDC.

He added, "With China taking over the toy industry, there is need to create innovative games. The most important part is to have innovative game design."
Behind every successful game is a great design. "These aren't merely board games. They put to test various human capabilities and involve strategic thinking and problem solving."
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What is Pervasive Entertainment?

Pervasive entertainment becomes a living, breathing entertainment experience that continues without you – evolving, morphing, refining, improving, growing – even when you’re not watching. But the story has you hooked. The evolution of the experience has you hooked.
You know that if you turn on your mobile device they’ll be another piece of content to grip you further; to drive you deeper. Soon you’ll become addicted; crazy for another fix: a tweet, an email, a video, a puzzle, a PDF, a link, a blog comment…
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Better Than Worksheets: Using Video Games At Home For Learning Over the Summer | Games: Serious and Social | Scoop.it

Better Than Worksheets: Using Video Games At Home For Learning Over the Summer | Games: Serious and Social | Scoop.it | World Changing Games | Scoop.it
@JulieeJohnsonn describes how to incorporate video games into storytelling and encouraging kids to write.
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Playful Usability: Serious Games and Gamification Seminar Talk

So now that we have seen lots of examples of serious games and gamification, it's time to let the academic loose. In this talk I will mostly raise questions which I think should be seriously considered when thinking ...
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Jaron Lanier Keynote - The Magic of Haptics

Microsoft Research, author, You Are Not A Gadget discusses new developments bringing haptics into gaming. (Note, a few minutes of audio difficulties near the beginning, but its soon corrected)
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The Mp3 Experiment Seven

More info: http://improveverywhere.com/2010/10/12/the-mp3-experiment-seven/ For our latest mission, over 3,000 participants downloaded an MP3 file and presse...
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Persuasive Games - Designs, builds, and distributes videogames for persuasion, instruction, and activism.

Games communicate differently than other media; they not only deliver messages, but also simulate experiences. Our games influence players to take action through gameplay. While often thought to be just a leisure activity, games can also become rhetorical tools.
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Department of State Tech@State: Serious Games

Tech@State Serious Games Event (May 27-28), video interview with participants on their views of the role and future of serious games.
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It's our Future. Choose wisely. | Fate of the World Game

It's our Future. Choose wisely. | Fate of the World Game | World Changing Games | Scoop.it
The year is 2020. Climate change has been ignored, resources are running low and the world is faced with environmental and financial crisis. Can you solve the world's problems?
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Enercities - VR Game Creating a Sustainable City

Are you ready to take on the challenge of running your own virtual city? Do you have the skills to create a solid, sustainable energy strategy? Will you build a nuclear plant or go solar? Whether you are an industrial tycoon or treehugging hippie, join the exclusive EnerCities beta program now. Your citizens need you!
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Reality Is Broken: Jane McGonigal

Reality Is Broken: Jane McGonigal | World Changing Games | Scoop.it
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
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