For these new kinds of soldiers, where is the real damage felt?
"Unmanned seeks to subvert the common threads of popular video games, and specifically those in the war genre. Instead of examining war from the front lines, players are placed in the role of a new type of soldier: one who controls unmanned attack aircraft by day, and by night goes home to a suburban life. Throughout a few days in this soldier’s life, players learn that the conflict that most grips that soldier is not on the battlefield, but in his mind. The gameplay begs the question, “when you’re so far removed from the battlefield and the damage you cause, how does that damage the other connections in your life?”