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Second Life turns 10: what it did wrong, and why it may have its own second life

Second Life turns 10: what it did wrong, and why it may have its own second life | Working and Living in Virtual Worlds | Scoop.it
As it celebrates a decade of enabling virtual experiences, Second Life provides startups with a few hard but valuable lessons on the realities of creating products and building audiences.

Via David W. Deeds
Deanya Lattimore Schempp's insight:

Until SL develops a payment system like Habbo's that charges the customers who put the greatest weight on its servers rather than one that charges its own creators--Habbo allows a basic number of avatars for free; if you want to wear better clothes or change your look, you have to pay the membership fee--they cannot be helped.

 

Any creator in her right mind is really going to limit the amount of her time she spends making something that is making someone else money and costing her both money and time!  If the internet right now were not all about this free labor based on love stuff, SL would never exist.  It is a tribute to the underlying architecture that is based on selfless sharing that it even exists at all, but if it is going to progress into something that makes people money, the architectural foundation will have to be repoured.  And once that's done, the house might be rebuilt to look the same, but the sharing giving freebie culture of SL will be gone.

 

Take your pick.

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Henrik Safegaard - Cloneartist's curator insight, June 24, 2013 1:19 AM

Very interesting reading, click the headline for full story

 

It may finally be ready for the rest of the world

Linden Lab will soon introduce a version of SL that runs on Oculus Rift, the widely admired virtual reality headset (which just secured $15 million in funding). This move echoes a prediction made by original Second Life investor Mitch Kapor, who insisted to me back in 2009 – after SL’s major hype had cooled – that it would still become a mass-market product.

 

Francois Schnell's curator insight, June 24, 2013 6:30 AM

10 déjà et pas le succès espéré au début. Tout à fait d'accord avec le problème du modèle économique et des conventions d'interface (que malheureusement Open Sim a hérité aussi). Un peu septique sur le rôle de l'oculus (lunettes VR)  pour une "seconde vie" par contre la technologie des voxels utilisé par le projet "High fidelity" me semble une direction prométeuse.

Scott Holcomb's curator insight, June 26, 2013 1:19 PM

I gotta say, as a proud Nerdly Educator, and avid gamer- I just could not get into Second Life, seriously! I gave it several trys, but could not get into it...oh the shame, the shame!

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Working and Living in Virtual Worlds
Teaching, training, building, scripting -- dancing, exploring, decorating, loving. For people who enjoy Virtual Worlds.
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Ƭђiทgઽ Բ૨ѳʍ ʍy ખα૨đ૨ѳв૯: LOOK N° 116

Ƭђiทgઽ Բ૨ѳʍ ʍy ખα૨đ૨ѳв૯: LOOK N° 116 | Working and Living in Virtual Worlds | Scoop.it

http://thingsfrommywardobre.blogspot.com.br/2014/05/look-n-116.html

Lançamentos ► Promoção ► Gift

Deanya Lattimore Schempp's insight:

Thanks to Geri Nayar for this awesome style blog!  Great photos!

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Furnished Modern Skybox fully scripted

Furnished Modern Skybox fully scripted | Working and Living in Virtual Worlds | Scoop.it
Six spacious rooms, garden and balcony, an open modern design. Highly detailed, completely (!) furnished and professionally animated. Packed with o...
Deanya Lattimore Schempp's insight:

My next home, if I ever decided I wouldn't make it.  Stunning and a pleasure just to tour.  Everything is scripted and fun.

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5th Annua VCARA Conferenc ~May 20, 2014 5:30–8:30 p.m. SLT (PST SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/43/73/3 from Virtual Center for Archives and Records Administration

5th Annua  VCARA Conferenc  ~May 20, 2014  5:30–8:30 p.m. SLT (PST  SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/43/73/3 from Virtual Center for Archives and Records Administration | Working and Living in Virtual Worlds | Scoop.it
Deanya Lattimore Schempp's insight:

5th Annual

VCARA Conference

~May 20, 2014~

5:30–8:30 p.m. SLT (PST)

SLURL: http://maps.secondlife.com/secondlife/SJSU%20SLIS/43/73/33

ACCESS THROUGH

PRESERVATION AND DOCUMENTATION

 

There are many ways to share wisdom and culture in both the physical and virtual worlds. Attend this conference to learn how those presenting provide access to stories, educational experiences, administrative publications, historical events and more.

 

At 5:30 p.m. SLT, Geoffrey Giglierano will set the stage for the conference by speaking about Building a Shared Narrative: Living, Learning, and Storytelling in Virtual Communities.

 

John Jamison will follow at 6 p.m. with an example of providing a learning experience in virtual worlds with an overview of the Lincoln Walks Project and a comparison of Second Life and Unity 3.

 

At 6:30 pm SLT participants will enter the VCARA Walkway to attend presentations on a number of diverse but related topics, including:

Reality Reflected: Recreating public library YA spaces in Second Life — Lori HarrisPreserving Local History in Virtual Worlds: West Fargo — Erienne  GratenEducational & Preservation Considerations in VCARA — Faylene KeepMachinima as a Means of Virtual World Event Preservation — Sarah FiheArchiving an Academic Research Tool: PREMIS and XMP as Tools for the Task — Laurentia RomaniukPreserving Digital Objects — Mariea Daniell WhittingtonDocumenting Educational Experiences Using Machinima of Object Displays — Marie Vans

Immediately after the final presentation, you’ll be transported to the SLIS Virtual Training Center created by Snow Scarmon to see what goes into creating environments and course materials for Virtual Worlds Courses.

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Showing items 1 to 99 of 1073 Free Creative Commons sculpts and 3-D mesh, Collada DAE and OBJ files for Second Life and Open Sim

Showing items 1 to 99 of 1073 Free Creative Commons sculpts and 3-D mesh, Collada DAE and OBJ files for Second Life and Open Sim | Working and Living in Virtual Worlds | Scoop.it
Showing items 1 to 99 of 1073 Free Creative Commons sculpts and 3-D mesh, Collada DAE and OBJ files for Second Life and Open Sim

 

These free sculpts, Opensim OAR and IAR files, animations, OBJ, and Collada DAE 3-D mesh files are completely free. Click a button to download. The Mesh button will send you a Collada DAE file, and the OBJ button will send an OBJ format 3-D object suitable for use in almost all 3-D packages. Zip files contain textures along with collada DAE files, sculpt maps, IAR, XML files or OAR files.

Here is a short article on how to use these files.

Most of these files were made by Linda Kellie. OBJ and DAE files are all by Ferd Frederix.

Deanya Lattimore Schempp's insight:

Again, from Phaze Demesnes.  I cannot say enough.

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Thousands of Radio Stations for Second Life and OpenSim

Thousands of Radio Stations for Second Life and OpenSim | Working and Living in Virtual Worlds | Scoop.it

Thousands of Radio Stations for Second Life and OpenSim

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Deanya Lattimore Schempp's curator insight, April 27, 2014 9:37 AM

Again, Phaze Demesnes is the go-to.

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Kids Bedroom Set by "Lost Pillow"

Kids Bedroom Set by "Lost Pillow" | Working and Living in Virtual Worlds | Scoop.it

The beauty of this bedroom set isn`t just in the classic cottage design and appealing finish; there`s plenty of 
seating for kids to hang out and relax.

Deanya Lattimore Schempp's insight:

New dream kids' bedroom.  This one is not so far out of reach.

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This augmented-reality kids' toy will make you feel so old

This augmented-reality kids' toy will make you feel so old | Working and Living in Virtual Worlds | Scoop.it
"Children want to discover interactive worlds in the same way as they learn about physical world.

Via Asil
Deanya Lattimore Schempp's insight:

Use printable objects in your real environment that the application picks up on to allow a virtual car to travel it.  Awesome idea combining simple camera technologies and object recognition software to create a really immersive idea.

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Asil's curator insight, April 12, 2014 8:04 PM

Interesting idea ... not sure I'm a fan of the end of the video clip where the food becomes the backdrop for toy. 

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Real Virtualities

Real Virtualities on Livestream. In depth channel for Metaworld - The Second World Monitor. Listing Times are UTC. - Watch live streaming Internet TV. Broadcast your own live streaming videos, like Real Virtualities in Widescreen HD. Livestream, Be There.
Deanya Lattimore Schempp's insight:

Some coverage of the Virtual Worlds Best Practices in Education conference.

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The Drax Files: World Makers [ Episode 16: Feed A Smile] - YouTube

"A child in Kenya can eat today because your avatar gave 100 Linden Dollars at this concert!"

For Brique Topaz, who runs the Germany based non-profit "Live and Learn in Kenya", a statement like the above is nothing at all out of the ordinary: little bits of virtual currency from an online world, donated by avatars who listen to musicians represented by pixels helps pay for children in impoverished slums outside of Nairobi - makes total sense! 

Deanya Lattimore Schempp's insight:

Another great Drax Files video focusing on real people doing real good things in Second Life.

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Lumiya Viewer - Screenshots

Lumiya Viewer - Screenshots | Working and Living in Virtual Worlds | Scoop.it
Lumiya Viewer - Second Life viewer for Android phones and tablets
Deanya Lattimore Schempp's insight:

SL for Android.  Looking good. 

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Virtual Worlds Best Practices in Education #VWBPE14

Virtual Worlds Best Practices in Education #VWBPE14 | Working and Living in Virtual Worlds | Scoop.it

Virtual Worlds Best Practices in Education 2013
From  April 9-12, 2014

 

This year the conference is being held from April 9-12th, 2014 using three immersive environments including Second Life, OSGrid, and CloudParty.

 

The main conference will be followed up by a 3-week Massively Open Online Course (MOOC) which will highlight examples of educational design from a myriad of other immersive environments. Past presentations have included environments such as Club Penguin, Eve Online, World of Warcraft, Spot on 3D, inWorldz, Sococo, and a host of other virtual platforms.

Deanya Lattimore Schempp's insight:

VWBPE is a conference done right.

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Alexina's curator insight, April 6, 2014 1:22 PM

I will certainly attend some of the main conference. 

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CoRR - Computing Research Repository

CoRR - Computing Research Repository | Working and Living in Virtual Worlds | Scoop.it

Welcome to the Computing Research Repository (CoRR). CoRR allows researchers to search, browse and download papers through its online repository. CoRR is available to all members of of the community at no charge.

Please feel free to explore the site and features. Help links and general information about CoRR are provided on the left panel, and key features (Advanced Search/Browse, Submit, Subscribe, Preferences) are above. We welcome constructive comments and suggestions.

First time user? Click to learn more.

Deanya Lattimore Schempp's insight:

Free access to great computing journals like Computation and Language, Computer Science and Game Theory, Computers and Society, Human-Computer Interaction, Emerging Technologies, etc. etc.    A quick search for virtual world is enlightening.

 

 

 

 

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Higher education teaching in virtual worlds

Higher education teaching in virtual worlds | Working and Living in Virtual Worlds | Scoop.it
Download the full report: HE teaching in virtual worlds [pdf, 872kb] Summary Immersive virtual worlds are online environments that aim to simulate aspects of the real world. They were first develop...

Via David W. Deeds
Deanya Lattimore Schempp's insight:

Thanks, David Deeds -- best scoop of the week!  :)

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JoelleYalin's curator insight, March 15, 2014 11:51 AM

Downloadable PDF report on  teaching in virtual worlds.

Ramprasad Rangarajan's curator insight, April 4, 2014 4:11 AM

Check out this report by Centre for Distance Education @ University of London

Marko Teräs's curator insight, May 25, 2014 9:12 PM

Some ideas quoting e.g. Gartner Hype Cycle arguing that the IVEs time is nigh. Thank goodness it also comments on virtual worlds mediating more active learning. We've seen too many virtual talking heads already that haven't changed the pedagogy itself.

Rescooped by Deanya Lattimore Schempp from 3D Virtual-Real Worlds: Ed Tech
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Opensimulator Community Conference 2014 | Call for Proposals

Opensimulator Community Conference 2014 | Call for Proposals | Working and Living in Virtual Worlds | Scoop.it
The OpenSimulator Community Conference 2014 invites members of the OpenSimulator community and those involved in technologies related to virtual reality, virtual worlds, and the metaverse to submit proposals to be a ...

Via David W. Deeds
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David W. Deeds's curator insight, May 23, 2014 12:49 PM

Check it out! 2013´s conference was fantastic!

gawlab's curator insight, May 23, 2014 9:52 PM

Second edition OpenSimulator Community Conference 2014

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Second Life Marketplace - Flecha Warwillow

Second Life Marketplace - Flecha Warwillow | Working and Living in Virtual Worlds | Scoop.it

And that is $75L full perm.  Another favorite new full-perm shop.

Deanya Lattimore Schempp's insight:

Great shapes and maps for unbelievable prices.

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Second Life Marketplace - Better Gnomes & Cauldrons by Krikket Blackheart

Second Life Marketplace - Better Gnomes & Cauldrons by Krikket Blackheart | Working and Living in Virtual Worlds | Scoop.it

Full perm fantasy figures.

Deanya Lattimore Schempp's insight:

My dream full-perm fantasy shop.

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The Stanford 3D Scanning Repository

The Stanford 3D Scanning Repository | Working and Living in Virtual Worlds | Scoop.it

In recent years, the number of range scanners and surface reconstruction algorithms has been growing rapidly. Many researchers, however, do not have access to scanning facilities or dense polygonal models. The purpose of this repository is to make some range data and detailed reconstructions available to the public. Here's how the models in this repository were created:

Scanning and surface reconstruction

The first set of models below, called "The Stanford Models", were scanned with a Cyberware 3030 MS scanner, with the exception of Lucy, who was scanned with the Stanford Large Statue Scanner, designed for the Digital Michelangelo Project. Both scanners are swept-stripe, laser triangulation range scanners. The triangulation calculations all the Stanford models except the Happy Buddha and Dragon were performed in hardware by the Cyberware scanner(s). These last two models were acquired using Brian Curless's spacetime analysis. Each scan takes the form of a range image, described in the local coordinate system of the scanner. ...

Deanya Lattimore Schempp's insight:

Wowza!  Free scanned 3D images!  Make a bunny or dragon ride, anyone?

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42 minute music and speech player/broadcaster for Second Life.

42 minute music and speech player/broadcaster for Second Life. | Working and Living in Virtual Worlds | Scoop.it

"Ever been to a museum and been given a headset and player that speaks and plays music whenever you get next to an exhibit? This set of scripts and one prim makes that happen in Second Life or OpenSim. It's ideal for artists, exhibits, sim owners, and landowners anywhere. You can use it to tell the story of your world, to announce what a piece of art is about, give directions ("you are on the path to ..."), or anything else you dream up. You can play any length of music, spoken words, or chat to speech from my free text-to-wav file program, up to 43 minutes long, without using shared media. You can single play, or loop forever, too."

 
Deanya Lattimore Schempp's insight:

Phaze Demesnes always has the best stuff.

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Deanya Lattimore Schempp's curator insight, April 27, 2014 9:10 AM

Phaze Demesnes always has t

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Interactive Kitchen / cook with friends by Le Bistro Interactive Cooking

Interactive Kitchen / cook with friends     by Le Bistro Interactive Cooking | Working and Living in Virtual Worlds | Scoop.it

PLEASE SEE THE VIDEO BELOW!

Introducing SL's most interactive kitchen! Featuring over 80 poses so you can cook with your family, friends, children...

 

https://www.youtube.com/watch?v=Awxwzv0gCcA&feature=player_embedded ;

Deanya Lattimore Schempp's insight:

Officially my dream kitchen in SL.

And now I can close out the tab and go to bed, haha.

 

 

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Imperial War Museums U.K.

Imperial War Museums U.K. | Working and Living in Virtual Worlds | Scoop.it

"IWM is unique in its coverage of conflicts, especially those involving Britain and the Commonwealth, from the First World War to the present day. We seek to provide for, and to encourage, the study and understanding of the history of modern war and 'wartime experience'. We are proud to be regarded as essential sights of London, Cambridgeshire and Greater Manchester.


IWM is a family of five museums: IWM London; IWM North in Trafford, Greater Manchester; IWM Duxford near Cambridge; the Churchill War Rooms in Whitehall, London; and the historic ship HMS Belfast, moored in the Pool of London on the River Thames. The information on this website tells you about the permanent displays, the archives, special exhibitions, forthcoming events, education programmes, corporate hospitality and shopping facilities."

Deanya Lattimore Schempp's insight:

Virtual museum collections are a wonder of living virtually.  These are online collections at the UK's Imperial War Museums.

 

Free-to-use open-source textures.

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Paradise Lost: Immersive Theater

Paradise Lost: Immersive Theater | Working and Living in Virtual Worlds | Scoop.it

_Paradise Lost_, presented at The Basilique club in Second Life.  "The story of Adam and Eve's original sin in fourteen movements of _Mozart's Requiem_."

Deanya Lattimore Schempp's insight:

Teasers of the show on YouTube: https://www.youtube.com/playlist?list=PLqpxamP9b5czRTkMawHD2bDwJ6Mh0Z3uO

 

You receive an avatar for the purchase price that changes into an angel and a demon at different points of the show, as the audience becomes part of the action.  Truly immersive theater.

 

Tickets, while they last, on Marketplace (sign in, as the show is adult): https://marketplace.secondlife.com/stores/157622 ;

 

 

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The Drax Files: World Makers [ Episode 13: Creations for Parkinson's] - YouTube

"My avatar represents how I truly feel inside" says 86-year old Fran Seranade. And despite her Parkinson's condition she navigates her blond..."

Deanya Lattimore Schempp's insight:

How great is SL for Parkinson's!   The Drax Files focuses on Fran Seranade and her daughter's work in Second Life.

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The Musings Of Mornington: SL Onlive

The Musings Of Mornington: SL Onlive | Working and Living in Virtual Worlds | Scoop.it
SL Onlive So...

Today Plurk and Twitter is all a frenzy about the "Big Announcement" by the Linden Lab that Second Life is now available for mobile platforms!

YAY!... actually... hold on a minute...

http://www.lumiyaviewer.com/

1: OnLive is cloud service, meaming it renders Second Life in their own servers and streams that render to your phone, which means your phone (or other mobile device) will actually get a very nice looking render of SL.  
Deanya Lattimore Schempp's insight:

Victor Mornington talks about Lumiya Viewer, the SL for Android client that seems to run really well.

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Human IT - journal for information technology studies as a human science

Human IT - journal for information technology studies as a human science | Working and Living in Virtual Worlds | Scoop.it

Centre for Information Technology Studies as a Human Science and

Center for Collaborative Innovation at the University College of Borås

present an open-access electronic journal with rolling publication deadlines.

Deanya Lattimore Schempp's insight:

The latest issue has an article, "Appropriating Facebook: Enacting Information Literacies," by Fredrik Hannell, that is being used in this month's Journal Discussion in SL*, as well as a review of Heidi Campbell's book, _Digital Religion: Understanding Religious Practice in New Media Worlds_.

 

Free.  Really.  No, really.

 

*For Real-life educator Sheila Webber's Information Literacy blog, click here: http://information-literacy.blogspot.com/

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SAGA Universe Wiki

SAGA Universe Wiki | Working and Living in Virtual Worlds | Scoop.it
Some stories are too big for one world.
Deanya Lattimore Schempp's insight:

"The SAGA Universe is an original collaborative sci-fi role play story line born in, and designed for, Second Life. Role players and groups are invited to join in, contribute, and expand the SAGA Universe. Everyone is free to play, add to, build for, and support the SAGA Universe within Second Life without fear of IP disputes or copyright violations."


An original universe for RP in SL.

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