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Wiki_Universe
Ένα (και όχι μόνο) wiki για το μάθημα του 2εξ Κοινωνία της Γνώσης και της Πληροφορίας ΣΧΜ ΕΜΠ
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Rescooped by NikolaosKourakos from Technology Enhanced Learning in Teacher Education
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Gamification - What is it and What it is in Moodle

This presentation focuses on a number of areas. It first deals with an ov

Via Gisele Brugger, Carola Brunnbauer
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Lima Rodrigues's curator insight, April 22, 7:42 AM

Conceitos básicos de Gamification, com exemplos e casos relatados, inclusive, aplicados ao Moodle

Rescooped by NikolaosKourakos from Information and digital literacy in education via the digital path
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Gamifying higher education: a useful distinction

Gamifying higher education: a useful distinction | Wiki_Universe | Scoop.it
In the introduction to my blog series on gamification, I mentioned the New Media Consortium’s Horizon Report: 2013 Education Edition, which identifies “Games and Gamification” as a growing trend wi...

Via Elizabeth E Charles
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Rescooped by NikolaosKourakos from New Learning - Ny læring
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Connected Educator Month: Game-Based Learning | ED.gov Blog

Connected Educator Month: Game-Based Learning | ED.gov Blog | Wiki_Universe | Scoop.it

Via Ove Christensen
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Rescooped by NikolaosKourakos from Design Revolution
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Why The Bauhaus Is Our House As Web Design Moves Into The Future

The Bauhaus ethic applied principles such as "honesty of construction", "truth to ma...


Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight, April 16, 8:14 PM

Great work by Simon Collision (@Colly). Picks up for me on slide 17.

1. Acknowledge the machine.

2. Standardize production.

3. Experiment and synthesize. 

4. Form follows function.

5. Economy and simplicity.

Those values drove designers at the Bauhaus to create a new approach. How will those values influence our web design going forward?

1. Honesty of construction truth to materials.

2. Develop systems.

3. Holistic web design approach (slide 32 what's golden important). .

4. Mass production and individual expression.

5. Adapt and respond to an evolving world.


Here are points I would make about how Bauhaus values will play an important role in what is next online:

* The machine is increasingly SOCIAL and MOBILE.

* Smart Phones & Apps gamify routine (boring) tasks.

* Holistic design will increasingly mean Mobile Fist design.

* We are all in the community building business (whether we know it or not) & community creates mass production OUT OF individual expression.
* Our adaptations will be social & mobile, gamified & curated.

Rescooped by NikolaosKourakos from Educational Technology in Higher Education
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Game-Based vs Traditional Learning – What's the Difference?

Game-Based vs Traditional Learning – What's the Difference? | Wiki_Universe | Scoop.it
There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it …...

Via Mark Smithers
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Rescooped by NikolaosKourakos from Educational Technology in Higher Education
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Why Universities Will Be the Biggest Awarder of Badges (and When)

As interest in badges continues to increase, it occurs to me that in their passion for gameification, innovation, and outright reinvention, many in the field are overlooking the place where badges make the most sense of all – the formal higher education institution. There are at least two high-level reasons why higher education is the perfect place for badging.


Via Mark Smithers
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