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What should a video game design development course curriculum accomplish?
Examples of video game design and development course curriculum accomplishments
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How Many Hours Do Educators Actually Work? [Infographic]

How Many Hours Do Educators Actually Work? [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
New infographic shows how tough teaching really is.

Via Gust MEES
davidconover's insight:

Now add 2 hours a day for the time it takes to engineer and generate new models of creative and design thinking and you are up to 18hrs;-)

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22 Effective Ways To Use Twitter In The Classroom

22 Effective Ways To Use Twitter In The Classroom | What should a video game design development course curriculum accomplish? | Scoop.it
You can actually use Twitter in the classroom with Bloom's Taxonomy thanks to this awesome table that details nearly two dozen different ways to integrate the pair!

Via Gust MEES
davidconover's insight:

This is a great infographic to learn the multiple uses of Twitter for personal and student growth.

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Pablo Prada's curator insight, July 4, 2013 12:54 AM

22 maneras efectivas de aprovechar  Twitter en el Salón de clases.

Ness Crouch's curator insight, July 4, 2013 5:54 PM

Twitter and Bloom's! I'm very very happy right now.

Elena Borge's curator insight, July 15, 2013 12:58 PM

Try to use Twitter in class #motivation #newways #challenge

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The Teacher's Guide To Choosing The Best Digital Content [Infographic]

The Teacher's Guide To Choosing The Best Digital Content [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
Here's a handy visual step-by-step guide to choosing the best digital content for a blended learning environment. Useful for all skill levels!

Via Gust MEES
davidconover's insight:

Wouldn't this make for a great app?

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Carmenne K. Thapliyal's curator insight, May 9, 2013 8:42 AM

An interesting infographic

Ivon Prefontaine's curator insight, May 9, 2013 8:29 PM

This is another excellent looking infographic

Ness Crouch's curator insight, May 23, 2013 5:29 AM

Infographics are so handy! Great visual feast!

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Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC]

Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC] | What should a video game design development course curriculum accomplish? | Scoop.it
There's a lot of buzz out there about STEM - not only in the realm of teaching and learning, but in terms of job growth and potential, too.

 

According to the Smithsonian Science Education Center (the makers of the handy infographic), People who understand science and technology are smarter, more competitive, more productive, and more engaged global citizens.


Via Gust MEES
davidconover's insight:

If only I had a wall large enough, in our STEM video game lab, to put this info graphic on for others to view.

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John Purificati's comment, May 5, 2013 6:44 AM
Thanks for this Gust.
John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

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A Great Guide on Teaching Students about Digital Footprint

A Great Guide on Teaching Students about Digital Footprint | What should a video game design development course curriculum accomplish? | Scoop.it

Have you ever Googled yourself ? Have you ever checked your virtual identity? Do you know that you leave a digital footprint every time you get online? Do you know that whatever you do online is accumulated into a digital dossier traceable by others ? These and several other similar questions are but the emerging tip of the sinking iceberg.One that is packed full of concerns related to issues of our online identity and privacy issues.

 


Via Gust MEES
davidconover's insight:

I plan to use this in my classroom. I'd like my students to do some critical thinking. 

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Gust MEES's curator insight, April 25, 2013 9:05 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Gust MEES's curator insight, April 25, 2013 9:10 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Sharla Shults's curator insight, April 26, 2013 5:45 PM

This is sizzlin'! When we are first born, our physical handprint and footprint become part of our birth record. As we grow and learn, our digital footprint defines our lives: who we are, what we stand for, when we meet and greet others, where we have been, why we think as we do and how we inspire/motivate others, whether positively or negatively.

 

What are you leaving behind? Are you prepared to be Googled...by your parents, grandparents, friends, future employers?

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Quality Tutorial Designers Checklist

Quality Tutorial Designers Checklist | What should a video game design development course curriculum accomplish? | Scoop.it
Helping students become quality Tutorial Designers has been on my mind and agenda. The reasons are plentiful, from the train of thought "if you can teach it, you know it", being a vital skill in th...

 

Image Credit: http://langwitches.org/blog/wp-content/uploads/2012/11/Page_1.jpg

 


Via Gust MEES
davidconover's insight:

This checklist also identifies blooms taxonomy, but applies digital media technologies. This list is also demonstrates the methods used in the design and development of video games.

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Gust MEES's curator insight, February 23, 2013 6:01 AM

Check this out, please! Very interesting for Teachers and Students...

 

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The Must-Have EdTech Cheat Sheet [Infographic]

The Must-Have EdTech Cheat Sheet [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
There's a whole galaxy of terminology that you should know about when it comes to education technology. From PLNs to Blended Learning to Synchronous Online Learning... it can get overwhelming.

Via Gust MEES
davidconover's insight:

This is a great visual breakdown of the various edtech industries.

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Patricia Christian's curator insight, February 3, 2013 8:14 PM

This is a nice visual summary of terms in education technology.

Roberto Ivan Ramirez's curator insight, May 7, 2013 8:10 PM

Implementos tecnológicos móviles y mezcla de entornos presenciales y virtuales para potencializar el aprendizaje, van a requerir de estrategias eficaces pedagógicas variadas y diversas para cada caso y situación concreta educativa.

Dolores Gómez's curator insight, July 23, 2013 2:50 PM

Para familarizarnos con la terminología.

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Using the Padagogy Wheel: It's All About Grey-matter Grids

Using the Padagogy Wheel: It's All About Grey-matter Grids | What should a video game design development course curriculum accomplish? | Scoop.it

Via Beth Dichter
davidconover's insight:

This is a great infographic to be used in any 21st century classroom.

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Beth Dichter's curator insight, July 8, 2013 10:21 AM

This latest iteration of the Padagogy Wheel has all apps hot linked to the iTunes preview page and other sources. It also includes some QR codes that will take you to some additional resources including Graduate Attributes and Capabilities, a video of Dan Pink presenting "The Puzzle of Motivation" at TEDtalk, and a link to a post on his website  that describes how to use the wheel.

To go directly to the Padagoy Wheel (as a downloadable pdf file):

http://www.unity.net.au/padwheel/padwheelposterV3.pdf.

Jaime Parker's curator insight, July 10, 2013 2:49 PM

What a great resource!

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Teaching Kids to Code (EdSurge Guides)

Teaching Kids to Code (EdSurge Guides) | What should a video game design development course curriculum accomplish? | Scoop.it
Every era demands--and rewards--different skills.

Via Beth Dichter
davidconover's insight:

I look forward to putting this in front of my video game design students.

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Beth Dichter's curator insight, May 20, 2013 9:23 PM

EdSurge had put together a great guide, Teaching Kids to Code, that provides 14 posts that look at coding from a variety of perspectives and a table that lists 40 tools for learning online programming. The table is divided into sections which include learning coding with:

* apps

* hardware

* visual blocks

* formal coding language

Many of the suggested tools are free.

There are many who suggest that all students should learn to code. If you are interested in helping students learn to code or would like to learn about a variety of resources check out this post.

 

JessikaJake's comment, May 23, 2013 1:37 AM
I followed the link through to https://www.edsurge.com/n/2013-05-13-heading-off-to-summer-coding-camp and was happy to see that iD Tech Camps was on the list! We love them. Jade went 2 years in a row and learned Flash, C+, Video Editing and more.
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To innovate, scientists and engineers find inspiration in the arts | SmartPlanet

To innovate, scientists and engineers find inspiration in the arts | SmartPlanet | What should a video game design development course curriculum accomplish? | Scoop.it

In the innovation field, a rebirth of Renaissance thinking is brewing. Scientists and engineers are engaging with the arts to think creatively.

 

The idea is also currently reflected in the debates on re-vamping the U.S. educational system to boost the innovation skills of U.S. students. Media artist John Maeda, president of the Rhode Island School of Design, has spoken at numerous events — including before Congress — about the value of incorporating the arts to STEM (science, technology, engineering, and math) educational initiatives, turning STEM to “STEAM,” as Maeda has said.

 


Via Gust MEES
davidconover's insight:

The Arts is the mixing bowl for science, technology, engineering and math.

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Gust MEES's curator insight, May 5, 2013 6:30 PM

 

Check it out...

 

Jean-Loup Castaigne's curator insight, May 6, 2013 2:32 AM

To innovate, scientists and engineers find inspiration in the arts

Sharla Shults's curator insight, May 6, 2013 8:20 PM

Some disciplines have evolved to their own death. Engineering has evolved logically, but not necessarily culturally,” Silver of Intel and Makey Makey, who was trained as an electrical engineer, told me at PopTech. “Creativity isn’t part of that any more. So we look to where it is; we’re desperate for it. We look to art. And it’s wonderful, because it’s there.”

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Wait! School Leaders Need Professional Development Too?

Wait! School Leaders Need Professional Development Too? | What should a video game design development course curriculum accomplish? | Scoop.it
Professional development isn't about wallowing in our own self-pity, it's about establishing and fostering real learning opportunities.

Via Gust MEES
davidconover's insight:

This is a good article for those to read if you value the development of the various forms of leadership.

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Gust MEES's curator insight, May 3, 2013 11:39 AM

 

Learn more:

 

http://gustmees.wordpress.com/2013/01/23/is-your-professional-development-up-to-date/

 

Jessica V Allen's curator insight, May 26, 2013 10:40 PM

Spot on suggestions on how to develop PD with the administrators in your school.  The quick suggestions at the end are excellent, easy to implement ideas!

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What is "Design-Thinking?"

What is "Design-Thinking?" | What should a video game design development course curriculum accomplish? | Scoop.it
In many ways, this Fellow-year has been a treasure hunt. The guiding question has been "Where are the richest opportunities for authentic, engaged, student-centered learning?"  By extension, which ...

 

Interestingly, one of the most exciting approaches I’ve come across has a humble origin: the process associated with design. “Design Thinking” is a process, a framework, a series of steps that designers go through in order to solve problems, to improve existing ideas, or to realize previously unseen potential.

 

===> In short, it’s a deliberate  process that can be used to increase curiosity, creativity, and critical-thinking. <===

 


Via Gust MEES
davidconover's insight:

Notice the similarities of "design thinking", instructional design, engineering design and game design. All are examples of simple good design.

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Carmenne K. Thapliyal's curator insight, February 23, 2013 11:27 AM

A very interesting approch indeed, one could use it for language teaching as well 

Philippe Trebaul's curator insight, February 23, 2013 11:50 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" via @gpmt http://sco.lt/...


Philippe Trebaul's curator insight, February 25, 2013 5:34 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" http://sco.lt/...


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Social media for teachers [Infographic]

Social media for teachers [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it

Via Gust MEES
davidconover's insight:

This chart has some fantastic info for you teachers that use technology in the classroom.

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Ness Crouch's curator insight, February 6, 2013 1:39 AM

Very interesting summary of social media in schools. What sort of tools does your school utilise?

Gaurav Pandey's curator insight, February 11, 2013 4:35 AM

Great infographic. 

Robert Blair's curator insight, February 14, 2013 2:02 AM

I think that this is such a great visual for my generation. It is so representative of how we rely, and use technology to demonstrate common core values in the classroom. This is great but it also could be our achilles heel, we need to apeal to all types of learners and visual is just one, there are so many more type that must be catered to so that we can be affective.

Rescooped by davidconover from Creating a curriculum for certification and professional development in video game design.
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Engaging Students Through Social Media: Real World Experience, Creativity...

Engaging Students Through Social Media: Real World Experience, Creativity... | What should a video game design development course curriculum accomplish? | Scoop.it

Social media has become an essential part of most people’s everyday lives, from checking Facebook and Twitter to posting blogs, Pinterest listings, and uploading YouTube videos. However, and with smartphones making it easier than ever to spend time on social media networks, in what ways can these networks be leveraged to engage and build a foundation for future student learning? While the potential of distraction is there, the right social media teaching strategies can lead to creative learning, and a productive approach to making social media part of ongoing professional development.

 

Read more, a MUST:

http://gettingsmart.com/cms/blog/2012/11/engaging-students-through-social-media-real-world-experience-creativity-future-employability/

 


Via Ana Cristina Pratas, Gust MEES, davidconover
davidconover's insight:

I think this article applies to teaching social video game design as well. The task is finding the time to uncover the right social media teaching strategies.

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