A collection of articles based on T-TESS Texas Evaluation System Support
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A collection of articles based on T-TESS Texas Evaluation System Support
Various dimensions of planning, instructional, learning environment, professional practices, and responsibilities.
Curated by davidconover
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How To Prepare Students For 21st Century Survival

How To Prepare Students For 21st Century Survival | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"As educators, we constantly strive to prepare our students for the ‘real world’ that exists around them. We teach them how to read, write, and calculate. Then, of course, there are the less tangible skills we teach; such as how to work in a team, think critically, and be curious about the things they encounter each day.

We want to prepare them to lead productive and successful lives once they leave us and enter into the realm of adulthood. But what lies ahead for our students in the future? Did educators of twenty years ago know that so much of our world would be based on computers and technology now? Could they have known what skills would be needed in the job market today?"


Via Beth Dichter
davidconover's insight:

This is a great article to read for thought leaders. In my opinion, appropriate Video Game Art, Design, Development, Programming, along with community outreach, social media, educational research prepares students for the 21st Century. 

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Beth Dichter's curator insight, March 14, 2013 7:46 PM

This post focuses on work published by Tony Wagner back in 2010 but the information is still relevant. Wagner interviewed CEOs of 100 major businesses and was able to come up with seven essential skills students should have for the 21st century (and yes, we are in this century). The skills are listed below and more information may be found in this post, which lists the skill and then discusses how to prepare students to meet this skill.

* Critical Thinking and Problem Solving

* Collaboration Across Networks and Leading by Influence

* Agility and Adaptability

* Initiative and Entrepreneurship

* Effective Oral and Written Communication

* Accessing and Analyzing Information

* Curiosity and Imagination

Mohini Lata's curator insight, May 20, 2013 8:34 AM

As technology is becoming powerful and life changing how can we prepare students for the 21st century survival. The seven survival skills purposefully apply in a classroom. This links with Using Mathematical Higher order thinking - Critical Thinking and problem solving prepares students to see problems from different angles and formulate their own solutions. Collaboration encourages students to take on different roles. Agility and Adaptability – be willing to adapt to the changes around them.Initative and Entrepreneurship - always try. Effective Oral and written communication - how to speak confidently and clearly. Accessing and Analyzing Information-

learn the difference between factual information and factual-sounding opinions. Curiosity and Imagination - teach them how to apply them creatively and purposefully. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students. This also links with brief design technology and the digital technologies strand of the National Technologies Curriculum as students are taught how to use the technologies available to them.

 

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Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com

Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
It's difficult to deny the promise that ed-tech holds, but educators must understand technology's limitations and best uses in education.

Via Beth Dichter
davidconover's insight:

These are thought provoking points that have an impact on teachers that use these tools for innovation and creative design.

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Sophie Smith's comment, March 1, 2013 8:22 PM
That's okay! I found it a great article that will help me keep in mind that technology needs to be used smartly and not necessarily to excess to help students learn to use and explore it.
Sophie Smith's comment, March 1, 2013 8:22 PM
That's okay! I found it a great article that will help me keep in mind that technology needs to be used smartly and not necessarily to excess to help students learn to use and explore it.
Christina Paxton's curator insight, June 25, 2014 6:48 AM

Outlines the Pros and Cons of Ed Tech in the classroom.  Presents several real-world possibilities for incorporating technology in the classroom.

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Quality Tutorial Designers Checklist

Quality Tutorial Designers Checklist | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
Helping students become quality Tutorial Designers has been on my mind and agenda. The reasons are plentiful, from the train of thought "if you can teach it, you know it", being a vital skill in th...

 

Image Credit: http://langwitches.org/blog/wp-content/uploads/2012/11/Page_1.jpg

 


Via Gust MEES
davidconover's insight:

This checklist also identifies blooms taxonomy, but applies digital media technologies. This list is also demonstrates the methods used in the design and development of video games.

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Gust MEES's curator insight, February 23, 2013 6:01 AM

Check this out, please! Very interesting for Teachers and Students...

 

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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional skills within the classroom."


Via Beth Dichter
davidconover's insight:

I see my students use these skills and develop them on a daily basis. I wonder if these skills are on the list for quick walk-through assessments of high school video game design programs. If not, then they should be; -)

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Nancy Jones's curator insight, February 17, 2013 10:48 AM

There is a lot to be said for teaching the whole student by making sure these skills are developed and encouraged as an equally important part of 21st century learning.

Hilda Cáceres's curator insight, February 20, 2013 1:12 PM

´Destaca que la construcción de habilidades sociales y emocionales asegura mayores resultados académicos y personales

Dreamcatchers India's curator insight, February 25, 2013 2:21 AM

Are you interested in designing e-learning and video based games for children and youth in India that impact social emotional learning. Get in touch with us at Dreamcatchers so that we can work together.

 

The following article outlines the gains from social emotional learning and the use of video games as is being discovered in the West.

 

 

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Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic

Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
Progressive school admins understand teachers need room to explore and experiment to uncover ways to use technology in creating a culture of innovation.

Via Beth Dichter
davidconover's insight:

When I teach high school game design, my students learn that failure is a part of the creative and innovative design process. 

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Beth Dichter's curator insight, February 2, 2013 11:36 PM

What if we taught our students that failure is mandatory, a part of our lives, that we can learn from our failures and move forward? This post states "We understand that failure is crucially instructive and necessary on the road to success and learning." We might ask ourselves (as teachers) if we embrace failure or if we are fearful of the possible outcomes. 

The post provides some foundational material, such as a graphic that looks at a "cycle of experiment and experience" as well as suggesting four strategies:

* Remove the fear of failure

* Create skunkworks

* Promote success

* Align IT and curriculum

And last but not least, that our schools should be cultures of innovation. Additional material is provided on each of the four strategies in the post.

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Annotate the Web with Popcorn Maker | screencast tutorial - The Digital Shift

Annotate the Web with Popcorn Maker | screencast tutorial - The Digital Shift | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"Popcorn Maker, a tool for enhancing and remixing Web video from Mozilla, holds a lot of potential for educators, according to Linda W. Braun. The library consultant and educator, who created an earlier tutorial on make-your-own infographics, takes the free, browser-based application for a spin in the following screencast."


Via Beth Dichter
davidconover's insight:

Watch this screen cast is in your multimedia or game design class.

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Beth Dichter's curator insight, January 14, 2013 9:15 PM

If you have wanted to learn how to use Popcorn Maker check out this video tutorial. Learn how to use the drag and drop, insert text, images, Google maps and more. Final projects may be shared (that does require that you create a log-in) and embedded in web pages. Braun's final comment is "“For school and public librarians, teachers, and parents who work with kids and teens, there are a lot of possibilities." 

Sascha Reimann's curator insight, January 15, 2013 11:39 AM

Interessant: Videos mit Sprechblasen, Infos oder Twitterfeeds anreichern.

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The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids

The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
Mitch Resnik, the creator of the super-simple Scratch programming language and head of the Lifelong Kindergarten group at the MIT Media Lab, gave a TEDx talk about the value of coding and computer literacy in early education.

Via Beth Dichter
davidconover's insight:

MIT's Scratch is a great program for high school students to learn.

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Beth Dichter's curator insight, January 24, 2013 9:51 PM

If you have not checked out Scratch, a free programming language from the MIT Media Lab, take the time to listen to this talk by the creator, and then check out the program at the Scratch site, http://scratch.mit.edu/. You may download the program, join an educator's community, check out projects, watch tutorials and much more. One question that is being discussed more and more is if we should teach students programming. We are also told we need to have our students be creators of materials. Scratch may be a program that will help us meet both these goals.

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Portfoliogen - Create a Free Customized Teacher Portfolio Webpage in Minutes!

Portfoliogen - Create a Free Customized Teacher Portfolio Webpage in Minutes! | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
Portfoliogen is the first absolutely FREE online service for teachers to create their own customized portfolio webpage.
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5 Apps To Keep You Better Organized - Edudemic

5 Apps To Keep You Better Organized - Edudemic | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
If your resolution for 2013 was to be better organized, these 5 apps are recommended for you by the fine folks at Apple.

Via Tom D'Amico (@TDOttawa)
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Game Design and Online Course Design | Classroom Aid

Game Design and Online Course Design | Classroom Aid | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
In his book The Art of Game Design (2008), Schell outlines the most common strategies for achieving balance in game mechanics. Here are his 12 strategies and a brief overview of how each can be applied to online course ...
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Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Via Beth Dichter
davidconover's insight:

These are the same skills used when high school students, in teams, design their game documentation, 2D/3D graphic design and programming.

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Beth Dichter's curator insight, February 27, 2013 10:13 PM

This post looks not only at the four Cs but also at four elements that Dr. Carol Tomlinson uses when discussing differentation:

* Process

* Environment

* Content

* Product

Wolpert-Gawron states "I think about these two lists in a way to ensure that I am hitting as many learners as possible -- with the wall up of rigor necessary to help prepare them for what we can predict they might need for their future."

The post goes on to discuss how she uses TED Talks as a way to teach argumentative writing (as required in the Common Core). A quick overview of her projects includes students watching TED Talks, brainstorming advocacy isssues, researching (in small groups), creating a Problem Statement, developing background information, guiding questions and more.

This is one teachers take on how to create a deeper learning environment in her classroom, and provides many ideas that you may want to adapt to your classroom.

Philippe Trebaul's curator insight, February 28, 2013 12:56 AM
Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs


"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs via @BethDichter http://sco.lt/...

Willem Kuypers's curator insight, May 20, 2015 1:59 AM

Mes  objectifs pour l'année académique prochaine : collaboration, communication, pensée critique et créativité.

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Leadership Qualities – how close to the mark are you?

Leadership Qualities – how close to the mark are you? | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

Via Beth Dichter
davidconover's insight:

How might this list help improve your high school leadership program?

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Sophie Colas's comment, February 25, 2013 7:37 AM
A ces qualités nécessaires, j'ajouterai la maturité, la générosité et la duplicité.
Sophie Colas's curator insight, February 25, 2013 7:37 AM

A ces qualités nécessaires, j'ajouterai la maturité, la générosité et la duplicité.

Sophie Colas's comment, February 25, 2013 7:48 AM
Excusez-moi, toutes les qualités contraires à la duplicité : droiture et franchise. Oups
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What is "Design-Thinking?"

What is "Design-Thinking?" | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
In many ways, this Fellow-year has been a treasure hunt. The guiding question has been "Where are the richest opportunities for authentic, engaged, student-centered learning?"  By extension, which ...

 

Interestingly, one of the most exciting approaches I’ve come across has a humble origin: the process associated with design. “Design Thinking” is a process, a framework, a series of steps that designers go through in order to solve problems, to improve existing ideas, or to realize previously unseen potential.

 

===> In short, it’s a deliberate  process that can be used to increase curiosity, creativity, and critical-thinking. <===

 


Via Gust MEES
davidconover's insight:

Notice the similarities of "design thinking", instructional design, engineering design and game design. All are examples of simple good design.

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Carmenne K. Thapliyal's curator insight, February 23, 2013 11:27 AM

A very interesting approch indeed, one could use it for language teaching as well 

Philippe Trebaul's curator insight, February 23, 2013 11:50 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" via @gpmt http://sco.lt/...


Philippe Trebaul's curator insight, February 25, 2013 5:34 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" http://sco.lt/...


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Social media for teachers [Infographic]

Social media for teachers [Infographic] | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

Via Gust MEES
davidconover's insight:

This chart has some fantastic info for you teachers that use technology in the classroom.

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Ness Crouch's curator insight, February 6, 2013 1:39 AM

Very interesting summary of social media in schools. What sort of tools does your school utilise?

Gaurav Pandey's curator insight, February 11, 2013 4:35 AM

Great infographic. 

Robert Blair's curator insight, February 14, 2013 2:02 AM

I think that this is such a great visual for my generation. It is so representative of how we rely, and use technology to demonstrate common core values in the classroom. This is great but it also could be our achilles heel, we need to apeal to all types of learners and visual is just one, there are so many more type that must be catered to so that we can be affective.

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Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School?

Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School? | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
I hope you enjoyed the past post and welcome you to a series of posts  of series  dedicated to Creativity in digital classroom. I have some reflection, ideas, and some amazing resources to share.  ...

Via Beth Dichter
davidconover's insight:

Check out this list of tools that should be your digital classroom toolbox.

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douglas brassard's curator insight, March 11, 2015 10:54 AM

This scoop is good because it shows the creativity in the digital classroom.

JIM BUIa's curator insight, March 12, 2015 8:53 AM

Nice job explaining web 2.0 tools

alena sanchez's curator insight, March 12, 2015 12:05 PM

This gives you reflection on the things you have been working on, scoop it is a very easy way to find things that you need

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10 Ways to Use Lucidchart Online Graphic Organizers in the Classroom

10 Ways to Use Lucidchart Online Graphic Organizers in the Classroom | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"Lucidchart is the best free learning tool you’ve never heard of.  It’s an online diagramming tool that’s easy to use and supported by a for-profit company, so you don’t have to worry about us disappearing once you’ve built your lesson plans around us.

Not sure how to use a diagramming program in your classroom?  Here are 10 ideas from teachers and professors who are already using Lucidchart."


Via Beth Dichter
davidconover's insight:

I look forward to using this tool in my classroom.

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Beth Dichter's curator insight, January 18, 2013 9:23 PM

A great introduction to Lucidchart, a robust online graphic organizer that is free for educators (and their students) and allows students to collaborate on projects. A few of the ideas suggested in the post are below:

* Use Lucidchart as an alternative to Think, Pair, Share

* Brainstorm with  mindmaps (and have students collaborate, having each choose a different color if you want to follow them individually)

* Real time feedback on assignments

Remember, this is a free tool and the post provides great directions on how to set up your account and request it be upgraded to educational!

Carol Thomson's curator insight, January 27, 2013 2:59 PM

i hope i can get this working in my classroom and then using it -- sometimes things are blocked!

David Peal's curator insight, December 26, 2013 11:21 AM

Outstanding tool for making graphic organizers and concept maps, worth the $3 a month.

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The Must-Have EdTech Cheat Sheet [Infographic]

The Must-Have EdTech Cheat Sheet [Infographic] | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
There's a whole galaxy of terminology that you should know about when it comes to education technology. From PLNs to Blended Learning to Synchronous Online Learning... it can get overwhelming.

Via Gust MEES
davidconover's insight:

This is a great visual breakdown of the various edtech industries.

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Patricia Christian's curator insight, February 3, 2013 8:14 PM

This is a nice visual summary of terms in education technology.

Roberto Ivan Ramirez's curator insight, May 7, 2013 8:10 PM

Implementos tecnológicos móviles y mezcla de entornos presenciales y virtuales para potencializar el aprendizaje, van a requerir de estrategias eficaces pedagógicas variadas y diversas para cada caso y situación concreta educativa.

Dolores Gómez's curator insight, July 23, 2013 2:50 PM

Para familarizarnos con la terminología.

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E-Line Media Opens Game Development Studios in Seattle and Phoenix - Marketwire (press release)

E-Line Media Opens Game Development Studios in Seattle and Phoenix - Marketwire (press release) | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
E-Line Media Opens Game Development Studios in Seattle and Phoenix Marketwire (press release) E-Line Phoenix will be focused on highly engaging, research-based educational games and game-infused curriculum developed in collaboration with the ASU...
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What Video Games Have to Teach us About Learning & Literacy ...

What Video Games Have to Teach us About Learning & Literacy ... | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
This post is long overdue, as I finished What Video Games have to Teach us About Learning & Literacy by James Paul Gee more than a month ago, along with the other members of Book Club 106. ...
davidconover's insight:

You might want to read from the first part to the third part. It's a thorough review of this great book.

GratitudeGratitude is an emotion. →

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Ben Rimes's comment, January 25, 2013 11:43 AM
Thanks for the kind words on my review of the book, David! It was a blast to read, even if a really slow starter for me.