What should a video game design development course curriculum accomplish?
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Examples of video game design and development course curriculum accomplishments
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The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids

The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids | What should a video game design development course curriculum accomplish? | Scoop.it
Mitch Resnik, the creator of the super-simple Scratch programming language and head of the Lifelong Kindergarten group at the MIT Media Lab, gave a TEDx talk about the value of coding and computer literacy in early education.

Via Beth Dichter
davidconover's insight:

MIT's Scratch is a great program for high school students to learn.

Beth Dichter's curator insight, January 24, 9:51 PM

If you have not checked out Scratch, a free programming language from the MIT Media Lab, take the time to listen to this talk by the creator, and then check out the program at the Scratch site, http://scratch.mit.edu/. You may download the program, join an educator's community, check out projects, watch tutorials and much more. One question that is being discussed more and more is if we should teach students programming. We are also told we need to have our students be creators of materials. Scratch may be a program that will help us meet both these goals.

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Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic

Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic | What should a video game design development course curriculum accomplish? | Scoop.it
Progressive school admins understand teachers need room to explore and experiment to uncover ways to use technology in creating a culture of innovation.

Via Beth Dichter
davidconover's insight:

When I teach high school game design, my students learn that failure is a part of the creative and innovative design process. 

Beth Dichter's curator insight, February 2, 11:36 PM

What if we taught our students that failure is mandatory, a part of our lives, that we can learn from our failures and move forward? This post states "We understand that failure is crucially instructive and necessary on the road to success and learning." We might ask ourselves (as teachers) if we embrace failure or if we are fearful of the possible outcomes. 

The post provides some foundational material, such as a graphic that looks at a "cycle of experiment and experience" as well as suggesting four strategies:

* Remove the fear of failure

* Create skunkworks

* Promote success

* Align IT and curriculum

And last but not least, that our schools should be cultures of innovation. Additional material is provided on each of the four strategies in the post.