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Portfoliogen - Create a Free Customized Teacher Portfolio Webpage in Minutes!

Portfoliogen - Create a Free Customized Teacher Portfolio Webpage in Minutes! | What should a video game design development course curriculum accomplish? | Scoop.it
Portfoliogen is the first absolutely FREE online service for teachers to create their own customized portfolio webpage.

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How Many Hours Do Educators Actually Work? [Infographic]

How Many Hours Do Educators Actually Work? [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
New infographic shows how tough teaching really is.

Via Gust MEES
davidconover's insight:

Now add 2 hours a day for the time it takes to engineer and generate new models of creative and design thinking and you are up to 18hrs;-)

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What Makes a Question Essential?

What Makes a Question Essential? | What should a video game design development course curriculum accomplish? | Scoop.it

"Teachers regularly pose questions to their students, but the purpose and form of these questions can vary widely. This book is about a particular kind of question—one we call "essential." So, what makes a question "essential"? Let us begin by engaging you in a bit of inquiry using the following concept-attainment exercise to examine the characteristics of an essential question. The exercise has three parts, as explained in the next several paragraphs."


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davidconover's insight:

This list is a critical approach to understanding the scope and threat of how questions can be designed for critical thinking.

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EduClick_España's comment, June 27, 2013 9:13 AM
as an assessment addict, i just love this post;) Thank you so much and congrats!
Louise Robinson-Lay's comment, June 27, 2013 5:47 PM
Thanks for your comment. It is a useful article :)
EduClick_España's curator insight, December 8, 12:09 PM

"Teachers regularly pose questions to their students, but the purpose and form of these questions can vary widely. This book is about a particular kind of question—one we call "essential." So, what makes a question "essential"? Let us begin by engaging you in a bit of inquiry using the following concept-attainment exercise to examine the characteristics of an essential question. The exercise has three parts, as explained in the next several paragraphs."

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“In the future, the whole world will be a classroom” (Gorbis)

“In the future, the whole world will be a classroom” (Gorbis) | What should a video game design development course curriculum accomplish? | Scoop.it

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Six panels of simple information that will have a complex impact on you and your understanding of the 21st-century classroom environment.

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Gust MEES's curator insight, July 7, 2013 4:50 AM

 

For those who do their Professional-Development over Social Media, this is already partially present and it works perfect through a "PLN" (Personal Learning Network)...

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=PLN

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=PKM

 

Allan Shaw's curator insight, July 7, 2013 7:46 PM

This is the direction we are headed. The distance to travel for schools is significant and the journey not simple until mindsets change. Deft educational leaders will be working on those mindsets.

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Next-Gen Models Break New Ground, Promote System Redesign - Getting Smart

Next-Gen Models Break New Ground, Promote System Redesign - Getting Smart | What should a video game design development course curriculum accomplish? | Scoop.it

by Tom Vander Ark and Andy Calkins

 

"The 20 breakthrough school models recognized by the Gates Foundation funded Next Generation Learning Challenges (NGLC) took on the turnaround challenge, leveraged higher education partnerships, and improved the performance and sustainability of school networks (as outlined in part one of this three-part series). They also illustrate how blended learning supports and extends experiential learning (part two).

 

"This final blog illustrates ways in which NGLC blogs promote system redesign. Most of the profiled models (many referenced below) illustrate innovative staffing strategies that extend the reach of great teachers, pilot new platforms, and model new resource allocation patterns."


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This sounds interesting.

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From Technology Integration to Learning… by Design

From Technology Integration to Learning… by Design | What should a video game design development course curriculum accomplish? | Scoop.it

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Another informative chart to be hung on the classroom wall.

 

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Drora Arussy's curator insight, May 31, 2013 8:42 AM

A great tool for self-evaluation and for those of us who consult, a great way to explain to our teachers the where why when and how's of technology integration.

Dean Mantz's curator insight, January 1, 2:09 PM

This is a well developed table addressing the integration of technology into classroom instruction all while basing pedagogy via the Learning By Design framework. 

Bonnie Bracey Sutton's curator insight, January 4, 5:33 AM

This is an extremly valuable tool.

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Teaching Kids to Code (EdSurge Guides)

Teaching Kids to Code (EdSurge Guides) | What should a video game design development course curriculum accomplish? | Scoop.it
Every era demands--and rewards--different skills.

Via Beth Dichter
davidconover's insight:

I look forward to putting this in front of my video game design students.

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Beth Dichter's curator insight, May 20, 2013 9:23 PM

EdSurge had put together a great guide, Teaching Kids to Code, that provides 14 posts that look at coding from a variety of perspectives and a table that lists 40 tools for learning online programming. The table is divided into sections which include learning coding with:

* apps

* hardware

* visual blocks

* formal coding language

Many of the suggested tools are free.

There are many who suggest that all students should learn to code. If you are interested in helping students learn to code or would like to learn about a variety of resources check out this post.

 

JessikaJake's comment, May 23, 2013 1:37 AM
I followed the link through to https://www.edsurge.com/n/2013-05-13-heading-off-to-summer-coding-camp and was happy to see that iD Tech Camps was on the list! We love them. Jade went 2 years in a row and learned Flash, C+, Video Editing and more.
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The Teacher's Guide To Choosing The Best Digital Content [Infographic]

The Teacher's Guide To Choosing The Best Digital Content [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
Here's a handy visual step-by-step guide to choosing the best digital content for a blended learning environment. Useful for all skill levels!

Via Gust MEES
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Wouldn't this make for a great app?

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Carmenne K. Thapliyal's curator insight, May 9, 2013 8:42 AM

An interesting infographic

Ivon Prefontaine's curator insight, May 9, 2013 8:29 PM

This is another excellent looking infographic

Ness Crouch's curator insight, May 23, 2013 5:29 AM

Infographics are so handy! Great visual feast!

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To innovate, scientists and engineers find inspiration in the arts | SmartPlanet

To innovate, scientists and engineers find inspiration in the arts | SmartPlanet | What should a video game design development course curriculum accomplish? | Scoop.it

In the innovation field, a rebirth of Renaissance thinking is brewing. Scientists and engineers are engaging with the arts to think creatively.

 

The idea is also currently reflected in the debates on re-vamping the U.S. educational system to boost the innovation skills of U.S. students. Media artist John Maeda, president of the Rhode Island School of Design, has spoken at numerous events — including before Congress — about the value of incorporating the arts to STEM (science, technology, engineering, and math) educational initiatives, turning STEM to “STEAM,” as Maeda has said.

 


Via Gust MEES
davidconover's insight:

The Arts is the mixing bowl for science, technology, engineering and math.

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Gust MEES's curator insight, May 5, 2013 6:30 PM

 

Check it out...

 

Jean-Loup Castaigne's curator insight, May 6, 2013 2:32 AM

To innovate, scientists and engineers find inspiration in the arts

Sharla Shults's curator insight, May 6, 2013 8:20 PM

Some disciplines have evolved to their own death. Engineering has evolved logically, but not necessarily culturally,” Silver of Intel and Makey Makey, who was trained as an electrical engineer, told me at PopTech. “Creativity isn’t part of that any more. So we look to where it is; we’re desperate for it. We look to art. And it’s wonderful, because it’s there.”

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Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC]

Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC] | What should a video game design development course curriculum accomplish? | Scoop.it
There's a lot of buzz out there about STEM - not only in the realm of teaching and learning, but in terms of job growth and potential, too.

 

According to the Smithsonian Science Education Center (the makers of the handy infographic), People who understand science and technology are smarter, more competitive, more productive, and more engaged global citizens.


Via Gust MEES
davidconover's insight:

If only I had a wall large enough, in our STEM video game lab, to put this info graphic on for others to view.

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John Purificati's comment, May 5, 2013 6:44 AM
Thanks for this Gust.
John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

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Infographic: The Value of a STEM Education

Infographic: The Value of a STEM Education | What should a video game design development course curriculum accomplish? | Scoop.it

"Knowledge in science, technology, engineering, and math STEM_ canbe a key to a successful future. Here's why a STEM education matters and how you can inspire students to pursue STEM careers.

80 % of the fastest growing occupations in the United States depend on mastery of mathematics and scientific knowledge and skills, but students are not currently equipped to satisfy this growing need." 


Via Beth Dichter
davidconover's insight:

I look forward to putting this infographic in front of my students to discuss.

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Beth Dichter's curator insight, April 11, 2013 10:51 PM

A great infographic that looks as the value of a STEM education...for more on the value of educating students in science, technology, engineering and math click through to the post. You may also download the infographic as a pdf. 

APSITMELISSA's curator insight, May 5, 2013 8:01 AM

All students...

Laurie Smith's curator insight, May 17, 2013 3:27 PM

Great infographic about Why STEM matters.. Source:edutopia

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50 Ways To Integrate Art Into Any Lesson

50 Ways To Integrate Art Into Any Lesson | What should a video game design development course curriculum accomplish? | Scoop.it

"As children, young children, everything meant playing and art. We saw the world as a playground and a canvass. It didn’t matter whether or not we could actually draw. What mattered was the thrill of creating something beautiful.

We were all artists. We still are."


Via Beth Dichter
davidconover's insight:

This article demonstrates why use the A for Art, when we use the expression STEAM rather than STEM. Art mixes the other themes together.

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Lewis Evans's curator insight, March 22, 2013 9:42 PM

Creativity needs to be integrated into all education - not just the arts.

Shradha Kanwar's curator insight, March 23, 2013 11:43 AM

Enjoying with Art..

Agustina Diaz's curator insight, November 6, 2013 3:39 PM

Very interesting! Bear it in mind...

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Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool | MindShift

Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool  | MindShift | What should a video game design development course curriculum accomplish? | Scoop.it

"Need more convincing that Minecraft can be a powerful tool for learning? Check out this fun video from PBS Idea Channel's Mike Rugnetta, who specifically (and very quickly) lists a number of ways the video game can and has been used to learn everything from physics to history."


Via Beth Dichter
davidconover's insight:

Gamification taught right here in North Austin!

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Beth Dichter's curator insight, March 17, 2013 9:36 PM

Check out this video that discusses why you might use Minecraft to teach physics to history. Gamification anyone?

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How To Prepare Students For 21st Century Survival

How To Prepare Students For 21st Century Survival | What should a video game design development course curriculum accomplish? | Scoop.it

"As educators, we constantly strive to prepare our students for the ‘real world’ that exists around them. We teach them how to read, write, and calculate. Then, of course, there are the less tangible skills we teach; such as how to work in a team, think critically, and be curious about the things they encounter each day.

We want to prepare them to lead productive and successful lives once they leave us and enter into the realm of adulthood. But what lies ahead for our students in the future? Did educators of twenty years ago know that so much of our world would be based on computers and technology now? Could they have known what skills would be needed in the job market today?"


Via Beth Dichter
davidconover's insight:

This is a great article to read for thought leaders. In my opinion, appropriate Video Game Art, Design, Development, Programming, along with community outreach, social media, educational research prepares students for the 21st Century. 

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Beth Dichter's curator insight, March 14, 2013 7:46 PM

This post focuses on work published by Tony Wagner back in 2010 but the information is still relevant. Wagner interviewed CEOs of 100 major businesses and was able to come up with seven essential skills students should have for the 21st century (and yes, we are in this century). The skills are listed below and more information may be found in this post, which lists the skill and then discusses how to prepare students to meet this skill.

* Critical Thinking and Problem Solving

* Collaboration Across Networks and Leading by Influence

* Agility and Adaptability

* Initiative and Entrepreneurship

* Effective Oral and Written Communication

* Accessing and Analyzing Information

* Curiosity and Imagination

Mohini Lata's curator insight, May 20, 2013 8:34 AM

As technology is becoming powerful and life changing how can we prepare students for the 21st century survival. The seven survival skills purposefully apply in a classroom. This links with Using Mathematical Higher order thinking - Critical Thinking and problem solving prepares students to see problems from different angles and formulate their own solutions. Collaboration encourages students to take on different roles. Agility and Adaptability – be willing to adapt to the changes around them.Initative and Entrepreneurship - always try. Effective Oral and written communication - how to speak confidently and clearly. Accessing and Analyzing Information-

learn the difference between factual information and factual-sounding opinions. Curiosity and Imagination - teach them how to apply them creatively and purposefully. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students. This also links with brief design technology and the digital technologies strand of the National Technologies Curriculum as students are taught how to use the technologies available to them.

 

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22 Effective Ways To Use Twitter In The Classroom

22 Effective Ways To Use Twitter In The Classroom | What should a video game design development course curriculum accomplish? | Scoop.it
You can actually use Twitter in the classroom with Bloom's Taxonomy thanks to this awesome table that details nearly two dozen different ways to integrate the pair!

Via Gust MEES
davidconover's insight:

This is a great infographic to learn the multiple uses of Twitter for personal and student growth.

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Pablo Prada's curator insight, July 4, 2013 12:54 AM

22 maneras efectivas de aprovechar  Twitter en el Salón de clases.

Ness Crouch's curator insight, July 4, 2013 5:54 PM

Twitter and Bloom's! I'm very very happy right now.

Elena Borge's curator insight, July 15, 2013 12:58 PM

Try to use Twitter in class #motivation #newways #challenge

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Best Websites for Teaching & Learning 2013 | AASL

Best Websites for Teaching & Learning 2013 | AASL | What should a video game design development course curriculum accomplish? | Scoop.it

The American Association of School Librarians has just released "The 2013 Best Websites for Teaching and Learning foster the qualities of innovation, creativity, active participation, and collaboration. They are free, Web-based sites that are user friendly and encourage a community of learners to explore and discover."


Via Beth Dichter
davidconover's insight:

This list ties together a number of resources that can help a teacher organize their teaching tools that address 21st-century learning.

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Pippa Davies @PippaDavies 's curator insight, July 1, 2013 1:00 PM

Some cool new tools for you to share with your friends and workers, from the AASL.

Pippa Davies @PippaDavies 's curator insight, July 1, 2013 1:02 PM

Great list of educational tools for 2013 from AASL!

 

Claudia Robinson's curator insight, July 7, 2013 12:43 PM

Great sites that make tech engaging for students...sharing, collaborating, and sites to help with organization, plus much more.

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Using the Padagogy Wheel: It's All About Grey-matter Grids

Using the Padagogy Wheel: It's All About Grey-matter Grids | What should a video game design development course curriculum accomplish? | Scoop.it

Via Beth Dichter
davidconover's insight:

This is a great infographic to be used in any 21st century classroom.

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Beth Dichter's curator insight, July 8, 2013 10:21 AM

This latest iteration of the Padagogy Wheel has all apps hot linked to the iTunes preview page and other sources. It also includes some QR codes that will take you to some additional resources including Graduate Attributes and Capabilities, a video of Dan Pink presenting "The Puzzle of Motivation" at TEDtalk, and a link to a post on his website  that describes how to use the wheel.

To go directly to the Padagoy Wheel (as a downloadable pdf file):

http://www.unity.net.au/padwheel/padwheelposterV3.pdf.

Jaime Parker's curator insight, July 10, 2013 2:49 PM

What a great resource!

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Developing 21st Century Critical Thinkers | Teaching Strategies | Mentoring Minds

Developing 21st Century Critical Thinkers | Teaching Strategies | Mentoring Minds | What should a video game design development course curriculum accomplish? | Scoop.it

"As we venture into the 21st century, we as a society, are faced with more innovation and challenge than ever before. We now live in an interconnected world, where the Internet and global communications are simultaneously uniting and isolating us as a society. How do we raise critical thinkers to best face the challenges that face our modern society?"


Via Beth Dichter
davidconover's insight:

This is another great infographic that I would make a huge print of and hang on my classroom wall.

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Beth Dichter's curator insight, June 4, 2013 10:43 PM

This infographic provides a look at how we may develop 21st century critical thinkers. Using an image of a brain with eight areas that look at skills we need to know how to use,and that correspond with 21st century skills found in the Common Core and the Partnership for 21st Century Skills.

In addition there are six that we as teachers should be doing within our classrooms including:

* Integrate critical thinking skills within and across all content areas

* Establish safe, intellectually risk-free learning environments

* Allow time to develop critical thinking skills.

There is also a section called "Your Students' Path to Critical Thinking" that includes 25 recommendations.

The infographic is also available as a pdf file that you may download in an 11" x 17" version at the website.

Undwear Entrepreneur's curator insight, November 12, 2013 5:06 PM

Adapt, improve your knowledge & skill sets, or become obsolete!

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SAMR + Bloom's + iPad Apps = The Padagogy Wheel v2.0

SAMR + Bloom's + iPad Apps = The Padagogy Wheel v2.0 | What should a video game design development course curriculum accomplish? | Scoop.it

Via Beth Dichter
davidconover's insight:

I find this graphics extremely valuable for content creation application.

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Larry Huyser's curator insight, June 4, 2013 11:55 PM

Apps as they relate to Bloom's

 

Randy Nichols's curator insight, June 6, 2013 6:14 PM

hehe.. Pad-ogogy.. get it? like iPad mixed with pedagogy?
At any rate, yet one more Bloom Wheel connected to things digital! 

Cecilia Bullough's curator insight, March 6, 1:18 PM

SAMR & iPad apps

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Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0."


Via Beth Dichter
davidconover's insight:

This article is a great collection of references that would be quite useful to instructional designers that are exploring the world of mobile game design.

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Peter Evans's comment, July 19, 2013 2:28 PM
A useful summary table although I'd emphasise that the different 'versions' of education all have their place - v2.0 does not supercede v1.0
Elke Watson's comment, July 19, 2013 4:49 PM
Thank you. I'm not quite ready myself to do away with teaching professionals or brick and mortal education. I value learning in a group context. I found the second summary table more useful (pedagogy, andragogy, heutagogy)
Veronica Hoyos's curator insight, March 13, 9:22 PM

We could talk of the evolution from Education 2.0 to education 3.0 after carrying an evaluation on the impact of the Web 2.0 in education

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18 Myths People Believe About Education

18 Myths People Believe About Education | What should a video game design development course curriculum accomplish? | Scoop.it

Via Beth Dichter
davidconover's insight:

These myths make for good classroom conversation. 

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Beth Dichter's curator insight, May 5, 2013 8:25 PM

This post provides the infographic that shows 18 myths about education. It also includes short explanations about research on each of the 18 myths (located under the infographic).

The editor also noted that some of these topics are "contentious." If you choose to respond to any of them here or on the original post please use civil language.

Rajkumar Mahajan's curator insight, May 12, 2013 12:37 AM

for all those who claim to know all about education..

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Wait! School Leaders Need Professional Development Too?

Wait! School Leaders Need Professional Development Too? | What should a video game design development course curriculum accomplish? | Scoop.it
Professional development isn't about wallowing in our own self-pity, it's about establishing and fostering real learning opportunities.

Via Gust MEES
davidconover's insight:

This is a good article for those to read if you value the development of the various forms of leadership.

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Gust MEES's curator insight, May 3, 2013 11:39 AM

 

Learn more:

 

http://gustmees.wordpress.com/2013/01/23/is-your-professional-development-up-to-date/

 

Jessica V Allen's curator insight, May 26, 2013 10:40 PM

Spot on suggestions on how to develop PD with the administrators in your school.  The quick suggestions at the end are excellent, easy to implement ideas!

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A Great Guide on Teaching Students about Digital Footprint

A Great Guide on Teaching Students about Digital Footprint | What should a video game design development course curriculum accomplish? | Scoop.it

Have you ever Googled yourself ? Have you ever checked your virtual identity? Do you know that you leave a digital footprint every time you get online? Do you know that whatever you do online is accumulated into a digital dossier traceable by others ? These and several other similar questions are but the emerging tip of the sinking iceberg.One that is packed full of concerns related to issues of our online identity and privacy issues.

 


Via Gust MEES
davidconover's insight:

I plan to use this in my classroom. I'd like my students to do some critical thinking. 

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Gust MEES's curator insight, April 25, 2013 9:05 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Gust MEES's curator insight, April 25, 2013 9:10 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Sharla Shults's curator insight, April 26, 2013 5:45 PM

This is sizzlin'! When we are first born, our physical handprint and footprint become part of our birth record. As we grow and learn, our digital footprint defines our lives: who we are, what we stand for, when we meet and greet others, where we have been, why we think as we do and how we inspire/motivate others, whether positively or negatively.

 

What are you leaving behind? Are you prepared to be Googled...by your parents, grandparents, friends, future employers?

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Engaging Students Through Social Media: Real World Experience, Creativity...

Engaging Students Through Social Media: Real World Experience, Creativity... | What should a video game design development course curriculum accomplish? | Scoop.it

Social media has become an essential part of most people’s everyday lives, from checking Facebook and Twitter to posting blogs, Pinterest listings, and uploading YouTube videos. However, and with smartphones making it easier than ever to spend time on social media networks, in what ways can these networks be leveraged to engage and build a foundation for future student learning? While the potential of distraction is there, the right social media teaching strategies can lead to creative learning, and a productive approach to making social media part of ongoing professional development.

 

Read more, a MUST:

http://gettingsmart.com/cms/blog/2012/11/engaging-students-through-social-media-real-world-experience-creativity-future-employability/

 


Via Ana Cristina Pratas, Gust MEES, davidconover
davidconover's insight:

I think this article applies to teaching social video game design as well. The task is finding the time to uncover the right social media teaching strategies.

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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning."


Via Beth Dichter
davidconover's insight:

The next task is to bring these game-based benefits and apply them to learning the common core subjects.

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Beth Dichter's curator insight, March 16, 2013 10:45 PM

Can games increase a child's learning and development? It appears that answer is yes. Below are six benefits and additional information is available in the post.

* Increases A Child’s Memory Capacity

* Computer & Simulation Fluency

* Helps With Fast Strategic Thinking & Problem-Solving

* Develops Hand-Eye Coordination

* Beneficial Specifically For Children With Attention Disorders

* Helps Children With Particular Skills (e.g. map reading)


Maree Lockie's curator insight, September 23, 2013 10:57 PM

We often hear about the negative aspects of children and gaming. This article highlights how gaming can have a positive effect on children. For example it can increase childrens' memory capacity and help with fast strategic thinking and problem solving. Although this article looks at gaming as a whole, this positivity could cross over to the advergaming world - something beneficial to marketers!

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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | What should a video game design development course curriculum accomplish? | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."


Via Beth Dichter
davidconover's insight:

This method of formative assessment fascinates me. 

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Beth Dichter's curator insight, March 14, 2013 7:30 PM

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.