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What should a video game design development course curriculum accomplish?
Examples of video game design and development course curriculum accomplishments
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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | What should a video game design development course curriculum accomplish? | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."


Via Beth Dichter
davidconover's insight:

This method of formative assessment fascinates me. 

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Beth Dichter's curator insight, March 14, 2013 7:30 PM

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.

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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional skills within the classroom."


Via Beth Dichter
davidconover's insight:

I see my students use these skills and develop them on a daily basis. I wonder if these skills are on the list for quick walk-through assessments of high school video game design programs. If not, then they should be; -)

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Nancy Jones's curator insight, February 17, 2013 10:48 AM

There is a lot to be said for teaching the whole student by making sure these skills are developed and encouraged as an equally important part of 21st century learning.

Hilda Cáceres's curator insight, February 20, 2013 1:12 PM

´Destaca que la construcción de habilidades sociales y emocionales asegura mayores resultados académicos y personales

Dreamcatchers India's curator insight, February 25, 2013 2:21 AM

Are you interested in designing e-learning and video based games for children and youth in India that impact social emotional learning. Get in touch with us at Dreamcatchers so that we can work together.

 

The following article outlines the gains from social emotional learning and the use of video games as is being discovered in the West.