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What should a video game design development course curriculum accomplish?
Examples of video game design and development course curriculum accomplishments
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50 Ways To Integrate Art Into Any Lesson

50 Ways To Integrate Art Into Any Lesson | What should a video game design development course curriculum accomplish? | Scoop.it

"As children, young children, everything meant playing and art. We saw the world as a playground and a canvass. It didn’t matter whether or not we could actually draw. What mattered was the thrill of creating something beautiful.

We were all artists. We still are."


Via Beth Dichter
davidconover's insight:

This article demonstrates why use the A for Art, when we use the expression STEAM rather than STEM. Art mixes the other themes together.

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Lewis Evans's curator insight, March 22, 2013 9:42 PM

Creativity needs to be integrated into all education - not just the arts.

Shradha Kanwar's curator insight, March 23, 2013 11:43 AM

Enjoying with Art..

Agustina Diaz's curator insight, November 6, 2013 3:39 PM

Very interesting! Bear it in mind...

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Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic

Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic | What should a video game design development course curriculum accomplish? | Scoop.it
Progressive school admins understand teachers need room to explore and experiment to uncover ways to use technology in creating a culture of innovation.

Via Beth Dichter
davidconover's insight:

When I teach high school game design, my students learn that failure is a part of the creative and innovative design process. 

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Beth Dichter's curator insight, February 2, 2013 11:36 PM

What if we taught our students that failure is mandatory, a part of our lives, that we can learn from our failures and move forward? This post states "We understand that failure is crucially instructive and necessary on the road to success and learning." We might ask ourselves (as teachers) if we embrace failure or if we are fearful of the possible outcomes. 

The post provides some foundational material, such as a graphic that looks at a "cycle of experiment and experience" as well as suggesting four strategies:

* Remove the fear of failure

* Create skunkworks

* Promote success

* Align IT and curriculum

And last but not least, that our schools should be cultures of innovation. Additional material is provided on each of the four strategies in the post.

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Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School?

Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School? | What should a video game design development course curriculum accomplish? | Scoop.it
I hope you enjoyed the past post and welcome you to a series of posts  of series  dedicated to Creativity in digital classroom. I have some reflection, ideas, and some amazing resources to share.  ...

Via Beth Dichter
davidconover's insight:

Check out this list of tools that should be your digital classroom toolbox.

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Beth Dichter's curator insight, January 22, 2013 6:11 PM

Once again Michael Gorman has put together a great list of Web 2.0 tools that you might want to use in your classroom. In this post he provided information on 15 tools, and each tool has a variety of resources, ranging from tutorials to blog postings that discuss the tool to ways you might use the tool in your classroom and much more. A few of the tools mentioned include:

* Glogster

* Voki

* Storybird

* Answer Garden

Check the post to learn more about these plus 11 additional tools!

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Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com

Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com | What should a video game design development course curriculum accomplish? | Scoop.it
It's difficult to deny the promise that ed-tech holds, but educators must understand technology's limitations and best uses in education.

Via Beth Dichter
davidconover's insight:

These are thought provoking points that have an impact on teachers that use these tools for innovation and creative design.

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Sophie Smith's comment, March 1, 2013 8:22 PM
That's okay! I found it a great article that will help me keep in mind that technology needs to be used smartly and not necessarily to excess to help students learn to use and explore it.
Christina Paxton's curator insight, June 25, 6:48 AM

Outlines the Pros and Cons of Ed Tech in the classroom.  Presents several real-world possibilities for incorporating technology in the classroom.

Christina Paxton's curator insight, June 25, 7:16 AM

Outlines the Pros and Cons of Ed Tech in the classroom.  Presents several real-world possibilities for incorporating technology in the classroom.

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The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids

The Creator Of Scratch on Technical Literacy, Coding, & Smarter Kids | What should a video game design development course curriculum accomplish? | Scoop.it
Mitch Resnik, the creator of the super-simple Scratch programming language and head of the Lifelong Kindergarten group at the MIT Media Lab, gave a TEDx talk about the value of coding and computer literacy in early education.

Via Beth Dichter
davidconover's insight:

MIT's Scratch is a great program for high school students to learn.

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Beth Dichter's curator insight, January 24, 2013 9:51 PM

If you have not checked out Scratch, a free programming language from the MIT Media Lab, take the time to listen to this talk by the creator, and then check out the program at the Scratch site, http://scratch.mit.edu/. You may download the program, join an educator's community, check out projects, watch tutorials and much more. One question that is being discussed more and more is if we should teach students programming. We are also told we need to have our students be creators of materials. Scratch may be a program that will help us meet both these goals.