A collection of articles based on T-TESS Texas Evaluation System Support
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A collection of articles based on T-TESS Texas Evaluation System Support
Various dimensions of planning, instructional, learning environment, professional practices, and responsibilities.
Curated by davidconover
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To innovate, scientists and engineers find inspiration in the arts | SmartPlanet

To innovate, scientists and engineers find inspiration in the arts | SmartPlanet | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

In the innovation field, a rebirth of Renaissance thinking is brewing. Scientists and engineers are engaging with the arts to think creatively.

 

The idea is also currently reflected in the debates on re-vamping the U.S. educational system to boost the innovation skills of U.S. students. Media artist John Maeda, president of the Rhode Island School of Design, has spoken at numerous events — including before Congress — about the value of incorporating the arts to STEM (science, technology, engineering, and math) educational initiatives, turning STEM to “STEAM,” as Maeda has said.

 


Via Gust MEES
davidconover's insight:

The Arts is the mixing bowl for science, technology, engineering and math.

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Gust MEES's curator insight, May 5, 2013 6:30 PM

 

Check it out...

 

Jean-Loup Castaigne's curator insight, May 6, 2013 2:32 AM

To innovate, scientists and engineers find inspiration in the arts

Sharla Shults's curator insight, May 6, 2013 8:20 PM

Some disciplines have evolved to their own death. Engineering has evolved logically, but not necessarily culturally,” Silver of Intel and Makey Makey, who was trained as an electrical engineer, told me at PopTech. “Creativity isn’t part of that any more. So we look to where it is; we’re desperate for it. We look to art. And it’s wonderful, because it’s there.”

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Infographic: The Value of a STEM Education

Infographic: The Value of a STEM Education | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"Knowledge in science, technology, engineering, and math STEM_ canbe a key to a successful future. Here's why a STEM education matters and how you can inspire students to pursue STEM careers.

80 % of the fastest growing occupations in the United States depend on mastery of mathematics and scientific knowledge and skills, but students are not currently equipped to satisfy this growing need." 


Via Beth Dichter
davidconover's insight:

I look forward to putting this infographic in front of my students to discuss.

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Mark E. Deschaine, PhD's curator insight, July 31, 2015 10:33 AM

Engineering is the missing piece of STEM.  Rarely do you find a focus on STEM that capitalizes on engineering.

Cindy Riley Klages's curator insight, August 1, 2015 8:55 AM

A great infographic that looks as the value of a STEM education...for more on the value of educating students in science, technology, engineering and math click through to the post. You may also download the infographic as a pdf. 

Ellen Dougherty's curator insight, August 1, 2015 11:42 AM

A great infographic that looks as the value of a STEM education...for more on the value of educating students in science, technology, engineering and math click through to the post. You may also download the infographic as a pdf. 

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Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC]

Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC] | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it
There's a lot of buzz out there about STEM - not only in the realm of teaching and learning, but in terms of job growth and potential, too.

 

According to the Smithsonian Science Education Center (the makers of the handy infographic), People who understand science and technology are smarter, more competitive, more productive, and more engaged global citizens.


Via Gust MEES
davidconover's insight:

If only I had a wall large enough, in our STEM video game lab, to put this info graphic on for others to view.

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John Purificati's comment, May 5, 2013 6:44 AM
Thanks for this Gust.
John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

John Purificati's curator insight, May 5, 2013 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | A collection of articles based on T-TESS Texas Evaluation System Support | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."


Via Beth Dichter
davidconover's insight:

This method of formative assessment fascinates me. 

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Beth Dichter's curator insight, March 14, 2013 7:30 PM

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.