What should a video game design development course curriculum accomplish?
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Examples of video game design and development course curriculum accomplishments
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Teaching Kids to Code (EdSurge Guides)

Teaching Kids to Code (EdSurge Guides) | What should a video game design development course curriculum accomplish? | Scoop.it
Every era demands--and rewards--different skills.

Via Beth Dichter
davidconover's insight:

I look forward to putting this in front of my video game design students.

Beth Dichter's curator insight, May 20, 9:23 PM

EdSurge had put together a great guide, Teaching Kids to Code, that provides 14 posts that look at coding from a variety of perspectives and a table that lists 40 tools for learning online programming. The table is divided into sections which include learning coding with:

* apps

* hardware

* visual blocks

* formal coding language

Many of the suggested tools are free.

There are many who suggest that all students should learn to code. If you are interested in helping students learn to code or would like to learn about a variety of resources check out this post.

 

JessikaJake's comment, Today, 1:37 AM
I followed the link through to https://www.edsurge.com/n/2013-05-13-heading-off-to-summer-coding-camp and was happy to see that iD Tech Camps was on the list! We love them. Jade went 2 years in a row and learned Flash, C+, Video Editing and more.
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The Teacher's Guide To Choosing The Best Digital Content [Infographic]

The Teacher's Guide To Choosing The Best Digital Content [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it
Here's a handy visual step-by-step guide to choosing the best digital content for a blended learning environment. Useful for all skill levels!

Via Gust MEES
davidconover's insight:

Wouldn't this make for a great app?

Elizabeth Hutchinson's curator insight, May 9, 4:04 AM

Ver useful, thanks! 

Carmenne K. Thapliyal's curator insight, May 9, 8:42 AM

An interesting infographic

Ivon Prefontaine's curator insight, May 9, 8:29 PM

This is another excellent looking infographic

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To innovate, scientists and engineers find inspiration in the arts | SmartPlanet

To innovate, scientists and engineers find inspiration in the arts | SmartPlanet | What should a video game design development course curriculum accomplish? | Scoop.it

In the innovation field, a rebirth of Renaissance thinking is brewing. Scientists and engineers are engaging with the arts to think creatively.

 

The idea is also currently reflected in the debates on re-vamping the U.S. educational system to boost the innovation skills of U.S. students. Media artist John Maeda, president of the Rhode Island School of Design, has spoken at numerous events — including before Congress — about the value of incorporating the arts to STEM (science, technology, engineering, and math) educational initiatives, turning STEM to “STEAM,” as Maeda has said.

 


Via Gust MEES
davidconover's insight:

The Arts is the mixing bowl for science, technology, engineering and math.

Gust MEES's curator insight, May 5, 6:30 PM

 

Check it out...

 

Jean-Loup Castaigne's curator insight, May 6, 2:32 AM

To innovate, scientists and engineers find inspiration in the arts

Sharla Shults's curator insight, May 6, 8:20 PM

Some disciplines have evolved to their own death. Engineering has evolved logically, but not necessarily culturally,” Silver of Intel and Makey Makey, who was trained as an electrical engineer, told me at PopTech. “Creativity isn’t part of that any more. So we look to where it is; we’re desperate for it. We look to art. And it’s wonderful, because it’s there.”

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Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC]

Why (And How) Students Can Get Excited About STEM [INFOGRAPHIC] | What should a video game design development course curriculum accomplish? | Scoop.it
There's a lot of buzz out there about STEM - not only in the realm of teaching and learning, but in terms of job growth and potential, too.

 

According to the Smithsonian Science Education Center (the makers of the handy infographic), People who understand science and technology are smarter, more competitive, more productive, and more engaged global citizens.


Via Gust MEES
davidconover's insight:

If only I had a wall large enough, in our STEM video game lab, to put this info graphic on for others to view.

John Purificati's comment, May 5, 6:44 AM
Thanks for this Gust.
John Purificati's curator insight, May 5, 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

John Purificati's curator insight, May 5, 6:45 AM

Smithsonian always has great insights, and in this case, Infographics.

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Infographic: The Value of a STEM Education

Infographic: The Value of a STEM Education | What should a video game design development course curriculum accomplish? | Scoop.it

"Knowledge in science, technology, engineering, and math STEM_ canbe a key to a successful future. Here's why a STEM education matters and how you can inspire students to pursue STEM careers.

80 % of the fastest growing occupations in the United States depend on mastery of mathematics and scientific knowledge and skills, but students are not currently equipped to satisfy this growing need." 


Via Beth Dichter
davidconover's insight:

I look forward to putting this infographic in front of my students to discuss.

Beth Dichter's curator insight, April 11, 10:51 PM

A great infographic that looks as the value of a STEM education...for more on the value of educating students in science, technology, engineering and math click through to the post. You may also download the infographic as a pdf. 

APSITMELISSA's curator insight, May 5, 8:01 AM

All students...

Laurie Smith's curator insight, May 17, 3:27 PM

Great infographic about Why STEM matters.. Source:edutopia

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50 Ways To Integrate Art Into Any Lesson

50 Ways To Integrate Art Into Any Lesson | What should a video game design development course curriculum accomplish? | Scoop.it

"As children, young children, everything meant playing and art. We saw the world as a playground and a canvass. It didn’t matter whether or not we could actually draw. What mattered was the thrill of creating something beautiful.

We were all artists. We still are."


Via Beth Dichter
davidconover's insight:

This article demonstrates why use the A for Art, when we use the expression STEAM rather than STEM. Art mixes the other themes together.

Beth Dichter's curator insight, March 21, 10:23 PM

If you are looking for some great websites and ideas to help you integrate art into your curriculum this post may provide everything you need. The information is split into the following categories:

* Math

* Geometry

* Science

* Computer Science

* Movies Across the Curriculum

* Writing and Grammar

* Reading

* Social Studies

Each suggestion includes additional information and in many cases provides links to specific website. Have fun exploring the wide range of options!

Lewis Evans's curator insight, March 22, 9:42 PM

Creativity needs to be integrated into all education - not just the arts.

Shradha Kanwar's curator insight, March 23, 11:43 AM

Enjoying with Art..

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Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool | MindShift

Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool  | MindShift | What should a video game design development course curriculum accomplish? | Scoop.it

"Need more convincing that Minecraft can be a powerful tool for learning? Check out this fun video from PBS Idea Channel's Mike Rugnetta, who specifically (and very quickly) lists a number of ways the video game can and has been used to learn everything from physics to history."


Via Beth Dichter
davidconover's insight:

Gamification taught right here in North Austin!

Beth Dichter's curator insight, March 17, 9:36 PM

Check out this video that discusses why you might use Minecraft to teach physics to history. Gamification anyone?

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How To Prepare Students For 21st Century Survival

How To Prepare Students For 21st Century Survival | What should a video game design development course curriculum accomplish? | Scoop.it

"As educators, we constantly strive to prepare our students for the ‘real world’ that exists around them. We teach them how to read, write, and calculate. Then, of course, there are the less tangible skills we teach; such as how to work in a team, think critically, and be curious about the things they encounter each day.

We want to prepare them to lead productive and successful lives once they leave us and enter into the realm of adulthood. But what lies ahead for our students in the future? Did educators of twenty years ago know that so much of our world would be based on computers and technology now? Could they have known what skills would be needed in the job market today?"


Via Beth Dichter
davidconover's insight:

This is a great article to read for thought leaders. In my opinion, appropriate Video Game Art, Design, Development, Programming, along with community outreach, social media, educational research prepares students for the 21st Century. 

Beth Dichter's curator insight, March 14, 7:46 PM

This post focuses on work published by Tony Wagner back in 2010 but the information is still relevant. Wagner interviewed CEOs of 100 major businesses and was able to come up with seven essential skills students should have for the 21st century (and yes, we are in this century). The skills are listed below and more information may be found in this post, which lists the skill and then discusses how to prepare students to meet this skill.

* Critical Thinking and Problem Solving

* Collaboration Across Networks and Leading by Influence

* Agility and Adaptability

* Initiative and Entrepreneurship

* Effective Oral and Written Communication

* Accessing and Analyzing Information

* Curiosity and Imagination

Mohini Lata's curator insight, May 20, 8:34 AM

As technology is becoming powerful and life changing how can we prepare students for the 21st century survival. The seven survival skills purposefully apply in a classroom. This links with Using Mathematical Higher order thinking - Critical Thinking and problem solving prepares students to see problems from different angles and formulate their own solutions. Collaboration encourages students to take on different roles. Agility and Adaptability – be willing to adapt to the changes around them.Initative and Entrepreneurship - always try. Effective Oral and written communication - how to speak confidently and clearly. Accessing and Analyzing Information-

learn the difference between factual information and factual-sounding opinions. Curiosity and Imagination - teach them how to apply them creatively and purposefully. Technology has become an essential and important tool for education, helping teachers with their work and most importantly supporting the students. This also links with brief design technology and the digital technologies strand of the National Technologies Curriculum as students are taught how to use the technologies available to them.

 

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Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com

Reevaluating Ed-Tech Tools and Learning Games - Online Universities.com | What should a video game design development course curriculum accomplish? | Scoop.it
It's difficult to deny the promise that ed-tech holds, but educators must understand technology's limitations and best uses in education.

Via Beth Dichter
davidconover's insight:

These are thought provoking points that have an impact on teachers that use these tools for innovation and creative design.

davidconover's comment, February 27, 10:52 AM
These are thought provoking points that have an impact on teachers that use these tools for innovation and creative design.
Sophie Smith's comment, March 1, 8:22 PM
That's okay! I found it a great article that will help me keep in mind that technology needs to be used smartly and not necessarily to excess to help students learn to use and explore it.
Sophie Smith's comment, March 1, 8:22 PM
That's okay! I found it a great article that will help me keep in mind that technology needs to be used smartly and not necessarily to excess to help students learn to use and explore it.
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Quality Tutorial Designers Checklist

Quality Tutorial Designers Checklist | What should a video game design development course curriculum accomplish? | Scoop.it
Helping students become quality Tutorial Designers has been on my mind and agenda. The reasons are plentiful, from the train of thought "if you can teach it, you know it", being a vital skill in th...

 

Image Credit: http://langwitches.org/blog/wp-content/uploads/2012/11/Page_1.jpg

 


Via Gust MEES
davidconover's insight:

This checklist also identifies blooms taxonomy, but applies digital media technologies. This list is also demonstrates the methods used in the design and development of video games.

Gust MEES's curator insight, February 23, 6:01 AM

Check this out, please! Very interesting for Teachers and Students...

 

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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional skills within the classroom."


Via Beth Dichter
davidconover's insight:

I see my students use these skills and develop them on a daily basis. I wonder if these skills are on the list for quick walk-through assessments of high school video game design programs. If not, then they should be; -)

Nancy Jones's curator insight, February 17, 10:48 AM

There is a lot to be said for teaching the whole student by making sure these skills are developed and encouraged as an equally important part of 21st century learning.

Hilda Cáceres's curator insight, February 20, 1:12 PM

´Destaca que la construcción de habilidades sociales y emocionales asegura mayores resultados académicos y personales

Dreamcatchers India's curator insight, February 25, 2:21 AM

Are you interested in designing e-learning and video based games for children and youth in India that impact social emotional learning. Get in touch with us at Dreamcatchers so that we can work together.

 

The following article outlines the gains from social emotional learning and the use of video games as is being discovered in the West.

 

 

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Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic

Failure Is Mandatory: Creating A Culture Of Innovation - Edudemic | What should a video game design development course curriculum accomplish? | Scoop.it
Progressive school admins understand teachers need room to explore and experiment to uncover ways to use technology in creating a culture of innovation.

Via Beth Dichter
davidconover's insight:

When I teach high school game design, my students learn that failure is a part of the creative and innovative design process. 

Beth Dichter's curator insight, February 2, 11:36 PM

What if we taught our students that failure is mandatory, a part of our lives, that we can learn from our failures and move forward? This post states "We understand that failure is crucially instructive and necessary on the road to success and learning." We might ask ourselves (as teachers) if we embrace failure or if we are fearful of the possible outcomes. 

The post provides some foundational material, such as a graphic that looks at a "cycle of experiment and experience" as well as suggesting four strategies:

* Remove the fear of failure

* Create skunkworks

* Promote success

* Align IT and curriculum

And last but not least, that our schools should be cultures of innovation. Additional material is provided on each of the four strategies in the post.

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Annotate the Web with Popcorn Maker | screencast tutorial - The Digital Shift

Annotate the Web with Popcorn Maker | screencast tutorial - The Digital Shift | What should a video game design development course curriculum accomplish? | Scoop.it

"Popcorn Maker, a tool for enhancing and remixing Web video from Mozilla, holds a lot of potential for educators, according to Linda W. Braun. The library consultant and educator, who created an earlier tutorial on make-your-own infographics, takes the free, browser-based application for a spin in the following screencast."


Via Beth Dichter
davidconover's insight:

Watch this screen cast is in your multimedia or game design class.

Beth Dichter's curator insight, January 14, 9:15 PM

If you have wanted to learn how to use Popcorn Maker check out this video tutorial. Learn how to use the drag and drop, insert text, images, Google maps and more. Final projects may be shared (that does require that you create a log-in) and embedded in web pages. Braun's final comment is "“For school and public librarians, teachers, and parents who work with kids and teens, there are a lot of possibilities." 

Sascha Reimann's curator insight, January 15, 11:39 AM

Interessant: Videos mit Sprechblasen, Infos oder Twitterfeeds anreichern.

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Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0."


Via Beth Dichter
davidconover's insight:

This article is a great collection of references that would be quite useful to instructional designers that are exploring the world of mobile game design.

Beth Dichter's curator insight, May 14, 9:52 PM

Jackie Gerstein continues to explore the shift from Web 1.0 to Web 2.0 to Web 3.0 , taking it "one step further" by looking at Pedagogy (related to children's learning), Andragogy (related to adults learning) and Heutagogy (related to self-directed learning). The graphic above shows how she defines these three areas in more detail. 

She notes that this shift is moving us from a teacher directed classroom which education driven by essentialism or instructivism (Education 1.0) to a constructivist approach, "where the principles of active, experiential, authentic, relevant, socially-networked learning experiences are built into the class or course structure" (Education 2.0) to a more heutalogical approach (Education 3.0).

The discussion then looks at how to choose a teaching orientation (and it need not always be the same) and then applies these concepts to mobile learning. 

Many resources are included in this post such as a table describing Education 1.0, Education 2.0 and Education 3.0; a Google Drive Presentation on PBL in a High School Science Class that uses mobile technologies; a SlideShare that looks at Education 3.0 and the Pedagogy of Mobile Learning (presenting the concepts discussed in the post); and many links to additional resources.

Ricard Garcia's curator insight, May 15, 2:34 AM

One more step towards a better education... good job!!

Susan Kelly's curator insight, May 15, 6:48 AM

How I'd love to use these ideas. However, we're so behind the times vis-a-vis technology at my school.

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18 Myths People Believe About Education

18 Myths People Believe About Education | What should a video game design development course curriculum accomplish? | Scoop.it
davidconover's insight:

These myths make for good classroom conversation. 

Beth Dichter's curator insight, May 5, 8:25 PM

This post provides the infographic that shows 18 myths about education. It also includes short explanations about research on each of the 18 myths (located under the infographic).

The editor also noted that some of these topics are "contentious." If you choose to respond to any of them here or on the original post please use civil language.

Rajkumar Mahajan's curator insight, May 12, 12:37 AM

for all those who claim to know all about education..

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Wait! School Leaders Need Professional Development Too?

Wait! School Leaders Need Professional Development Too? | What should a video game design development course curriculum accomplish? | Scoop.it
Professional development isn't about wallowing in our own self-pity, it's about establishing and fostering real learning opportunities.

Via Gust MEES
davidconover's insight:

This is a good article for those to read if you value the development of the various forms of leadership.

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A Great Guide on Teaching Students about Digital Footprint

A Great Guide on Teaching Students about Digital Footprint | What should a video game design development course curriculum accomplish? | Scoop.it

Have you ever Googled yourself ? Have you ever checked your virtual identity? Do you know that you leave a digital footprint every time you get online? Do you know that whatever you do online is accumulated into a digital dossier traceable by others ? These and several other similar questions are but the emerging tip of the sinking iceberg.One that is packed full of concerns related to issues of our online identity and privacy issues.

 


Via Gust MEES
davidconover's insight:

I plan to use this in my classroom. I'd like my students to do some critical thinking. 

Gust MEES's curator insight, April 25, 9:05 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Gust MEES's curator insight, April 25, 9:10 AM

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Digital-Footprint

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=eCitizen

 

Sharla Shults's curator insight, April 26, 5:45 PM

This is sizzlin'! When we are first born, our physical handprint and footprint become part of our birth record. As we grow and learn, our digital footprint defines our lives: who we are, what we stand for, when we meet and greet others, where we have been, why we think as we do and how we inspire/motivate others, whether positively or negatively.

 

What are you leaving behind? Are you prepared to be Googled...by your parents, grandparents, friends, future employers?

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Engaging Students Through Social Media: Real World Experience, Creativity...

Engaging Students Through Social Media: Real World Experience, Creativity... | What should a video game design development course curriculum accomplish? | Scoop.it

Social media has become an essential part of most people’s everyday lives, from checking Facebook and Twitter to posting blogs, Pinterest listings, and uploading YouTube videos. However, and with smartphones making it easier than ever to spend time on social media networks, in what ways can these networks be leveraged to engage and build a foundation for future student learning? While the potential of distraction is there, the right social media teaching strategies can lead to creative learning, and a productive approach to making social media part of ongoing professional development.

 

Read more, a MUST:

http://gettingsmart.com/cms/blog/2012/11/engaging-students-through-social-media-real-world-experience-creativity-future-employability/

 


Via Ana Cristina Pratas, Gust MEES, davidconover
davidconover's insight:

I think this article applies to teaching social video game design as well. The task is finding the time to uncover the right social media teaching strategies.

No comment yet.
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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | What should a video game design development course curriculum accomplish? | Scoop.it

"There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning."


Via Beth Dichter
davidconover's insight:

The next task is to bring these game-based benefits and apply them to learning the common core subjects.

Beth Dichter's curator insight, March 16, 10:45 PM

Can games increase a child's learning and development? It appears that answer is yes. Below are six benefits and additional information is available in the post.

* Increases A Child’s Memory Capacity

* Computer & Simulation Fluency

* Helps With Fast Strategic Thinking & Problem-Solving

* Develops Hand-Eye Coordination

* Beneficial Specifically For Children With Attention Disorders

* Helps Children With Particular Skills (e.g. map reading)


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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | What should a video game design development course curriculum accomplish? | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."


Via Beth Dichter
davidconover's insight:

This method of formative assessment fascinates me. 

Beth Dichter's curator insight, March 14, 7:30 PM

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.

AL Bryant's comment, April 27, 4:51 AM
http://www.squidoo.com/games2013
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Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs

Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs | What should a video game design development course curriculum accomplish? | Scoop.it

"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Via Beth Dichter
davidconover's insight:

These are the same skills used when high school students, in teams, design their game documentation, 2D/3D graphic design and programming.

Beth Dichter's curator insight, February 27, 10:13 PM

This post looks not only at the four Cs but also at four elements that Dr. Carol Tomlinson uses when discussing differentation:

* Process

* Environment

* Content

* Product

Wolpert-Gawron states "I think about these two lists in a way to ensure that I am hitting as many learners as possible -- with the wall up of rigor necessary to help prepare them for what we can predict they might need for their future."

The post goes on to discuss how she uses TED Talks as a way to teach argumentative writing (as required in the Common Core). A quick overview of her projects includes students watching TED Talks, brainstorming advocacy isssues, researching (in small groups), creating a Problem Statement, developing background information, guiding questions and more.

This is one teachers take on how to create a deeper learning environment in her classroom, and provides many ideas that you may want to adapt to your classroom.

Philippe Trebaul's curator insight, February 28, 12:56 AM
Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs


"...this year I have been dedicated to using the 21st Century four Cs. The four Cs are a rubric of sorts that help align lessons to more reality-based learning and assessing.

As I design a lesson or assessment, I ask myself if what I've designed, or what the students must master, correlates to the important skills of:

* Collaboration

* Communication

* Critical Thinking
* Creativity" 


Snapshot of a Deeper Learning Classroom: Aligning TED Talks to the Four Cs via @BethDichter http://sco.lt/...

eduPLEX's comment, March 1, 6:38 AM
I think the C's have to be: Creativity, Collaborative, Connected, Contextual - I make sure all the courses I design have all of these C elements.
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Leadership Qualities – how close to the mark are you?

Leadership Qualities – how close to the mark are you? | What should a video game design development course curriculum accomplish? | Scoop.it
davidconover's insight:

How might this list help improve your high school leadership program?

Sophie Colas's comment, February 25, 7:37 AM
A ces qualités nécessaires, j'ajouterai la maturité, la générosité et la duplicité.
Sophie Colas's curator insight, February 25, 7:37 AM

A ces qualités nécessaires, j'ajouterai la maturité, la générosité et la duplicité.

Sophie Colas's comment, February 25, 7:48 AM
Excusez-moi, toutes les qualités contraires à la duplicité : droiture et franchise. Oups
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What is "Design-Thinking?"

What is "Design-Thinking?" | What should a video game design development course curriculum accomplish? | Scoop.it
In many ways, this Fellow-year has been a treasure hunt. The guiding question has been "Where are the richest opportunities for authentic, engaged, student-centered learning?"  By extension, which ...

 

Interestingly, one of the most exciting approaches I’ve come across has a humble origin: the process associated with design. “Design Thinking” is a process, a framework, a series of steps that designers go through in order to solve problems, to improve existing ideas, or to realize previously unseen potential.

 

===> In short, it’s a deliberate  process that can be used to increase curiosity, creativity, and critical-thinking. <===

 


Via Gust MEES
davidconover's insight:

Notice the similarities of "design thinking", instructional design, engineering design and game design. All are examples of simple good design.

Carmenne K. Thapliyal's curator insight, February 23, 11:27 AM

A very interesting approch indeed, one could use it for language teaching as well 

Philippe Trebaul's curator insight, February 23, 11:50 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" via @gpmt http://sco.lt/...


Philippe Trebaul's curator insight, February 25, 5:34 AM
Qu'est-ce que "Design-Thinking?"

À bien des égards, cette co-année a été une chasse au trésor.La question directrice a été «Où sont les riches possibilités d'authentique, engagé, l'apprentissage centré sur?" Par extension, ce qui ...

 

Fait intéressant, l'une des approches les plus excitantes que j'ai rencontré a une origine modeste: le processus associé à la conception. "Design Thinking» est un processus, un cadre, une série de mesures que les concepteurs vont à travers afin de résoudre des problèmes, à améliorer les idées existantes ou à réaliser le potentiel inédit.

 

===> En bref, il s'agit d'un processus délibéré qui peut être utilisé pour augmenter la curiosité, la créativité et la pensée critique. <===


What is "Design-Thinking?" http://sco.lt/...


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Social media for teachers [Infographic]

Social media for teachers [Infographic] | What should a video game design development course curriculum accomplish? | Scoop.it

Via Gust MEES
davidconover's insight:

This chart has some fantastic info for you teachers that use technology in the classroom.

Ness Crouch's curator insight, February 6, 1:39 AM

Very interesting summary of social media in schools. What sort of tools does your school utilise?

Gaurav Pandey's curator insight, February 11, 4:35 AM

Great infographic. 

Robert Blair's curator insight, February 14, 2:02 AM

I think that this is such a great visual for my generation. It is so representative of how we rely, and use technology to demonstrate common core values in the classroom. This is great but it also could be our achilles heel, we need to apeal to all types of learners and visual is just one, there are so many more type that must be catered to so that we can be affective.

Rescooped by davidconover from Eclectic Technology
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Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School?

Part 2: Creativity In The Digital Classroom/Web 2.0 Tools-Are They In Your School? | What should a video game design development course curriculum accomplish? | Scoop.it
I hope you enjoyed the past post and welcome you to a series of posts  of series  dedicated to Creativity in digital classroom. I have some reflection, ideas, and some amazing resources to share.  ...

Via Beth Dichter
davidconover's insight:

Check out this list of tools that should be your digital classroom toolbox.

Beth Dichter's curator insight, January 22, 6:11 PM

Once again Michael Gorman has put together a great list of Web 2.0 tools that you might want to use in your classroom. In this post he provided information on 15 tools, and each tool has a variety of resources, ranging from tutorials to blog postings that discuss the tool to ways you might use the tool in your classroom and much more. A few of the tools mentioned include:

* Glogster

* Voki

* Storybird

* Answer Garden

Check the post to learn more about these plus 11 additional tools!