Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and
"Recently my daughter decided to start her YouTube videos again. Previously she had been doing “opening” videos, where she opened toys nod spoke about them. However, now she wanted to do some more fun spots, with challenges....
Silicon Valley’s most successful tech companies use the insights of behaviour design to pump us with dopamine and keep us returning to their products. But, as Ian Leslie learns, some of the psychologists who developed the science of persuasion are worried about the way it is being used
We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.
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