What are the impacts of crowdsourcing and participatory culture?
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The idea of crowdsourcing and participatory culture on the Internet

Crowdsourcing and having a participatory culture truly captivates the world wide web.

Evan Cole's insight:

The impacts of people connecting to one another on the internet has fascinated me and I hope it shows that it will have a positive future.  Crowdsourcing and participatory culture are definitely a unique part of our society on the world wide web.  Idea.org has written an excellent article (http://www.idea.org/blog/2013/02/19/what-is-crowdsourcing-and-how-does-it-apply-to-outreach/) on describing what crowdsourcing is and how it impacts our society.  They described that crowdsourcing can be used to provide motivation, fundraising, work force, politics, knowledge of the crowd, the talent of the crowd, communities, and business.  They briefly detailed each section and provided a list of organizations, for example Kickstarter is a fundraising website where people can show their project and hope to collect funds to fulfil the project.  Kickstarter has helped generate millions and millions of dollars for projects.  Some of the success on Kickstarter would be Ouya (a game console), Pebble (a watch that uses bluetooth technology to connect to your phone), and Veronica Mars (a film with the original cast from the first Veronica Mars).  However, the latter, Veronica Mars has received backlash from the general public on the internet.  They have been accused of using Kickstarter to fund a film when they don't even need the money.  It is currently a debate when it comes to who is publicly accepted to use Kickstarters; some believe famous, rich people should not use it because it is unneccessary for them to collect funds when they already have money; others believe anyone should use it, even rich and famous people, it can be a source of advertisement.  In my belief, I believe the sole purpose of Kickstarter is to help creators that are without access to ready cash, loans, or big-time donors.  Crowdsourcing has also been an important part of our society on the internet when it comes to solving crimes.  The Boston Marathon bombing resulted in a firestorm on the internet with people providing police scanners on live stream and with people providing live feeds on Reddit.  With the risk of being an unreliable source of news, Reddit has been one of the best news providers during the whole catastrophe.  However, issues occured when people on the internet had access to pictures and started pointing fingers.  This resulted in an innocent kid's life being in danger because someone posted a photo of him and called him a possible suspect simply because he was wearing a backpack. This is evidence of having negative impacts in crowdsourcing.  Dan Woods went to great lengths in describing that most people are misinterpreting the word "crowdsourcing".  He believes that we are unfairly unappreciating the original inventor when it comes to contributing and expanding that invented object.  Participatory culture is definitely a big part of our internet community.  It is what brings the community together to create one of the most brilliant and vibrant cultures on the world wide web.  It is safe to say that without participatory culture, I wouldn't be here right now writing on Scoop.it.  Henry Jenkins is one of the big names when it comes to this specific topic.  Henry Jenkins talked about the distinction between the distributor and the circulation.  He also talked about how participatory culture is not web 2.0.  As someone pursuing a computer science major, gaming is a huge part of participatory culture and I can see it getting much bigger in the future.  For many years, games have allowed consumers to create modifications of an existing game to allow people to play them in different ways.  An example of this would be a game mode on Warcraft 3, called Defense of the Ancients; it is a game mode that was created by a couple players that loved to play Warcraft 3.  Now DOTA is a well-known type of game that can be found in multiple other games.  Minecraft is another excellent example of participatory culture.  You can allow other players to join your server; this makes it possible for multiple people to connect and work together to build a masterpiece.  I honestly believe this is the most important topic on the internet.  Crowdsourcing and participatory culture is going to be a major factor in our future of the web.  We're already witnessing a massive change amidst the NSA scandal.

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Why Participatory Culture Is Not Web 2.0: Some Basic Distinctions

Why Participatory Culture Is Not Web 2.0: Some Basic Distinctions | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Evan Cole's insight:

Henry Jenkins is one of the top guys when it comes to crowdsourcing and participatory culture knowledge.  It is difficult to doubt anything he writes.  Henry claims that the web 2.0 is corporate, thus creates a gap between interests of the sites and its users; this lacks the participation among others.  While he is true in some sort, I disagree.  There are some sites that are considered 2.0 and are used as a powerful source of participitory culture, such as Facebook.

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The Hive

The Hive | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Can thousands of Wikipedians be wrong? How an attempt to build an online encyclopedia touched off history’s biggest experiment in collaborative knowledge
Evan Cole's insight:

Another one of the readings we had to do for our Issues and Cyberspace class.  Marshall Poe went in great lengths explaining the cultural impacts of the online encyclopedia, Wikipedia.  Marshall explained the advantages, disadvantages of Wikipedia.  It is a massive source of information that has been submitted by the general public (not just authorized writers).  However, it is a risk that some articles may contain false, unconfirmed, and unqualiftied information.  The latter is the reason why Wikipedia is not truly a reliable research source for anyone.  I do hope one day that we'll have a responsible collection of Wikipedia writers that will come in each article and authenticate it's accurracy.

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The Myth of Crowdsourcing

The Myth of Crowdsourcing | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Crowds don't innovate--individuals do.
Evan Cole's insight:

I read this article when our class was talking about Crowdsourcing and Participatory Culture; I enjoyed this article because Dan Woods clearly demonstrates that people often misinterpret the word "crowdsourcing".  While I disagree that he claims crowdsourcing does not innovate, he does bring a valid argument that we are unfairly unappreciating the original inventor.  I think what Dan is trying to say is that we are indeed seeing a collection of crowds supporting and funding certain things, but he's saying that it has gone too far from the original definition of "crowdsourcing".

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Samuel L. Jackson performs "Breaking Bad" for charity

Samuel L. Jackson performs "Breaking Bad" for charity | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
The "Pulp Fiction" star is delivering monologues in the name of Alzheimer's disease awareness
Evan Cole's insight:

Samuel L. Jackson used the internet to raise $170,000 for Alzheimer's disease awareness.  He took his talents to Reddit to create a contest.  He offered Reddit a recording of the top rated comment on the board.  He used this contest and advertised that he is raising money for Alzheimer's awareness.  Fans love him and love his voice, so when Samuel L. Jackson offers the internet a chance to read any monologue, fans will jump at the opportunity and support his cause for Alzheimer's.  This is a good example of people contributing and donating to Alzheimer's awareness, while being in a competition for Samuel L. Jackson's offer of reading a monologue.

 

Here is a link of the original thread on Reddit: http://www.reddit.com/r/movies/comments/1f9x5y/im_samuel_l_jackson_and_ill_record_a_video_of_me/

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Discover Projects — Kickstarter

Discover Projects — Kickstarter | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Evan Cole's insight:

I understand this is not an article, but I find this fascinating.  The community on Kickstarter has been able to pledge and contribute on projects from every certain category, even art (which I found mindboggling).  This list in the link is a list of all top-funded projects.  It has shown that some have reached the million dollar mark.  Which is a pretty significant number when it comes to people willing to donate money to strangers on the internet.  You never know if these projects will come out with a success or fail.

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OUYA video game console becomes the latest crowdfunding success

OUYA video game console becomes the latest crowdfunding success | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
The modern day console wars that have raged on for many years seem to have always been dominated by Nintendo, Microsoft, and Sony, all competing for the top spot.

In the background of these battles lie other consoles:  small startups that don ...
Evan Cole's insight:

It's always great to see what happened to projects that you have funded or witness being funded.  The latest success of crowdfunding was found on Kickstarter.  They had a goal of reaching $950,000, but ended up with approximately $8,000,000.  They were able to present their game console at the Electronic Entertainment Expo (E3) this year.  They were sold out on Amazon immediately; priced at $99.  However, the Ouya has gotten some dire reviews from the fans and game journalists.  They even had to have some customers and backers wait longer than expected for Ouyas to be shipped due to the high demand, in addition to the problems, the Ouya's performance has been sub-par.  This is evidence that crowdsourcing is far more than a gimmick, it inspires a different character of the company and encourages them to be more responsible.

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What is Crowdsourcing? And how does it apply to outreach?

What is Crowdsourcing? And how does it apply to outreach? | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Crowdsourcing means involving a lot of people in small pieces of a project. In educational and nonprofit outreach, crowdsourcing is a form of engagement, such as participating in an online course, ...
Evan Cole's insight:

This article cannot define the word "crowdsourcing" any better.  It goes far in-depth in the areas of importance where crowdsourcing is available, such as fund raising, cloud labor, collective knowledge, collective creativity, tools, etcetera.  The writer(s) of this article has also listed multiple examples of crowdsourcing resources in each area of importance and how they apply to the outreach of the people.  Before I found this article, I never really though that crowdsourcing can do more than fundraising.  This article is arguably the best when it comes to defining the word "crowdsourcing".  This article should be read first, before anything else relating to crowdsourcing.

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Henry Jenkins: Participatory Culture, Politics, and Learning | MIT Center for Civic Media

Henry Jenkins: Participatory Culture, Politics, and Learning | MIT Center for Civic Media | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Evan Cole's insight:

Sasha Costanza-Chock wrote a fantastic article on participatory culture that is glittered with examples from the past; it is his response to Henry Jenkin's lecture on participatory culture, politics, and learning.  Sasha explains the distinction between circulation and distribution in a very understandable way.  The distribution is the one that creates/invents something, the circulation is what the internet does, it takes the media content and move it from one place to another.  Unauthorized circulation, in which Henry Jenkins calls "piracy", can be beneficial if they lower the cost of transmission by taking advantage of the circulation being supported by the general public.  Sasha Costanza-Chock provided a picture in his article that demonstrates the circulation of a video on Kony2012.  The picture provides clear insight of how the video is being spread around the world.

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How Reddit Fueled the Scanner-Happy Media to Out Innocent Boston 'Suspects'

How Reddit Fueled the Scanner-Happy Media to Out Innocent Boston 'Suspects' | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
If you thought the New York Post's "Bag Men" outing was bad, the most crowdsourced terror investigation in American history transformed from Internet sleuthing of FBI photos on Thursday night into a lynch mob — from Reddit to a police scanner to...
Evan Cole's insight:

Another incredible article that I read during the fifth week of this semester on Crowdsourcing and Participatory Culture.  In today's day and age, everybody wants to get attention and solve mysteries.  On Reddit, members organized a live feed on the whole Boston Marathon bombing fiasco.  4chan and Reddit took footages and pictures to try to identify the suspects.  This led to a very very dangerous path for anyone that was involved in the Boston Marathon bombing.  The people on the internet tend to jump to conclusions, this resulted in an innocent bystander to be in the center stage of being called a suspect; his life was in danger.  We all have to be aware that all person is innocent until proven guilty in the court of law.  On the good side of this whole event, it encouraged people to submit images and footages to the FBI that would help them find the suspects.

 

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How crowdsourcing and open innovation could change the world

How crowdsourcing and open innovation could change the world | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
Tapping into the ideas offered by large numbers of people seems a smart way to solve some of our most pressing problems (How #crowdsourcing & open innovation could change the world: blog by @ClimateGroup & @play_marblar an #Oxford startup ...
Evan Cole's insight:

Ben Ferrari and Mehmet Fidanboylu both have a very solid insight on how crowdsourcing can be impactful in the business and technological world.   Crowdsourcing in business aspect is highly valuable.  I like their example of "My Starbucks Idea", Starbucks offered fans to come up with new flavor and music ideas.  This helped Starbucks know what type of drink they should use to help collect more fans and make more money.  Another example would be when the Ilitch family signed Prince Fielder to a long-term contract costing approximately $214 million; fans became excited and started a phenomenon in which everyone would go out and buy Little Caesar's Pizzas in hopes to help the Ilitch get the money back.  I also agree with their theory on technological innovation; with tons of people connecting on the web to work together to solve problems, this is very impactful towards our society.

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From Play to Production: Participatory Culture and Video Games

From Play to Production: Participatory Culture and Video Games | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
What is Participatory Culture? Participatory culture describes the paradigm shift in audience behaviour and media consumption, how interactive new media and interconnected communication technologie...
Evan Cole's insight:

I went in great lengths trying to find a reasonable article on gaming mods.  I feel it is one of the biggest participatory cultures in the gaming industry.  You have consumers being the prosumers by creating and developing modifications of an existing game.  This is a very valuable asset to have if you the original creator of the game.  If a consumer developed a mod for your game that people who do not have the game see as something fun and exciting, they would buy the game to play that mod.  This would potentially boost the sales and make everyone happy.  Some examples would be Starcraft/Warcraft3; in these games, you can create different modes of games, such as Defense of the Ancients (DOTA).  Another example would be Skyrim, you can add quests, objects, and different graphics to the game.  Another solid example would also be Minecraft; lots of consumers have created different texture packs and modified features to create different styles of gameplay.  All of these create positive impacts to the gaming industries.  The article also talked about UDK (Unreal Development Kit) and Unity; both of these are free-to-public gaming engines.  Game engines provide developers a foundation to create games from scratch.  A lot of market games with successful acclaim and reviews have been made with UDK.  As a computer science major that is looking into the gaming industry field, this can't be more exciting than anything else.  This type of participatory culture is an impactful and positive one; and I don't see it going away anytime soon.

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Is it unfair for famous people to use Kickstarter?

Is it unfair for famous people to use Kickstarter? | What are the impacts of crowdsourcing and participatory culture? | Scoop.it
CROWDFUNDING has been touted as a mechanism for artists and other creators without access to ready cash, big donors or bank loans to obtain modest to immoderate sums...
Evan Cole's insight:

I have always believed that the purpose of Kickstarter was to fund projects for creators without access to ready cash, loans, or big-time donors.  The Economist gave an insight on how successful famous people have been on Kickstarter, compared to the non-famous people.  The Economist used the TV show series, "Veronica Mars" as a big example.  They made $5,700,000 from Kickstarter to shoot a feature-length film with the original cast.  The Economist states that most of the backers have never funded any other project on Kickstarter before.  So, when it comes to getting attention to a project, being famous can help enormously.  I believe this is somewhat unfair; yes, it is perfectly legal, it is still an unwritten rule that is accepted by most to not use crowdfunding as a famous/rich person.

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