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The New Digital Storytelling Series: Lance Weiler

The New Digital Storytelling Series: Lance Weiler | Wepyirang | Scoop.it
The Digital Rocking Chair's insight:

 

MIT Open Documentary Lab:  "[Lance] Weiler is a boundary-pushing transmedia storyteller who has, among many notable achievements, directed and self-distributed innovative movies (The Last Broadcast, Head Trauma), created an ARG for Head Trauma, made the immersive storytelling short Pandemic, and founded the regular creative conference diy days and the transmedia company Reboot Stories."


Via The Digital Rocking Chair, Jim Lerman
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The Digital Rocking Chair's curator insight, November 24, 2013 1:47 PM


MIT Open Documentary Lab:  "[Lance] Weiler is a boundary-pushing transmedia storyteller who has, among many notable achievements, directed and self-distributed innovative movies (The Last Broadcast, Head Trauma), created an ARG for Head Trauma, made the immersive storytelling short Pandemic, and founded the regular creative conference diy days and the transmedia company Reboot Stories."

Claudia Benassini Félix's curator insight, November 27, 2013 3:53 PM

Sara Wolozin, del laboratorio de documentales del MIT; conversa con Lance Weller. Se trata de un importante narrador transmedia que ha dirigido películas muy reconocidas entre los expertos del tema. Muy recomendable porque nos introduce en la trayectoria y experiencia de un realizador del tamaño de Weller.

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Augmented Reality Just Beginning to Change How We Interact With the Real World

Augmented Reality Just Beginning to Change How We Interact With the Real World | Wepyirang | Scoop.it

The Digital Rocking Chair's insight:

 

Daniel Burrus:  "Augmented reality (AR) provides a live view of a physical, real-world environment whose are augmented by computer-generated input such as information, sound, video, graphics, or GPS data. AR has been in existence for quite a while" 


Via The Digital Rocking Chair, Jim Lerman
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Jonathan Troper's curator insight, November 24, 2013 4:42 PM

Depending how much effort is involved,  augmented reality (AR) could be used for training delivery. What are some examples where AR makes some kinds of learning possible that were not so straightforward before? 

CIM Academy's curator insight, November 28, 2013 6:02 AM

Augmented reality is just starting to impact on the way we market and communicate with customers.

Fabienne Cocheteau's curator insight, January 23, 2014 6:28 AM

And it is just the beginning...