With the growing interest in using iPads for teaching, the inclusion of technology as part of the 21st century skills, and the availability of iPads in classrooms, it becomes more and more important to create language lessons that make effective use of the device. Often teachers and learners alike are overwhelmed by the new technology and the wealth of apps that are available. When searching the Apple Store, for example, several language learning apps focus on grammar, vocabulary drills, and games in a variety of languages. However, it is not the objective of this article to highlight apps for grammar and verb drills. Instead, it is the goal of this article to present a sample of free-of-charge apps that were not necessarily created for language instruction but that can be used in a creative way to encourage critical thinking, enhance language proficiency, and integrate into existing curricula and lessons.
Google Drive empowers teachers as they use Google Docs to provide real time feedback. It also helps students engage in discourse via Google Moderator, and provides project participants a platform for brainstorming remotely on Google Hangouts. But Google Drive’s power doesn’t lie solely in its own features. In fact, it is Drive’s integration with third …
The model is based on the premise of how things work in the real-world: problems are interdisciplinary and require collaboration. “Employers want people who can communicate effectively in writing and speaking; they want people who can reason laterally; and most importantly they want people who can collaborate with people from other parts of their organization,” Helfand said. He’s not convinced the majority of universities are preparing students for that kind of work experience.
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.
With the spreading use of computers and mobile technology in schools, going digital with student portfolios has become more popular. Simply put, digital portfolios are online collections of student work. They allow us to archive, curate and analyze samples of student learning from both the past and the present and keep that data — literally — at the tip of our finger.
Last week, Pocket Gems’ storytelling app Episode registered its 500,000th writer—not bad for a product that launched less than six months ago. While many of those half-million would-be creators are obviously amateurs, veterans of Marvel Comics and the CW’s Supernatural have signed up to created interactive animated serials, what Pocket Gems CEO Daniel Terry describes…
How Episode works is simple; readers download the app (via Apple’s App Store,Google Play or the Amazon App Store), select one of the available stories—choosing from “Hollywood Crush,” “Campus Crush,” “Rich Witches,” “In A Perfect World,” or “Stranded at Sea”—and follow along, safe in the knowledge that, at certain points in the story, you’ll get to make choices that decide what happens next.