Online video is taking the world by storm, and today’s students are the biggest consumers of online video content — they’re the ‘Netflix Generation’. These students have grown up in a world where video is available instantly, on-demand, and on any device.
Karen Bonanno's insight:
Embed, capture, share, instruct, create ... probably most powerful is students as creators of content and not just consumers.
The DiRT Directory is a registry of digital research tools for scholarly use. DiRT makes it easy for digital humanists and others conducting digital research to find and compare resources ranging from content management systems to music OCR, statistical analysis packages to mindmapping software.
According to ContentPlus UK, articles with images get 94% more views than those without. We have become scanners, racing through online posts and sifting for useful information. Arresting images stop us in our tracks, and pull us into the...
"Padlet is a great platform for bookmarking and sharing digital content. Since in its launch a few years ago, Padlet (formerly Wallwisher) has undergone several great updates that make it an ideal tool to use with students in class. Before we see some of the ways to use this platform with students, let us have a look at some of its features ."
"The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects."
From helping kids develop artistic skills to tutorials on complicated numerical, apps are changing the way children are learning today, says Shantanu Prakash .
Over the last decade, as information technology has revolutionized education, it has also spawned numerous inventive sub-cultures of software and hardware development that go to support education delivery. One of the most promising features of this eco-system has been educational apps.
Karen Bonanno's insight:
Helps to address cognitive development and digital literacy skills
Project-based learning, or PBL, is generating a great deal of buzz in the world of education, and is often portrayed as an alternative to passive learning and rote memorization. If traditional education is classical, PBL is jazz. In a PBL classroom, teachers present problems that students must solve together in groups
Collaborative writing is a great way to to teach students the writing skill while enjoying it. Now that technology and web 2.0 tools are ubiquitous, you can use a plethora of awesome tools to enhance collaborative writing in your class.
Quick Picture Tools is a collection of 12 tools that students can use to edit images without the need for any registration. All the tools are free to use and do not require any software installation. Another great thing about these tools is that they are all very simple to use and have a user friendly interface.
Flipping is easy – and with a little thought and planning, teachers can use the flipped model to create engaging learning experiences for their students. This section covers the nuts and bolts of flipping – from creating videos, to introducing the flipped concept, to practical ideas for using class time differently.
How to Integrate Web Tools into Student-Led Projects. This is a guest post by educator and VoiceThread user, Craig Kemp. My name is Craig Kemp, a kiwi boy living in Singapore. I am Head of ICT & Learning Innovation at an ...
"Storybird is a great platform for visual storytelling. Students can easily use it to create visual stories in few steps. Storybird provides students with artwork curated from illustrators and animators from all around the world and invite them to use those images to create engaging stories. Besides being able to create their own storybooks, students can use Storybird library to access and read a wide variety of books written by others. They can also interact with these works through hearting and commenting on books they like."
In our inaugural year of a 1:1 program, this was the single greatest take-away in the classroom. Students crave a classroom without walls. They research, curate, dig, and explore with unmatched intensity when they believe feedback will come from beyond. They made movies, produced PSA’s (Public Service Announcements), back channeled, and published – incessantly seeking validation.
Graphite™ is a free service from nonprofit Common Sense Media designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers.
Karen Bonanno's insight:
Four useful categories so you can search by type, subject, year level and price (free apps also included in the results).
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