Virtual Worlds, web 3D, “Live 3D collaboration” or “Full 3D Virtual Events” represent different angles of vision for the same group of 3D immersive Internet technologies. As 2010 was clearly the year of emergence of 3D for consumers, I would like to discuss the evolution of this part of 3D internet technologies. from Altadyn.
Some time ago I checked the state of WebGL and it looked not too great. This changed dramatically recently, so I dare to say that the next browser generation coming up will change the 3D capabilities of the web this year. From Web3d-blog.
The 3D Web is coming! Cant wait to get back into this. Web3D had it rough over the years, but now it may actually happen (...). Three examples here: the body browser by Google, Nine Point Five, a 3D earthquake map by Dean McNamee and Music Visualizer, a jukebox that synchronizes 3D graphics to the beat of the music by Jacob Seidelin.
Two days ago Katalabs, who is developing the software for the BE community, made a public release of the browser based virtual environment KataSpace. This is the environment we envision BE community to be running in very soon, so it’s very exciting for us to see people interacting in the space right now. Gives us a sense of the strong potential this virtual space will have for the BE community when we bring young cancer patients in to test it before long.
I don’t understand why Tron: Legacy has come in for so much critical abuse. Just taken as an action film, it’s considerably more entertaining and skillful than your usual Michael Bay explosion fest. However, like the original Tron, the film also has some interesting ways of imagining digital culture and digital spaces, and more potently, some subtle commentary about some of the imaginative failures of the first generation of digital designers. By Terra Nova.
Kinabalu Innovation Ltd have just released their new 3D browser for Windows Phone 7, but don't get too excited just yet as the user interface is a 3D cube not the browsing functionality, which unfortunately is still 2D.
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to study real populations and real behavior in shared simulated environments. The growing number of virtual worlds and population growth within such worlds has led to a sizeable increase in the number of human subjects experiments taking place in such worlds.
Here are Hypergrid Business we spend a lot of time touring virtual environments, and we often find them difficult to navigate, inconsistent, and hard to use.But one of the world’s biggest corporate users of virtual worlds — IBM — is hoping to change that.