Web 2.0 et société
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Web 2.0 et société
La société en mouvement « 2.0 » : quels enjeux, quelles opportunités, quel avenir ?
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Project for Public Spaces | What is Placemaking?

Project for Public Spaces | What is Placemaking? | Web 2.0 et société | Scoop.it
BeerBergman's insight:

My interest about Placemaking for this topic comes from the idea that the bottom up approach has been triggered by the technological revolutions: it is about how people are interacting with their spaces, physical in the realm of Placemaking, but the same counts for digital spaces. What about more co-creation in the digital realm?

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"The concepts behind Placemaking got traction in the 1960s, when visionaries like Jane Jacobs and William H. Whyte (who was Jacobs’ Fortune Magazine editor that got her to write Death and Life of Great American Cities) offered groundbreaking ideas about designing cities that catered to people, not just to cars and shopping centers. Their work focused on the importance of lively neighborhoods and inviting public spaces. Jane Jacobs advocated citizen ownership of streets through the now-famous idea of “eyes on the street.” Holly Whyte emphasized essential elements for creating social life in public spaces."

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Is it possible to build an artificial superintelligence without fully replicating the human brain ?

Is it possible to build an artificial superintelligence without fully replicating the human brain ? | Web 2.0 et société | Scoop.it
The technological singularity requires the creation of an artificial superintelligence (ASI). But does that ASI need to be modelled on the human brain, or is it even necessary to be able to fully replicate the human brain and consciousness digitally in order to design an ASI ?
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Pourquoi mon peignoir connecté peut-il me rendre meilleur chaque matin ? | Le Cercle Les Echos

BeerBergman's insight:

The article describes the - supposed - influence of a connected object, the peignoir, to enhance everyday life: it describes how the connected peignoir, not only a connected object but also a learning object, changes the habits and helps the user through its actual use of the object, to adjust his habits to its imperatives. An exemple of how human - technologie interactivity will probably shape our actual lives a few years on. 

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Interesting article: from the use of the central notion "better [person]" to the integration of technology in everyday life. As for the first notion, the use of the word "better" (meilleur) in relation to the person : how can an object, connected as it is, make somebody "a better person"? What is a "better person"? What is the opposite of "the better person"?

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The concept of connected items is in the center of attention of researchers, philosophers and sociologists, as well as journalists. The exemple of the connected peignoir is a nice exemple of how technology is supposed to augment our physical lifes. The main question is: how normative is the "embetterment", how effective we want to become and at what cost?

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This type of technology being mostly in the hands of and used by early adopters, its testing takes place on a real life scale, and research is probably using clinical investigation as well as real life observations.

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The outcome may well not be the "better person", and the technology here invoked may probably serve completely other purposes a couple of years from now, but the real life testing of the early adopters and the observations noted in the online press as well as in scientific journals is highly exciting!

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Journalists can learn lessons from coders in developing the creative future

Journalists can learn lessons from coders in developing the creative future | Web 2.0 et société | Scoop.it
Richard Sambrook: It's about more than learning JavaScript or Python – we need graduates who understand tech if the UK is to stay competitive
BeerBergman's insight:

The day before the official start of Dutch start-up Blendle.nl, a new concept of newspaper reading, the old question of coding or no coding competences for journalists, pops up in The Guardian (present at the start of Blendle in Utrecht, today :-). 

Even if you can say that hard coding competences is not the core activity of journalists, a thorough understanding of what technology is about, seems a non negociable issue to me.

Excerpts.

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"It's about more than data journalism, although that certainly sits at the heart of the issue. New digital platforms and applications offer new means of illustrating and disseminating information – but should technical development simply be the province of technologists or should modern journalists take an active role in shaping these new opportunities?"

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ndustry increasingly recognises the need to recruit graduates with both computer science and journalism skills. As online and mobile more clearly become the future of media, recruits are needed who can combine editorial judgment and sensibility with a technical understanding of what's possible. They also require a more entrepreneurial mindset in new graduates who will be developing the digital services on which major media brands will rest in future.

It's a new area of expertise which is opening up – and a major source of creative energy."

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The truth about Facebook’s plan to literally alter reality

The truth about Facebook’s plan to literally alter reality | Web 2.0 et société | Scoop.it
Last month, Facebook acquired a company that makes virtual-reality machines — so we took one for a test drive
BeerBergman's insight:

Interesting, very interesting: will Oculus Rift make Frances' Futuroscope look like a "carnival sideshow"? Will we all be able to experience this at home?

Must read. Excerpts.

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“This is really a new communication platform,” Zuckerberg stated in a press release at the time. “By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

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Zuckerberg is not alone in wanting to use new technology  – artists are using different modes to bridge the gap between coding and creativity.

As I wound my way through Storyscape, I glimpsed several different attempts by artists to bridge the gap between computer code and creativity, hybridizations of art and technology hoping to key into something human — a piano whose sounds were composed by New Yorkers singing notes, an installation that gave a window into the U.S. immigration system, for example.

And then I found Oculus Rift.

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Virtual reality makes 3-D movies look like a carnival sideshow by comparison.

The most marvelous part was physically experiencing the diversity of the technology.

 

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Design and Ethics: Reflections on Practice | MichaelZimmer.org

Design and Ethics: Reflections on Practice | MichaelZimmer.org | Web 2.0 et société | Scoop.it

This 

BeerBergman's insight:

Not recent, but it seems an interesting book, on an ever important subject: the relationship between design, practice and ethics. 

Excerpt.

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"Approaches to design recognise design as a practice that can transform human experience and understanding, expanding its role beyond stylistic enhancement. The traditional roles of design, designer and designed object are therefore redefined through new understanding of the relationship between the material and immaterial aspects of design where the design product and the design process are embodiments of ideas, values and beliefs."

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