The Avegant Glyph and Laforge Icis are using crowdfunding to reach a broader audience - and ditch the geek image of wearable technologies.
Despite becoming an almost generic term for smart-glasses, Google Glass isn’t the only game in town.
The Silicon Valley company is ploughing resources into wearable computing, and through its Glass Explorer scheme it’s offering lucky customers the ability to spend $1,500 on a beta version of the device, helping them iron out the bugs in exchange for early access to the technology. (Some of those bugs lie with the users, rather than the hardware: Google recently had to release a list of behaviour guidelinesto help owners avoid becoming a “glasshole”.)
But that delay is giving smaller groups the chance to beat Google at its own game, and arrive with a product for the mass-market long in advance of the Glass....
Companies such as Sony, Pebble, Meta, LG, Garmin, Razer and others introduced at least 10 new wearable devices at CES in January. Yet despite the enthusiasm in the market, the dirty secret of wearables remains: almost all of the current generation of products fail to drive long-term, sustained engagement and behavior change.
Endeavour Partners’ research recently found that while one in 10 US consumers over the age of 18 now owns a modern activity tracker, one-third of US consumers who have owned a wearable product stopped using it within six months, and more than half of US consumers who owned an activity tracker no longer use it. Consumers are buying them and trying them, but rarely end up relying on them...
Ring is, like its name suggests, a ring: a chunky silver thing meant to be worn on your index finger. It's equipped with a slew of sensors, including Bluetooth, a touch sensor on the side, a vibration motor, several kinds of motion sensors (like an accelerometer), and an LED display (just a few dots, at the moment). It syncs with your phone, which interprets various air-scrawling movements and performs whatever action you want. That might be writing a text--it has its own way of writing the alphabet, sort of like the handwriting recognition tool on an old Palm Pilot, as well as lots of shortcuts to trigger different apps. You can also customize your air-writing symbols, or invent your own new ones. The app can network with all kinds of different gadgets, provided they connect to the Internet (this is also known as "the Internet of things").
Mobile health apps and wearables on display at MWC are cool and beneficial, but privacy issues lie in wait.
Apart from the more obvious security issues, the advent of wearable tech, ubiquitous connectivity, and big data may introduce more taxing privacy issues. So imagine a dystopian nightmare where information flows from your fitness device to your connected TV and you're bombarded with ads promoting healthier eating (not that unimaginable) -- or worse, where data is freely transferred to your insurance providers' systems, which can now dictate your premiums and discounts based on how fit you are, how regularly you use your connected exercise equipment, and what food you're eating -- and just when we thought getting fit was fun.
Of course, these types of issues will require closer scrutiny and oversight from government agencies. Only last year, the US Food and Drug Administration issued final guidance for developers of healthcare apps, stating it would only focus on apps that turn mobile devices into de facto medical devices -- like, for example, an app that transforms a smartphone into an ECG machine to detect heart problems....
As more consumers carry mobile devices wherever they go, high-tech brand manufacturers recently put wearable technology front and center during CES in Las Vegas and at Mobile World Congress in Barcelona. Seventy percent of consumers are already aware of “wearables,” and about one in six (15%) of them currently use wearable tech—such as smart watches and fitness bands—in their daily lives. With experts predicting wearable tech to be the next big thing in consumer electronics, Nielsen asked consumers about the kinds of gadgets they would wear in the new Connected Life Report.
To understand the appeal of wearable tech, who better to turn to than those who are already using these devices. The majority of wearables owners are young, with nearly half (48%) between 18-34 years old, and men and women are equally likely to don wearable tech. Perhaps not surprisingly, three-quarters of wearables owners consider themselves “early adopters” of technology (while only 25% consider themselves “mainstream”). And to support their love of the latest devices, these digital trendsetters typically have more disposable income, with 29 percent making over $100,000. Among wearable tech owners, fitness bands were the most popular devices (61%), followed by smart watches (45%) and mHealth (mobile health) devices (17%).
Artefact Dialog allows epilepsy patients to track, manage, and predict seizures.The patch-like wearable connects via Bluetooth to a smartphone app. It can help wearers remember to take their medications, warn them about seizures, and alert friends, family, or caregivers when a seizure happens. Connected apps help users analyze where they have been and what they were doing when seizures occurred, and instruct bystanders and responders what to do during an episode...
The Cefaly headband is a battery powered device that may prevent migraine headaches. It works by pressing a self adhesive electrode, positioned at the center of person’s forehead, which sends an electrical signal through the skin to the trigeminal nerve. By stimulating the nerve, the device was shown to help prevent the migraine headaches in a study of 67 people. This week the FDA approved it for marketing..
Wearable Tech Revolution Is Just Beginning: Cook Bloomberg 6 (Bloomberg) -- Simon Cook, CEO at DFJ Esprit, examines the wearable technology revolution and where you can invest to take advantage of the rapid changes in the industry.
The list of wearable devices has been constantly changing since 2008. With the recent announcements at CES 2014 and the media coverage that it has garnished, the wearable tech market is now poised for its biggest year in history.
This database is an ever-evolving and free resource tool for everyone to use. If you know of a device that is missing information or you would like to share one of your ideas for the database, please let us know. We're happy to keep building this resource up so everyone can benefit from it.
Tech-fashion collaborations on view in New York made Google Glass, mood clothing, and 3D printed shoes in vogue.
Wearable technology is a lot more than fitness trackers and smartwatches—and when it meets high fashion, watch out.
On Wednesday in New York, the Wearable Technology Fashion Showfeatured technology integrated and sewn into apparel in brilliantly colorful and imaginative ways. Organized by Tech in Motion, an event series for local tech communities across the U.S., the show presented 3D printed work, LED clothing, Google Glass, and more in new, unusual and often striking fashion designs.
This mix of apparel and tech represented the innovative soul of fashion—a look into future possibilities of where style, clothing, and accessories might take us in the years ahead. The future of fashion is truly tricked out with tech.
Wearable musical instruments will probably not replace traditional ones. Doubting that many of these ideas will hit the mainstream these concepts anyhow offer a nice and very contemporary way to express yourself and allow you to make music anytime anywhere.
Currently the most common approach is using motion sensors. Accelerometers and gesture monitoring technologies not only revolutionized fitness, gaming, and safety devices but can also transform your body or parts of it into a musical instrument. Playing your instrument can even become a complete body workout.
Sound on Intuition by designer Pieter-Jan Pieters includes several technologies and transforms your body into a whole orchestra. Pieters created five “instruments”: “Wob” measures the position of the musician’s hand and changes the pitch of the note with the hand’s motion. “Finger” is a collar wrapped around the finger which converts tapping, bending, and stretching movements into sound. The heart rate monitor “heart” produces rhythms based on the beating of the musician’s heart, “kick” produces the sound of a bass drum according to the wearers’s foot-tapping, and “scan” reads lines or dots drawn to make sounds....
Google today announced that it plans to officially bring Android to smartwatches through its new project called Android Wear. It will enable developers to use features such as Google's Voice Search and health-tracking apps on wristwatches.
It's a free, open-source operating system, just like the smartphone and tablet version of Android.
According to a Google blog post, Android Wear will have many of the features found on existing smartwatches, including the ability to display updates from social media, message alerts, shopping notifications, and news....
Sony is joining the chase for virtual reality, one of the most elusive dreams of the technology industry.
At a conference for game developers here Tuesday evening, Sony showed a sleek, white prototype of a headset that is the result of an effort it has code-named Project Morpheus.
The headset will give players a high-definition, 3-D view of games that envelops most of their field of vision, along with motion-tracking technology that allows players to pan their view around with the movement of their heads. The headset will connect to Sony’s PlayStation 4 game console....
Wireless technology is inevitably being integrated into everything we know, and soon it will be included in our clothing. A textile waveguide antenna has been created by developers at Katholieke Universiteit Leuven and Universiti Malaysia Perlis. By using a metamaterial-like unit cell with transmission lines, the antenna has made progress from an idea to a more tangible concept. When this technology actually happens, we can be walking Wi-Fi signals.
The textile waveguide antenna is small and tough, and is capably used by 2.45 and 5.4 GHz WLAN applications, and will be able to transmit a nice portable Wi-Fi signal. Successfully mixing wireless technology with clothing has been a long-term future goal for many important industries all around the world. Militaristic forces could take specific interest in thistechnology, for this could help with tracking troops, communicating while in the field, and to monitor soldiers’ vital signs. Even hospitals could start using this technology to medically monitor the patients at all times.
Wearable computing isn't just a trend for fitness companies. Here's why you need to start thinking about your strategy now.
Several years ago during the holiday time, my digital experience consultancy AnswerLab decided to invest in a Fitbit for every employee. This decision was part of our ongoing effort to make AnswerLab a great work environment, and a way to get our team thinking about the future of how humans interact with technology. Becoming a Fitbit office upped everyone's general awareness about health and fitness and broadened our awareness of technology design. It reminded us of how far society has come: from using a computer mouse to swiping screens of diminishing sizes to using devices that connect the organic with technology as part of an entire interconnected ecosystem.
Fitbit is now a leading example of the rapidly-growing wearable computing category. In fact, wearables and user experience were huge topics at SXSW in Austin, Texas, this month. To get a pulse on how companies are thinking about wearables and their businesses, AnswerLab asked some of our peers in the digital product and marketing arenas to weigh in. An overwhelming majority (89 percent) of digital executives questioned believe that wearables will gain mass-market adoption in the next three years. However, only 27 percent are currently working on integrating wearables in their development plans. (You can read more about AnswerLab's wearables survey here.)...
According to Intel, the number of smart devices that talk to each other over Wi-Fi is expected to swell to 200 billion by 2020.
Even today you only have to look around any commuter train to understand the ubiquity of mobile devices – it seems absurd now that anybody ever questioned it. Almost as absurd as some of the new technologies mooted to connect people to online services: smart watches, glasses, cars, even toothbrushes – creating an internet of things.
What place do banks and other financial institutions have in this brave new world -how can they capitalize on all these new consumer connections?...
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