The judge’s choice for top wearable, and the recipient of a $500,000 check: Team Nixie, which invented a drone with a built-in camera you wear on your wrist. Fling the Nixie into the air, and it will buzz around above your head, snap a photo of you, and then return boomerang-style to your wrist. Call it a selfie on steroids.
For the past few years, industry pundits have been predicting the death of the personal computer. I look at it a bit differently—the personal computer is not dying, but is becoming even more personal. It is now something you’re going to wear—in your clothing, jewelry, shoes, glasses, watches, and even on your skin.
A couple of fantastic "wearable computing" products and interesting comments on the article's conversation.
Wearable technology is well and truly hitting the mainstream as demonstrated by the fact that Chancellor George Osborne was spotted recently wearing an activity tracking wristband. Despite it being a useful and efficient product, it is understandably very limited when compared to the capabilities that such devices will have in only five or ten years' time
The battle for your body is about to begin. The era of the PC is being ushered out by mobile computing devices like smartphones and tablets, which could themselves be overtaken in the not-too-distant future by the next trend: wearable computers.
Humans are ravenous for activity data. Whether we’re tracking how many steps we’ve taken or how fast our heart is beating, we want to see our metrics and compare them to others. And once we’ve acquired all of the necessary wearable tech devices for ourselves, the only logical next step is to wire up our best friends: our dogs.
CB Insights says investors put in $458 million into dozens of wearable companies in 2013 while ON World predicts 700 million wearables will be sold by 2018, and by many companies, to form a $50 billion industry. Here are 10 companies that treat diseases affecting large populations.
Google employees are not wearing Google Glass anymore.
Wired's Mat Honan says:
"My Glass experiences have left me a little wary of wearables because I’m never sure where they’re welcome. I’m not wearing my $1,500 face computer on public transit where there’s a good chance it might be yanked from my face. I won’t wear it out to dinner, because it seems as rude as holding a phone in my hand during a meal. I won’t wear it to a bar. I won’t wear it to a movie. I can’t wear it to the playground or my kid’s school because sometimes it scares children."
If you’re not impressed by the Galaxy Gear, don’t worry — there will be plenty of other wearable computers to choose from in the coming years. The latest projections from Berg Insight estimate that wearable computer shipments will hit 64 million in 2017, a nearly eight-fold increase from the 8.3 million wearable computers the firm estimates shipped in 2012.
From Berg Insight: "“a perfect storm of innovation within low power wireless connectivity, sensor technology, big data, cloud services, voice user interfaces and mobile computing power is coming together."
...and that is only for hardware. Can you imagine the possibilites on software?
So far most of what's been written about Google Glass has been united by one commonality: It's been written from the perspective of someone who had to wear Glass. Because they were going to write about it.
Making smart glasses isn't Google's primary goal. Glass is a vehicle for its software platform, turning contextual data for each user into digital assistants that are as beloved as a favorite pet and as essential as food.
What if we told you that Google Glass and Galaxy Gearwere just the beginning? That the impending arrival of Google's super-futuristic wearable computer and Samsung's wrist-based wonder were simply the commencement of our ascent into the realms of science-fiction cyborg-dom?
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