Online Gaming For The Win
Used to play a WoW paladin for years. Now looking at what will be the new trends in online gaming.
Curated by Guillaume Decugis
If you missed Apple's WWDC keynote, you should watch this. A company called Anki is taking AI not only to the next level but also to the real world. Their first product due this fall is a car-racing game where you fight AI-controlled cars on a real track.
This is fascinating to me because the big recent trend in gaming has been to downplay the importance of AI by bringing human players to play with or against one another. We also talk a lot about real-life gaming (humans with humans in the street) but I don't know if this will be that massive (still waiting to see Ingress get big). Now this is the missing combination: after human + AI, human + human online, human + human real-life, real-life + AI.
Too early to tell but great to see the gaming industry has perspective beyond reinventing the nth iteration of a point and shoot.
The video-game industry would be better off if more companies were brave (and financially secure) enough to do what Blizzard did.
Yes, says Adam Biessener on GameInformer. Of course late and good is better than now and crap. But is Titan's delay the sign Blizzard made the right call (for quality) or is the sign the company became too big and is lacking the creativity it needs to reinvent itself?
All it takes is a finger swipe and a few taps of the touchscreen, and the cyber attack is ready to launch.
This is both fascinating and scary. While it's been said before that gaming could change the world, I don't think that's what Jane McGonigal meant by making the world better through it. Darpa, the technology lab of the Pentagon, plans on using gaming interfaces and mechanics to make cyberwar much easier.
“Say you’re playing World of Warcraft, and you’ve got this type of sword, +5 or whatever. You don’t necessarily know what spells were used to create that sword, right? You just know it has these attributes and it helps you in this way. It’s the same type of concept. You don’t need the technical details,” said to Wired Dan Roelker - the man behind the idea for this Plan X project.
While this certainly makes sense from a pure military point of view, this raises many questions. While most military technology progress has been comlex to implement and costly, this is about making it easy and accessible to non-specialists. Not sure what happens next when the technology is leaked and everyone WoW player can become a cyber pirate...
Many hardcore and old school World of Warcraft players will tell you that many adventurers in Azeroth today have it easy compared to back in the day of vanilla and The Burning Crusade.
I agree: this is the expansion that made me quit WoW. Not so much because it was a total failure but because it didn't bring much novelty and probably focused too much on making it easy for newbies to onboard. Interesting community management / customer targeting lesson here.
Microsoft's Surface Pro can easily run AAA video games like League of Legends, Diablo 3, and Portal 2. So why isn't Redmond going out of their way to evangelize this fact?
Picture: Valve's Portal 2 running on Surface Pro with near-maximum graphics settings
Hadn't realize this myself. Probably won't make me switch from my iPad and Mac but interesting as it could open up a new market for Microsoft as I commented earlier here.
Blizzard has a history of using World of Warcraft as a fundraiser for disaster relief, and it broke its own recent records by raising $2.3 million for the American Red Cross to help victimes of Hurricane Sandy.
Impressive. Who said gamers were selfish nerds? ;-)
We could indeed ask whether online gaming isn't augmented reality's future. I'm not an expert with AR but it seems to me this promising technology is taking time to find massive scale applications. Not unlike voice recognition. Maybe gaming is the way to make it finally happen?
Interesting take by Joystiq on the latest WoW expansion: "WoW is more of a subscription gaming service than a standard game at this point -- it's an ongoing social network, persistent character simulator, and mini-game collection all rolled up into a single login costing a monthly fee."
It is a combination of game experiences, including "instance running and pet battling and farming and crafting and whatever else you find".
So what next does Blizzard have in store for us?
Colleen Lachowicz had been the victim of a smear campaing by her Republican opponent in Maine who took out of context some posts she published on World of Warcraft gamers' forums. But she nevertheless won her seat as senator yesterday, apparently rallying infuriated gamers, worried about the precedent this could cause that their online role-playing behaviors be opposed to them.
Leveling up to Senator: now, that's an achievement! GG!
I saw Christopher Penn talk about social media and super heroes before (at the #140 Conf in NYC) and he makes an interesting analogy between WoW and Social Media that I guess I couldn't miss (read my bio if you don't see why ;-).
Almost makes me want to try the new WoW add-on. If farming becomes real farming then maybe it's kind of cool.
"It wasn't that long ago that Blizzard's massively multiplayer online game seemed poised on the edge of becoming something much more than just an extremely popular pastime of geeks and shut-ins."
Chris Kohler of Wired comes back on the background reasons for the decline of WoW. Interesting analysis.
This is why I'm not wandering across the world flying on my dragon anymore. Miss it a bit though...
Kate Cox gives her first impressions after having played with Blizzard's latest addon for MMORPG-leader World of Warcraft. While Blizzard clearly was the innovation leader historically, she feels WoW lost its edge compared to more recents competitors like Guild War 2.