4D Pipeline - Vis...
Follow
Find tag "visualization"
12.7K views | +3 today
4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
Making digital products customers love. Insights into product strategy & emerging technology with 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. #mobile, #cloud, #game-changing. Curated by Jed Fisher www.4Dpipeline.com @4Dpipeline
Curated by Jed Fisher
Your new post is loading...
Your new post is loading...
Rescooped by Jed Fisher from visual data
Scoop.it!

Virtual reality: the 1990s technology set to change the design world

Virtual reality: the 1990s technology set to change the design world | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
As Facebook buys Oculus and Sony reveals its own VR device, Dezeen investigates what the resurgence of this old school technology means for designers.


Oculus VR was already big before Facebook bought the virtual reality headset maker for $2 billion. "Oculus has the potential to be the most social platform ever," said Mark Zuckerberg in a call to Facebook's investors, while his announcement post painted a picture of the world donning headsets to watch tennis, study in classrooms and consult with doctors.

Facebook sees Oculus Rift as a chance to profoundly transform communication, and to the gaming industry it's a generational leap in electronic entertainment. But there's more to virtual reality. It's as much a creative tool for designers and architects, as it is a new medium for designers to explore, and a close and personal way of experiencing the creations of others...


Via Lauren Moss
Jed Fisher's insight:

Another nice Oculus article focusing on using it for Design.

Here are two others on the recent sales which are worth a quick read.

Musings on the Oculus sale
http://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/

and

Oculus was the future of gaming. Now it’s the future of Facebook.
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

more...
No comment yet.
Scooped by Jed Fisher
Scoop.it!

Dassault Systemes: The Evolution of the Business Presentation

Dassault Systemes: The Evolution of the Business Presentation | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Jed Fisher's insight:

Neat infographic by Dassault on presentations technologies.

I think many of the 3D technologies work great in showrooms/retails/entertainment. When it comes to business presentations - it's worth mentioned Prezi as well.

 

more...
No comment yet.
Scooped by Jed Fisher
Scoop.it!

3 Ways Advanced Tech is Transforming Real Estate Marketing

It used to be that if you wanted to sell condos or a large commercial project, you designed a model unit with the best views, on the highest floor, decked out…
Jed Fisher's insight:

Great example by the CTO of Neoscape on how 3D and related technologies are impacting the real-estate market.

This is an area we (4D Pipeline) find ourselves helping with regularly - very interesting space.

PS Rodrigo Lopez spoke at last years NVIDIA CPU Technology Conference event - awesome event which you'll hear more about shortly

more...
IDEAbuilder's comment, January 29, 3:23 PM
And we will open up membership in the Digital Fabrication Network in February - http://dfabnet.org/
IDEAbuilder's comment, January 29, 3:23 PM
And present on all of this at the Nvidia GPU Conference in March
Jed Fisher's comment, January 30, 1:47 AM
Hi Greg - Looking forward to the AECHackathon ! Looks great!
Scooped by Jed Fisher
Scoop.it!

This Is the Average Man's Body

This Is the Average Man's Body | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Graphic renderings of modern males. Todd is the most typical of American men. His proportions are based on averages from CDC anthropometric data. As a U.S. male age 30 to 39, his body mass index (BMI) is 29; just one shy of the medical definition of obese. At five-feet-nine-inches tall, his waist is 39 inches.

Jed Fisher's insight:

Great example on how 3D visualization helps people understand data.

Further, such data can be used in simulations (car crashes for example) and access/reach (headroom in a car for example). 

Very handy.

more...
No comment yet.
Scooped by Jed Fisher
Scoop.it!

Computer graphics market will exceed $142 Billion by 2016

Computer graphics market will exceed $142 Billion by 2016 | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

CG industry currently growing at a 5.3% rate. New opportunities are opening up in all aspects of the industry.

JPR expects the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are adopted. Visualization, a market that has been almost dormant for the past few years, is now poised for significant growth due to the availability of more powerful and less expensive visualization technologies.

Jed Fisher's insight:

As always another quality article by Jon Peddie Research. It's great to see Mobile leading the pack. I've been in the CG industry for almost 20 years now. I've never seen so much activity and so much potential. Great time to be involved in visualization and CG.

more...
ComplexInsight's curator insight, July 19, 2013 11:07 PM

As has been proven for a long time - where gaming goes - simulation and visualisation markets follow. Jon Peddie has been clear on the potential  value prop of mobile to 3D adoption for a long time and as these figures show - its a key ingredient for delviery of new solutions.

Rescooped by Jed Fisher from Future of Augmented Reality
Scoop.it!

The next big thing in tech: Augmented reality

The next big thing in tech: Augmented reality | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The wearable revolution is heading beyond Google Glass, fitness tracking and health monitoring. The future is wearables that conjure up a digital layer in real space to 'augment' reality. Read this article by Dan Farber on CNET News.

Via ThePinkSalmon, Aki Puustinen, Timo Ilomäki
Jed Fisher's insight:

Brilliant article on Augmented Reality (probably the best i've read), full history and summary on where it is going and what it will mean. 

I love the idea of "liking" something by giving your (physical) thumbs up. 

It's nuts, we are (were?) the generation (and the final generation) of the keyboard and mouse users. Today the mouse has almost been replaced with touch interfaces and gesture support. We now talk about how easy an iPad UI is to use and how toddlers and grandmothers can use them but the next step - the augmented reality step will be even more instinctual.

We often think of the user interface (UI) as the enabler, a good UI unlocks the potential of a product. However ultimately the best UI is a no UI. UI in itself is a barrier. Ultimately the best UI augments our world and we interact with it in the same way we interact with our real physical world. The result being a zero learning curve. 

 

4D Pipeline helps companies implement game changing mobile augmented reality solutions. Contact me for more info on how we can help you jed [at]4Dpipeline.com

more...
Jed Fisher's comment, June 14, 2013 12:40 AM
Great comment Michael, and make no mistake, "misuse" will be rampart! Worse, if the recent Prism news has showed anything, we already have no privacy. I think it is inevitable that almost everything we do in public (and even in private) will be recorded... It's terrifying but cameras/GPStracking will/are everywhere and the number is only increasing.
Michael Peters's comment, June 14, 2013 1:15 AM
You are absolutely right - and even worse - what about all the young bous and girls, which already now. can't behave with their smartphone.
Jed Fisher's comment, June 14, 2013 7:43 AM
yes, scary as it is they wont even be able to imagine a world *with* privacy (and no cameras, GPS, or recording)
Scooped by Jed Fisher
Scoop.it!

Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read.

Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read. | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

What is it?

Our current prototype is a 5” phone containing customized hardware and software designed to track the full 3D motion of the device, while simultaneously creating a map of the environment. These sensors allow the phone to make over a quarter million 3D measurements every second, updating its position and orientation in real-time, combining that data into a single 3D model of the space around you.

It runs Android and includes development APIs to provide position, orientation, and depth data to standard Android applications written in Java, C/C++, as well as the Unity Game Engine. These early prototypes, algorithms, and APIs are still in active development. So, these experimental devices are intended only for the adventurous and are not a final shipping product.

Jed Fisher's insight:

The future of mobile media is indeed 3D!

I've already applied for one of these for 4D Pipeline. Would be great to have (and for many of our customers).

Having a Kinect in your phone is a powerful thing. Having Google behind this is fantastic. 

* To me this would be the single biggest advancement for the mobile phone since adding a camera to it. The usefulness of what this will enable are almost limitless.*

Not only can we do things like 3D scanning but we can also do things like 3d facial and identity detection and gesture detection (see someone waving at us). 

3D photos is a mind blowing idea - capturing a photo (or video) with Z-depth. Imagine - in the future when we take selfies we will have "3D" depth to the photo!

When it comes to Augmented Reality it is a complete game changer. For the first time we can truly scan/detect/match 3D objects. This is massive. GOODBYE QR codes! Hello 3D object search.

For AEC and BIM industries this is huge as it can allow people to match for example “as built” (real life) to the plan, see similarities and differences. Even better - it can give you a precise location on your (3D) map based upon your 3D map data.

The future is unreal!

PS if you are as interested in this as i am you will also like these

http://sco.lt/8lSZKDandhttp://sco.lt/6iIH3J 

more...
Carlos Garcia Pando's comment, March 12, 2:43 AM
Yes Jed, looks great. My concern is the accuracy of the inertial and positioning sensors to mash up all data into something that is not a thick puree instead of a noiseless realistic surface. But undoubtedly this is a great start. The future is virtual.
Jed Fisher's comment, March 12, 2:55 AM
The future is virtual - this is an even better quote than the future is 3D :) Yes fair point Carlos - check out the matterport results though - incredibly impressive.
Scooped by Jed Fisher
Scoop.it!

Digital Manufacturing Summit | NVIDIA GPU Technology Conference - March 24-27, San Jose, CA, USA

Digital Manufacturing Summit | NVIDIA GPU Technology Conference - March 24-27, San Jose, CA, USA | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Bringing Together Experts in Design and Engineering. 

GTC will host a multi-day Digital Manufacturing Summit with in-depth exploration of how NVIDIA's GPUs are driving innovation across automotive, aerospace, apparel, architectural-engineering-construction and consumer products. 

Jed Fisher's insight:

Once again my favorite conference of the year is coming up!

NVIDIA GPU Technology Conference or GTC for short. It's a great event, keynoted by NVIDIA's CEO Jen Hsun Huang and packed full of goodies for hardcore developers and graphics professionals.

For the last two years there has been an focus on Manufacturing/Architecture with special tracks- this year it is the Digital Manufacturing Summit. 

And here we really have some absolute gems speaking, to name just a few: 

 

S4658 - Rethinking the Skateboard Shoe by Safir Bellali ( Director, Design Innovation, Vans, a VF Company )

 

S4935 - Digital Workflow In Automotive Design by Tyler Blake ( Design Manager, Ford Motor Company )S4905 - The New Acura NSX, Making Dreams Reality by Pete Petersen ( Manager of Digital Modeling and Visualization , Honda R&D ), Joseph Catalano ( CG Designer, Honda R&D Americas, Inc. ), and Mari Takashima ( Principal System Engineer, Honda R&D )

 

S4689 - Increase Traffic and Revenues: Lightworks Iray + Photorealistic Interactive 3D-Online, In-Store POS Digital Configurators by Dave Coldron ( Product Director, Lightwork Design Ltd.)

 

S4634 - What Makes Design and Styling Critical to a Brand by David Hilton (former Chief of Exterior Design of Bentley Motors).

 

S4643 - Looking Back into the Future by Daniel Simon (pictured).

 

S4677 - Immersive Design and Robotic Fabrication in the Trillion Dollar U.S. Construction Industry by Greg Howes ( CEO, IDEAbuilder )

 

S4216 - Beyond 4k: Video Walls and Interactive Displays at High Resolutions using Multi-Machine Clusters by Erik Beaumont (CEO, Ventuz)

 

S4669 - Supercharging Engineering Simulations at Mercury Marine with NVIDIA GPUs by Arden Anderson ( Technical Specialist - Computational Analysis, Mercury Marine )

 

S4642 - Large Scale Visualization at Boeing - by Christopher Senesac ( Senior Process Architect, Boeing )

S4678 - NVIDIA Driven Image Generation in Immersive Fast-Jet Simulators by William Paone ( Technical Lead Engineer: Image Generator Product Development , Boeing ) 

S4622 - Virtual Automotive: Projection Mapped Graphics for Automotive Design by Christie Digital

 

S4688 - Photo-Realistic Real-Time Digital Mock-Up Design Review in a Five-Sided 4Kx4K Immersive Room by Andras Kemeny ( General Manager, Center for Virtual Reality and Immersive Simulation, Renault, Renault )

 

S4663 - Creative Artistry Driven by GPU Technology: A Look Inside Armstrong White by John Willette ( Director of Computer Generated Imagery and Partner, Armstrong White )

 

Also more great talks by Gulfstream, Technicon, Applied Material, and many more soon to be announced!

 

(Disclosure: 4D Pipeline is contracted by NVIDIA to help with the organization of this Summit).

more...
Jed Fisher's comment, April 1, 10:11 AM
Awesome show! Thank you to all the speakers. More followups soon!
Scooped by Jed Fisher
Scoop.it!

Augmented reality goes mainstream: 12 applications for design and construction firms

Augmented reality goes mainstream: 12 applications for design and construction firms | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Thanks to inexpensive mobile devices and increasingly advanced software apps, Building Teams are finally able to bring their BIM models to life on the job site.
Jed Fisher's insight:

So many people are rightfully skeptical for Augmented Reality. It's often a technology searching for a use case.

In BIM/AEC there are many use cases that AR is perfect for. Seeing what's behind a wall, x-ray vision, comparing design with "as built", seeing scheduling or what part of the building is in use.

Expect to see some of the most useful AR being in the building sector (and downstream). 

more...
No comment yet.
Scooped by Jed Fisher
Scoop.it!

Urban Observatory with it's universal language is a holy grail for urban planners

Urban Observatory with it's universal language is a holy grail for urban planners | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Meet Urban Observatory, http://www.urbanobservatory.org/ a site that compares data from 16 global metropoli.

The Observatory is the work of Richard Saul Wurman, the 78-year-old founder of TED who is also an architect and graphic designer. As Nate Berg reports, Wurman has been trying to develop a tool that would fairly compare urban centers for decades, beginning with scale models made out of clay in the 1960s and ending with a handful of other attempts in the 70s and 80s. "Unfortunately, no two cities in the world collect information in the same way," the Observatory team explains. "The result—despite vast stores of data captured, collated, and stored, there is limited knowledge and understanding."

This month, Wurman unveiled the realization of his 40-year-old dream.

http://www.urbanobservatory.org/

Jed Fisher's insight:

Big Data, we hear the term all the time.

The companies that really impress me in this space "Explain big data". By combining visualization with big data you get understanding and then collaboration.

This is an awesome project. Congrats to Richard Wurman for the realization of his 40-year-old dream. I am sure that this project will result dozens of improvements for people everywhere.

 

more...
No comment yet.
Rescooped by Jed Fisher from Complex Insight - Understanding our world
Scoop.it!

NAS Modeling and Visualization Through the Years

NAS Modeling and Visualization Through the Years | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Timeline of the 30-year evolution in modeling and simulation, performed on supercomputers operated by the NASA Advanced Supercomputing (NAS) Division at NASA's Ames Research Center in Silicon Valley—from the first Cray system in 1983 to NASA's flagship supercomputer, Pleiades, today. As systems and codes have improved, scientists and engineers have been able to produce increasingly accurate, detailed simulations for U.S. aerospace and science research projects ranging from the fluid dynamics within fuel injectors for aircraft, to massive computer models of Earth's ocean and atmosphere.


Via ComplexInsight
Jed Fisher's insight:

Neat - history of NASA visualizations (fluids, air, etc). 

What's really amazing is that we've gone from one GPU core to NVIDIA Tesla Kepler K20X with 2688 CUDA Cores at 3.95 Tflops! Perfect for Seismic processing, CFD, CAE, Financial computing, Computational chemistry and Physics, Data analytics, Satellite imaging, Weather modeling. 

more...
ComplexInsight's curator insight, July 15, 2013 4:23 AM

Awesome overview of modeling and visualization undertaken by NASA over the last 30 years.

Scooped by Jed Fisher
Scoop.it!

Breaking news - Autodesk Acquires PI-VR

Breaking news - Autodesk Acquires PI-VR | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

"January 8th, 2013. Autodesk Inc. (NASDAQ: ADSK), has completed the acquisition of PI-VR, a privately held German software company that specializes in sophisticated realtime visualization technology"

Jed Fisher's insight:

Autodesk continues its acquisition spree, with the latest acquisition of PI-VR  (visualization solutions in automotive and manufacturing).

This is after Autodesk as already acquired similar companies in the past like Opticore, and another German visualization company Numenus.de.

It's also an interesting acquisition as this software will once again compete with Autodesk Showcase.

This leaves Automotive companies now have one less competing visualization solution provider (good and bad). It's now Autodesk, Autodesk, Autodesk, or RTT, Bunkspeed, or a few others.

I suspect, RTT and Bunkspeed, will continue to innovate and set the pace for Autodesk to follow.

More analysis to come.

 

 

more...
No comment yet.