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4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
Making digital products customers love. Insights into product strategy & emerging technology with 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. #mobile, #cloud, #game-changing. Curated by Jed Fisher www.4Dpipeline.com @4Dpipeline
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CENTR 360 Video Camera Will Hold

CENTR 360 Video Camera Will Hold | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
It’s an exciting time for video right now. Advances like Lytro are changing how we think about still photography, and the sudden proliferation of 4K means better videography and film are cheaper and easier. CENTR stands out, however, not least for what it delivers… namely 360-degree video in a small package. Central Station The CENTR …
Jed Fisher's insight:

Off topic.

I never expected to buy another camera (except for future phones) however this changes my mind. 360 photos and videos are not only great for 3D HDR environments but also for capturing a moment. Imagine being able to "look around" the photo/video/moment. 

Very cool.

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Land Rover - Augmented Cars in a New Way

Land Rover - Augmented Cars in a New Way | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
If you haven't heard already, Land Rover is working on an augmented reality car hood concept that makes your hood transparent. The concept is simple: when begins tipping up (on a rising hill for in...
Jed Fisher's insight:

Very neat application for Augmented Reality, similar to what fighter pilots have been experimenting with (think xray vision through the aircraft).

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Virtual reality: the 1990s technology set to change the design world

Virtual reality: the 1990s technology set to change the design world | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
As Facebook buys Oculus and Sony reveals its own VR device, Dezeen investigates what the resurgence of this old school technology means for designers.


Oculus VR was already big before Facebook bought the virtual reality headset maker for $2 billion. "Oculus has the potential to be the most social platform ever," said Mark Zuckerberg in a call to Facebook's investors, while his announcement post painted a picture of the world donning headsets to watch tennis, study in classrooms and consult with doctors.

Facebook sees Oculus Rift as a chance to profoundly transform communication, and to the gaming industry it's a generational leap in electronic entertainment. But there's more to virtual reality. It's as much a creative tool for designers and architects, as it is a new medium for designers to explore, and a close and personal way of experiencing the creations of others...


Via Lauren Moss
Jed Fisher's insight:

Another nice Oculus article focusing on using it for Design.

Here are two others on the recent sales which are worth a quick read.

Musings on the Oculus sale
http://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/

and

Oculus was the future of gaming. Now it’s the future of Facebook.
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

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John Carmack breaks silence on Facebook's Oculus acquisition

John Carmack breaks silence on Facebook's Oculus acquisition | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
After almost a week of silence, legendary game developer and Oculus CTO John Carmack has finally voiced his opinions on Facebook's planned acquisition of the virtual reality headset maker....
Jed Fisher's insight:

In case you had not heard - Facebook recently bought Oculus VR for $2 Billion dollars, a pretty penny.

Reactions are divided, there are two camps,

1. Those who think Zuckerberg has gone crazy and has bought a prelaunch/pre-real-revenue high risk company that has nothing to do with Facebook/Social. Add to this group all the people who invested in their huge Kickstarter and got nothing from the buyout (some of these guys are sending the Oculus death threats!)

2. Those who think this is a brilliant move with Zuckerberg reacting to Google Glass and see Oculus as a great platform to extend Facebook.

 

Many folks have asked me what I think. In short - I think Oculus is an excellent asset for Facebook to have, I just don’t think it’s currently worth anywhere near $2B. There are other alternatives that are technically equal or superior but are just less “cool”, most would be buyable for millions not billions. For example: http://technicalillusions.com/ (these guys also have had a great Kickstarter).

Reasons I see it making sense for Facebook:

- it’s social

- it’s wearable (trending and responding to other VR/AR goggles/glasses) 

- it’s great for gaming and Facebook increasingly is doing more in gaming

- it’s great for VR experiences such as shopping, virtual worlds

- plenty of business uses too - in AEC/Manufacturing and more.

 

In short - it’s great for 3D+VR+Social+Cloud and people of all walks of life - especially those who had stock in Oculus ;-)

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What VR could, should and almost certainly will be within two years - Michael Abrash

Jed Fisher's insight:

#develop

Great find. Today and in 20 years when people look back at the early years of programming (and in particular 3D graphics/games) there will be a handful of names that stand out, John Carmack, Michael Abrash, are probably two the greatest of our age. When they speak, it's worth listening.

VR - "Virtual Reality" aka pup on a headset and see/interact in 3D has been one of the holy grails for a long time. Abrash thinks it's really truly almost ready for prime time and that it will be "here" sooner than most people think. 

He talks about the "magic" of VR and the VR presence.

Worth a read.

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Jed Fisher's comment, January 20, 7:11 AM
More at http://blogs.valvesoftware.com/abrash/my-steam-developers-day-talk/
IDEAbuilder's curator insight, January 29, 6:19 PM

VR for a mixed-reality experience.  It goes way beyond gaming to larger industries like the trillion dollar AEC (architecture, engineering and construction) industry.  And moving beyond collaborative and immersive design to immersing both professionals and consumers in digital fabrication data (for design and manufacturing).    This isn't just the future, it's already here, and being developed now.   

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Virtual Reality & Augmented Reality Market Worth 1.06 Billion by 2018

Jed Fisher's insight:

VR/AR is not a market in itself, it's a technology, hence it doenst make so much sense to measure. Nevertheless, some market data for those looking for it.

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InsideAR: The Augmented Reality Conference - 2013 Demos

InsideAR: The Augmented Reality Conference 2013 http://www.metaio.com/insideAR (InsideAR: The Augmented Reality Conference - 2013 Demos: http://t.co/2v92UfzkTO)...

Via Mohir
Jed Fisher's insight:

Nice summary of the InsideAR event. As always Metaio does a nice job with the event. This year it was at the same location as RTT Excite. I would have liked to have seen some newer speakers this year (many repeats from last year). I particularly liked Gabriel from Mitsubishi Electric who showed a great example of AR for sales . Also VW/Audi are also doing some nice things in this space (see my previous scoops). And lots of fun to see SAP present Visual Enterprise and step by step instructions on the mobile (the Visual Enterprise technology is from my old company Right Hemisphere).

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Spike Kickstarter Project Puts Accurate Laser Measurement Hardware Right On Your Smartphone

Spike Kickstarter Project Puts Accurate Laser Measurement Hardware Right On Your Smartphone | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Smartphones have pretty good cameras, but nowhere near good enough to do the kind of high accuracy measurement work that's required for engineering or remodelling projects.
Jed Fisher's insight:

Very neat and damn useful.

Very helpful for AR and 3D shape detection as well.

 

 

 

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Carlos Garcia Pando's comment, October 2, 2013 5:34 PM
Very interesting and useful tool as complementary for outdoor photogrammetry techniques.
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Google Glass-enabled medicine: the first Google Glass surgery

Google Glass-enabled medicine: the first Google Glass surgery | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Spanish medicine stands to turn Google Glass from spring 2014’s hottest accessoryinto a way to save lives. From the first surgery performed entirely through the eye of the Glass to dozens of mobile applications, Spanish Glass-based innovation is poised to change the way doctors work and communicate


Via Carlos Garcia Pando
Jed Fisher's insight:

Fantastic use case.

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Carlos Garcia Pando's curator insight, September 6, 2013 2:03 PM

Guillen is ready to perform his next Google Glass surgery on September 17, where he will be able to show from his perspective another operation that he invented — wireless arthroscopic surgery, which was first performed in 2007. Guillen and his team at the Clínica CEMTRO de Madrid invented the Wireless Arthroscopic Device (WAD), which is a tiny camera inserted through a small incision used to examine and sometimes repair a damaged joint. Since the joint isn’t fully opened, recovery time is much shorter.

He said that his clinic is “probably the top in the world” for such surgeries and that “all of my patients are out-patient,” including former Spanish prime minister Jose Maria Aznar, footballer Fernando “El Niño” Torres, and several rhythmic gymnasts, an Olympic sport that Spain typically medals in.

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Meta Augmented reality glasses now available for pre-order, does what Glass can't

Meta Augmented reality glasses now available for pre-order, does what Glass can't | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Over a year after the announcement Of Google Glass, many folks I talk to still seem to be misunderstanding what Glass can actually do.

“It’ll be great for Augmented Reality!” they say, assuming that Glass can render objects directly into your full view of the world (it can’t.) “Ooh! It’ll be like Minority Report!”, expecting Glass’ camera to pick up your every hand wave (it doesn’t.)

Then they try on a pair and realize that… well, that’s not what Glass is. But it’s what Meta is aiming to be — and their first (read: still a bit rough) version is going on sale to the public starting today.

Jed Fisher's insight:

I can't believe it's taken this long. Surprised someone has not decided to hack an Oculus VR headset.

Early days still with Meta but hoping to see more soon

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Gamer forgets he's in his room during 5-hour Virtual Reality session

Gamer forgets he's in his room during 5-hour Virtual Reality session | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Kotaku's Richard Eisenbeis says that "at times [he] literally forgot [he] was really sitting in my living room" while playing with the Oculus Rift—a new virtual reality gaming eyeglasses system—for five hours straight.
Jed Fisher's insight:

There is a quote from Bladerunner which I love when Tyrell says - '"More human than human" is our motto'.

When it comes to computer graphics I like the motto "More real than real". Oculus is still a long way away from this but it is indeed another step towards it.

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Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In

Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Archenemies for decades, video games and exercise are about to unite. Atlas is a cheap, new "walk-around" virtual reality system that uses markers you put on the ground to track your movements as you play with an Occulus Rift headset.
Jed Fisher's insight:

I've blogged before about the Occulus and the many new experiences that can/will be built around it.

At Siggraph this year it was indeed popular with many booths featuring an Occulus VR demo.

Here is a kickstarter project that takes the Occulus and together with a living room or basketball court allows for 

a) a great game :-)

b) a holodeck

c) a great training/simulation

 

I'm most interested in (c) as I think it has some real applications. 
That said, secretly I really do want my own holodeck  :-) 

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Testing the Virtuix Omni: a walk on the virtual side

Testing the Virtuix Omni: a walk on the virtual side | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
First you put on the shoes. They're Converse knockoffs, and you don't even like Converse to begin with, but you don't care because they're special shoes. There's a plastic plate on the bottom,...
Jed Fisher's insight:

Ok I can't really see this taking off :-) But who knows!

That said, it too good a picture not to scoop it, and it's one step closer to the Star Trek holodeck :-)

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Students Engage in Immersive Learning With Interactive 3D Learning Stations from zSpace

Students Engage in Immersive Learning With Interactive 3D Learning Stations from zSpace | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Along with the Los Altos School District, we are excited to officially announce a pilot program in STEM education that will bring immersive 3D learning stations to students at Covington, Santa Rita,...
Jed Fisher's insight:

I've always really liked ZSpace, they provide great technology for manufacturing company but now really focus on education. Specifically science, technology, engineering and math (STEM) education, medical instruction, corporate training and research.

The zSpace Virtual Reality solution consists of a high res screen, 3D glasses, and a stylus for manipulating the 3D VR environment.
As a father of three, it's wonderful to see kids engage with learning. Why learn from a book or listen to a teacher when you can just "Do"! Do it in 3D, interact with molecules, or do a physics experiment.
It's not work, it's play!
Awesome use of this fantastic technology.

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JauntVR - Meet the Crazy Camera That Can Make Movies for the Oculus Rift

JauntVR - Meet the Crazy Camera That Can Make Movies for the Oculus Rift | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Gamers love Oculus Rift; the virtual reality system offers a mind-blowingly immersive way to experience digital worlds. Jaunt, a new tech company, brings the platform into live-action, cinematic territory. I saw their stuff. It was incredible. And it's a Pretty Big Deal for movies and media.

Jed Fisher's insight:

I've been waiting for one of these to come along. JauntVR has just raise $6.8M to take their 360 video audio camera to market for film making and immersive VR.

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What VR Could, Should, and Almost Certainly Will Be within Two Years.

What VR Could, Should, and Almost Certainly Will Be within Two Years. | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the...
Jed Fisher's insight:

Carmack and Abrash are two of my hero's. Their games and their finger (protocol) (pre-twitter, pre-blog! :-)) got me into development and coding. They are both now at Oculus and the future looked so bright! Now that Facebook owns Oculus it should be brighter but man, Facebook.... really... ug...

Anyway, if you didnt read the earlier slide deck i posted from Abrash, you should - called - What VR Could, Should, and Almost Certainly Will Be within Two Years.

It is indeed an amazingly bright future.

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Ford Uses OculusVR Tech To Get Behind The Wheel Of Virtual Cars [Video]

Ford Uses OculusVR Tech To Get Behind The Wheel Of Virtual Cars [Video] | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Engineers don Oculus Rift headsets to evaluate vehicles that don't yet exist. 
Jed Fisher's insight:

Lots more news and updates on Oculus Rift, especially about their buyout by Facebook for $2B. Here is the first of a few.

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Augmented reality goes mainstream: 12 applications for design and construction firms

Augmented reality goes mainstream: 12 applications for design and construction firms | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Thanks to inexpensive mobile devices and increasingly advanced software apps, Building Teams are finally able to bring their BIM models to life on the job site.
Jed Fisher's insight:

So many people are rightfully skeptical for Augmented Reality. It's often a technology searching for a use case.

In BIM/AEC there are many use cases that AR is perfect for. Seeing what's behind a wall, x-ray vision, comparing design with "as built", seeing scheduling or what part of the building is in use.

Expect to see some of the most useful AR being in the building sector (and downstream). 

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Ex-Valve employees crowdfund augmented reality glasses

Ex-Valve employees crowdfund augmented reality glasses | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Via Mohir
Jed Fisher's insight:

Google Glass has been a catalyst for AR and for wearable computers. Unfortunately it was limited when it came to AR, however we are now seeing many companies coming out with AR enabled glasses, Vuzix is probably the leader today, now we are seeing many new startups coming into this space.

 

Also see http://www.slashgear.com/ora-true-augmented-reality-glasses-to-ship-in-january-22302688/

 
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Volkswagen develops augmented reality service manual for the XL1

Volkswagen develops augmented reality service manual for the XL1 | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
After developing an augmented reality car manual for the Audi A3 and similar software for wearables like Glass, Metaio certainly knows a thing or two
Jed Fisher's insight:

Another nice AR solution by MetaIO. 

Also looking forward to the Metaio InsideAR conference in Munich October 10th/11th. If you plan to attend and would like to meet up  - give me a yell jed(at)4dpipeline.com 

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SpaceX - The Future of Design

"SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways."


Via João Greno Brogueira
Jed Fisher's insight:

Nice "real world" overview of some of the new hardware available from Leap Motion, Oculus VR, and NVIDIA. Would like to have seen ZSpace also mentioned. 

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Between the Poles: The convergence of geospatial and BIM is gathering steam

Between the Poles: The convergence of geospatial and BIM is gathering steam | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

In the construction world, 3D modelling and model-based design, which integrate BIM, GIS and survey, and laser-scanning (LiDAR) in a 3D visualisation environment, are increasingly being used to improve the design and build phases of the construction process.  

According to McGraw-Hill Construction, the overall adoption of BIM has increased from 17% in 2007 to 71% in 2012 in the US, registering a 45% growth over the last three years, or 400% growth over the last five years.  McGraw-Hill Construction estimates that the use of BIM for infrastructure is about three years behind the BIM use on vertical projects but predicts that adoption in the horizontal market will occur at a faster rate than the rate of adoption in the vertical market.

Jed Fisher's insight:

#BIM and #GIS convergence continues to gain ground.

Software BIM/GIS Companies like bim+ (bimplus.net), Onuma, ESRI, Revizto, Trimble, Autodesk, Bentley, and others seem to be seeing this and are working on some innovative solutions. (For example, take a look at an earlier Onuma Ted talk http://sco.lt/4yGuSf ;).

It makes a lot of sense, afterall, we now have an intelligent building BIM model that is connected to a ton of Information. Once the building is built it needs to run, that means monitoring energy, water/grid usage, even see the parking and population effect. Plus of course surveying and visualization needs (e.g. things get really exciting when you can look at a building with VR/AR x-ray vision on an see the infromation you need). 

Smart Buildings make Smart Cities.

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ComplexInsight's curator insight, September 4, 2013 2:14 AM

As smart buildings get interconnected with city infrastructure we will start to see new types of city management  and governance applications. As BIM and GIS combine with smart sensors we begin to get building level operating systems for developers, owners and operators. Local government will begin to look to see how these integrate into city and regional governance platforms over the coming years especially in areas such as energy and water use, transport planning and perfomance compliance.

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Oculus VR just got super charged!

Oculus VR just got super charged! | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
John Carmack, famed for games such as Doom and Quake, has joined a team creating hotly-tipped virtual reality gaming headset.
Jed Fisher's insight:

OMG! My childhood hero, the legend, the greatest programmer of all time, the one, the only John Carmack (yes i have unusual childhood heros) has just joined Oculus VR. This game changing company may really truly pull of the game change. Awesome.

PS interesting this made the BBC News

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ComplexInsight's comment, August 10, 2013 2:00 AM
While i still think headsets are niche market - tablets and the like is a far bigger market - Oculus are finally going to make them a viable niche market for developers and enable some fabulous new entertainment and training applications. It really is an an awesome headset and they have solved a lot of problems the VR industry did not. Carmack signing up with them just promises more awesomeness to come. Company wise they are building a really strong executive team and they have really great technology. Yup - awesome is the right word.
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GraphicSpeak » The coolest booth at Siggraph

GraphicSpeak » The coolest booth at Siggraph | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Oculus is showing off the next version of its Rift virtual reality gaming goggles by appointment only. In a back corner of the exhibition hall at this year’s Siggraph conference in Anaheim sits a 10×10 white box with a door, a temporary private office used at trade shows. To knock on the flimsy aluminum door causes the entire booth to rattle. “I was told to ask for Joe,” I said when someone opened the door. “This must be what entering a speakeasy during Prohibition was like,” I thought to myself. 

Jed Fisher's insight:

Randall said this well :) 

Occulus's were all over the Siggraph floor and it was great to see them on ESRI and WorldViz stands. 

I was wondering where are the Occulus guys, well... here they were :-)

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Deloitte report - Augmented Government. Transforming government services through augmented reality

"These new technologies are changing humanity's view of itself, giving people the ability to redefine the limitations and capabilities of the species, changing the nature of what it means to be human."

Jed Fisher's insight:

Outstanding report on Augmented Reality by Deloitte. Tons of great information in here and packed with some great examples what you can do with augmented reality. 

It's funny, I used to think of AR as a technology looking for a market as there are so many really poor AR demos out there, eg "view a QR code for a popup ad".

Now I look at AR as simply a user interface extention. If used right it can completely revolutionize the user experience for your App, saving customers time, adding value, and helping people understand context. 

 

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