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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements!

Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Unity has released the latest version of its cross-platform game engine. At the 2015 Game Developers Conference, CEO John Riccitiello announced a final version of Unity 5, which is now available on...
Jed Fisher's insight:

Unity 5 is finally here! All hail the king! Hurray! :-D

(Disclosure: Unity Technologies is a customer of 4D Pipeline).


Today after many months of intensive beta testing Unity5 is released to huge fanfare at the Game Developers Conference this week.

It's been a massive week for Game Developers and all of those (like 4D Pipeline) who use game engines for "serious stuff". 


The competitive world of game engines is starting to seem like the Game Of Thrones, we've got:

- Valve this week has released it's Source2 engine! 

http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine

- Crytek CryEngine managing to still just hang in there, popular still in Germany

- Unreal - excited everyone with their Free* pricing for Unreal4 engine (free being free but with royalties) 

http://www.theverge.com/2015/3/2/8134677/epic-unreal-engine-4-free

-  and Unity5 - is not only release but also their free version vastly improved with more than ever part of the "free" version (essentially everything minus team support and some advanced functionality).

 http://unity3d.com/5


Add to this, Valve, Unreal, and Unity all have VR output options. And Unreal and Unity both have WebGL publishing options. Each have pro's and con's, each is working furiously to make the best product possible. 

It's resulting in a win for the entire industry(ies). It means is more 3D, visualization, VR, AR, Games, interactive architectural walkthroughs, and 3D product experiences. The democratization continues! 


Contact me to find out more. At 4D Pipeline we help Automotive, Apparel, Product companies, and architects make compelling 3D interactive experiences that help them explain, train, and sell more of their products.


PS - meet us at GDC2015 this week, or GTC2015 next week!

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HTC Vive: This Is Valve's Virtual Reality Headset

HTC Vive: This Is Valve's Virtual Reality Headset | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Just the other day we heard that Valve is getting ready to put out its SteamVR headset. HTC is making it, it's called the HTC Vive and it'll be out—for real—by the end of the year. Game on, Oculus.

Unlike other virtual reality headsets, which have surfaced as early prototypes with a developer version off on the horizon, the HTC Vive is virtually done. Yes, there is still a developer kit on the way (this spring) but HTC and Valve are swearing up and down that the real one will come out before year's end.
Jed Fisher's insight:

The VR space race continues!

Oculus, Magic Leap, Sony, Microsoft HoloLens, Samsung, Google?, and now one of my favorite companies - Value with HTC -have announced HTC Vive VR headset and SteamVR.


What's interesting:

"The end result, though, is that the HTC Vive and SteamVR are intended to be a far more holodeck-y experience than the Rift, which Oculus has stressed on multiple occasions is a sit-down device, at least in the first generation. HTC and Valve want you to get up and walk around; it's intended to be part of the experience.

"

What i think is also interesting is there is a camera on the outside - to me this means potential "AR". Augmented Reality. We will have to wait and see.


We should learn more this week at the Game Developers Conference in California. 4D Pipeline will be here - so ping me to meet up.


PS Additional related announcement, Samsung has also just announced their new Galaxy S6 which has a 577 pixels per inch - for reason to support their GearVR experience. The VR space race continues!

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Nike patents augmented reality shoe design software

Nike patents augmented reality shoe design software | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it


A new patent from Nike shows how the shoemaking company is planning to let customers design their own shoes through augmented reality technology. The new designing system looks like a crossover between their online NIKEiD design page and Microsoft Paint.

Jed Fisher's insight:

At 4D Pipeline we've helped a number of customers create and foresee somewhat similar AR design experiences (nothing infringing). It's interesting that Nike has patented the broad concept of using virtual reality headgear to design and customize shoes. There are still of course many many brilliant ideas to allow for even richer product design experiences but this patent shows that big brands are serious about using AR and incorporating it into their in-house workflows (and protecting the "know how"). This is also inline with what I've seen and the design experiences we've helped envision - these are not about AR gimmicks about about making products faster and better than before (using digital/AR experiences).

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Virtual Reality: Real at Last?

Virtual Reality: Real at Last? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Virtual and augmented reality products could be a game-changer for a broad range of industries -- or the latest in a line of fads that failed to catch on.
Jed Fisher's insight:

Good article - addressing the billion dollar question - is VR going to last this time?

Tons of money is being invested in Oculus, Magic Leap, HoloLens, Meta, and others; everyone wanting to be that next big thing!

One thing that often gets left in the rush for the hardware and that is CONTENT. Content matters. Oculus has done very well establishing a developer community but is largely games focus. 

Content needs to be real, content needs to drive new workflows, needs to drive sales, needs to win consumers.

Personally I'm a big believer that one of VRs best wins is as the retail store of the future. Future being perhaps closer than we think. Yes it's true, it's still a while away before we do our shopping in VR Facebook, but put an Oculus VR headset in a retail store and watch the lines grow.

4D Pipeline was recently were part of developing a CES Oculus experience, it resulted in thousands of visitors using it, and at 95% usage from start to finish (8 minutes). Incredible engagement.

Ping me for more information - i'd love to help you sell more of your product by creating an engaging and rich VR experience that customers love!

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Meta raises $23M Series A to refine its augmented reality glasses

Meta raises $23M Series A to refine its augmented reality glasses | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Meta, an early startup in the augmented reality industry, has raised a $23 million Series A round led by Horizons Ventures, Tim Draper, BOE Optoelectronics and Garry Tan and Alexis Ohanian of Y Combinator. Danhua Capital, Commodore Partners and Vegas Tech Fund also participated. The Series A announcement comes at an interesting time. Meta, which was founded in 2012,…
Jed Fisher's insight:

Another big investment into AR glasses. We've got Magic Leap, HoloLens, and many more. Silly thing is - AR is as much about software and content as it is hardware.

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Shape the Future: John Carmack sees all

Shape the Future: John Carmack sees all | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Carmack: In the past there were smaller niche companies, research companies, or military projects, and none of them got it right. Everybody was doing small incremental improvements on the previous form factor and design, which just wasn’t right. And they didn’t notice that you can make it something that the mass market could enjoy. Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It’s not crappy stuff that doesn’t work and makes everybody sick. When you experience Oculus technology, it’s like getting religion on contact. People that try it walk out a believer.

Jed Fisher's insight:

John Carmack is perhaps the greatest 3D programmer ever, founder of ID Software and creator of Wolfenstein and Doom he led the way and inspired thousands of programmers to get into 3D - i was one of these. 

Now he works for Oculus. Here is a good interview with him.

His answer on non games uses was a little poor - we at 4D Pipeline have just finished a bunch of exciting Automotive Oculus VR demos that will be used at shows like CES and the North American International Auto Show. More on this soon.

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Putting Point Clouds to Work: Then, Now, & Later

Putting Point Clouds to Work: Then, Now, & Later | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

3D laser scanning technology may still seem like science fiction to many, but it is increasingly becoming a standard tool relied upon by a number of diverse trades and professions from construction to archaeology. Laser scanning, now under the umbrella term, “Reality Capture,” as it has come to be known, continues to find new applications for those needing detailed as-built data. Simply put, Reality Capture is the digital documentation of a 3D environment. This can be accomplished though laser scanning or by photogrammetry. Both methods are able to capture most existing site elements within view. The result is a full-color, 3D point cloud. Laser scanners may sound like highly specialized and expensive equipment—they are. However, as the price of scanners continues to drop and photogrammetry software continues to improve, we can expect reality capture technology to become a commonplace tool used by an even wider array of trades and industries...


Via oscar lopez
Jed Fisher's insight:

Excellent article about "reality capture" (aka point clouds) for AEC/BIM/Buildings. It's more and more relevant and needed to compare "as built" to planned/virtual.

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The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding)

The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding) | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Where did Magic Leap come from?

As best as I can tell, Magic Leap wasn't originally a tech startup at all. When I rode the Wayback Machine to 2010, the first stop was a fairly threadbare website for a company called Magic Leap Studios. Though the Magic Leap of four years ago already had a relationship with Weta Workshop, augmented reality didn't seem to be the goal: Magic Leap claimed to be working with Weta on a graphic novel and a series of feature films.
Jed Fisher's insight:

At first i thought this was a scam :-) but the hype kept going and then very well respected people like Graeme Devine started getting on board and quoting "any sufficiently advanced technology is indistinguishable from magic" / "trust me it's real". We make ghosts.

I'm excited :-)

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Trends That Will Revolutionize The Retail Industry

Trends That Will Revolutionize The Retail Industry | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
In retail, innovation is the name of the game. Increasingly, retailers are staying ahead through unique in-store experiences that inspire shoppers through..
Jed Fisher's insight:

Good article.

For me social is obviously key and I'm glad they mention Oculus.

Two points i'd like to make in additional points:

1):

Where does fashion come from? From others whom we are influenced by. We see these people in person, via magazines and publications, on TV, and now via the internet. Increasing though - we play online in our virtual worlds. Games are only going to become more and more real and more personal. 

So my question is - why should this be any different? If i see Danny in person or online in my Oculus VR game - why shouldnt Danny be looking cool? maybe wearing some branded sneakers or a cap?

Guess what - he will be soon!


2) For me - I buy everything online, my shoes, my sofa, my bike!

I buy online because of speed and the online experience (obviously i'm not a shopper). However most people dont yet. What's the number one reason people don't buy more products online? 

We'll I've asked a LOT of people about this and the number one reason I've heard is - "I dont know if it's going to look like the real thing".

Thus for me - computer vision and realistic interactive 3D is critical to the shopping experience. I need to be able to see the product, move it around, "try it", look carefully at how it's made (build quality, materials, etc), and feel confident that I know what it's going to look like. 2D technologies dont do this. 3D can.


-

There are many more interesting discussion points, eg how do i know something will fit? how do i do a virtual "try on", etc.


Ping me if you'd like to talk more on this interesting topic. At 4D Pipeline, we help build compelling digital experiences using engaging and fun social interactions and the most cutting edge 3D graphics for a realistic and compelling product experience.

jed (at) 4Dpipeline (dot).com

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InsideAR Conference Report

InsideAR Conference Report | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
It’s October 29th and you know what that means! InsideAR has begun and we have the pleasure of giving you the first peek of the proceedings at the world’s largest AR conference. Merely an hour ago,...
Jed Fisher's insight:

For my third year in a row i attended the Metaio InsideAR conference. It's always a nice show to see how some of the (mainly) automotive companies are using AR for design, instructional, and sales & marketing purposes. 

Metaio's technology continues to improve.

It was announced that it will soon work with the 3D Realsense cameras from Intel, unfortunately we still have to wait (as it should dramatically improve the computer vision capabilities).

More at:

http://augmentedblog.wordpress.com/2014/11/06/favorite-moments-of-insidear-from-opera-singing-to-tracking-it-all/

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Disney rendered its new animated film on a 55,000-core supercomputer

Disney rendered its new animated film on a 55,000-core supercomputer | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life.

... "In a way, Big Hero 6 is a love letter to technology"...

Jed Fisher's insight:

Like Pixar, Disney Animation makes great movies and is also pushing the limits of computer animation technology. Their latest movie Big Hero 6, uses 55,000 Cores! 1.1 million rendering hours per day!

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Nemetschek Acquires Bluebeam Software

Nemetschek Acquires Bluebeam Software | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Nemetschek® AG announced it is acquiring Bluebeam® Software, Inc., the leading developer of PDF-based collaboration solutions for the architecture, engineering and construction (AEC) industry, for a $100 million purchase price.

Jed Fisher's insight:

Nice move by Nemetschek. I've only met some of Bluebeam team a couple of times but was really impressed with their traction (from memory they've more than half a million customers/users of their PDF markup software). Probably a match for both companies.

I'm guess most of Bluebeam's customers are in the US - which helps the Nemetschek family expand here, and vice versa, Nemetschek helps Bluebeam reach Europe. 

The AEC software space - never a dull day! 

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Motorcity Europe with NVIDIA Quadro Picks Up the Pace & Power for Automotive Design

Motorcity Europe with NVIDIA Quadro Picks Up the Pace & Power for Automotive Design | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Motorcity Europe in Cologne Germany provides vehicle styling and design services to the automotive industry, including major OEM clients down to smaller specialist brands. At the head of the company is automotive designer David Hilton, former chief designer for the Ford Motor Company and head of exterior design for Bentley Motors in the UK. David and the Motorcity team help develop the looks and style of diverse types of vehicles, from familiar commercial models like the Ford Focus RS and Ford SMAX, to the Infiniti E-Merge and Mazda Superlite supercars, to vehicle concepts.

Jed Fisher's insight:

I'm a big fan of David Hiltons work, he has designed some of the most iconic Bentley's and Fords. His presentation at this years NVIDIA GPU Technology Conference was in my view perhaps the best of the show - it was an insightful view into the the art and love of automotive design. If you get a chance to hear him speak i highly recommend it.

(Note full disclosure: NVIDIA is a client of 4D Pipeline)

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An Early Look at WebGL 2

An Early Look at WebGL 2 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
One of the common requests we’ve had since we started work to bring high-end gaming to the Web is the desire to take advantage of ...
Jed Fisher's insight:

WebGL continues to move ahead, gain support, and advance. Unity and Unreal are now both publishing to it (with their recent releases) and this means there will be a HUGE increase in the amount of WebGL content. Add to this WebGL 2 is coming soon (to the OpenGL ES 3.0 standard).

WebGL -> Better, Faster, Everywhere.

At 4D Pipeline we do a ton of cutting edge WebGL projects, including WebGL CAD tools, cloud rendering, building explorers, car configurators, and product retail experiences. Contact me to learn more and find out why our customers include some of the best of the best visualization brands like NVIDIA, Unity Technologies, Dassault Systems, and many others.

Reminder - we are currently looking to hire more WebGL experts in Europe. Ping me at success@4Dpipeline.com


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SolidWorks World 2015: Embrace the Future, Respect the Legacy

SolidWorks World 2015: Embrace the Future, Respect the Legacy | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

In his debut appearance before the crowd as the new SolidWorks CEO, Bassi said, “We want to be prepared for the future, but respect the legacy.” It’s an important message to convey to those who have faithfully followed the product since its birth in 1995, the beginning of the era of Windows-based 3D MCAD programs. But in the future dominated by IoT devices and cloud-hosted software ...

Jed Fisher's insight:

KennethwongSF has written a great article that captures the zeitgeist of Solidworks World 2015 (SWW15).

It's interesting to hear the new CEO Gian Paolo (formerly head of R&D) views and thoughts on the future of Solidworks, one of the most popular and well used CAD products.

He introduces the new product SolidWorks Industrial Design as “a product for the cloud generation.” The demonstration also included running the software from a browser.

Also nice to see it connecting to the Dassault 3D Experience platform.

And really impressed by SolidWorks Industrial Design with sketching on 3D planes, this seems to me like a brilliant feature that Alias users will love.

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What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review

What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
That’s no doubt why Google took the lead in an astonishingly large $542 million investment round in Magic Leap last October. Whatever it is cooking up has a good chance of being one of the next big things in computing,
Jed Fisher's insight:

Maybe I've been burned one too many times by "the next great thing"... I so want Magic Leap to live up to it's hype but I fear it will be like Star Wars The Phantom Menace :-)

Details to the stealthy insanely well funded startup are still very sketchy. Everyone who's tried it ramps on it's praise (promising). It's getting clear and closer to what it really is going to be. This article has a little more meat behind it than most.

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Magic Leap Ripped Off Those Awesome UI Concepts

Magic Leap Ripped Off Those Awesome UI Concepts | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Magic Leap is secretly building a headset that could blend computer graphics with the real world. Recently, we lucked into a treasure trove of illustrations from Magic Leap about what that future might hold. There's just one problem: Magic Leap didn't actually create all those awesome UI concepts. It copied them. This might also look familiar:
Jed Fisher's insight:

Interesting article.

a) shows of some concepts of what Magic Leap (the stealth mode half billion dollar google funded AR company) is working on;

b) shows all the things they are "stealing" and patenting. Interestingly reported by a competitor of theirs Metaio :-) 


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Project HoloLens: Hands-On With Microsoft's Holographic Goggles

Project HoloLens: Hands-On With Microsoft's Holographic Goggles | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. Project HoloLens’ key achievement—realistic holograms—works by tricking your brain into seeing light as matter.
Jed Fisher's insight:

So Googles discontinuing their Google Glasses and Microsoft is launching their markerless realtime AR glasses!

Although information is very limited still by all accounts these are 100x better. They use Kinect like computer vision, they have a proper projector for Augmenting the view (unlike Google Glass), and they run Windows 10 :-)

Microsoft recently paid $2.5B for Minecraft - this purchase now makes more sense. Google is obviously still keen on this space with their half a Billion dollars of funding of Magic Leap (see earlier blog entry).

The future is going to be wearable and Augmented! Very cool. More soon.

Here is an excellent - skeptical article for comparson (one of the few!)

http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/

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Jed Fisher's comment, January 29, 3:26 AM

Here is an excellent - skeptical article for comparson (one of the few!)
http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/
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Chrysler showcases VR experience of manufacturing

Chrysler showcases VR experience of manufacturing | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
chrysler 'beneath the surface' virtual reality experience showcases the manufacturing process of the all-new 2015 '200' model to oculus rift wearers
Jed Fisher's insight:

Great example of an Oculus VR experience. This is similar to one of the projects we at 4D Pipeline are working on (but it's even cooler if you ask me ;-)) 


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The Transparent Car - YouTube

Car doors and backseats become invisible with this nearly magical technology Read more: http://bit.ly/11b6JMT

Via João Greno Brogueira
Jed Fisher's insight:

This is an explanation video showing a prototype to a very useful concept i.e. xray vision for drivers of cars. It's been happening in the defense and aerospace industry for a while via the xray helmets which allowing pilots to see through the floor with x-ray like vision. Then you've got some neat things happening for motorbikes with Fusar http://sco.lt/6l346r  However Cars have only just started to change from those old clunky mirrors (side and rear) to now occasionally some smarter sensors for detecting collisions and letting the driver know (or even stopping collisions) (which is revolutionary). That said, still - it's very useful to be able to see *through* the car and to do so without the need for wearing a helmets or something like google glasses, so again,, this concept is neat because it gives a virtual window through the car.

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Hungry hungry Autodesk - a brief history of recent acquisitions

Hungry hungry Autodesk - a brief history of recent acquisitions | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Autodesk has been on an Acquisition spree for some time now buying targets that helps it with rendering, AEC, interactivity, printing, customers.

Realizing that wikipedia was out of date on this i thought i'd summarize some of the most recent purchases (and then contribute back to wikipedia).

Here are some of the main ones which received my interest, not counting investments (even more) <my comments inline>:

  • On July 21, 2010, Autodesk announced the acquisition of Illuminate Labs, the maker of Beast (a global illumination middleware) and Turtle (a global illumination plugin for Maya) used for video game development. <JF: Rendering play>
  • On July 19, 2011, Autodesk announced the acquisition of Pixlr, online photo editing and sharing service. <JF: Social/Photos/Consumer play>
  • On August 1, 2011, Autodesk announced the acquisition of Instructables, a website and platform where users can share their ideas and collaborate with a variety of do-it-yourself projects. <JF: From this they gained tens of millions of visitors (proconsumers and hobbyist, also known as Makers) for their 3D 123D business>. <JF: Social/CustomerLeads play>
  • On August 25, 2011, Autodesk announced the acquisition of Numenus, which optimizes CAD and construction processes by using NURBS technology.<JF: this was also rendering technology, i thought at the time it would be used for their cloud rendering, from what i can gather the product has been largely been shelved but I've heard (may or may not be true) that some of the NURBS IP is being used in VRED and Alais now> <JF: Rendering play>
  • On December 16, 2011, Autodesk announced the acquisition of Horizontal Systems, a provider of cloud-based BIM (Building Information Modeling) collaboration solutions for the AEC (architecture, engineering and construction) industry. <JF: AEC play>
  • On October 4, 2012, Autodesk announced the acquisition of Qontext, Inc., an enterprise social collaboration platform to accelerate Autodesk’s ongoing move to the cloud and expansion of social capabilities in the Autodesk 360 cloud-based service. <JF: Social play>
  • On May 18, 2013, TinkerCAD announced it had been bought by Autodesk.TinkerCAD is a browser-based 3D solid modelling tool for rapid prototyping known for its simple interface and entry-level ease of use.<JF: Social/Proconsumer/Cloud3D/Maker play>
  • On February 6, 2014, Autodesk completed the acquisition of Delcam, a UK based supplier of advanced CAD/CAM software for the manufacturing industry, for approximately $286 million, using non-U.S.-based cash. <JF: MAJOR CAM play>
     

<Additional:


  • On August 28, 2012, Inforbix was Acquired by Autodesk (run by well known and respected Oleg Shilovitsky) < PLM/search play>
     
  • On Jan 9, 2013, Autodesk acquires PI-VR. Specialist in real time visualisation software and the VRED products. <Important manufacturing/Auto/rendering play>
     
  • On June 9, 2014, Autodesk Acquires Bitsquid to help drive creation of 3D Game Engine For Game Developers, Architects, Engineers and Designers. <Games/AEC play>

  • On June 25, 2014, Autodesk announced they would acquire Shotgun Software, Creator of Cloud-Based Production Management Platform for Film, Television and Games Industries <Games/Cloud play>

  • On June 27, 2014, Autodesk Acquires David Benjamin’s Architectural Design Studio, The Living The software company and New York based practice. Will collaborate on researching new building typologies and materials as an Autodesk Studio. <AEC play>

  • On June 27, 2014, Autodesk  Acquires Vela Systems, Aims To Bring Construction Management Systems To Tablets <(smart) AEC/Construction play>

  • On Nov 5, 2014, Autodesk buys Lagoa $60 Million  <Rendering/Manufacturing/Cloud play>
     
  • On Feb 9, 2015, Autodesk acquires Tweak for digital image review The Tweak technology and team will become part of the Shotgun review and collaboration group


>

Pretty incredible, this isnt even looking at the older ones, going right back to Discreet (3dsmax), Maya, Softimage/XSI, etc.

It's hard to even keep up. I’m sure I’ve missed a few - please do let me know if i have.

Read more at http://blog.4Dpipeline.com

Jed Fisher's insight:

I've written the above article to be factual. How do I personally feel about this ill address here.

Acquiring lots of companies is not necessarily a formula for success. Unfortunately I find Autodesk seems to acquire and shelf/retire many of their acquisitions or just let them "sit". As a consumer of products this hurts to see. Remember when we used to have so much competition with 3dsmax vs Maya vs XSI, now - it's all a much of a muchness. I've also heard first hand a lot of anger from customers for the "lock in" effect but on the other hand prices have come down.

It's obvious that Autodesk is betting heavily on it's 360 platform and merging a lot of technologies into this, especially for AEC which seems to be a consistent focus along with entertainment/games/film.

Curious to hear your comments.

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Jed Fisher's comment, November 28, 2014 4:36 AM
Also Mudbox!
Jed Fisher's comment, February 23, 7:21 AM
On Feb 9, 2015, Autodesk acquires Tweak for digital image review The Tweak technology and team will become part of the Shotgun review and collaboration group
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Lagoa Sold to Autodesk for $60 Million

Lagoa Sold to Autodesk for $60 Million | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Montreal-based digital rendering, cloud-based 3D design platform Lagoa has been reportedly acquired by Autodesk for over $60 million. In mid
Jed Fisher's insight:

I guess this is a smart move by Autodesk although I'm not sure on the valuation. Will be interesting to see what they do with it (or if they will just shelf/merge it). I wonder what will happen to existing Lagoa customers as i can't beleive their pricing or even product offering will stay the same. 
Also I guess this is another "loss" to Siemens who was a Series A investor in Lagoa. They also lost out on RTT which sold to Dassault (now 3DXCITE)). 

3D Visualization is booming - product need to be experienced digitally and 3D is the way to make this happen.

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Magic Leap Secures $542M Led By Google For “Lightweight Wearable” Tech That Merges Physical And Digital Worlds

Magic Leap Secures $542M Led By Google For “Lightweight Wearable” Tech That Merges Physical And Digital Worlds | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
It's rare that a company can stay relatively secretive while raising a huge amount of funding, but Florida's Magic Leap has managed that. The startup, led by..
Jed Fisher's insight:

Holy Guacamole Batman!

I'm still processing what to say on this one, i'm stumped!

We've got AR + computer vision + glasses = Half a billion dollars in funding! Wow..

If they can do what their videos show in their website, it will be fundamental.  Very few technologies have been able to do this well (realistic based on the environment).  No one has incorporated lighting from the real environment to blend onto the 3D object itself. This is very hard, and needed to get things to blend in with the real world and look realistic.

That being said, there hasn’t been much demand for things to look real, as augmented reality was never meant to replace, only augment reality.

More soon!

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Jed Fisher's comment, November 20, 2014 9:17 AM
More at The FX Team Behind Gravity to Explain the Universe Using Magic Leap AR
http://gizmodo.com/the-fx-team-behind-gravity-to-explain-the-universe-usin-1661040176
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Computer Vision - Tesla's AWD Model D Obeys Speed Signs and Changes Lanes By Itself

Computer Vision - Tesla's AWD Model D Obeys Speed Signs and Changes Lanes By Itself | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

According to the leaked report, one of the new headline features is the ability for the Tesla to recognize, and then obey, speed signs. Using an on-board camera, it should be a relatively simple exercise for the Model D to recognize speed signs, and then adjust itself to match. It's not the first cruise control that messes with your speed without you asking — radar-guided cruise control is actually pretty commonplace on higher-end cars these days — but a sign-recognition system that works reliably would be ground-breaking.

Jed Fisher's insight:

Fantastic use of computer vision - sometimes you dont need to go as far a complete autonomous vehicle instead, take the MVP and simply help drivers recognize road signs and the like. Awesome "feature" to see on the car, once again Tesla leading the way.  Also it helps by checking your blind spot.

Of course speed limit checks can also be done via GPS but using computer vision and ideally scanners to identify hazards and more complicated challenges has huge potential. Lane changing just being one of them.

I'd love to see a lane checking "feature" on bicycles (and motorbikes), with perhaps tactile feedback to the handle bar/grips (alerting the user to not change lanes or of danger).

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Now you can test drive a Lexus RC F with the Oculus Rift

Now you can test drive a Lexus RC F with the Oculus Rift | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Lexus has built a virtual reality RC F using the car's actual steering column, foot pedals and an Oculus Rift DK2 headset. It calls the setup the Lexus RC F Rift, naturally, and it'll be at select auto shows across the nation for the next several months. The player can race the car around a virtual track. At the very least, it's a novel way to get a feel for the car's interior, and a good look at how companies outside of the gaming industry may use virtual reality technology in the future.

Jed Fisher's insight:

Interesting article to follow the Unity/Oculus partnership also the earlier blog entry showing Ford's VR center. Excellent example of how a tool like Unity/Oculus can benefit a company like Lexus. 

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