Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor i
It’s great to now see some of best people in the business looking to address one of the next steps of VR, i.e. the need to manipulate our world in VR. In this link we see Tim Sweeney show off their Epics/Unreal’s approach. Another example I recently saw is the Meta Vision guys https://www.metavision.com/
As always - use cases is key. I’m looking forward to seeing more example of social “multiplayer” VR world manipulations.