4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Artificial Brains, Fortified with GPUs, Already Powering the Everyday

Artificial Brains, Fortified with GPUs, Already Powering the Everyday | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Baidu Visual Search uses GPUs to create precise image search results (Wired article)Microsoft Xbox Kinect enables accurate classification of body positions (Microsoft blog)Yandex Search uses GPUs to deliver search ranking results (Yandex blog)Google has built neural networks for various projects (Wired article)Nuance is exploring new algorithms to deliver more accurate voice-recognition products (Nuance blog)
Jed Fisher's insight:

Nice article on how GPUs are being used now for so many applications and parallel processing tasks. 

BTW, 4D Pipeline is again helping NVIDIA with the NVIDIA GPU Technology Conference in March 2014 in San Jose, CA, USA. This is a tremendous opportunity to show what you have been doing to the world. If you are interested in speaking or participating in the show please shoot me a mail at jed [at] 4Dpipeline [dot] com.

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Leap Motion: 1 million app downloads in 3 weeks

Leap Motion: 1 million app downloads in 3 weeks | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Leap Motion announced today that three weeks after launching, owners of the device have already downloaded over a million apps. In addition, Leap’s developer community has doubled, and the company has seen 25,000 new downloads of its software development kit that programmers use to build new apps.

It's about the size of a pack of gum, and attaches to your computer via USB. Leap Motion is also working with HP to build the technology right into your desktop or laptop -- and eventually into sma...

Jed Fisher's insight:

Incredibly impressive numbers by Leap Motion, read my past posts about them if you dont know them.  

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Approaching Mobile UX – A Product Manager’s Perspective

Approaching Mobile UX – A Product Manager’s Perspective | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

When building the mobile interface for their existing products, Product Managers are faced with quite a few perplexing questions, especially related to the user experience on mobile. A report from ZDNet says UX is one of the most critical concerns for enterprises looking to develop mobile apps while another study points out that users prefer usability and good user experience over brand names.

Jed Fisher's insight:

Nice UX Design article on one of my old favorite PM websites. 

Anyone and everyone working on a mobile App needs to approach it in a unique way. If you are not a "mobile guy" become one, or at least buy an iPhone and give yourself some time with classic mobile UX Apps like Paper, Flipbook, Twitter, and so forth.

This article summarizes some of the key things to keep in mind, in particular - *Mobile application use is interrupt driven*.

If you've not gone mobile, or your mobile app is not working, give me a yell. 
Today, people think "is there an App for this" more than ever before. While web is not dead, mobile is damn sure convenient and in general a lot more pleasurable and personal to use.

Design and think mobile first.

 

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Browse beaten

Browse beaten | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

COMPUTING in the 1990s was dominated by a fight between Netscape and Microsoft over who would control people's online experience via the web browser on their computers. Yet the battle that got Microsoft into so much antitrust trouble didn't end but faded away: its browser market share has plummeted, first because of competition from Mozilla Firefox, and over the past five years from Google Chrome. The dramatic change is apparent when mapped over time with the most popular browser by country, presented in the interactive infographic above. Chrome has even pulled away users from Firefox...

Jed Fisher's insight:

Nothing new here but nice visualization to hit home the reality that the IE era has passed...

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If you want to make money from apps, forget about the app store

If you want to make money from apps, forget about the app store | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Considering the number of free apps that clutter the world's many app stores and the pittance paid by mobile advertising networks to app developers, it was only natural that app makers would find other ways to make money from creating mobile...
Jed Fisher's insight:

Gone are the days of writing a simple App/Game and charging $1 for it to make a million...

The App Store is now incredibly competitive and the biggest challenge is route to market and just being found.

Even when your App is found it's hard to charge for it. One, people now expect and want "free", and two, because of the very nature of an App. i.e. An App should solve a single serve need, i.e. do one thing (point solution) really well. 

The challenge from a business model point of view is it's hard to charge for this and hard to defend against (someone else doing the same thing). 

So instead aim to solve a *complete* customer workflow (or workflows), this is valuable, this is significant. To do this however often (not always) requires more than just an App, it requires a platform of sorts. The advantage of doing all this work is it opens the door for different business models (SaaS, etc) and is also easier to defend against.

As always, the best rule of thumb is to *solve a customer need*. If you do this, you can make money from it. Guaranteed.

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11 Simple Concepts to Become a Better Leader

11 Simple Concepts to Become a Better Leader | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Listen, story tell, authenticity, transparency, team playing, responsiveness, adaptability, passion, surprise and delight, simplicity, gratefulness, treat others as you'd like to be treated.

Jed Fisher's insight:

Off topic but i had to post. Really good simple summary of qualities to strive for. 

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It’s Time To Go-Mobile

Jed Fisher's insight:

Great infographic on mobile. Real good numbers and stats.

Special thanks to @cehl at bimplus.net for the find

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Tech change: BIM makes construction look more like manufacturing

Tech change: BIM makes construction look more like manufacturing | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

The construction industry is in for a “contractor-led revolution” as the greater adoption by building contractors of building information modelling (BIM) – software that permits collaborative work all along the design and construction – makes them do more assembly of prefabricated components onsite, rather than building structures out of raw material, a director of software company McGraw Hill Construction says....


Via oscar lopez
Jed Fisher's insight:

I like the final line especially -  “A big theme in America now is lean construction – taking the waste out of the process.”

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UX Design - From iPhone to iPad

UX Design - From iPhone to iPad | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

When I sat down to wireframe this app, what I thought should be a simple exercise of translating views to a larger screen turned into a big challenge.Creating an iPad UI is hard, I learned—harder than it is for the iPhone [1]. Designing for the iPhone is wonderfully elemental. Imagine if websites had no sidebars—all you saw on a page was the most important, essential content. That’s what it’s like on the iPhone; it makes things easier.

But on the iPad, you have 8x as much screen space to fill...

Jed Fisher's insight:

It's Friday and hence time for a UX Design article!

At 4D Pipeline we help our customer create great products (including a lot of Apps). 

The 4D’s in our name highlight what we are all about (Define, Design, Develop, Deploy). These make up the phases of a product design process.

Of the 4 D's, the one which I personally find the most challenging and recognize we have the most room to still improve is Design - UX. 

Thankfully we've now got some awesome designers on our team but nevertheless I'm a big believer in continuous improvement.

This is a good article to illustrate isome of the UX challenges for when designing an iPad app.

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Dassault's 3DExperience "IFWE Compass"

Dassault's 3DExperience "IFWE Compass" | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

V6R2014 Release Brings the "IFWE Compass" New User Experience in All Applications and also Additional Cloud Offerings

Jed Fisher's insight:

While I would not say this is "new" (I first blogged about 3D Experience and then the "If We" platform 1-2 years ago), it is still very interesting.

It's interesting for many reason, firstly because Dassault has decided to do an entire platform product launch and draw so much attention to this. Why? Because the "new" Apps world matters. The App experience matters. 

We (customers and users) increasing think "is there an App for this?". We want a simple solution for the single individual task we need to do in an innovative mobile way.

In an ideal world these Apps are connected to the platforms we use on a daily basis. Although the App is simple, the experience is quite rich due to the dynamics and depth of the platform (made up of many apps, shared content, and a realtime mobile experience with multiple collaborators). It is for these reasons that this is worth taking a look at. 

If you watch the video jump ahead to 1:35.

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Aurélien BLAHA's comment, July 31, 2013 3:45 AM
Hi Jed, thanks for the shout-out. You're right in saying that the 3DEXPERIENCE Platform is not new, yet the user interface is. More details here: http://perspectives.3ds.com/events/introducing-groundbreaking-user-experience-ifwe-compass/
Cheers!
Jed Fisher's comment, July 31, 2013 3:48 AM
Thanks Aurélien, nice link and well summarized. I do like what's been done with the compass, i think it's a good move. Looking forward to many connected Apps
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Urban Observatory with it's universal language is a holy grail for urban planners

Urban Observatory with it's universal language is a holy grail for urban planners | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Meet Urban Observatory, http://www.urbanobservatory.org/ a site that compares data from 16 global metropoli.

The Observatory is the work of Richard Saul Wurman, the 78-year-old founder of TED who is also an architect and graphic designer. As Nate Berg reports, Wurman has been trying to develop a tool that would fairly compare urban centers for decades, beginning with scale models made out of clay in the 1960s and ending with a handful of other attempts in the 70s and 80s. "Unfortunately, no two cities in the world collect information in the same way," the Observatory team explains. "The result—despite vast stores of data captured, collated, and stored, there is limited knowledge and understanding."

This month, Wurman unveiled the realization of his 40-year-old dream.

http://www.urbanobservatory.org/

Jed Fisher's insight:

Big Data, we hear the term all the time.

The companies that really impress me in this space "Explain big data". By combining visualization with big data you get understanding and then collaboration.

This is an awesome project. Congrats to Richard Wurman for the realization of his 40-year-old dream. I am sure that this project will result dozens of improvements for people everywhere.

 

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Power of Quadro, Coming Soon in Concentrated Form

Power of Quadro, Coming Soon in Concentrated Form | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

A machine for designers, engineers and architects looking to be productive, and stylish, anywhere. Featuring the industry’s largest 8GB frame buffer with a Quadro K5100M GPU and NVIDIA Kepler architecture.

Jed Fisher's insight:

This beast was launched at Siggraph, and for many of the 3D/raytracing apps that we work with, the frame buffer size actually makes the mobile platform a very nice solution for applications that are in need of both horsepower and also graphics memory.

Well done to our friend Shawn Worsell, and our client NVIDIA.

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Jon Peddie - Siggraph attendance vs CG market

Jon Peddie - Siggraph attendance vs CG market | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Jed Fisher's insight:

Jon Peddie correlating Siggraph attendance with Computer Graphics Market. Siggraph down, CG up. 

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Jed Fisher's comment, August 6, 2013 12:32 PM
No Autodesk this year!
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Four Thoughts about the Future of BIM

As BIM becomes more mainstream in the building industry its use meets new technologies, delivery methods and business models head-on, creating a heady mix of possibilities for the future. This talk will examine the future of BIM in the globalized world of broad adoption, emerging cloud and reality capture technologies, innovative delivery approaches and opportunities for industry professionals to deliver more value to clients and collaborators.

LEARNING OBJECTIVES:
•Understand the current state of BIM technologies for representation and analysis.
•Understand how emerging technologies like cloud computing, social networking, mobile platforms and reality capture will affect BIM process and outcomes.
•Learn about how project delivery models and the roles and responsibilities of architects, engineers and builders will change as new technologies change the face of BIM.
•Explore new business opportunities offered by BIM-based processes.


Via oscar lopez
Jed Fisher's insight:

Nice presentation,well worth a watch.

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BIM 2.0: AEC Firms Share Their Vision for the Great Leap Forward

BIM 2.0: AEC Firms Share Their Vision for the Great Leap Forward | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
We reached out to dozens of AEC firms that made our annual BIM Giants lists and asked one simple question: What does BIM 2.0 look like to you? Here’s what they had to offer.

Via Ray Howard
Jed Fisher's insight:

Great article and market data by @bdcnetwork

Gives some market feedback on BIM 2.0 in the AEC space.

Many of these topics are inline with what I have heard and you will find further articles on this blog.

It seems the direction is towards the Field and downstream (Facility Management, etc).

Key feedback included:

- Precise field-placing using robotic total stations

- Extracting data for FM operations, 

- BIM on the go (mobile),

- Creating a common BIM language, 

- The rise of virtual reality (JF: and AR)


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Meta Augmented reality glasses now available for pre-order, does what Glass can't

Meta Augmented reality glasses now available for pre-order, does what Glass can't | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Over a year after the announcement Of Google Glass, many folks I talk to still seem to be misunderstanding what Glass can actually do.

“It’ll be great for Augmented Reality!” they say, assuming that Glass can render objects directly into your full view of the world (it can’t.) “Ooh! It’ll be like Minority Report!”, expecting Glass’ camera to pick up your every hand wave (it doesn’t.)

Then they try on a pair and realize that… well, that’s not what Glass is. But it’s what Meta is aiming to be — and their first (read: still a bit rough) version is going on sale to the public starting today.

Jed Fisher's insight:

I can't believe it's taken this long. Surprised someone has not decided to hack an Oculus VR headset.

Early days still with Meta but hoping to see more soon

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Oculus VR just got super charged!

Oculus VR just got super charged! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
John Carmack, famed for games such as Doom and Quake, has joined a team creating hotly-tipped virtual reality gaming headset.
Jed Fisher's insight:

OMG! My childhood hero, the legend, the greatest programmer of all time, the one, the only John Carmack (yes i have unusual childhood heros) has just joined Oculus VR. This game changing company may really truly pull of the game change. Awesome.

PS interesting this made the BBC News

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ComplexInsight's comment, August 10, 2013 2:00 AM
While i still think headsets are niche market - tablets and the like is a far bigger market - Oculus are finally going to make them a viable niche market for developers and enable some fabulous new entertainment and training applications. It really is an an awesome headset and they have solved a lot of problems the VR industry did not. Carmack signing up with them just promises more awesomeness to come. Company wise they are building a really strong executive team and they have really great technology. Yup - awesome is the right word.
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3D Systems buys collaborative software maker TeamPlatform

3D Systems buys collaborative software maker TeamPlatform | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
3D Systems buys collaborative software maker TeamPlatform
Engadget
You might say that, aside from the whole 3D printing thing, 3D Systems is in the acquisition game.

Via João Greno Brogueira
Jed Fisher's insight:

Very interesting, did not expect this. I had seen Teamplatform, i liked it actually but i didnt think it had much traction. I guess technically it fitted well. Probably a good move on both sides.

Reminds me of Gehry Technologies acquistion of BIMshare earlier this year.

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Fast. Easy. Fun. BUNKSPEED 2014 Released!

Fast. Easy. Fun. BUNKSPEED 2014 Released! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

VISUALIZATION AT BUNKSPEED.

Powerful and intuitive rendering software.

FAST. EASY. FUN.

 

Jed Fisher's insight:

Well done and congrats to our clients at Bunkspeed. They've just released their 2014 versions of their software!!

This is a fantastic release with some big improvements across the product line. At Siggraph I bumped into a couple of their customers and it was a pleasure to hear how happy their client base is with Shot, Pro, and Drive.

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Augmented Reality driving downloads and engagement for IKEA Catalog App

Augmented Reality driving downloads and engagement for IKEA Catalog App | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

It’s been a little more than a year, and the 2013 IKEA Catalog App, the most downloaded app of 2012, is back for 2014 with first-of-its-kind augmented reality features.  

If you remember last time, there were 43 pieces of content, augmented or otherwise activated. 

And better than ever, catalog readers can place, move and share over 100 pieces of furniture in 3-D Augmented Reality. 

 

Jed Fisher's insight:

Ikea has just rolled out some significant updates to their Augmented Reality Catalog.
Many people have asked me if this functionality results in more business and better customer engagement.

 

To me the case is clear. Watch the IKEA keynote at the Metaio AR Conference in late 2012, http://www.youtube.com/watch?v=lkDdNcs6ICI&list=PLhbJZa1uXeu66ek4nKEsaJ-SKcYDvAJOJ&index=5

 

You will hear the presenter quote the following stats

- the most downloaded App of 2012

- Great App feedback

- 8 mins usage compared to 3 minute usage

- 5M downloads (mid 2012)

- 30% new users

- 35% increase in scanning. 

- 4.5 out of 5 in App store. 

 

One year later and we see IKEA continuing to invest in AR Catalogs. 
There is a reason - it works! 

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Gamer forgets he's in his room during 5-hour Virtual Reality session

Gamer forgets he's in his room during 5-hour Virtual Reality session | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Kotaku's Richard Eisenbeis says that "at times [he] literally forgot [he] was really sitting in my living room" while playing with the Oculus Rift—a new virtual reality gaming eyeglasses system—for five hours straight.
Jed Fisher's insight:

There is a quote from Bladerunner which I love when Tyrell says - '"More human than human" is our motto'.

When it comes to computer graphics I like the motto "More real than real". Oculus is still a long way away from this but it is indeed another step towards it.

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Projection Mapping Design Prototype by Nvidia, Christie & RTT @ Siggraph 2013

Andrew Page with Nivida Corp. presents their new interactive realtime 3d display research system at Siggraph 2013.

Via João Greno Brogueira
Jed Fisher's insight:

Really liked this, nice display, good use of good technology

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Jed Fisher's comment, July 31, 2013 5:07 PM
i really liked this (took many photos of it)
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GraphicSpeak » The coolest booth at Siggraph

GraphicSpeak » The coolest booth at Siggraph | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Oculus is showing off the next version of its Rift virtual reality gaming goggles by appointment only. In a back corner of the exhibition hall at this year’s Siggraph conference in Anaheim sits a 10×10 white box with a door, a temporary private office used at trade shows. To knock on the flimsy aluminum door causes the entire booth to rattle. “I was told to ask for Joe,” I said when someone opened the door. “This must be what entering a speakeasy during Prohibition was like,” I thought to myself. 

Jed Fisher's insight:

Randall said this well :) 

Occulus's were all over the Siggraph floor and it was great to see them on ESRI and WorldViz stands. 

I was wondering where are the Occulus guys, well... here they were :-)

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Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In

Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Archenemies for decades, video games and exercise are about to unite. Atlas is a cheap, new "walk-around" virtual reality system that uses markers you put on the ground to track your movements as you play with an Occulus Rift headset.
Jed Fisher's insight:

I've blogged before about the Occulus and the many new experiences that can/will be built around it.

At Siggraph this year it was indeed popular with many booths featuring an Occulus VR demo.

Here is a kickstarter project that takes the Occulus and together with a living room or basketball court allows for 

a) a great game :-)

b) a holodeck

c) a great training/simulation

 

I'm most interested in (c) as I think it has some real applications. 
That said, secretly I really do want my own holodeck  :-) 

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An MVP is not a Cheaper Product, It’s about Smart Learning

An MVP is not a Cheaper Product, It’s about Smart Learning | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A minimum viable product (MVP) is not always a smaller/cheaper version of your final product. Defining the goal for a MVP can save you tons of time, money and grief. Drones over the Heartland I ran...
Jed Fisher's insight:

As always, awesome Steve Blank. I wish I could add some further insight but alas Steve has nailed it. 

This is a common lesson/process we do with our customers - prove the business first. 

 

A minimum viable product is not always a smaller/cheaper version of your final product

·         Think about cheap hacks to test the goal·         Great founders keep their eye on the prize
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