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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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If you want to make money from apps, forget about the app store

If you want to make money from apps, forget about the app store | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Considering the number of free apps that clutter the world's many app stores and the pittance paid by mobile advertising networks to app developers, it was only natural that app makers would find other ways to make money from creating mobile...
Jed Fisher's insight:

Gone are the days of writing a simple App/Game and charging $1 for it to make a million...

The App Store is now incredibly competitive and the biggest challenge is route to market and just being found.

Even when your App is found it's hard to charge for it. One, people now expect and want "free", and two, because of the very nature of an App. i.e. An App should solve a single serve need, i.e. do one thing (point solution) really well. 

The challenge from a business model point of view is it's hard to charge for this and hard to defend against (someone else doing the same thing). 

So instead aim to solve a *complete* customer workflow (or workflows), this is valuable, this is significant. To do this however often (not always) requires more than just an App, it requires a platform of sorts. The advantage of doing all this work is it opens the door for different business models (SaaS, etc) and is also easier to defend against.

As always, the best rule of thumb is to *solve a customer need*. If you do this, you can make money from it. Guaranteed.

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11 Simple Concepts to Become a Better Leader

11 Simple Concepts to Become a Better Leader | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Listen, story tell, authenticity, transparency, team playing, responsiveness, adaptability, passion, surprise and delight, simplicity, gratefulness, treat others as you'd like to be treated.

Jed Fisher's insight:

Off topic but i had to post. Really good simple summary of qualities to strive for. 

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It’s Time To Go-Mobile

Jed Fisher's insight:

Great infographic on mobile. Real good numbers and stats.

Special thanks to @cehl at bimplus.net for the find

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Tech change: BIM makes construction look more like manufacturing

Tech change: BIM makes construction look more like manufacturing | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

The construction industry is in for a “contractor-led revolution” as the greater adoption by building contractors of building information modelling (BIM) – software that permits collaborative work all along the design and construction – makes them do more assembly of prefabricated components onsite, rather than building structures out of raw material, a director of software company McGraw Hill Construction says....


Via oscar lopez
Jed Fisher's insight:

I like the final line especially -  “A big theme in America now is lean construction – taking the waste out of the process.”

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UX Design - From iPhone to iPad

UX Design - From iPhone to iPad | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

When I sat down to wireframe this app, what I thought should be a simple exercise of translating views to a larger screen turned into a big challenge.Creating an iPad UI is hard, I learned—harder than it is for the iPhone [1]. Designing for the iPhone is wonderfully elemental. Imagine if websites had no sidebars—all you saw on a page was the most important, essential content. That’s what it’s like on the iPhone; it makes things easier.

But on the iPad, you have 8x as much screen space to fill...

Jed Fisher's insight:

It's Friday and hence time for a UX Design article!

At 4D Pipeline we help our customer create great products (including a lot of Apps). 

The 4D’s in our name highlight what we are all about (Define, Design, Develop, Deploy). These make up the phases of a product design process.

Of the 4 D's, the one which I personally find the most challenging and recognize we have the most room to still improve is Design - UX. 

Thankfully we've now got some awesome designers on our team but nevertheless I'm a big believer in continuous improvement.

This is a good article to illustrate isome of the UX challenges for when designing an iPad app.

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Dassault's 3DExperience "IFWE Compass"

Dassault's 3DExperience "IFWE Compass" | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

V6R2014 Release Brings the "IFWE Compass" New User Experience in All Applications and also Additional Cloud Offerings

Jed Fisher's insight:

While I would not say this is "new" (I first blogged about 3D Experience and then the "If We" platform 1-2 years ago), it is still very interesting.

It's interesting for many reason, firstly because Dassault has decided to do an entire platform product launch and draw so much attention to this. Why? Because the "new" Apps world matters. The App experience matters. 

We (customers and users) increasing think "is there an App for this?". We want a simple solution for the single individual task we need to do in an innovative mobile way.

In an ideal world these Apps are connected to the platforms we use on a daily basis. Although the App is simple, the experience is quite rich due to the dynamics and depth of the platform (made up of many apps, shared content, and a realtime mobile experience with multiple collaborators). It is for these reasons that this is worth taking a look at. 

If you watch the video jump ahead to 1:35.

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Aurélien BLAHA's comment, July 31, 2013 3:45 AM
Hi Jed, thanks for the shout-out. You're right in saying that the 3DEXPERIENCE Platform is not new, yet the user interface is. More details here: http://perspectives.3ds.com/events/introducing-groundbreaking-user-experience-ifwe-compass/
Cheers!
Jed Fisher's comment, July 31, 2013 3:48 AM
Thanks Aurélien, nice link and well summarized. I do like what's been done with the compass, i think it's a good move. Looking forward to many connected Apps
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Urban Observatory with it's universal language is a holy grail for urban planners

Urban Observatory with it's universal language is a holy grail for urban planners | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Meet Urban Observatory, http://www.urbanobservatory.org/ a site that compares data from 16 global metropoli.

The Observatory is the work of Richard Saul Wurman, the 78-year-old founder of TED who is also an architect and graphic designer. As Nate Berg reports, Wurman has been trying to develop a tool that would fairly compare urban centers for decades, beginning with scale models made out of clay in the 1960s and ending with a handful of other attempts in the 70s and 80s. "Unfortunately, no two cities in the world collect information in the same way," the Observatory team explains. "The result—despite vast stores of data captured, collated, and stored, there is limited knowledge and understanding."

This month, Wurman unveiled the realization of his 40-year-old dream.

http://www.urbanobservatory.org/

Jed Fisher's insight:

Big Data, we hear the term all the time.

The companies that really impress me in this space "Explain big data". By combining visualization with big data you get understanding and then collaboration.

This is an awesome project. Congrats to Richard Wurman for the realization of his 40-year-old dream. I am sure that this project will result dozens of improvements for people everywhere.

 

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Power of Quadro, Coming Soon in Concentrated Form

Power of Quadro, Coming Soon in Concentrated Form | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

A machine for designers, engineers and architects looking to be productive, and stylish, anywhere. Featuring the industry’s largest 8GB frame buffer with a Quadro K5100M GPU and NVIDIA Kepler architecture.

Jed Fisher's insight:

This beast was launched at Siggraph, and for many of the 3D/raytracing apps that we work with, the frame buffer size actually makes the mobile platform a very nice solution for applications that are in need of both horsepower and also graphics memory.

Well done to our friend Shawn Worsell, and our client NVIDIA.

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Jon Peddie - Siggraph attendance vs CG market

Jon Peddie - Siggraph attendance vs CG market | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Jon Peddie correlating Siggraph attendance with Computer Graphics Market. Siggraph down, CG up. 

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Jed Fisher's comment, August 6, 2013 12:32 PM
No Autodesk this year!
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Computer graphics market will exceed $142 Billion by 2016

Computer graphics market will exceed $142 Billion by 2016 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

CG industry currently growing at a 5.3% rate. New opportunities are opening up in all aspects of the industry.

JPR expects the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are adopted. Visualization, a market that has been almost dormant for the past few years, is now poised for significant growth due to the availability of more powerful and less expensive visualization technologies.

Jed Fisher's insight:

As always another quality article by Jon Peddie Research. It's great to see Mobile leading the pack. I've been in the CG industry for almost 20 years now. I've never seen so much activity and so much potential. Great time to be involved in visualization and CG.

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ComplexInsight's curator insight, July 20, 2013 2:07 AM

As has been proven for a long time - where gaming goes - simulation and visualisation markets follow. Jon Peddie has been clear on the potential  value prop of mobile to 3D adoption for a long time and as these figures show - its a key ingredient for delviery of new solutions.

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NAS Modeling and Visualization Through the Years

NAS Modeling and Visualization Through the Years | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Timeline of the 30-year evolution in modeling and simulation, performed on supercomputers operated by the NASA Advanced Supercomputing (NAS) Division at NASA's Ames Research Center in Silicon Valley—from the first Cray system in 1983 to NASA's flagship supercomputer, Pleiades, today. As systems and codes have improved, scientists and engineers have been able to produce increasingly accurate, detailed simulations for U.S. aerospace and science research projects ranging from the fluid dynamics within fuel injectors for aircraft, to massive computer models of Earth's ocean and atmosphere.


Via ComplexInsight
Jed Fisher's insight:

Neat - history of NASA visualizations (fluids, air, etc). 

What's really amazing is that we've gone from one GPU core to NVIDIA Tesla Kepler K20X with 2688 CUDA Cores at 3.95 Tflops! Perfect for Seismic processing, CFD, CAE, Financial computing, Computational chemistry and Physics, Data analytics, Satellite imaging, Weather modeling. 

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ComplexInsight's curator insight, July 15, 2013 7:23 AM

Awesome overview of modeling and visualization undertaken by NASA over the last 30 years.

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RTT (further) integrates visualization into PLM

RTT (further) integrates visualization into PLM | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The second version of RTT DeltaGen for Teamcenter will launch in August, bringing the visualization workflow inside Teamcenter.
Jed Fisher's insight:

It's been almost 3 years since I worked as VP of Product Strategy and Solution Architecture at RTT. 
I'm happy to see that the project and partnerships that I was part of at their beginning have continued to grow and progress. VBOMs is a concept and idea which I was and am passionately behind. Companies have EBOMs and MBOMs but often don't have a concept of a VBOM (reasons I believe are largely historic, plus it's the only BOM which is entirely virtual, purely for visualization, not manufacturing, packaging, engineering, etc).
As for the Siemens Teamcenter integration, this too is something that I take pride in being part of. Visualization companies focus a lot of efforts on integrating with the CAD system and the file formats but often forget that the PLM system is the "life blood" system used by the company. Only with a connection to a PLM system can their be a VBOM, can you have change management, and universal company wide access and collaboration.
To add to the importance, Siemens is also a significant shareholder of RTT stock, and so it's great to have both sides of the partnership supporting the collaboration/integration.
In my former (pre RTT) company, Right Hemisphere, we also did something similar with SAP (who ultimately acquired the company) and made the RH technology part of the SAP PLM Visual Enterprise.

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SIGGRAPH 2013 : Technical Papers Preview Trailer

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques...

Via João Greno Brogueira
Jed Fisher's insight:

This is insane. Every year, year after year, computer graphics forges ahead. The great quote from Bladerunner - "More real than real", we are getting there. I highly recommend watching this.

Also looking forward to meeting YOU at Siggraph this year. Along with Tyler and other members of the team I'll be at Siggraph this year (Anahiam (near LA), July 22nd-25th. http://s2013.siggraph.org/ ;)

Ping me to meet up - jed[at]4Dpipeline.com

 

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ComplexInsight's curator insight, July 7, 2013 2:07 PM

As Jed Fisher - rightly said this is insane. The highlight of any siggraph is never the sales floor shows - but the the technical papers and conversations with attendees - its there where you get to glimpse the future of graphics and simulation and this years technical papers preview is outstanding.  Should be an awesome event.

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3D Systems buys collaborative software maker TeamPlatform

3D Systems buys collaborative software maker TeamPlatform | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
3D Systems buys collaborative software maker TeamPlatform
Engadget
You might say that, aside from the whole 3D printing thing, 3D Systems is in the acquisition game.

Via João Greno Brogueira
Jed Fisher's insight:

Very interesting, did not expect this. I had seen Teamplatform, i liked it actually but i didnt think it had much traction. I guess technically it fitted well. Probably a good move on both sides.

Reminds me of Gehry Technologies acquistion of BIMshare earlier this year.

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Fast. Easy. Fun. BUNKSPEED 2014 Released!

Fast. Easy. Fun. BUNKSPEED 2014 Released! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

VISUALIZATION AT BUNKSPEED.

Powerful and intuitive rendering software.

FAST. EASY. FUN.

 

Jed Fisher's insight:

Well done and congrats to our clients at Bunkspeed. They've just released their 2014 versions of their software!!

This is a fantastic release with some big improvements across the product line. At Siggraph I bumped into a couple of their customers and it was a pleasure to hear how happy their client base is with Shot, Pro, and Drive.

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Augmented Reality driving downloads and engagement for IKEA Catalog App

Augmented Reality driving downloads and engagement for IKEA Catalog App | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

It’s been a little more than a year, and the 2013 IKEA Catalog App, the most downloaded app of 2012, is back for 2014 with first-of-its-kind augmented reality features.  

If you remember last time, there were 43 pieces of content, augmented or otherwise activated. 

And better than ever, catalog readers can place, move and share over 100 pieces of furniture in 3-D Augmented Reality. 

 

Jed Fisher's insight:

Ikea has just rolled out some significant updates to their Augmented Reality Catalog.
Many people have asked me if this functionality results in more business and better customer engagement.

 

To me the case is clear. Watch the IKEA keynote at the Metaio AR Conference in late 2012, http://www.youtube.com/watch?v=lkDdNcs6ICI&list=PLhbJZa1uXeu66ek4nKEsaJ-SKcYDvAJOJ&index=5

 

You will hear the presenter quote the following stats

- the most downloaded App of 2012

- Great App feedback

- 8 mins usage compared to 3 minute usage

- 5M downloads (mid 2012)

- 30% new users

- 35% increase in scanning. 

- 4.5 out of 5 in App store. 

 

One year later and we see IKEA continuing to invest in AR Catalogs. 
There is a reason - it works! 

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Gamer forgets he's in his room during 5-hour Virtual Reality session

Gamer forgets he's in his room during 5-hour Virtual Reality session | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Kotaku's Richard Eisenbeis says that "at times [he] literally forgot [he] was really sitting in my living room" while playing with the Oculus Rift—a new virtual reality gaming eyeglasses system—for five hours straight.
Jed Fisher's insight:

There is a quote from Bladerunner which I love when Tyrell says - '"More human than human" is our motto'.

When it comes to computer graphics I like the motto "More real than real". Oculus is still a long way away from this but it is indeed another step towards it.

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Projection Mapping Design Prototype by Nvidia, Christie & RTT @ Siggraph 2013

Andrew Page with Nivida Corp. presents their new interactive realtime 3d display research system at Siggraph 2013.

Via João Greno Brogueira
Jed Fisher's insight:

Really liked this, nice display, good use of good technology

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Jed Fisher's comment, July 31, 2013 5:07 PM
i really liked this (took many photos of it)
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GraphicSpeak » The coolest booth at Siggraph

GraphicSpeak » The coolest booth at Siggraph | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Oculus is showing off the next version of its Rift virtual reality gaming goggles by appointment only. In a back corner of the exhibition hall at this year’s Siggraph conference in Anaheim sits a 10×10 white box with a door, a temporary private office used at trade shows. To knock on the flimsy aluminum door causes the entire booth to rattle. “I was told to ask for Joe,” I said when someone opened the door. “This must be what entering a speakeasy during Prohibition was like,” I thought to myself. 

Jed Fisher's insight:

Randall said this well :) 

Occulus's were all over the Siggraph floor and it was great to see them on ESRI and WorldViz stands. 

I was wondering where are the Occulus guys, well... here they were :-)

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Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In

Atlas Virtual Reality Turns Any Room Into A Holodeck You Can Run Around In | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Archenemies for decades, video games and exercise are about to unite. Atlas is a cheap, new "walk-around" virtual reality system that uses markers you put on the ground to track your movements as you play with an Occulus Rift headset.
Jed Fisher's insight:

I've blogged before about the Occulus and the many new experiences that can/will be built around it.

At Siggraph this year it was indeed popular with many booths featuring an Occulus VR demo.

Here is a kickstarter project that takes the Occulus and together with a living room or basketball court allows for 

a) a great game :-)

b) a holodeck

c) a great training/simulation

 

I'm most interested in (c) as I think it has some real applications. 
That said, secretly I really do want my own holodeck  :-) 

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An MVP is not a Cheaper Product, It’s about Smart Learning

An MVP is not a Cheaper Product, It’s about Smart Learning | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
A minimum viable product (MVP) is not always a smaller/cheaper version of your final product. Defining the goal for a MVP can save you tons of time, money and grief. Drones over the Heartland I ran...
Jed Fisher's insight:

As always, awesome Steve Blank. I wish I could add some further insight but alas Steve has nailed it. 

This is a common lesson/process we do with our customers - prove the business first. 

 

A minimum viable product is not always a smaller/cheaper version of your final product

·         Think about cheap hacks to test the goal·         Great founders keep their eye on the prize
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Lightworks announces exclusive reseller agreement with NVIDIA and release of new Iray+ solution

Lightworks announces exclusive reseller agreement with NVIDIA and release of new Iray+ solution | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Lightworks, the world's leading supplier of rendering solutions today announces their exclusive reseller agreement with NVIDIA and release of their new solution Iray®+.

Lightworks' established history of providing bespoke software integration services for rendering technology combined with NVIDIA's high quality Iray rendering solution is truly synergistic.  Lightworks' exclusive reseller relationship with NVIDIA broadens the accessibility of Iray to companies worldwide who will be able to integrate NVIDIA's Iray technology within their current design and visualisation workflows easier than ever with Lightworks Iray+.

Jed Fisher's insight:

Big news! LightWork Design is now the exclusive enabler of Iray+ technology. This means we will likely see more Iray enabled solutions, which means put simple, more realism, more places. 

More realism in POS configurators, realistic image production, CAD/CAM/DCC Applications.  

Big news for manufacturing, architecture, and entreatment industries.


(Note/Disclosure: LightWork Design and NVIDIA are customers of 4D Pipeline).

 

Iray+ technical features:

Physically accurate photorealistic rendering and previewing technology

Unbiased highly accurate renderer providing visualisation suitable for supporting simulation tasks

Complex layered materials including sub-surface scattering and caustic effects

Fast previewing modes provided with consistent material and lighting representation

Scales to local and cloud based cluster installations for collaboration, batch rendering, animation, online configuration workflows and real-time GI interactive solutions

User interface components for rapid integration

Runs on CPUs, with unprecedented performance and scalability on NVIDIA GPUs

 

 

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Esri CityEngine Highlights

CityEngine transforms 2D GIS data into Smart 3D City Models.youtube.com

Via João Greno Brogueira
Jed Fisher's insight:

Nice job Dominik, Pascal, and Jack. Great to see how Proceedural has evolved with the acquistiion by ESRI (now 2-3 years ago). I'm glad ESRI has continued to take City Engine further. 

Love the swipe tool. Great urban planning tool.

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ComplexInsight's curator insight, July 20, 2013 2:01 AM

ESRI's acquisition of CityEngine is probably one of the smartest tech acquisitions in the geospatial market in a long time. As the product and technology integration  rolls forward we get to see how very smart  the acquisition was.The WebGL publishing capabilities are very exciting for city planners.  Great video of highlights from the recent ESRI user group conference its great seeing how the products are evolving.  

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How to make your beta succesful

How to make your beta succesful | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Having external folks engaging with a product for the first time certainly is one of the best and scariest moments in a startup's life. The beta phase is a huge opportunity, as you are finally work...
Jed Fisher's insight:
Apologies for the long loud silence, I've been traveling on a customer tour across Germany, Switzerland, and the UK. Next week I'll be at Siggraph in the US so expect a lot of great updates!
This is a solid article by a Berlin based VC, it's a good list of things to keep in mind for your successful beta.The only big point I that could do with a bigger mention is around targeting. So many folks put it out their software with the hope that "if i build it they will come". They don't. Your targeting and your value statement brings them.
Before building your product to beta, test your value statement! Don't just ask if people like it, ask them would they buy it, if they say yes, then get them to put money towards the development - it's hard but when they do it you KNOW you are building something they desperately want.For <customer segment>Who need <value prop>
The author mentions some good mistakes to avoid. Without doubt the absolute hardest thing to do with any product launch is not to have "Confirmation bias: only focusing on data that supports your thinking, hearing what you want to hear". 
No one likes to hear their shit stinks :-) but for all of us it does.
Listen, learn, improve.
Remember the 4 easy steps - to how to be good at anything
1.Do it
2.Get feedback on how you suck
3.Study how to improve at where you suck
4.Repeat
Happy Beta Testing! 
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Autodesk and GrabCAD partnership extends CAD’s reach in the cloud

Autodesk and GrabCAD partnership extends CAD’s reach in the cloud | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Both AutoCAD 360 and the new Fusion 360 3D modeler will be available for real-time drawing and editing of drawings and models inside the GrabCAD Workbench environment.
Jed Fisher's insight:

If you are still saying the "cloud" won't happen, it's really about time to stop :-) Cloud is coming, it's here, it's happened!

GrabCAD currently has about 700,000 members; they will top the million mark very quickly thanks to this new partnership.

While this is very big news for GrabCAD I must admit I'm more than slightly disappointed they've gone the Autodesk only way. Despite what Autodesk marketing might say there is more to 3D/CAD/AEC than just Autodesk products. 

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