4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline attends the impressive RTT Excite 2013

4D Pipeline attends the impressive RTT Excite 2013 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

My photos from the RTT Excite 2013 event.

Jed Fisher's insight:

Another awesome RTT Excite event (Munich, Germany). As always, RTT impresses. This year it featured a keynote by Jen-Hsen the CEO of NVIDIA. It's a show packed with sexy graphics and beautifully rendered automobiles. Many interesting talks and great technology demos. 

Fantastic job by the RTT team. 

 

Highlights:

- the keynotes (RTT Board and Jen-Hsen)

- Audi City showroom presentation

- Team Bunkspeed and their beautiful new minimal UI (yes it's even better!)

- Meeting HDRI Light Studio team finally - their product is fantastic, the guys are also great.

- Seeing some of the latest RTT demo's - including visually stunning configurators, integrations with Leap motion, and much more.

- Meeting the Lagoa guys and seeing their RTT PictureBook demo.

- Being very impressed by the iRobot computer vision technology.

- Catching up with old and new colleagues - it's quite the party!

 

Click the link for some photos from the event including some of the presentations.

 

Full Disclosure: RTT, NVIDIA, and Bunkspeed are all customers of 4D Pipeline.  We are proud and honored to work with these awesome companies. Good job guys, outstanding event!

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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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SIGGRAPH 2016

SIGGRAPH 2016 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Jed Fisher's insight:

Find out why the "who's who of 3D graphics works with 4D Pipeline".  Let's meet up! 

Looking forward to seeing many of you at this year's Siggraph - one of our yearly events. I'll (Jed) will be there along with Tyler and a few members from our growing team. It's a great event to learn some new things, network, and kick off a new project. Ping me to meetup at success(at)4Dpipeline(dot)com

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Microsoft HoloLens | Japan Airlines at Worldwide Partner Conference 2016

See how Japan Airlines will transform the way airline mechanics are trained with a mixed reality app built for Microsoft HoloLens. This is just th
Jed Fisher's insight:

We are doing more and more with Hololens it's an exciting platform. A few things to still improve on but overall very solid and very useful! Contact me to find out what we are doing and how Hololens can help your business 

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HTC Vive VR Headset Review

HTC Vive VR Headset Review | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The HTC Vive VR headset is one of the most anticipated gaming peripherals of the past decade - but does the reality of virtual reality live up to the hype?
Jed Fisher's insight:

I must say - i love the Vive! Our entire VR team is moving to Vive's now.

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Google shows what Tango is capable of in 3 new videos

Google shows what Tango is capable of in 3 new videos | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
With the announcement of the Tango-enabled Lenovo PHAB2, Google has released three new videos showcasing its power.
Jed Fisher's insight:

I'm not a fan at all of such marketing videos but in this case these are good to explain what Tango can do.

At 4D Pipeline we've been working with similar devices now for some time. You'll see in my past blog entries i talk about how use such 3D sensors with Augmented Reality which together open up many *new* use cases in AEC (architecture, engineering, construction) and in product experiences and configurators. Finally using Tango we can get rid of the distracting AR Markers and now do things like placing a car up on stage and augmenting it or mapping the real world around us and then interact with it. There are loads of use cases we've not even thought about yet. Watch these three videos to get inspired and then talk to me about some specifics for your business.

 

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Existing Phones Unlikely to Qualify as 'Daydream Ready', Says Google, VR Fans Should Wait to Upgrade

Existing Phones Unlikely to Qualify as 'Daydream Ready', Says Google, VR Fans Should Wait to Upgrade | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Google’s VR chief Clay Bavor introduced the ‘Daydream‘ Android VR platform. The branding is an umbrella which encompasses specially designed phones, headsets, and applications which work together to create a high quality mobile VR experience on Android, one that we suspect will rival Samsung’s bar-setting Gear VR.
Jed Fisher's insight:

 

Another significant step towards VR.

Vive still is the clear leader in this very competitive space but Google wants a piece of the pie which it will try to get with it's happy sounding "daydream" announcement. 

Increasingly for consumers mixed devices seem to be winning the VR space race (aka phones that can be used for VR). As much as Occulus and others (Magic Leap?) would like consumers to fork out $3K+ for a top end computer that supports VR (or Mixed Reality), it's a big ask. Phones we already have. 

Let's see what happens next week in the VR space race!

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Here’s the Footage a $5,000 GoPro Rig Can Shoot

Here’s the Footage a $5,000 GoPro Rig Can Shoot | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
GoPro finally has a replacement for all those homemade rigs—i.e. a bunch of GoPro cameras hacked together—designed for shooting 360 video: Its very own rig, which can be all yours for the low, low price of $5,000.
Jed Fisher's insight:

Off topic but wowed when i saw this - how cool is this.

Add VR playback and it's off the charts!

Living in the future is awesome! :-)

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Building VR in VR with Unreal Engine 4 - Early Preview

Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor i
Jed Fisher's insight:

It’s great to now see some of best people in the business looking to address one of the next steps of VR, i.e. the need to manipulate our world in VR. In this link we see Tim Sweeney show off their Epics/Unreal’s approach. Another example I recently saw is the Meta Vision guys https://www.metavision.com/

As always - use cases is key. I’m looking forward to seeing more example of social “multiplayer” VR world manipulations.

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Researchers have made GPS accurate to within a centimetre

Researchers have made GPS accurate to within a centimetre | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
So affordable, in fact, that we could soon see this centimetre-level GPS used in our personal devices.
Jed Fisher's insight:

This could be very significant. All these great AR/VR/mixed reality devices become significantly more useful when they know your exact location. As an example, knowing this and having a 3D plan of your building enable you to overlay this as 3D map data.

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Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR.

Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR. | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX brings together 500 individuals from across video games, entertainment and B2B sectors to demonstrate the latest hardware, unreleased content and real-world uses of virtual reality
Jed Fisher's insight:

May 12-13, 2016, London.
http://events.vr-intelligence.com/vrxeurope/index.php

 

With a headline of "Deliver Incredible Consumer Experiences as Virtual Reality Goes Mainstream in 2016" you can see why 4D Pipeline is a big fan of this awesome event.

 

There are some fantastic VR speakers at the event, from games, film, and industry. http://events.vr-intelligence.com/vrxeurope/conference-speakers.php

 

I'll have the honor of being part of the panel: Beyond gaming: The possibilities VR opens up for multiple other content streams.

 

Would be great to see some of you there.

We'll be in London most of this week. Feel free to ping me at jed(at)4Dpipeline(dot)com  (feel free to also ping me for a nice discount code ;-))

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thrushenature's comment, May 14, 12:55 AM
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Google's DeepMind beats Lee Se-dol again to go 2-0 up in historic Go series

Google's DeepMind beats Lee Se-dol again to go 2-0 up in historic Go series | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Google stunned the world by defeating Go legend Lee Se-dol yesterday, and it wasn't a fluke — AlphaGo, the AI program developed by Google's DeepMind unit, has just won the second game of a...
Jed Fisher's insight:

Wow, this is incredible.

The AI technology singularity is coming, really. https://en.wikipedia.org/wiki/Technological_singularity

I really think we will see this point now in under ~20 years.

 

When I explained to my friends kids that this was a huge win because it was a neural learning program and the same engine could become say the worlds best lawyer or anything else. I said in 20 years time they might be telling us what to do. One of them, Kim got the idea - she said "they will be telling us to eat our own poo!" :-)

 

The Go human player does indeed look a bit shellshocked. Its so hard to play a machine that never gives up, never gets distracted and always makes its best move. And he has all of humanity on his shoulders and the machine doesn't care a damn.

https://www.youtube.com/watch?v=zu0rP2VWLWw 

 

That said, he might learn something from it to improve his game. Chess players improved their endgames from the PC progs.

 

Anyway - truely incredible feat. Go having many more choices than Chess was seen as a massive challenge for a NN based computer (or any type).

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Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)!

Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Ping me for a discount code! (jed[at]4Dpipeline.com)


Big March 2016 Events:


1) Product Innovation PI Munich - March 8 + 9 - Munich, Germany. 
(4D Pipeline is a sponsor partner of this awesome event)
http://munich.pi.tv/

2) Autodesk Automotive Innovation Forum - March 8 + 9 - Munich, Germany.

3) Game Developer Conference - March 14 - 18 - San Francisco, CA, USA.www.gdconf.com

Jed Fisher's insight:

Great to be a sponsor partner for the PI Munich event.

Ping me for a discount code! 

jed (at) 4Dpipeline.com

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Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports

Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Have you resigned yourself to the fact that in the future, you’ll be required to strap on a headset or facemask of some kind just to enjoy basic entertainment?
Jed Fisher's insight:

Nice job by Microsoft to show off the capabilities of Hololens. I'm always blogging about all the new applications of VR/AR and this is such a great example.

I especially like not just the great use cases shown here but the fact that they've kept it "social", after all watching your favorite game is a social experience.

Really looking forward to our living room of the future!

What's amazing is that this is totally doable *today*. 

Looking forward to our next Hololens project!


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The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic

The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

While AR/VR startups continue to garner a lot of media headlines and hype, the industry is still very much in its infancy, with nearly 75% of all deals coming at the early-stage (Angel – Series A) in 2015.

Original article from: 

https://www.cbinsights.com/blog/active-arvr-investors-infographic/

Jed Fisher's insight:

Useful (seems to be missing Leap Motion).

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Unity raises $181M monster round at a reported $1.5B valuation

Unity raises $181M monster round at a reported $1.5B valuation | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Over the last few years, Unity Technologies has grown to become indispensable to the gaming industry and much of the entertainment industry as an engine for..
Jed Fisher's insight:

I remember meeting the Unity team in Copenhagen when they were a team of about ±20. It's been great to have seen what David and team have done and watch Unity grow! Exciting. 

Very interesting times now with Epic and Unreal Engine, and all the competition in this super fast moving space. 

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HTC annouce leading 10 billion VR fund - VRVCA

HTC annouce leading 10 billion VR fund - VRVCA | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Making Reality Virtual
The purpose of the Virtual Reality Venture Capital Alliance (“VRVCA”) is to foster long-term growth in the VR industry through identifying, sharing and investing in the world's most innovative & impactful VR technology and content companies.

Formed in 2016, the VRVCA is a close-knit membership comprised of 30 of the top Virtual Reality Investors in the world. We believe that VR is a transformative technology that will revolutionize entire industries, one that will leave a lasting impact for many future generations to come. In order to achieve that dream, we are working tirelessly to ensure that the VR startups today get the resources they need, so that they can grow into the industry titans of tomorrow.
Jed Fisher's insight:

Announced at the Mobile World Congress in Shanghai late last week, it is essentially 30 VC firms grouping (inc Sequoia)  together into a funding network to make large bets on strategic VR companies going forward. VR keeps getting hotter!

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The Mill transforms automotive advertising with The BLACKBIRD® - the first fully adjustable car rig that creates photoreal CG cars.

The Mill transforms automotive advertising with The BLACKBIRD® - the first fully adjustable car rig that creates photoreal CG cars. | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Jed Fisher's insight:

Really interesting idea and product from The Mill. One that I have mixed feelings on.
On one side - they seem to have made a lovely product that helps fulfill a clear need - i.e. to make a commercial/film when the exact car is not yet available or decided upon. On the other hand, i can't help but feel this is in some ways a failure of Computer Graphics and simulation. 

I.e. The Mill has realized it's hard in some cases to work in a fully digital environment or to impose digital on recorded environment, so the BlackBird is the "glue" that let's them get real world physics and do a live take (recording) then easily add the virtual car in place. Still I feel it should be lower cost and faster to lay this all up in your DCC 3D tool of choice, apply real physics, and do this 100% digitally. That said, interestingly - for some at least this is not the preferred route. 

Good food for thought and cool BlackBird :)

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Mobile is Now the First Screen - App Annie Blog

Mobile is Now the First Screen - App Annie Blog | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Mobile Brings Huge Opportunities, but Your Business Needs to Adapt
Jed Fisher's insight:
- App Usage Just Keeps Rising- Mobile Use Is Replacing Traditional Platforms-Mobile Brings Huge Opportunities, but Your Business Needs to Adapt- The Mobile-First Future Is Here- Start Building a Better Digital App Business!
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Google created a VR painting tool

Great example of using VR and all of your 3 dimensions!

Jed Fisher's insight:

Sorry for the lack of updates recently readers. Ill be back to it shortly.  Here is a particular lovely VR use case and perfect User Experience (UX).

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Five burning questions about Magic Leap after Wired's huge profile

Five burning questions about Magic Leap after Wired's huge profile | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Wired ran an enormous profile on mysterious AR startup Magic Leap today, written by legendary tech journalist Kevin Kelly. It's incredible, and you should read it, if only because Kelly'
Jed Fisher's insight:

WHAT IS MAGIC LEAP! :-)

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Forget Oculus, Gear VR is the Only Headset Worth Buying

Forget Oculus, Gear VR is the Only Headset Worth Buying | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
After years of stomach-churning anticipation, it’s all over—the VR headsets of the future are here. The Rift gives you an engaging experience with a handful of excellent games. Meanwhile, the Vive gives you unprecedented control of your virtual surroundings. But as extraordinary as both devices are, they’re absolute bunk compared to the best VR headset of this generation: the Samsung Gear VR.
Jed Fisher's insight:

Particular good in plain English comparison of the different VR headset providers.

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Augmented and virtual reality go to work: Seeing business through a different lens

Augmented and virtual reality go to work: Seeing business through a different lens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
While the consumer world waits for dominant augmented and virtual reality players to emerge, businesses can fast-track adoption—and begin the process of fundamentally reimagining how work gets done.
Jed Fisher's insight:

Solid article, reaffirms much of what i've been blogging about now for some time - 

- The AR/VR consumer market heats up

- AR in construction: The next best thing to building there

and more

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Comparison Chart of FOV (Field of View) of VR Headsets

Comparison Chart of FOV (Field of View) of VR Headsets | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The human eye perceives its surroundings with incredible clarity, depth, and a wide field of view. To put in perspective with technicality, the human eye can perceive a field of view of up to 180 degrees without even moving the eyeballs.To rea
Jed Fisher's insight:

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Aki Puustinen's curator insight, March 14, 11:40 AM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

Juhani Pihkala's curator insight, March 14, 4:07 PM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Otoy breakthrough lets game developers run the best graphics software across platforms

Otoy breakthrough lets game developers run the best graphics software across platforms | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
It may be very arcane to most of us, but graphics startup Otoy has come up with a breakthrough that should help game developers create much more beautiful games that can run across different hardware platforms.

In a nutshell, Otoy reverse-engineered Nvidia’s general purpose graphics processing unit (GPGPU) software, known as CUDA, to run on non-Nvidia hardware. That means that programs written in the CUDA language are no longer exclusive to Nvidia graphics chips. Now they can run on GPUs from Advanced Micro Devices, ARM, and Intel. That means a CUDA program written for the PC could run on a PlayStation 4 or an Apple iPad.

Jed Fisher's insight:

Wow, this is pretty major. Very interesting. 

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Raytracing today and in the future

Raytracing today and in the future | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
By Jon Peddie
More papers, patents and PhDs have been written and awarded on raytracing than any other computer graphic technique.
Raytracing is a subset of the rendering market. The rendering market is a subset of software for larger markets, including media and entertainment (M&E), architecture, engineering and construction (AEC), computer-aided design (CAD), scientific, entertainment content creation and simulation-visualization. Not all users who have rendering capabilities in their products use it. At the same time there are products that have been developed solely as rendering tools and there are products that include 3D modeling, animation and rendering capabilities, and they may be used primarily for rendering, primarily for modeling or primarily for animation.
Because raytracing is so important, Continue reading →February 12, 2016
Jed Fisher's insight:

In short, Raytracing is HOT again!

At 4D Pipeline we often work with and on leading raytracing products. Contact me to find out more.


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Amazon Releases Its Own Game Engine (based on Crytek) For Free

Amazon Releases Its Own Game Engine (based on Crytek) For Free | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Jed Fisher's insight:

When i started my career 3D and gaming were small niche markets - boy that changed! 3D is everywhere these days and gaming is booming, add to that VR and AR and the hundreds of use cases and industries that can be reimagined thanks to these technologies.

Amazon too is obviously seeing the potential.

They are now releasing their own game engine (competitor to Unity and Unreal) - it's based on the third player - Crytek of which they made a major deal with a few month ago to basically use Crytek as they want. Now their intention is clearer and they release Crytek as LUMBERYARD (with a logo of a penguin with a saw!?!)

Amazon may have licensed out the engine to use for their games, or, as some sources have suggested, they may be using it as a baseline to build their own proprietary gaming engine.

It's also worth highlighting the engine is completely free! 

In additional Amazon acquired Double Helix, the development studio behind 2013’s Killer Instinct.

My guess - expect to see more games on Kindles and my bet - Amazon releasing a VR headset or making a major partnership.

Games, games, games, VR, VR, VR! what else is there to say!

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