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Game Developers Conference | March 25-29, 2013 | Moscone Convention Center | San Francisco, California

Game Developers Conference | March 25-29, 2013 | Moscone Convention Center | San Francisco, California | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

First NVIDIA GTC, then one week later the Game Developers Conference! Two of my favorites. I would love to meet up if you plan to attend GDC. 


Whether you might need a hand with some plugin development, exporter work, or 3D mobile development, 4D Pipeline can help.

Or perhaps you want to help ensure your game will make money? 4D Pipeline can help. 

Often game developers forget that a game is a product, and just like a product/app it should have a clear positioning statement, a focused market, and an innovative business model.

 

Define | Design | Develop | Deploy.

4D Pipeline.

jed (at) 4Dpipeline.com

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Jed Fisher's comment, March 31, 2013 4:50 PM
Good show, not as good as previous years. I was the only person I saw wearing a bright orange Game Developers 2000 shirt :-)
Unity 3D dominated this year. EA and Activision were no shows.
4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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NVIDIA GTC 2015, Part 2: Physically Accurate Visualization to Preempt Catrastrophic Design Flaws

NVIDIA GTC 2015, Part 2: Physically Accurate Visualization to Preempt Catrastrophic Design Flaws | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Death ray is not an imaginary phenomenon, not something unleashed from the Death Star in the...
Jed Fisher's insight:

Dear readers - I must apologize for not writing an NVIDIA GTC summary this year - as you know it's one of my favorite conferences and once again 4D Pipeline was very active at the event assisting NVIDIA and many of our customers with their presentations.

Thankfully @KennethwongSF and the Desktop Engineering team have put together a nice summary on the event. 

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What Do You Need to Do to Improve Sales?

What is the single biggest mistake I see inexperienced startup people do in sales? Wasting time with prospects who aren’t likely to buy simply because they show interest and are nice to them. And, because most startup entrepreneurs aren’t used to sales, they hate to ask the tough qualifying question for fear of being told, “no.” Yet, no can be the 2nd most gratifying quick response you can get in sales. Nothing is worse than maybe or not knowing.

Let me make it simple:

If you can’t identify a problem that a prospect has that you can quantifiably solve you won’t sell anything.

Jed Fisher's insight:

Excellent blog btw, Both Sides Of The Table by Mark Suster.

One of the biggest time wasters i see is the same problem Mark talks about here. It's sales. It's getting your hands dirty and facing cold reality.

Blank says - "get out of the office", and Mark encourages this too. Find out if the problem your product is meant to solve is worth something to your someone. i.e. Do you have a problem I could solve? (and will you pay for it).

Sales is all about qualifying. Qualify, qualify, qualify. Focus on on your target customer, confirm if you have a solution for a problem that they have, and that they have the budget and means to pay for it. Be prepared for "no", and if you get this - keep your head up and move on quickly.

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Onshape 3D CAD now open for business; use for free; pay for privacy

Onshape 3D CAD moves into open beta today as the first fully browser-based mechanical design software.  It can be used on any WebGL-compatible browser, from any desktop, notebook, tablet, or smartphone. The software uses cloud technology to redefine how files are created, shared, and managed.

Jed Fisher's insight:

Onshape started with the founders of Solidworks plus ~$64M in VC funding. They've had a number of years now they've been working in stealth and have recently launched with what was expected. i.e. cloud CAD.

The "access anywhere" and collaborate makes a ton of sense obviously but we are now seeing non "full cloud" CAD packages enabling this as well (with the heavy work being done on the desktop and the collaborative work being shared in the cloud). Onshape and also Autodesk Fusion (and a few others) are doing everything in webgl in the cloud. 

Will this be enough? 

I have my doubts. Winning as a new CAD product takes more than just a cloud delivery. That said, with $$ in the bank and some big players on their team OnShape still is in a good position to do well. Will be fun to see how they do.

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Startup Shootout at NVIDIA Emerging Conference Startup: Could one of these dozen startups be the next Oculus?

Startup Shootout at NVIDIA Emerging Conference Startup: Could one of these dozen startups be the next Oculus? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

A dozen rising stars in the tech world will soon take to the stage to compete for $100,000 and a shot at glory.

It worked for Oculus. Only a year after appearing at the Emerging Companies Summit, Facebook acquired the virtual reality headset maker for $2 billion.

Jed Fisher's insight:

This is one of my favorite events. It's an excellent format with high quality innovative graphics/3D/GPU-using startups and an experienced panel. The crowd is always filled with VCs and sharp investors and asks excellent questions. I always come away with some new insights.

I've taken a look a most of the startups competing - lots of great stuff.

I was especially impressed with the technology by Artomatix - this is really neat and powerful. Also nice to see CFD finally in the cloud and using the GPU - makes a ton of sense. 

I look forward to seeing you there - ping me to meet up! - jed(at)4Dpipeline(dot)com

More info at:

http://www.gputechconf.com/highlights/emerging-companies-summit

(Disclosure: NVIDIA is one of 4D Pipeline's customers. We often help with the organization of the event)

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An Early Look at WebGL 2

An Early Look at WebGL 2 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
One of the common requests we’ve had since we started work to bring high-end gaming to the Web is the desire to take advantage of ...
Jed Fisher's insight:

WebGL continues to move ahead, gain support, and advance. Unity and Unreal are now both publishing to it (with their recent releases) and this means there will be a HUGE increase in the amount of WebGL content. Add to this WebGL 2 is coming soon (to the OpenGL ES 3.0 standard).

WebGL -> Better, Faster, Everywhere.

At 4D Pipeline we do a ton of cutting edge WebGL projects, including WebGL CAD tools, cloud rendering, building explorers, car configurators, and product retail experiences. Contact me to learn more and find out why our customers include some of the best of the best visualization brands like NVIDIA, Unity Technologies, Dassault Systems, and many others.

Reminder - we are currently looking to hire more WebGL experts in Europe. Ping me at success@4Dpipeline.com


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HTC Vive: This Is Valve's Virtual Reality Headset

HTC Vive: This Is Valve's Virtual Reality Headset | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Just the other day we heard that Valve is getting ready to put out its SteamVR headset. HTC is making it, it's called the HTC Vive and it'll be out—for real—by the end of the year. Game on, Oculus.

Unlike other virtual reality headsets, which have surfaced as early prototypes with a developer version off on the horizon, the HTC Vive is virtually done. Yes, there is still a developer kit on the way (this spring) but HTC and Valve are swearing up and down that the real one will come out before year's end.
Jed Fisher's insight:

The VR space race continues!

Oculus, Magic Leap, Sony, Microsoft HoloLens, Samsung, Google?, and now one of my favorite companies - Value with HTC -have announced HTC Vive VR headset and SteamVR.


What's interesting:

"The end result, though, is that the HTC Vive and SteamVR are intended to be a far more holodeck-y experience than the Rift, which Oculus has stressed on multiple occasions is a sit-down device, at least in the first generation. HTC and Valve want you to get up and walk around; it's intended to be part of the experience.

"

What i think is also interesting is there is a camera on the outside - to me this means potential "AR". Augmented Reality. We will have to wait and see.


We should learn more this week at the Game Developers Conference in California. 4D Pipeline will be here - so ping me to meet up.


PS Additional related announcement, Samsung has also just announced their new Galaxy S6 which has a 577 pixels per inch - for reason to support their GearVR experience. The VR space race continues!

Here is a good rundown of all the players:
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Nike patents augmented reality shoe design software

Nike patents augmented reality shoe design software | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it


A new patent from Nike shows how the shoemaking company is planning to let customers design their own shoes through augmented reality technology. The new designing system looks like a crossover between their online NIKEiD design page and Microsoft Paint.

Jed Fisher's insight:

At 4D Pipeline we've helped a number of customers create and foresee somewhat similar AR design experiences (nothing infringing). It's interesting that Nike has patented the broad concept of using virtual reality headgear to design and customize shoes. There are still of course many many brilliant ideas to allow for even richer product design experiences but this patent shows that big brands are serious about using AR and incorporating it into their in-house workflows (and protecting the "know how"). This is also inline with what I've seen and the design experiences we've helped envision - these are not about AR gimmicks about about making products faster and better than before (using digital/AR experiences).

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Jed Fisher's comment, March 10, 9:49 AM
Good rundown on all the players can be found here
Jed Fisher's comment, March 10, 9:49 AM
http://uk.businessinsider.com/faq-vr-and-augmented-reality-headsets-2015-3?r=US
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Car Dashboard UI Collection

Car Dashboard UI Collection | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Nowadays nearly every car manufacturer implements digital dashboards. Here is a collection of some of them.
Jed Fisher's insight:

Athletics, information, UX, and Fun! - where can these topics be more relevant than with a Cars Dashboard?! Here is a lovely visual listing of example digital dashboards that are being made.

I suspect most of these have been made with tools such as NVIDIA's Drive Studio and UI Composer (or alternative tools such as Rightware).  

I love User Experience design. Much of my approach comes from early lessons and concepts that originated from Edward Tufte (See http://www.edwardtufte.com/ ). Edward is all about making every piece of data count, not wasting, and certainly not making "useless" UI. Looking at these dashboards, some seem to do a great job - others to me look horrific. 

Dash design is more important than ever. Cars are being "re-imagined" now (we've even got Johnny Ive looking at cars now). Consumers notice and care about UI/UX more than ever. We've more data to provide are more context aware than ever. So much can be done. Please Car Designers - dont let us down! And if you want a hand - give me a yell! I would love a chance to work more in space! :-)

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Virtual Reality: Real at Last?

Virtual Reality: Real at Last? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Virtual and augmented reality products could be a game-changer for a broad range of industries -- or the latest in a line of fads that failed to catch on.
Jed Fisher's insight:

Good article - addressing the billion dollar question - is VR going to last this time?

Tons of money is being invested in Oculus, Magic Leap, HoloLens, Meta, and others; everyone wanting to be that next big thing!

One thing that often gets left in the rush for the hardware and that is CONTENT. Content matters. Oculus has done very well establishing a developer community but is largely games focus. 

Content needs to be real, content needs to drive new workflows, needs to drive sales, needs to win consumers.

Personally I'm a big believer that one of VRs best wins is as the retail store of the future. Future being perhaps closer than we think. Yes it's true, it's still a while away before we do our shopping in VR Facebook, but put an Oculus VR headset in a retail store and watch the lines grow.

4D Pipeline was recently were part of developing a CES Oculus experience, it resulted in thousands of visitors using it, and at 95% usage from start to finish (8 minutes). Incredible engagement.

Ping me for more information - i'd love to help you sell more of your product by creating an engaging and rich VR experience that customers love!

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Magic Leap Ripped Off Those Awesome UI Concepts

Magic Leap Ripped Off Those Awesome UI Concepts | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Magic Leap is secretly building a headset that could blend computer graphics with the real world. Recently, we lucked into a treasure trove of illustrations from Magic Leap about what that future might hold. There's just one problem: Magic Leap didn't actually create all those awesome UI concepts. It copied them. This might also look familiar:
Jed Fisher's insight:

Interesting article.

a) shows of some concepts of what Magic Leap (the stealth mode half billion dollar google funded AR company) is working on;

b) shows all the things they are "stealing" and patenting. Interestingly reported by a competitor of theirs Metaio :-) 


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Distributed Design Is No Longer A Dream: Why CAD Must Evolve To Support It

Distributed Design Is No Longer A Dream: Why CAD Must Evolve To Support It | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Companies used to have design and manufacturing under one roof. But today’s teams are spread across the globe– and traditional CAD wasn’t built for distributed design.
Jed Fisher's insight:

Looks like Onshape is starting off their blog. For those of you who dont know Onshape, it's a very "stealth" company that was funded by the original founders of Solidworks and others. They raised a sh!t load of money and have been working away now for a few years (too long). From the little public information that has been shared, I think their basic premise is - collaborative CAD. 

Good idea obviously but i feel they are now coming too late to the party. Collaborative CAD is an easy technical problem to solve (thanks WebGL), the hard part is changing conservative slow moving manufacturers to use a new CAD system, let alone changing their PLM. Good luck with that! Boeing uses Catia and i'd put money down that they dont change from Catia for the next 25 years! 


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Shape the Future: John Carmack sees all

Shape the Future: John Carmack sees all | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Carmack: In the past there were smaller niche companies, research companies, or military projects, and none of them got it right. Everybody was doing small incremental improvements on the previous form factor and design, which just wasn’t right. And they didn’t notice that you can make it something that the mass market could enjoy. Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It’s not crappy stuff that doesn’t work and makes everybody sick. When you experience Oculus technology, it’s like getting religion on contact. People that try it walk out a believer.

Jed Fisher's insight:

John Carmack is perhaps the greatest 3D programmer ever, founder of ID Software and creator of Wolfenstein and Doom he led the way and inspired thousands of programmers to get into 3D - i was one of these. 

Now he works for Oculus. Here is a good interview with him.

His answer on non games uses was a little poor - we at 4D Pipeline have just finished a bunch of exciting Automotive Oculus VR demos that will be used at shows like CES and the North American International Auto Show. More on this soon.

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I love Oculus VR projects!

I love Oculus VR projects! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

At 4D Pipeline- we help you build beautiful visual digital experiences which customers love!

4D Pipeline is a software product design firm with an interdisciplinary worldwide team of product designers, strategists, and developers. We work with startups and fortune 1000s to help design, engineer, and bring to market worthy and meaningful game changing products that customers love. 

Product Management or Product/App Development, we have some of the best people on the planet here to help you.Our customers include the "who's who" of 3D graphics but automotive, manufacturing, and architecture clients. 

Specialties include: #Apps, #3D, #AugmentedReality, #VR, #Visualization, #CAD, #Cloud, and more.
Ping me to find out more - see our portfolio and take a look at our demo Apps.
Jed Fisher's insight:

BTW, ping me to meetup at Autodesk University #AU2014

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Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020

Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Virtual reality and augmented reality are exciting - Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic..
Jed Fisher's insight:

Look i'm all for talking about how much potential there is for AR and VR but this is above and beyond what is reality IMHO.  These numbers imply it is bigger than the PC market on an annual basis. I think TechCrunch should have done some comparison.

Also I'm really not a fan of calculating the market size of a technology (as a whole), eg AR and VR are merely technologies - what they are used for will determine the overall market opportunity size.

What is nice about this article though is it gives a breakdown to how the market size is computed.

What it is missing is all the future opportunities AR and VR are not yet used for. For example, it's missing AR for AEC/BuildingIndustry - this in itself could be a significant opportunity (maybe this is covered by Enterprise AR) but my point is there could well be a few "killer" use cases that suddenly change things dramatically. Thus understanding each market size is key to judging the market opportunity for AR/VR and your apps.

For VR it's even more obviously, currently they have VR Games as the biggest market - this could easily be very different in a few years. For example, they dont even list VR Retail (!) which i'm seeing (and others) are seeing as a huge growth area.

</rant> :-)

Final thought - if you want to get some real numbers that will accurately tell you how big your potential markets are - talk to me. Speak with authority, especially when speaking with investors. It's really easy to delude ourselves with massive numbers that sound great - but wouldnt you rather have big number that are real - and are achievable - this is better. Understanding your market size helps you focus your product and reach your market, it helps you be predictable with your sales and helps you grow your business.

Contact me to find out more, be it about market sizing, AR/VR, or finding the best market for your product to be so most successful it can be.


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Eli's curator insight, April 8, 5:11 AM

Différence entre réalité virtuelle and réalitée augmentée. 


VR is closed and fully immersive, while AR is open and partly immersive – you can see through and around it. 


Where VR puts users inside virtual worlds, immersing them, AR puts virtual things into users’ real worlds, augmenting them

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Finally we see a glimpse of what Magic Leap will be

Finally we see a glimpse of what Magic Leap will be | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Remember Magic Leap, the elusive Google-funded company promising to make virtual objects look like they exist in the real world? The one whose technology we've never actually seen? The secretive startup just released this incredible video filled with robots, retro rayguns, and a holodeck-like user interface.
Jed Fisher's insight:

Finally we see a glimpse to what Magic Leap will be and where the half billion in funding has gone.

Well - it's interesting. What's been shown is neat but in my mind not insanely hard - especially if the room as been pre-scanned. 

The game seems to detect flat surfaces like the floor and desk, plus the wall, from this we can do some fun things interacting with the environment. Plus it interacts with the persons hand.

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GDC2015 - some thoughts and observations from the 4D Pipeline team

GDC2015 - some thoughts and observations from the 4D Pipeline team | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Tyler and Phil from our 4D Pipeline team attended GDC last week (next week we head to NVIDIA GTC). I thought i'd share some of their thoughts and findings - feel free to ask any questions.


Oculus : Everywhere. bunch of other headsets - such as OSVR also looking to get adopted but Oculus widely used and most of the big demo queues were to see Oculus related demos.  Oculus folks said Unity was the biggest authoring platform for them - though the had demos from Unity and Epic showing.


Oculus demos themselves - graphically better - didnt queue for the biggest ones  which looked stunning from TV views - but quickly samey - innovation and design is (as with anything) going to be a big differentiator for content and good interactive VR scenes -will up the requirements for design, interaction design and balancing visual quality against hardware requirements.. 


VR Hardware:

A lot of VR hardware on display that goes with headsets e.g. - tracking tools such as Sixense (http://sixense.com/) - which tracked your hand and feet to fully immersive you and platforms like or actually platform -Virrtuix Omni  - kind of specialist treadmill - which allow you to physically walk or run in virtual space (I was impressed how well this actually works (see http://www.virtuix.com/) was being demoed but nearly all seemed to be still at pre-order stage.


Interestingly - unlike earlier generations of VR hardware - these all pretty much seemed to work and i was a lot more impressed by Virtuix walking platform than I expected given it actually works really well. (but anything that requires special shoes plus physical tracking base is not a mainstream product).


I am not convinced there is a large home market for all this stuff  - not yet - it needs another evolution - right now - you need to buy headset (400 bucks) body tracking ( 199 - who will  pay 199 for a 3D space joystick?)   and onmi walker (699) plus PC with decent high end card (lets say 1300 inc card) - so total cost before you have content is $2500. 


Expensive for home - HOWEVER - for a VR training platform for industry, military etc or location based entertainment  - that is obscenely cheap. The  inclusion of hands - so tool world interaction and ability to physically walk through environments safely does change the experience significantly.


WebGL: - being promoted by Unity, Epic, Mozilla but seemed to be a common discussion element - especially with Facebook opening up Walls to support WebGL. This is major! And is bigger news in terms of market opportunity. It makes it of interest to advertising and agencies. Bunch of small companies with Webgl engines and webgl physically based shaders - PlayCanvas was the best of them - but they could get killed by the bigger engines. shame - good engineering - nice engine -fast and small - but huge market challenge given the big guns. Awesome to see Unity now publishing out to WebGL.


Epic Unreal - largest stand at the event and being used on lost of other stands either for games or to show how other products (VR, headsets, nvidia cards, or game engine components e.g. voxel engines) integrate with it. Architectural demos were stunning. WebGL looked awesome. Both Epic and Unity had stuff on show with Mozilla (epic had unreal content on Google, NVIDIA and Oculus stands as well)


Unity - stand popular and busy but unlike previous years where Unity dominated the show this year there were lot of folks comparing Unity and Unreal. Audio Editor in 5 is very impressive ( i think my favorite feature) (plus webgl publishing). Unity still has the best run everywhere capability, plus an incredible app-store and huge community.


Crytek - surprisingly impressed with the visual quality especially for environment demos. Crytek seemed to be in first place, closely followed by Unreal - Unity chasing hard with physically based shaders.  Crytek's subscription model (10 bucks a month - no royalty) was getting fair degree of interest (based on questions being asked) but they need a stronger mobile story. However if they can get their act to together restructuring the company around their platform play Unity will then have another really strong competitor coming into its home territory.


Physically Based Shaders:


Every game engine - Not just Epic and Unity but small ones like the webgl based PlayCanvas - were using Physically based shading - its definitely the new art and lighting method. 


Price War:

This weeks move to free will kill a lot of competition and there were already far fewer smaller game engines on display there this year than last . Even Sony who opened sourced  its windows based game authoring tool and level editor -was getting very little interest in this area. So there is a race to the bottom on pricing to dominate the market. I cannot see how the price drops are sustainable unless you have a platform play that is generating revenue in addition to authoring tool sales e.g. Unity with Asset store etc, or Epic - their own games + asset store and triple AAA licensing and royalty - or Crytek, Asset store plus their own game revenue, AAA revenue. Thats a big set of barriers to any new comer or smaller engine supplier.

--

Looking forward to NVIDIA GTC next week - ping me to meetup jed(at) 4Dpipeline (dot)com

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Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements!

Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Unity has released the latest version of its cross-platform game engine. At the 2015 Game Developers Conference, CEO John Riccitiello announced a final version of Unity 5, which is now available on...
Jed Fisher's insight:

Unity 5 is finally here! All hail the king! Hurray! :-D

(Disclosure: Unity Technologies is a customer of 4D Pipeline).


Today after many months of intensive beta testing Unity5 is released to huge fanfare at the Game Developers Conference this week.

It's been a massive week for Game Developers and all of those (like 4D Pipeline) who use game engines for "serious stuff". 


The competitive world of game engines is starting to seem like the Game Of Thrones, we've got:

- Valve this week has released it's Source2 engine! 

http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine

- Crytek CryEngine managing to still just hang in there, popular still in Germany

- Unreal - excited everyone with their Free* pricing for Unreal4 engine (free being free but with royalties) 

http://www.theverge.com/2015/3/2/8134677/epic-unreal-engine-4-free

-  and Unity5 - is not only release but also their free version vastly improved with more than ever part of the "free" version (essentially everything minus team support and some advanced functionality).

 http://unity3d.com/5


Add to this, Valve, Unreal, and Unity all have VR output options. And Unreal and Unity both have WebGL publishing options. Each have pro's and con's, each is working furiously to make the best product possible. 

It's resulting in a win for the entire industry(ies). It means is more 3D, visualization, VR, AR, Games, interactive architectural walkthroughs, and 3D product experiences. The democratization continues! 


Contact me to find out more. At 4D Pipeline we help Automotive, Apparel, Product companies, and architects make compelling 3D interactive experiences that help them explain, train, and sell more of their products.


PS - meet us at GDC2015 this week, or GTC2015 next week!

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The 6 principles of design [infographic]

The 6 principles of design [infographic] | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Design. Off-topic.

Nice infographic summarizing some key elements of design.

Let's start a campaign - no more programmer UI's! 

Seeing potentially great Apps with poor UI/UX hurts so much!

At 4D Pipeline we help companies get it all right - Define | Design | Develop | Deploy! Ping me if you need a hand with any or all of these. #domore with 4D Pipeline


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SolidWorks World 2015: Embrace the Future, Respect the Legacy

SolidWorks World 2015: Embrace the Future, Respect the Legacy | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

In his debut appearance before the crowd as the new SolidWorks CEO, Bassi said, “We want to be prepared for the future, but respect the legacy.” It’s an important message to convey to those who have faithfully followed the product since its birth in 1995, the beginning of the era of Windows-based 3D MCAD programs. But in the future dominated by IoT devices and cloud-hosted software ...

Jed Fisher's insight:

KennethwongSF has written a great article that captures the zeitgeist of Solidworks World 2015 (SWW15).

It's interesting to hear the new CEO Gian Paolo (formerly head of R&D) views and thoughts on the future of Solidworks, one of the most popular and well used CAD products.

He introduces the new product SolidWorks Industrial Design as “a product for the cloud generation.” The demonstration also included running the software from a browser.

Also nice to see it connecting to the Dassault 3D Experience platform.

And really impressed by SolidWorks Industrial Design with sketching on 3D planes, this seems to me like a brilliant feature that Alias users will love.

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What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review

What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
That’s no doubt why Google took the lead in an astonishingly large $542 million investment round in Magic Leap last October. Whatever it is cooking up has a good chance of being one of the next big things in computing,
Jed Fisher's insight:

Maybe I've been burned one too many times by "the next great thing"... I so want Magic Leap to live up to it's hype but I fear it will be like Star Wars The Phantom Menace :-)

Details to the stealthy insanely well funded startup are still very sketchy. Everyone who's tried it ramps on it's praise (promising). It's getting clear and closer to what it really is going to be. This article has a little more meat behind it than most.

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These bionic suits are changing the lives of people who never thought they'd walk again

These bionic suits are changing the lives of people who never thought they'd walk again | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
VIDEO: "It was just so natural... all I had to do was lean left and right and shift my weight a little bit."
Jed Fisher's insight:

Off-topic post for me but i'm so excited about these wearable robotic exoskeleton suits which help people who are paralyzed walk. They have been making huge improvements and are now FDA approval.

Really exciting technology. The year/age of robotics is coming closer and closer, these are just one early example of the many great things we will see.

From a product point of view, it's interesting to hear that they are using big data for continuous improvement - i.e. they send back their usage data for the engineers to analyze and improve the devices further.

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Flash is dead, and YouTube dealt the killing blow

Flash is dead, and YouTube dealt the killing blow | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Will anyone miss Flash when it’s gone? Maybe, if these internet hits spark some nostalgia
Jed Fisher's insight:

Ahem. Thank goodness. Flash is just about "done, done"...

The resource gobbling hog of a program is now all but extinct! But hang-on, wait - I get all Jekyll and Hyde with Flash. Flash i once loved - it put games on the internet! it's democratized games, it made websites fun, it became a must know tool for creatives!

For good or for bad, Flash is at the end of it's life.

What's interesting is there is no direct replacement. I can't believe no single company came along to take over it's place. Adobe bought Macromedia for $$$3.4 BILLION (in 2005) and then took their new prize out to the barn and blew it away (sorry that was graphic!) but seriously, what a strange life it's had. Adobe had a market dominated but couldnt figure out how to make it work efficiently on the mobile. Apple banned it and Adobe essentially just laid down and let it die. Crazy. They could have re-written from scratch for the mobile. To think it was not solvable is nuts…

Now - we see the rise of HTML5, WebGL, and in the games space Unity and Unreal. Unity came along - took over Flash for Games, and now owns this market space - it is the democratized games platform.

For the rest of the web - we've not been so lucky, sure HTML5 is rising but still is no Macromedia Director equivalent that is used by 9 out of 10 web creatives.

Anyway, the internet age wastes no time with nostalgia, it's already time to move on - so keep an eye out for the next great startup in this space.

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Meta raises $23M Series A to refine its augmented reality glasses

Meta raises $23M Series A to refine its augmented reality glasses | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Meta, an early startup in the augmented reality industry, has raised a $23 million Series A round led by Horizons Ventures, Tim Draper, BOE Optoelectronics and Garry Tan and Alexis Ohanian of Y Combinator. Danhua Capital, Commodore Partners and Vegas Tech Fund also participated. The Series A announcement comes at an interesting time. Meta, which was founded in 2012,…
Jed Fisher's insight:

Another big investment into AR glasses. We've got Magic Leap, HoloLens, and many more. Silly thing is - AR is as much about software and content as it is hardware.

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Project HoloLens: Hands-On With Microsoft's Holographic Goggles

Project HoloLens: Hands-On With Microsoft's Holographic Goggles | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. Project HoloLens’ key achievement—realistic holograms—works by tricking your brain into seeing light as matter.
Jed Fisher's insight:

So Googles discontinuing their Google Glasses and Microsoft is launching their markerless realtime AR glasses!

Although information is very limited still by all accounts these are 100x better. They use Kinect like computer vision, they have a proper projector for Augmenting the view (unlike Google Glass), and they run Windows 10 :-)

Microsoft recently paid $2.5B for Minecraft - this purchase now makes more sense. Google is obviously still keen on this space with their half a Billion dollars of funding of Magic Leap (see earlier blog entry).

The future is going to be wearable and Augmented! Very cool. More soon.

Here is an excellent - skeptical article for comparson (one of the few!)

http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/

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Jed Fisher's comment, January 29, 3:26 AM

Here is an excellent - skeptical article for comparson (one of the few!)
http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/
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Happy New Year - Seth's Blog: Is your niche too small?

Happy New Year - Seth's Blog: Is your niche too small? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Is your niche too small?
There's no such thing as a niche that's too small if the people care enough.

If you think you need a bigger market, you're actually saying that the market you already have doesn't need you/depend on you/talk about you enough.

You might not need a bigger niche. You might only need to produce more value for those you already serve.
Jed Fisher's insight:

Happy New Year readers!

More updates to come again soon. Until then some great food for thought by the always insightful Seth Godin. 

All the best in 2015!

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