4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
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Product strategy and emerging technology in 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. Brought to you by Jed Fisher www.4Dpipeline.com @4Dpipeline
Curated by Jed Fisher
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Primary Benefits of BIM

Primary Benefits of BIM | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

This is the third part in a series about demystifying BIM. 

Jed Fisher's insight:

Love the concept of lonely BIM and social BIM, big BIM and little BIM.

Such a nice way of explaining the key BIM concepts, nice job @shoegnome. 

Not sure I 100% agree with the degrees of Integration, Design, Construction, FM, yes, but Augmented Reality is a technology not a vertical. I would instead have put here Owners. Owners and even downstream consumers of the building are to me one of the final frontiers for making BIM really really useful (AR is just a (good) technology to help it be useful to these people).

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4D Pipeline attends the impressive RTT Excite 2013

4D Pipeline attends the impressive RTT Excite 2013 | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

My photos from the RTT Excite 2013 event.

Jed Fisher's insight:

Another awesome RTT Excite event (Munich, Germany). As always, RTT impresses. This year it featured a keynote by Jen-Hsen the CEO of NVIDIA. It's a show packed with sexy graphics and beautifully rendered automobiles. Many interesting talks and great technology demos. 

Fantastic job by the RTT team. 

 

Highlights:

- the keynotes (RTT Board and Jen-Hsen)

- Audi City showroom presentation

- Team Bunkspeed and their beautiful new minimal UI (yes it's even better!)

- Meeting HDRI Light Studio team finally - their product is fantastic, the guys are also great.

- Seeing some of the latest RTT demo's - including visually stunning configurators, integrations with Leap motion, and much more.

- Meeting the Lagoa guys and seeing their RTT PictureBook demo.

- Being very impressed by the iRobot computer vision technology.

- Catching up with old and new colleagues - it's quite the party!

 

Click the link for some photos from the event including some of the presentations.

 

Full Disclosure: RTT, NVIDIA, and Bunkspeed are all customers of 4D Pipeline.  We are proud and honored to work with these awesome companies. Good job guys, outstanding event!

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PLM and The Art Of Simplicity

PLM and The Art Of Simplicity | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
For many years, enterprise software was known as a place where development of new features was one of the main priorities. To have comprehensive list of features was considered as absolute necessity.
Jed Fisher's insight:

As always, another great article from Oleg.

I too am seeing the same thing. Finally even the "big" "slow" enterprise companies are demanding better software. Just because it's "made for enterprise" does not mean that it needs to be complicated. In fact, it's even more important that it works as simply as possible.

IT workers are demanding the simplicity and elegancy that they have come to expect in their consumer lives at work. We want software (Apps) that "just work", they should be easy and simple to use, they should not require training, we rightly so want the complex made simple. This is entirely fair and reasonable and is exactly what ISV in manufacturing and AEC need to be making. 

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Can visual design be learned?

Can visual design be learned? | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it


Balance
In order for a design to achieve symmetrical balance, all elements that contain similar information (A bunch of photos, a list of features etc.) should look the EXACT same.

....

Jed Fisher's insight:

Design topic.

Great answer by Colm Tuite.

Balance, Alignment, Contrast, Proximity, Whitespace.

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Let's hope 2013 will be the year for Indoor location reporting!

Let's hope 2013 will be the year for Indoor location reporting! | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
In the race to bring indoor location technology to market, an eight-person startup is taking on big name players Google, Qualcomm and Samsung, and has the potential to win.
Jed Fisher's insight:

CSR’s Sirf Technologies division and WifiSLAM claim to have figured out how to map indoor locations when you’re walking with your mobile phone inside a building. I really hope that we get to see this work in practice (with good precision) in 2013. 

Having the ability to get to less than a meter precision inside a building is a very powerful technology breakthrough that would enable many more workflows and usecases. Currently GPS/Wifi is not precice enough for many workflows (only getting to around 3 meters at best). 

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Interview with Brian Mathews, Group CTO @ Autodesk

Great insight into types of developments being done at Autodesk as Robert Scoble interviews Brian Mathews, group CTO at Autodesk. Conversation covers 3D printing, cloud computing, nano technology, biomimetics, applied genetic algorithms to design etc. The meat of the discussion here is that Brian runs the technology that helps people build things, like buildings


Via ComplexInsight
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BIM, augmented reality and collaboration

BIM, augmented reality and collaboration | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

The use of 3D models and handheld devices, coupled with augmented reality technology, has the potential to enable a site operator, engineer, or maintenance technician to better understand advanced modeling data. In addition, it will allow these personnel to work in a more direct and intuitive way than they would with written instructions or electronic manuals.

Jed Fisher's insight:

Too many products add AR as purely just a "feature" (what a waste)..

AR needs to enable something new, an improved use case or a new workflow. Know and understand your customer use cases. Ask the question, how can AR help? 

This is a great example of using AR to show where temporary works (eg: site hoardings, barriers, etc) would be located in a train station.

Don't add a feature, solve a need instead. Well done COMIT + Fiatech + NetworkRail

Ray Howard's curator insight, April 30, 10:15 AM

Mobile Collaboration Study and Report linked to this article.

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VR is back! Oculus Rift Headset with Quality and Affordable Virtual Reality

VR is back! Oculus Rift Headset with Quality and Affordable Virtual Reality | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Using low-cost components developed for mobile devices, a start-up called Oculus VR hopes to put a high-quality virtual reality headset within reach of video gamers.
Jed Fisher's insight:

Virtual Reality is back and maybe this time to stay!

I recently had a chance to try Oculus at the NVIDIA GTC event and saw firsthand why it's impressing a whole lot of people.

I've been playing with VR headsets for the last 15+ years and this is by far the best experience I've had. What's even better is it's at a cost of  ~$300 (which will probably get even cheaper) (compared to $25K 10 years back).

What's also great is that this is being integrated with existing systems, both content creation tools and viewers and also computer game middleware technology (Unity, etc). Today it's primarily focused on gaming but I really hope we will also get to see some great solutions in Manufacturing, Design, and AEC.

Can't wait to play with my dev kit!

 

About: Oculus VR, have raised $2.4 million from a Kickstarter campaign (one of the most successful ever). The company was founded by Palmer Luckey and the co-founders of Scaleform.The Oculus Rift has been endorsed by big names such as John Carmack, Gabe Newell, Cliff Bleszinski, Michael Abrash, Tim Sweeney, Chris Roberts, David Helgason, and others.

The consumer version is planned to support 1920x1080 resolution.





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How To Design A Good API and Why it Matters

Link to PDF of slides http://lcsd05.cs.tamu.edu/slides/keynote.pdf

Google Tech Talks. How to design an API: best practises, concepts, technical aspects.

Here are the main concepts I tried to apply when designing the API:

Easy to learn ; the documentation provides simple examples, complete documentationEasy to use ; single entry point, standard parametersHard to misuse ; explicit error message suggesting parameters valuesAppropriate to audience ; I talked about such a service with several users, and looked at what the competition was offering
Jed Fisher's insight:

Develop topic.

I've realized APIs are for non developers are often very difficult to understand. I hear the term API 20+ times per week. Often API's are referred to some holy grail that will suddenly make working on your platform easy. Trouble is 8 out of 10 APIs are poorly designed and it can have the opposite affect. I'm often shocked to see that the API for a brand new platform is already over complicated an over designed. Do not let this happen to your product!

I think this happens most because many developers have a tendency to over design and over engineer. They like complexity and almost take pride that the API is some complicated piece of machinery that normal mortals cannot understand...

This is a great presentation (from 2007!) that I've bookmarked and often referred people to. An API is like a product and like good products should be customer driven (you can even take a MVP (Minimum Viable Product) approach to it).  Start simply then grow it as required. This is not to say, under design, design but dont get ahead of yourself. Ensure you keep the API easy to use and hard to misuse, this is the key, don't overcomplicate it. 

Even if you are non technical, make sure you have your engineers explain the API (the interface for communication). It should be and needs to be explainable.

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Apple's 6 Simple Rules for Designing a Killer iOS App

Apple's 6 Simple Rules for Designing a Killer iOS App | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Thanks to mashable and @cehl for the article and link. A gooo article overviewing the design of the very nice user experience of the Spun local-news app. 

Jed Fisher's insight:

Design. If you like this article you'll also like my earlier link comparing design principles from Disney's 1981 Animation with modern App Design.

http://uxdesign.smashingmagazine.com/2012/10/30/motion-animation-new-mobile-ux-design-material/

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