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Primary Benefits of BIM

Primary Benefits of BIM | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

This is the third part in a series about demystifying BIM. 

Jed Fisher's insight:

Love the concept of lonely BIM and social BIM, big BIM and little BIM.

Such a nice way of explaining the key BIM concepts, nice job @shoegnome. 

Not sure I 100% agree with the degrees of Integration, Design, Construction, FM, yes, but Augmented Reality is a technology not a vertical. I would instead have put here Owners. Owners and even downstream consumers of the building are to me one of the final frontiers for making BIM really really useful (AR is just a (good) technology to help it be useful to these people).

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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements!

Unity officially releases its new game engine: Unity 5! Valve, Unreal, Crytek, all also making announcements! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Unity has released the latest version of its cross-platform game engine. At the 2015 Game Developers Conference, CEO John Riccitiello announced a final version of Unity 5, which is now available on...
Jed Fisher's insight:

Unity 5 is finally here! All hail the king! Hurray! :-D

(Disclosure: Unity Technologies is a customer of 4D Pipeline).


Today after many months of intensive beta testing Unity5 is released to huge fanfare at the Game Developers Conference this week.

It's been a massive week for Game Developers and all of those (like 4D Pipeline) who use game engines for "serious stuff". 


The competitive world of game engines is starting to seem like the Game Of Thrones, we've got:

- Valve this week has released it's Source2 engine! 

http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine

- Crytek CryEngine managing to still just hang in there, popular still in Germany

- Unreal - excited everyone with their Free* pricing for Unreal4 engine (free being free but with royalties) 

http://www.theverge.com/2015/3/2/8134677/epic-unreal-engine-4-free

-  and Unity5 - is not only release but also their free version vastly improved with more than ever part of the "free" version (essentially everything minus team support and some advanced functionality).

 http://unity3d.com/5


Add to this, Valve, Unreal, and Unity all have VR output options. And Unreal and Unity both have WebGL publishing options. Each have pro's and con's, each is working furiously to make the best product possible. 

It's resulting in a win for the entire industry(ies). It means is more 3D, visualization, VR, AR, Games, interactive architectural walkthroughs, and 3D product experiences. The democratization continues! 


Contact me to find out more. At 4D Pipeline we help Automotive, Apparel, Product companies, and architects make compelling 3D interactive experiences that help them explain, train, and sell more of their products.


PS - meet us at GDC2015 this week, or GTC2015 next week!

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The 6 principles of design [infographic]

The 6 principles of design [infographic] | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Design. Off-topic.

Nice infographic summarizing some key elements of design.

Let's start a campaign - no more programmer UI's! 

Seeing potentially great Apps with poor UI/UX hurts so much!

At 4D Pipeline we help companies get it all right - Define | Design | Develop | Deploy! Ping me if you need a hand with any or all of these. #domore with 4D Pipeline


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SolidWorks World 2015: Embrace the Future, Respect the Legacy

SolidWorks World 2015: Embrace the Future, Respect the Legacy | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

In his debut appearance before the crowd as the new SolidWorks CEO, Bassi said, “We want to be prepared for the future, but respect the legacy.” It’s an important message to convey to those who have faithfully followed the product since its birth in 1995, the beginning of the era of Windows-based 3D MCAD programs. But in the future dominated by IoT devices and cloud-hosted software ...

Jed Fisher's insight:

KennethwongSF has written a great article that captures the zeitgeist of Solidworks World 2015 (SWW15).

It's interesting to hear the new CEO Gian Paolo (formerly head of R&D) views and thoughts on the future of Solidworks, one of the most popular and well used CAD products.

He introduces the new product SolidWorks Industrial Design as “a product for the cloud generation.” The demonstration also included running the software from a browser.

Also nice to see it connecting to the Dassault 3D Experience platform.

And really impressed by SolidWorks Industrial Design with sketching on 3D planes, this seems to me like a brilliant feature that Alias users will love.

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What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review

What It’s Like to Try Magic Leap’s Take on Virtual Reality | MIT Technology Review | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
That’s no doubt why Google took the lead in an astonishingly large $542 million investment round in Magic Leap last October. Whatever it is cooking up has a good chance of being one of the next big things in computing,
Jed Fisher's insight:

Maybe I've been burned one too many times by "the next great thing"... I so want Magic Leap to live up to it's hype but I fear it will be like Star Wars The Phantom Menace :-)

Details to the stealthy insanely well funded startup are still very sketchy. Everyone who's tried it ramps on it's praise (promising). It's getting clear and closer to what it really is going to be. This article has a little more meat behind it than most.

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These bionic suits are changing the lives of people who never thought they'd walk again

These bionic suits are changing the lives of people who never thought they'd walk again | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
VIDEO: "It was just so natural... all I had to do was lean left and right and shift my weight a little bit."
Jed Fisher's insight:

Off-topic post for me but i'm so excited about these wearable robotic exoskeleton suits which help people who are paralyzed walk. They have been making huge improvements and are now FDA approval.

Really exciting technology. The year/age of robotics is coming closer and closer, these are just one early example of the many great things we will see.

From a product point of view, it's interesting to hear that they are using big data for continuous improvement - i.e. they send back their usage data for the engineers to analyze and improve the devices further.

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Flash is dead, and YouTube dealt the killing blow

Flash is dead, and YouTube dealt the killing blow | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Will anyone miss Flash when it’s gone? Maybe, if these internet hits spark some nostalgia
Jed Fisher's insight:

Ahem. Thank goodness. Flash is just about "done, done"...

The resource gobbling hog of a program is now all but extinct! But hang-on, wait - I get all Jekyll and Hyde with Flash. Flash i once loved - it put games on the internet! it's democratized games, it made websites fun, it became a must know tool for creatives!

For good or for bad, Flash is at the end of it's life.

What's interesting is there is no direct replacement. I can't believe no single company came along to take over it's place. Adobe bought Macromedia for $$$3.4 BILLION (in 2005) and then took their new prize out to the barn and blew it away (sorry that was graphic!) but seriously, what a strange life it's had. Adobe had a market dominated but couldnt figure out how to make it work efficiently on the mobile. Apple banned it and Adobe essentially just laid down and let it die. Crazy. They could have re-written from scratch for the mobile. To think it was not solvable is nuts…

Now - we see the rise of HTML5, WebGL, and in the games space Unity and Unreal. Unity came along - took over Flash for Games, and now owns this market space - it is the democratized games platform.

For the rest of the web - we've not been so lucky, sure HTML5 is rising but still is no Macromedia Director equivalent that is used by 9 out of 10 web creatives.

Anyway, the internet age wastes no time with nostalgia, it's already time to move on - so keep an eye out for the next great startup in this space.

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Meta raises $23M Series A to refine its augmented reality glasses

Meta raises $23M Series A to refine its augmented reality glasses | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Meta, an early startup in the augmented reality industry, has raised a $23 million Series A round led by Horizons Ventures, Tim Draper, BOE Optoelectronics and Garry Tan and Alexis Ohanian of Y Combinator. Danhua Capital, Commodore Partners and Vegas Tech Fund also participated. The Series A announcement comes at an interesting time. Meta, which was founded in 2012,…
Jed Fisher's insight:

Another big investment into AR glasses. We've got Magic Leap, HoloLens, and many more. Silly thing is - AR is as much about software and content as it is hardware.

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Project HoloLens: Hands-On With Microsoft's Holographic Goggles

Project HoloLens: Hands-On With Microsoft's Holographic Goggles | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. Project HoloLens’ key achievement—realistic holograms—works by tricking your brain into seeing light as matter.
Jed Fisher's insight:

So Googles discontinuing their Google Glasses and Microsoft is launching their markerless realtime AR glasses!

Although information is very limited still by all accounts these are 100x better. They use Kinect like computer vision, they have a proper projector for Augmenting the view (unlike Google Glass), and they run Windows 10 :-)

Microsoft recently paid $2.5B for Minecraft - this purchase now makes more sense. Google is obviously still keen on this space with their half a Billion dollars of funding of Magic Leap (see earlier blog entry).

The future is going to be wearable and Augmented! Very cool. More soon.

Here is an excellent - skeptical article for comparson (one of the few!)

http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/

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Jed Fisher's comment, January 29, 3:26 AM

Here is an excellent - skeptical article for comparson (one of the few!)
http://www.makeuseof.com/tag/five-questions-microsofts-project-hololens/
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Happy New Year - Seth's Blog: Is your niche too small?

Happy New Year - Seth's Blog: Is your niche too small? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Is your niche too small?
There's no such thing as a niche that's too small if the people care enough.

If you think you need a bigger market, you're actually saying that the market you already have doesn't need you/depend on you/talk about you enough.

You might not need a bigger niche. You might only need to produce more value for those you already serve.
Jed Fisher's insight:

Happy New Year readers!

More updates to come again soon. Until then some great food for thought by the always insightful Seth Godin. 

All the best in 2015!

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The Transparent Car - YouTube

Car doors and backseats become invisible with this nearly magical technology Read more: http://bit.ly/11b6JMT

Via João Greno Brogueira
Jed Fisher's insight:

This is an explanation video showing a prototype to a very useful concept i.e. xray vision for drivers of cars. It's been happening in the defense and aerospace industry for a while via the xray helmets which allowing pilots to see through the floor with x-ray like vision. Then you've got some neat things happening for motorbikes with Fusar http://sco.lt/6l346r  However Cars have only just started to change from those old clunky mirrors (side and rear) to now occasionally some smarter sensors for detecting collisions and letting the driver know (or even stopping collisions) (which is revolutionary). That said, still - it's very useful to be able to see *through* the car and to do so without the need for wearing a helmets or something like google glasses, so again,, this concept is neat because it gives a virtual window through the car.

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Virtual Reality & Augmented Reality Market to Hit $1.06 Billion by 2018 – New Report by MarketsandMarkets

AR & VR Market report provides in-depth analysis on development of virtual advertisement on television & how it expanded its applications in gaming and entertainment.

Via LT-Innovate, Mohir
Jed Fisher's insight:

I think this is a really silly market measurement - it's measuring a feature vs market. Nevertheless, for my AR/VR readers. 

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The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding)

The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding) | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Where did Magic Leap come from?

As best as I can tell, Magic Leap wasn't originally a tech startup at all. When I rode the Wayback Machine to 2010, the first stop was a fairly threadbare website for a company called Magic Leap Studios. Though the Magic Leap of four years ago already had a relationship with Weta Workshop, augmented reality didn't seem to be the goal: Magic Leap claimed to be working with Weta on a graphic novel and a series of feature films.
Jed Fisher's insight:

At first i thought this was a scam :-) but the hype kept going and then very well respected people like Graeme Devine started getting on board and quoting "any sufficiently advanced technology is indistinguishable from magic" / "trust me it's real". We make ghosts.

I'm excited :-)

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Apple Watch development begins today - 11 things we just learned about how it works

Apple Watch development begins today - 11 things we just learned about how it works | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
An iPhone is required. Native apps are coming next year. There are no custom gestures... as of today, developers can make apps for Apple Watch. We've been combing through Apple's WatchKit documentation; here's what we've learned so far!
Jed Fisher's insight:

Let's get going!! Contact me to help you #domore

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An Early Look at WebGL 2

An Early Look at WebGL 2 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
One of the common requests we’ve had since we started work to bring high-end gaming to the Web is the desire to take advantage of ...
Jed Fisher's insight:

WebGL continues to move ahead, gain support, and advance. Unity and Unreal are now both publishing to it (with their recent releases) and this means there will be a HUGE increase in the amount of WebGL content. Add to this WebGL 2 is coming soon (to the OpenGL ES 3.0 standard).

WebGL -> Better, Faster, Everywhere.

At 4D Pipeline we do a ton of cutting edge WebGL projects, including WebGL CAD tools, cloud rendering, building explorers, car configurators, and product retail experiences. Contact me to learn more and find out why our customers include some of the best of the best visualization brands like NVIDIA, Unity Technologies, Dassault Systems, and many others.

Reminder - we are currently looking to hire more WebGL experts in Europe. Ping me at success@4Dpipeline.com


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HTC Vive: This Is Valve's Virtual Reality Headset

HTC Vive: This Is Valve's Virtual Reality Headset | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Just the other day we heard that Valve is getting ready to put out its SteamVR headset. HTC is making it, it's called the HTC Vive and it'll be out—for real—by the end of the year. Game on, Oculus.

Unlike other virtual reality headsets, which have surfaced as early prototypes with a developer version off on the horizon, the HTC Vive is virtually done. Yes, there is still a developer kit on the way (this spring) but HTC and Valve are swearing up and down that the real one will come out before year's end.
Jed Fisher's insight:

The VR space race continues!

Oculus, Magic Leap, Sony, Microsoft HoloLens, Samsung, Google?, and now one of my favorite companies - Value with HTC -have announced HTC Vive VR headset and SteamVR.


What's interesting:

"The end result, though, is that the HTC Vive and SteamVR are intended to be a far more holodeck-y experience than the Rift, which Oculus has stressed on multiple occasions is a sit-down device, at least in the first generation. HTC and Valve want you to get up and walk around; it's intended to be part of the experience.

"

What i think is also interesting is there is a camera on the outside - to me this means potential "AR". Augmented Reality. We will have to wait and see.


We should learn more this week at the Game Developers Conference in California. 4D Pipeline will be here - so ping me to meet up.


PS Additional related announcement, Samsung has also just announced their new Galaxy S6 which has a 577 pixels per inch - for reason to support their GearVR experience. The VR space race continues!

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Nike patents augmented reality shoe design software

Nike patents augmented reality shoe design software | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it


A new patent from Nike shows how the shoemaking company is planning to let customers design their own shoes through augmented reality technology. The new designing system looks like a crossover between their online NIKEiD design page and Microsoft Paint.

Jed Fisher's insight:

At 4D Pipeline we've helped a number of customers create and foresee somewhat similar AR design experiences (nothing infringing). It's interesting that Nike has patented the broad concept of using virtual reality headgear to design and customize shoes. There are still of course many many brilliant ideas to allow for even richer product design experiences but this patent shows that big brands are serious about using AR and incorporating it into their in-house workflows (and protecting the "know how"). This is also inline with what I've seen and the design experiences we've helped envision - these are not about AR gimmicks about about making products faster and better than before (using digital/AR experiences).

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Car Dashboard UI Collection

Car Dashboard UI Collection | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Nowadays nearly every car manufacturer implements digital dashboards. Here is a collection of some of them.
Jed Fisher's insight:

Athletics, information, UX, and Fun! - where can these topics be more relevant than with a Cars Dashboard?! Here is a lovely visual listing of example digital dashboards that are being made.

I suspect most of these have been made with tools such as NVIDIA's Drive Studio and UI Composer (or alternative tools such as Rightware).  

I love User Experience design. Much of my approach comes from early lessons and concepts that originated from Edward Tufte (See http://www.edwardtufte.com/ ). Edward is all about making every piece of data count, not wasting, and certainly not making "useless" UI. Looking at these dashboards, some seem to do a great job - others to me look horrific. 

Dash design is more important than ever. Cars are being "re-imagined" now (we've even got Johnny Ive looking at cars now). Consumers notice and care about UI/UX more than ever. We've more data to provide are more context aware than ever. So much can be done. Please Car Designers - dont let us down! And if you want a hand - give me a yell! I would love a chance to work more in space! :-)

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Virtual Reality: Real at Last?

Virtual Reality: Real at Last? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Virtual and augmented reality products could be a game-changer for a broad range of industries -- or the latest in a line of fads that failed to catch on.
Jed Fisher's insight:

Good article - addressing the billion dollar question - is VR going to last this time?

Tons of money is being invested in Oculus, Magic Leap, HoloLens, Meta, and others; everyone wanting to be that next big thing!

One thing that often gets left in the rush for the hardware and that is CONTENT. Content matters. Oculus has done very well establishing a developer community but is largely games focus. 

Content needs to be real, content needs to drive new workflows, needs to drive sales, needs to win consumers.

Personally I'm a big believer that one of VRs best wins is as the retail store of the future. Future being perhaps closer than we think. Yes it's true, it's still a while away before we do our shopping in VR Facebook, but put an Oculus VR headset in a retail store and watch the lines grow.

4D Pipeline was recently were part of developing a CES Oculus experience, it resulted in thousands of visitors using it, and at 95% usage from start to finish (8 minutes). Incredible engagement.

Ping me for more information - i'd love to help you sell more of your product by creating an engaging and rich VR experience that customers love!

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Magic Leap Ripped Off Those Awesome UI Concepts

Magic Leap Ripped Off Those Awesome UI Concepts | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Magic Leap is secretly building a headset that could blend computer graphics with the real world. Recently, we lucked into a treasure trove of illustrations from Magic Leap about what that future might hold. There's just one problem: Magic Leap didn't actually create all those awesome UI concepts. It copied them. This might also look familiar:
Jed Fisher's insight:

Interesting article.

a) shows of some concepts of what Magic Leap (the stealth mode half billion dollar google funded AR company) is working on;

b) shows all the things they are "stealing" and patenting. Interestingly reported by a competitor of theirs Metaio :-) 


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Distributed Design Is No Longer A Dream: Why CAD Must Evolve To Support It

Distributed Design Is No Longer A Dream: Why CAD Must Evolve To Support It | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Companies used to have design and manufacturing under one roof. But today’s teams are spread across the globe– and traditional CAD wasn’t built for distributed design.
Jed Fisher's insight:

Looks like Onshape is starting off their blog. For those of you who dont know Onshape, it's a very "stealth" company that was funded by the original founders of Solidworks and others. They raised a sh!t load of money and have been working away now for a few years (too long). From the little public information that has been shared, I think their basic premise is - collaborative CAD. 

Good idea obviously but i feel they are now coming too late to the party. Collaborative CAD is an easy technical problem to solve (thanks WebGL), the hard part is changing conservative slow moving manufacturers to use a new CAD system, let alone changing their PLM. Good luck with that! Boeing uses Catia and i'd put money down that they dont change from Catia for the next 25 years! 


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Shape the Future: John Carmack sees all

Shape the Future: John Carmack sees all | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Carmack: In the past there were smaller niche companies, research companies, or military projects, and none of them got it right. Everybody was doing small incremental improvements on the previous form factor and design, which just wasn’t right. And they didn’t notice that you can make it something that the mass market could enjoy. Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It’s not crappy stuff that doesn’t work and makes everybody sick. When you experience Oculus technology, it’s like getting religion on contact. People that try it walk out a believer.

Jed Fisher's insight:

John Carmack is perhaps the greatest 3D programmer ever, founder of ID Software and creator of Wolfenstein and Doom he led the way and inspired thousands of programmers to get into 3D - i was one of these. 

Now he works for Oculus. Here is a good interview with him.

His answer on non games uses was a little poor - we at 4D Pipeline have just finished a bunch of exciting Automotive Oculus VR demos that will be used at shows like CES and the North American International Auto Show. More on this soon.

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I love Oculus VR projects!

I love Oculus VR projects! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

At 4D Pipeline- we help you build beautiful visual digital experiences which customers love!

4D Pipeline is a software product design firm with an interdisciplinary worldwide team of product designers, strategists, and developers. We work with startups and fortune 1000s to help design, engineer, and bring to market worthy and meaningful game changing products that customers love. 

Product Management or Product/App Development, we have some of the best people on the planet here to help you.Our customers include the "who's who" of 3D graphics but automotive, manufacturing, and architecture clients. 

Specialties include: #Apps, #3D, #AugmentedReality, #VR, #Visualization, #CAD, #Cloud, and more.
Ping me to find out more - see our portfolio and take a look at our demo Apps.
Jed Fisher's insight:

BTW, ping me to meetup at Autodesk University #AU2014

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Putting Point Clouds to Work: Then, Now, & Later

Putting Point Clouds to Work: Then, Now, & Later | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

3D laser scanning technology may still seem like science fiction to many, but it is increasingly becoming a standard tool relied upon by a number of diverse trades and professions from construction to archaeology. Laser scanning, now under the umbrella term, “Reality Capture,” as it has come to be known, continues to find new applications for those needing detailed as-built data. Simply put, Reality Capture is the digital documentation of a 3D environment. This can be accomplished though laser scanning or by photogrammetry. Both methods are able to capture most existing site elements within view. The result is a full-color, 3D point cloud. Laser scanners may sound like highly specialized and expensive equipment—they are. However, as the price of scanners continues to drop and photogrammetry software continues to improve, we can expect reality capture technology to become a commonplace tool used by an even wider array of trades and industries...


Via oscar lopez
Jed Fisher's insight:

Excellent article about "reality capture" (aka point clouds) for AEC/BIM/Buildings. It's more and more relevant and needed to compare "as built" to planned/virtual.

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Chrysler showcases VR experience of manufacturing

Chrysler showcases VR experience of manufacturing | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
chrysler 'beneath the surface' virtual reality experience showcases the manufacturing process of the all-new 2015 '200' model to oculus rift wearers
Jed Fisher's insight:

Great example of an Oculus VR experience. This is similar to one of the projects we at 4D Pipeline are working on (but it's even cooler if you ask me ;-)) 


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Hungry hungry Autodesk - a brief history of recent acquisitions

Hungry hungry Autodesk - a brief history of recent acquisitions | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Autodesk has been on an Acquisition spree for some time now buying targets that helps it with rendering, AEC, interactivity, printing, customers.

Realizing that wikipedia was out of date on this i thought i'd summarize some of the most recent purchases (and then contribute back to wikipedia).

Here are some of the main ones which received my interest, not counting investments (even more) <my comments inline>:

  • On July 21, 2010, Autodesk announced the acquisition of Illuminate Labs, the maker of Beast (a global illumination middleware) and Turtle (a global illumination plugin for Maya) used for video game development. <JF: Rendering play>
  • On July 19, 2011, Autodesk announced the acquisition of Pixlr, online photo editing and sharing service. <JF: Social/Photos/Consumer play>
  • On August 1, 2011, Autodesk announced the acquisition of Instructables, a website and platform where users can share their ideas and collaborate with a variety of do-it-yourself projects. <JF: From this they gained tens of millions of visitors (proconsumers and hobbyist, also known as Makers) for their 3D 123D business>. <JF: Social/CustomerLeads play>
  • On August 25, 2011, Autodesk announced the acquisition of Numenus, which optimizes CAD and construction processes by using NURBS technology.<JF: this was also rendering technology, i thought at the time it would be used for their cloud rendering, from what i can gather the product has been largely been shelved but I've heard (may or may not be true) that some of the NURBS IP is being used in VRED and Alais now> <JF: Rendering play>
  • On December 16, 2011, Autodesk announced the acquisition of Horizontal Systems, a provider of cloud-based BIM (Building Information Modeling) collaboration solutions for the AEC (architecture, engineering and construction) industry. <JF: AEC play>
  • On October 4, 2012, Autodesk announced the acquisition of Qontext, Inc., an enterprise social collaboration platform to accelerate Autodesk’s ongoing move to the cloud and expansion of social capabilities in the Autodesk 360 cloud-based service. <JF: Social play>
  • On May 18, 2013, TinkerCAD announced it had been bought by Autodesk.TinkerCAD is a browser-based 3D solid modelling tool for rapid prototyping known for its simple interface and entry-level ease of use.<JF: Social/Proconsumer/Cloud3D/Maker play>
  • On February 6, 2014, Autodesk completed the acquisition of Delcam, a UK based supplier of advanced CAD/CAM software for the manufacturing industry, for approximately $286 million, using non-U.S.-based cash. <JF: MAJOR CAM play>
     

<Additional:


  • On August 28, 2012, Inforbix was Acquired by Autodesk (run by well known and respected Oleg Shilovitsky) < PLM/search play>
     
  • On Jan 9, 2013, Autodesk acquires PI-VR. Specialist in real time visualisation software and the VRED products. <Important manufacturing/Auto/rendering play>
     
  • On June 9, 2014, Autodesk Acquires Bitsquid to help drive creation of 3D Game Engine For Game Developers, Architects, Engineers and Designers. <Games/AEC play>

  • On June 25, 2014, Autodesk announced they would acquire Shotgun Software, Creator of Cloud-Based Production Management Platform for Film, Television and Games Industries <Games/Cloud play>

  • On June 27, 2014, Autodesk Acquires David Benjamin’s Architectural Design Studio, The Living The software company and New York based practice. Will collaborate on researching new building typologies and materials as an Autodesk Studio. <AEC play>

  • On June 27, 2014, Autodesk  Acquires Vela Systems, Aims To Bring Construction Management Systems To Tablets <(smart) AEC/Construction play>

  • On Nov 5, 2014, Autodesk buys Lagoa $60 Million  <Rendering/Manufacturing/Cloud play>
     
  • On Feb 9, 2015, Autodesk acquires Tweak for digital image review The Tweak technology and team will become part of the Shotgun review and collaboration group


>

Pretty incredible, this isnt even looking at the older ones, going right back to Discreet (3dsmax), Maya, Softimage/XSI, etc.

It's hard to even keep up. I’m sure I’ve missed a few - please do let me know if i have.

Read more at http://blog.4Dpipeline.com

Jed Fisher's insight:

I've written the above article to be factual. How do I personally feel about this ill address here.

Acquiring lots of companies is not necessarily a formula for success. Unfortunately I find Autodesk seems to acquire and shelf/retire many of their acquisitions or just let them "sit". As a consumer of products this hurts to see. Remember when we used to have so much competition with 3dsmax vs Maya vs XSI, now - it's all a much of a muchness. I've also heard first hand a lot of anger from customers for the "lock in" effect but on the other hand prices have come down.

It's obvious that Autodesk is betting heavily on it's 360 platform and merging a lot of technologies into this, especially for AEC which seems to be a consistent focus along with entertainment/games/film.

Curious to hear your comments.

more...
Jed Fisher's comment, November 28, 2014 4:36 AM
Also Mudbox!
Jed Fisher's comment, February 23, 7:21 AM
On Feb 9, 2015, Autodesk acquires Tweak for digital image review The Tweak technology and team will become part of the Shotgun review and collaboration group