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Primary Benefits of BIM

Primary Benefits of BIM | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

This is the third part in a series about demystifying BIM. 

Jed Fisher's insight:

Love the concept of lonely BIM and social BIM, big BIM and little BIM.

Such a nice way of explaining the key BIM concepts, nice job @shoegnome. 

Not sure I 100% agree with the degrees of Integration, Design, Construction, FM, yes, but Augmented Reality is a technology not a vertical. I would instead have put here Owners. Owners and even downstream consumers of the building are to me one of the final frontiers for making BIM really really useful (AR is just a (good) technology to help it be useful to these people).

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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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The Transparent Car - YouTube

Car doors and backseats become invisible with this nearly magical technology Read more: http://bit.ly/11b6JMT

Via João Greno Brogueira
Jed Fisher's insight:

This is an explanation video showing a prototype to a very useful concept i.e. xray vision for drivers of cars. It's been happening in the defense and aerospace industry for a while via the xray helmets which allowing pilots to see through the floor with x-ray like vision. Then you've got some neat things happening for motorbikes with Fusar http://sco.lt/6l346r  However Cars have only just started to change from those old clunky mirrors (side and rear) to now occasionally some smarter sensors for detecting collisions and letting the driver know (or even stopping collisions) (which is revolutionary). That said, still - it's very useful to be able to see *through* the car and to do so without the need for wearing a helmets or something like google glasses, so again,, this concept is neat because it gives a virtual window through the car.

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Virtual Reality & Augmented Reality Market to Hit $1.06 Billion by 2018 – New Report by MarketsandMarkets

AR & VR Market report provides in-depth analysis on development of virtual advertisement on television & how it expanded its applications in gaming and entertainment.

Via LT-Innovate, Mohir
Jed Fisher's insight:

I think this is a really silly market measurement - it's measuring a feature vs market. Nevertheless, for my AR/VR readers. 

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The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding)

The story of how Magic Leap Is Secretly Creating a New Alternate Reality (with it's ~half billion $542M dollars of funding) | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Where did Magic Leap come from?

As best as I can tell, Magic Leap wasn't originally a tech startup at all. When I rode the Wayback Machine to 2010, the first stop was a fairly threadbare website for a company called Magic Leap Studios. Though the Magic Leap of four years ago already had a relationship with Weta Workshop, augmented reality didn't seem to be the goal: Magic Leap claimed to be working with Weta on a graphic novel and a series of feature films.
Jed Fisher's insight:

At first i thought this was a scam :-) but the hype kept going and then very well respected people like Graeme Devine started getting on board and quoting "any sufficiently advanced technology is indistinguishable from magic" / "trust me it's real". We make ghosts.

I'm excited :-)

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Apple Watch development begins today - 11 things we just learned about how it works

Apple Watch development begins today - 11 things we just learned about how it works | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
An iPhone is required. Native apps are coming next year. There are no custom gestures... as of today, developers can make apps for Apple Watch. We've been combing through Apple's WatchKit documentation; here's what we've learned so far!
Jed Fisher's insight:

Let's get going!! Contact me to help you #domore

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I love Oculus VR projects!

I love Oculus VR projects! | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

At 4D Pipeline- we help you build beautiful visual digital experiences which customers love!

4D Pipeline is a software product design firm with an interdisciplinary worldwide team of product designers, strategists, and developers. We work with startups and fortune 1000s to help design, engineer, and bring to market worthy and meaningful game changing products that customers love. 

Product Management or Product/App Development, we have some of the best people on the planet here to help you.Our customers include the "who's who" of 3D graphics but automotive, manufacturing, and architecture clients. 

Specialties include: #Apps, #3D, #AugmentedReality, #VR, #Visualization, #CAD, #Cloud, and more.
Ping me to find out more - see our portfolio and take a look at our demo Apps.
Jed Fisher's insight:

BTW, ping me to meetup at Autodesk University #AU2014

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Trends That Will Revolutionize The Retail Industry

Trends That Will Revolutionize The Retail Industry | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
In retail, innovation is the name of the game. Increasingly, retailers are staying ahead through unique in-store experiences that inspire shoppers through..
Jed Fisher's insight:

Good article.

For me social is obviously key and I'm glad they mention Oculus.

Two points i'd like to make in additional points:

1):

Where does fashion come from? From others whom we are influenced by. We see these people in person, via magazines and publications, on TV, and now via the internet. Increasing though - we play online in our virtual worlds. Games are only going to become more and more real and more personal. 

So my question is - why should this be any different? If i see Danny in person or online in my Oculus VR game - why shouldnt Danny be looking cool? maybe wearing some branded sneakers or a cap?

Guess what - he will be soon!


2) For me - I buy everything online, my shoes, my sofa, my bike!

I buy online because of speed and the online experience (obviously i'm not a shopper). However most people dont yet. What's the number one reason people don't buy more products online? 

We'll I've asked a LOT of people about this and the number one reason I've heard is - "I dont know if it's going to look like the real thing".

Thus for me - computer vision and realistic interactive 3D is critical to the shopping experience. I need to be able to see the product, move it around, "try it", look carefully at how it's made (build quality, materials, etc), and feel confident that I know what it's going to look like. 2D technologies dont do this. 3D can.


-

There are many more interesting discussion points, eg how do i know something will fit? how do i do a virtual "try on", etc.


Ping me if you'd like to talk more on this interesting topic. At 4D Pipeline, we help build compelling digital experiences using engaging and fun social interactions and the most cutting edge 3D graphics for a realistic and compelling product experience.

jed (at) 4Dpipeline (dot).com

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InsideAR Conference Report

InsideAR Conference Report | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
It’s October 29th and you know what that means! InsideAR has begun and we have the pleasure of giving you the first peek of the proceedings at the world’s largest AR conference. Merely an hour ago,...
Jed Fisher's insight:

For my third year in a row i attended the Metaio InsideAR conference. It's always a nice show to see how some of the (mainly) automotive companies are using AR for design, instructional, and sales & marketing purposes. 

Metaio's technology continues to improve.

It was announced that it will soon work with the 3D Realsense cameras from Intel, unfortunately we still have to wait (as it should dramatically improve the computer vision capabilities).

More at:

http://augmentedblog.wordpress.com/2014/11/06/favorite-moments-of-insidear-from-opera-singing-to-tracking-it-all/

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Apple Watch Is All About Behavior Design, Which Apps Will Get It Right?

Apple Watch Is All About Behavior Design, Which Apps Will Get It Right? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The Apple Watch raises the stakes on the iPhone. Its proximity to our skin makes it easier to use, but the small size of the screen makes what is on that screen more critical.

It is connected to your data/identity complex in the cloud. These capabilities give app developers unprecedented ability to deliver the right trigger at the right time in the right place to motivate you to do the things you have indicated you want to do.


Jed Fisher's insight:

Apple WatchKit is about to launch - are you ready?
Notification are a great feature to use in your Apps IF the situation calls for it. They are also one of the most annoying and poorly used features - preferring to spam users rather than help them.

If done right - they are a great to use and with the Apple watch can be even more powerful. If done poorly - they annoy. It often comes down to the subtleties. For example, i use Duolingo for language learning, each day it gives me a notification to remind me to do my 10 mins of learning. If it used a set time of day to do this it could be really annoying (eg work time) but if it looked at my past usage and picked my "regular" time to remind it would be even better.

Understand your users behaviours and get notification and Apple Watch usage right.

Here is another great article on this topic:

http://blog.intercom.io/the-end-of-apps-as-we-know-them/


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Autodesk's Jeff Kowalski on 3D Printing - 3D Printing Industry

Autodesk's Jeff Kowalski on 3D Printing - 3D Printing Industry | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Autodesk Senior Vice President Jeff Kowalski unveils the Ember 3D printer and Spark 3D printing software at Inside 3D Printing Santa Clara....

 

“Why are so many 3D printers transparent? So you can watch your print fail.”

He actually made that joke. And as with most good jokes, there is enough truth in it to be a little uncomfortable. 


Jed Fisher's insight:

I'm not so deep in 3D printing (hardware), it's certainly enabling and improving manufacturing and many industries significantly but it's still far from "perfect". Autodesk is coming in swinging now with their hardward. Will be interesting to see how successful they will be.

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Magic Leap Secures $542M Led By Google For “Lightweight Wearable” Tech That Merges Physical And Digital Worlds

Magic Leap Secures $542M Led By Google For “Lightweight Wearable” Tech That Merges Physical And Digital Worlds | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
It's rare that a company can stay relatively secretive while raising a huge amount of funding, but Florida's Magic Leap has managed that. The startup, led by..
Jed Fisher's insight:

Holy Guacamole Batman!

I'm still processing what to say on this one, i'm stumped!

We've got AR + computer vision + glasses = Half a billion dollars in funding! Wow..

If they can do what their videos show in their website, it will be fundamental.  Very few technologies have been able to do this well (realistic based on the environment).  No one has incorporated lighting from the real environment to blend onto the 3D object itself. This is very hard, and needed to get things to blend in with the real world and look realistic.

That being said, there hasn’t been much demand for things to look real, as augmented reality was never meant to replace, only augment reality.

More soon!

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Jed Fisher's comment, November 20, 9:17 AM
More at The FX Team Behind Gravity to Explain the Universe Using Magic Leap AR
http://gizmodo.com/the-fx-team-behind-gravity-to-explain-the-universe-usin-1661040176
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Computer Vision - Tesla's AWD Model D Obeys Speed Signs and Changes Lanes By Itself

Computer Vision - Tesla's AWD Model D Obeys Speed Signs and Changes Lanes By Itself | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

According to the leaked report, one of the new headline features is the ability for the Tesla to recognize, and then obey, speed signs. Using an on-board camera, it should be a relatively simple exercise for the Model D to recognize speed signs, and then adjust itself to match. It's not the first cruise control that messes with your speed without you asking — radar-guided cruise control is actually pretty commonplace on higher-end cars these days — but a sign-recognition system that works reliably would be ground-breaking.

Jed Fisher's insight:

Fantastic use of computer vision - sometimes you dont need to go as far a complete autonomous vehicle instead, take the MVP and simply help drivers recognize road signs and the like. Awesome "feature" to see on the car, once again Tesla leading the way.  Also it helps by checking your blind spot.

Of course speed limit checks can also be done via GPS but using computer vision and ideally scanners to identify hazards and more complicated challenges has huge potential. Lane changing just being one of them.

I'd love to see a lane checking "feature" on bicycles (and motorbikes), with perhaps tactile feedback to the handle bar/grips (alerting the user to not change lanes or of danger).

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Today, Google Design open-sourced 750 Material Design icons

Today, Google Design open-sourced 750 Material Design icons | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Google Design are open-sourcing 750 glyphs as part of the Material Design system iconspack. The system icons contain icons commonly used across different apps, such as icons used for media playback, communication, content editing, connectivity, and so on. They're equally useful when building for the web, Android or iOS.

Jed Fisher's insight:

#design

Nice - save time, use standard HQ icons. Thanks Google

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Now you can test drive a Lexus RC F with the Oculus Rift

Now you can test drive a Lexus RC F with the Oculus Rift | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Lexus has built a virtual reality RC F using the car's actual steering column, foot pedals and an Oculus Rift DK2 headset. It calls the setup the Lexus RC F Rift, naturally, and it'll be at select auto shows across the nation for the next several months. The player can race the car around a virtual track. At the very least, it's a novel way to get a feel for the car's interior, and a good look at how companies outside of the gaming industry may use virtual reality technology in the future.

Jed Fisher's insight:

Interesting article to follow the Unity/Oculus partnership also the earlier blog entry showing Ford's VR center. Excellent example of how a tool like Unity/Oculus can benefit a company like Lexus. 

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Putting Point Clouds to Work: Then, Now, & Later

Putting Point Clouds to Work: Then, Now, & Later | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

3D laser scanning technology may still seem like science fiction to many, but it is increasingly becoming a standard tool relied upon by a number of diverse trades and professions from construction to archaeology. Laser scanning, now under the umbrella term, “Reality Capture,” as it has come to be known, continues to find new applications for those needing detailed as-built data. Simply put, Reality Capture is the digital documentation of a 3D environment. This can be accomplished though laser scanning or by photogrammetry. Both methods are able to capture most existing site elements within view. The result is a full-color, 3D point cloud. Laser scanners may sound like highly specialized and expensive equipment—they are. However, as the price of scanners continues to drop and photogrammetry software continues to improve, we can expect reality capture technology to become a commonplace tool used by an even wider array of trades and industries...


Via oscar lopez
Jed Fisher's insight:

Excellent article about "reality capture" (aka point clouds) for AEC/BIM/Buildings. It's more and more relevant and needed to compare "as built" to planned/virtual.

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Chrysler showcases VR experience of manufacturing

Chrysler showcases VR experience of manufacturing | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
chrysler 'beneath the surface' virtual reality experience showcases the manufacturing process of the all-new 2015 '200' model to oculus rift wearers
Jed Fisher's insight:

Great example of an Oculus VR experience. This is similar to one of the projects we at 4D Pipeline are working on (but it's even cooler if you ask me ;-)) 


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Hungry hungry Autodesk - a brief history of recent acquisitions

Hungry hungry Autodesk - a brief history of recent acquisitions | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Autodesk has been on an Acquisition spree for some time now buying targets that helps it with rendering, AEC, interactivity, printing, customers.

Realizing that wikipedia was out of date on this i thought i'd summarize some of the most recent purchases (and then contribute back to wikipedia).

Here are some of the main ones which received my interest, not counting investments (even more) <my comments inline>:

  • On July 21, 2010, Autodesk announced the acquisition of Illuminate Labs, the maker of Beast (a global illumination middleware) and Turtle (a global illumination plugin for Maya) used for video game development. <JF: Rendering play>
  • On July 19, 2011, Autodesk announced the acquisition of Pixlr, online photo editing and sharing service. <JF: Social/Photos/Consumer play>
  • On August 1, 2011, Autodesk announced the acquisition of Instructables, a website and platform where users can share their ideas and collaborate with a variety of do-it-yourself projects. <JF: From this they gained tens of millions of visitors (proconsumers and hobbyist, also known as Makers) for their 3D 123D business>. <JF: Social/CustomerLeads play>
  • On August 25, 2011, Autodesk announced the acquisition of Numenus, which optimizes CAD and construction processes by using NURBS technology.<JF: this was also rendering technology, i thought at the time it would be used for their cloud rendering, from what i can gather the product has been largely been shelved but I've heard (may or may not be true) that some of the NURBS IP is being used in VRED and Alais now> <JF: Rendering play>
  • On December 16, 2011, Autodesk announced the acquisition of Horizontal Systems, a provider of cloud-based BIM (Building Information Modeling) collaboration solutions for the AEC (architecture, engineering and construction) industry. <JF: AEC play>
  • On October 4, 2012, Autodesk announced the acquisition of Qontext, Inc., an enterprise social collaboration platform to accelerate Autodesk’s ongoing move to the cloud and expansion of social capabilities in the Autodesk 360 cloud-based service. <JF: Social play>
  • On May 18, 2013, TinkerCAD announced it had been bought by Autodesk.TinkerCAD is a browser-based 3D solid modelling tool for rapid prototyping known for its simple interface and entry-level ease of use.<JF: Social/Proconsumer/Cloud3D/Maker play>
  • On February 6, 2014, Autodesk completed the acquisition of Delcam, a UK based supplier of advanced CAD/CAM software for the manufacturing industry, for approximately $286 million, using non-U.S.-based cash. <JF: MAJOR CAM play>
     

<Additional:


  • On August 28, 2012, Inforbix was Acquired by Autodesk (run by well known and respected Oleg Shilovitsky) < PLM/search play>
     
  • On Jan 9, 2013, Autodesk acquires PI-VR. Specialist in real time visualisation software and the VRED products. <Important manufacturing/Auto/rendering play>
     
  • On June 9, 2014, Autodesk Acquires Bitsquid to help drive creation of 3D Game Engine For Game Developers, Architects, Engineers and Designers. <Games/AEC play>

  • On June 25, 2014, Autodesk announced they would acquire Shotgun Software, Creator of Cloud-Based Production Management Platform for Film, Television and Games Industries <Games/Cloud play>

  • On June 27, 2014, Autodesk Acquires David Benjamin’s Architectural Design Studio, The Living The software company and New York based practice. Will collaborate on researching new building typologies and materials as an Autodesk Studio. <AEC play>

  • On June 27, 2014, Autodesk  Acquires Vela Systems, Aims To Bring Construction Management Systems To Tablets <(smart) AEC/Construction play>

  • On Nov 5, 2014, Autodesk buys Lagoa $60 Million  <Rendering/Manufacturing/Cloud play>


>

Pretty incredible, this isnt even looking at the older ones, going right back to Discreet (3dsmax), Maya, Softimage/XSI, etc.

It's hard to even keep up. I’m sure I’ve missed a few - please do let me know if i have.


Jed Fisher's insight:

I've written the above article to be factual. How do I personally feel about this ill address here.

Acquiring lots of companies is not necessarily a formula for success. Unfortunately I find Autodesk seems to acquire and shelf/retire many of their acquisitions or just let them "sit". As a consumer of products this hurts to see. Remember when we used to have so much competition with 3dsmax vs Maya vs XSI, now - it's all a much of a muchness. I've also heard first hand a lot of anger from customers for the "lock in" effect but on the other hand prices have come down.

It's obvious that Autodesk is betting heavily on it's 360 platform and merging a lot of technologies into this, especially for AEC which seems to be a consistent focus along with entertainment/games/film.

Curious to hear your comments.

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Jed Fisher's comment, November 28, 4:36 AM
Also Mudbox!
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THE FUTURE OF MOBILE: 2014 [SLIDE DECK]

THE FUTURE OF MOBILE: 2014 [SLIDE DECK] | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The mobile industry is shifting. Mobile revenue is moving into software and services.
Jed Fisher's insight:

Awesome deck packed full of information - nice job BI & Tony Danova.

Here is a short summary of the points i found most interesting:

  • Mobile is booming - more so than ever before
  • 30% of commerce is mobile and it’s growing (faster).
  • Developers are still making money, most from “Freemium” apps with in-app purchases.
  • Kim Kardashian’s game made $43M last quarter!!!
  • Wearables are coming (duh)
  • People are actually not fans of google glass but they like the Apple Watch
  • Connected Cars are definitely coming 
  • Home Automation too.
  • TV streaming is huge
  • Mobile sales still booming but the HW market is becoming commodized.
  • Remember China and India - the big boom is still to come there. China is 3X the size of the US at only 33% penetration.
  • Phablets are soooo in right now :)
  • Payments and banking are going mobile, cash is fading.   Mobile payments to grow by 42X in the next 4 years
  • 1 in 5 millennials are mobile only!
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Google's BIM-busting App for Design and Construction

Google's BIM-busting App for Design and Construction | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Remember the “Google[x] to revolutionize the construction industry” headlines from this time last year?

Google technology could halve construction costs

Google’s secret development unit has developed a technology that could earn the company $120 billion a year, and,

Is Google planning a BIM-busting app for construction?

Google_X

Google’s secret is secret no more...

Jed Fisher's insight:

I'm glad to finally see what this was all about. I have to say while I'm pleased people are seeing the need and the opportunity in this space I'm disappointed with what i see so far with Flux. Their CEO has awesome energy but i can't help but feel they are going into a space they know little about. 

The comment by Mike Bordenaro is spot on - companies like Onuma and Kimon Onuma have been talking about this for years, not only this - they've been doing something about it and have a great BIM/Facility-Planning&Management platform which is available now and increasingly used by many. Worth taking a look at or watching Kimon on TED.

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Lagoa Sold to Autodesk for $60 Million

Lagoa Sold to Autodesk for $60 Million | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Montreal-based digital rendering, cloud-based 3D design platform Lagoa has been reportedly acquired by Autodesk for over $60 million. In mid
Jed Fisher's insight:

I guess this is a smart move by Autodesk although I'm not sure on the valuation. Will be interesting to see what they do with it (or if they will just shelf/merge it). I wonder what will happen to existing Lagoa customers as i can't beleive their pricing or even product offering will stay the same. 
Also I guess this is another "loss" to Siemens who was a Series A investor in Lagoa. They also lost out on RTT which sold to Dassault (now 3DXCITE)). 

3D Visualization is booming - product need to be experienced digitally and 3D is the way to make this happen.

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We’ve Got $100,000 for the Right GPU-Powered Startup

We’ve Got $100,000 for the Right GPU-Powered Startup | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
We’re looking for a dozen would-be competitors for the Early Stage Challenge – where hot young startups using GPUs vie for a single $100,000 on-the-spot prize.
Jed Fisher's insight:

Great opportunity for many of my readers and clients. Give me a ping if you are interested and I can share some pointers.

Full disclosure: NVIDIA is a client of ours (4D Pipeline) and we often help with this organization of the NVIDIA GPU Technology Conference - NVIDIA GTC.

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SuperMac War Story 7: Rabbits Out of the Hat - Product Line Extensions

SuperMac War Story 7:  Rabbits Out of the Hat - Product Line Extensions | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

A year after we started repositioning the company, Engineering, which had been working on a family of new products literally for years, came to deliver some good news and bad news....


First, what we proposed is that we take our world class, ten-times-faster-than-anyone board and build an entire product family around it, by slowing it down.  We wanted nine boards, each differing in performance by 10%.  The only real difference between them would be the addition of “wait states” or “slow down” instructions on a chip.  Our entire new product family would be an identical board. 

Jed Fisher's insight:

Outstanding Steve Blank, excellent insight into product management, pricing, and packaging. As he often writes, price around value, not costs. Package for your the target market(s). 

And design outward in, not inward out.

Lots of lessons in this article. Week by week i deal with similar examples when helping customers, it's not usually as simple as this example but then again - it is ;-)

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This Technology Could Change the Way Deaf People Live

This Technology Could Change the Way Deaf People Live | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

MotionSavvy’s first product, though still in prototype stage, could revolutionize the prospects of millions who are deaf or hard of hearing. Called Uni, the device clasps around a PC tablet and uses MotionSavvy software to act as an interpreter between a signer (who can’t speak) and speaker (who can’t understand sign language) in very-close-to-real-time.

Jed Fisher's insight:

Fantastic focused use case for Leap Motion's hardware and technology. This is what it's all about - taking some brilliant piece of technology and finding a market in need, then tweaking them and bringing them together.

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Disney rendered its new animated film on a 55,000-core supercomputer

Disney rendered its new animated film on a 55,000-core supercomputer | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

"We've said it many, many times. We made the movie on a beta renderer," says Hank Driskill, technical supervisor for Big Hero 6. "It was very much in progress." Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film's impressive lighting. It's just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life.

... "In a way, Big Hero 6 is a love letter to technology"...

Jed Fisher's insight:

Like Pixar, Disney Animation makes great movies and is also pushing the limits of computer animation technology. Their latest movie Big Hero 6, uses 55,000 Cores! 1.1 million rendering hours per day!

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Apple's HomeKit will bring smart home control to iOS 8

Apple's HomeKit will bring smart home control to iOS 8 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Soon you'll be able to ask Siri to close your garage door, and have your house light up as you approach.
Jed Fisher's insight:

HomeKit is a framework in iOS 8 for communicating with and controlling connected accessories in a user’s home. You can enable users to discover HomeKit accessories in their home and configure them, or you can create actions to control those devices. Users can group actions together and trigger them using Siri.

Gizmodo - recently did an article: Apple TV Gets One Step Closer to Becoming Your Smart Home Hub

http://gizmodo.com/apple-tv-gets-one-step-closer-to-becoming-your-smart-ho-1643518715

HomeKit, CloudKIt, and HealthKit, along with Extensions, are gifts from Apple iOS 8 Development we can use to make better more naturally integrated Apps that people will love.

Contact me at 4D Pipeline to help make your ideas a reality; and a success. jed (at) 4Dpipeline (dot)com

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Scoop.it!

Nemetschek Acquires Bluebeam Software

Nemetschek Acquires Bluebeam Software | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Nemetschek® AG announced it is acquiring Bluebeam® Software, Inc., the leading developer of PDF-based collaboration solutions for the architecture, engineering and construction (AEC) industry, for a $100 million purchase price.

Jed Fisher's insight:

Nice move by Nemetschek. I've only met some of Bluebeam team a couple of times but was really impressed with their traction (from memory they've more than half a million customers/users of their PDF markup software). Probably a match for both companies.

I'm guess most of Bluebeam's customers are in the US - which helps the Nemetschek family expand here, and vice versa, Nemetschek helps Bluebeam reach Europe. 

The AEC software space - never a dull day! 

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