4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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This Is What It Will Look Like When You Wear Project Glass

This Is What It Will Look Like When You Wear Project Glass | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Google has just released a video which shows off the UI for its Glass project—and it looks kinda neat. We've seen some similar videos before, but this one shows off far more about the device's functionality.
Jed Fisher's insight:

I'm sure everyone has seen this but just in case. 

Also worth looking at the Vuzix M2000AR glasses – build for industry.

And also the work that Oakley and Value are doing.

 
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR.

Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR. | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX brings together 500 individuals from across video games, entertainment and B2B sectors to demonstrate the latest hardware, unreleased content and real-world uses of virtual reality
Jed Fisher's insight:

May 12-13, 2016, London.
http://events.vr-intelligence.com/vrxeurope/index.php

 

With a headline of "Deliver Incredible Consumer Experiences as Virtual Reality Goes Mainstream in 2016" you can see why 4D Pipeline is a big fan of this awesome event.

 

There are some fantastic VR speakers at the event, from games, film, and industry. http://events.vr-intelligence.com/vrxeurope/conference-speakers.php

 

I'll have the honor of being part of the panel: Beyond gaming: The possibilities VR opens up for multiple other content streams.

 

Would be great to see some of you there.

We'll be in London most of this week. Feel free to ping me at jed(at)4Dpipeline(dot)com  (feel free to also ping me for a nice discount code ;-))

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Building VR in VR with Unreal Engine 4 - Early Preview

Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor i
Jed Fisher's insight:

It’s great to now see some of best people in the business looking to address one of the next steps of VR, i.e. the need to manipulate our world in VR. In this link we see Tim Sweeney show off their Epics/Unreal’s approach. Another example I recently saw is the Meta Vision guys https://www.metavision.com/

As always - use cases is key. I’m looking forward to seeing more example of social “multiplayer” VR world manipulations.

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Researchers have made GPS accurate to within a centimetre

Researchers have made GPS accurate to within a centimetre | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
So affordable, in fact, that we could soon see this centimetre-level GPS used in our personal devices.
Jed Fisher's insight:

This could be very significant. All these great AR/VR/mixed reality devices become significantly more useful when they know your exact location. As an example, knowing this and having a 3D plan of your building enable you to overlay this as 3D map data.

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Comparison Chart of FOV (Field of View) of VR Headsets

Comparison Chart of FOV (Field of View) of VR Headsets | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The human eye perceives its surroundings with incredible clarity, depth, and a wide field of view. To put in perspective with technicality, the human eye can perceive a field of view of up to 180 degrees without even moving the eyeballs.To rea
Jed Fisher's insight:

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Aki Puustinen's curator insight, March 14, 3:40 PM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

Juhani Pihkala's curator insight, March 14, 8:07 PM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Otoy breakthrough lets game developers run the best graphics software across platforms

Otoy breakthrough lets game developers run the best graphics software across platforms | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
It may be very arcane to most of us, but graphics startup Otoy has come up with a breakthrough that should help game developers create much more beautiful games that can run across different hardware platforms.

In a nutshell, Otoy reverse-engineered Nvidia’s general purpose graphics processing unit (GPGPU) software, known as CUDA, to run on non-Nvidia hardware. That means that programs written in the CUDA language are no longer exclusive to Nvidia graphics chips. Now they can run on GPUs from Advanced Micro Devices, ARM, and Intel. That means a CUDA program written for the PC could run on a PlayStation 4 or an Apple iPad.

Jed Fisher's insight:

Wow, this is pretty major. Very interesting. 

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Raytracing today and in the future

Raytracing today and in the future | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
By Jon Peddie
More papers, patents and PhDs have been written and awarded on raytracing than any other computer graphic technique.
Raytracing is a subset of the rendering market. The rendering market is a subset of software for larger markets, including media and entertainment (M&E), architecture, engineering and construction (AEC), computer-aided design (CAD), scientific, entertainment content creation and simulation-visualization. Not all users who have rendering capabilities in their products use it. At the same time there are products that have been developed solely as rendering tools and there are products that include 3D modeling, animation and rendering capabilities, and they may be used primarily for rendering, primarily for modeling or primarily for animation.
Because raytracing is so important, Continue reading →February 12, 2016
Jed Fisher's insight:

In short, Raytracing is HOT again!

At 4D Pipeline we often work with and on leading raytracing products. Contact me to find out more.


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Amazon Releases Its Own Game Engine (based on Crytek) For Free

Amazon Releases Its Own Game Engine (based on Crytek) For Free | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Jed Fisher's insight:

When i started my career 3D and gaming were small niche markets - boy that changed! 3D is everywhere these days and gaming is booming, add to that VR and AR and the hundreds of use cases and industries that can be reimagined thanks to these technologies.

Amazon too is obviously seeing the potential.

They are now releasing their own game engine (competitor to Unity and Unreal) - it's based on the third player - Crytek of which they made a major deal with a few month ago to basically use Crytek as they want. Now their intention is clearer and they release Crytek as LUMBERYARD (with a logo of a penguin with a saw!?!)

Amazon may have licensed out the engine to use for their games, or, as some sources have suggested, they may be using it as a baseline to build their own proprietary gaming engine.

It's also worth highlighting the engine is completely free! 

In additional Amazon acquired Double Helix, the development studio behind 2013’s Killer Instinct.

My guess - expect to see more games on Kindles and my bet - Amazon releasing a VR headset or making a major partnership.

Games, games, games, VR, VR, VR! what else is there to say!

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How the price of VR affects consumer adoption + 5 Million Google Cardboard VR Viewers Have Shipped - what this means?

How the price of VR affects consumer adoption + 5 Million Google Cardboard VR Viewers Have Shipped - what this means? | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
In a Google blog post today by Clay Bavor, Google's new VP of VR, the company detailed a few quick stats on the company's Cardboard program. This..
Jed Fisher's insight:

So recently Oculus announced their pricing of their Rift VR headset, ~$600USD which is fairly steep, plus additionally you need a highend modern desktop computer to run it. 

Add to this we've seen the Google Glass business close but also recently restart with an "Enterprise" focus. 

What does this mean and why do I share this with a post about ~5 million Google Cardboard VR Viewers? Well to me it's showing that Price is and is going to continue to be a major factor in consumer adoption.

Cardboard's success shows that people are indeed interested and curious about VR, they want to try it and for ~$25 bucks you get a nicely made pair of VR goggles (albeit made of cardboard) that you use to experience VR (and there have been 25 Million downloads of VR apps from Google Play store alone!).

However until the price of Oculus/similar comes down it will be a while* before a large market share of general consumers have high end VR headsets.  (while* is comparative - is it 6m out or 24+ months out?).

What the current prices points do allow is for some great enterprise experiences, be in retail, construction, architecture, events/tradeshows, etc. Corporations can afford the hardware and can create VR experiences to help show of or sell their products. In additonal they can give away a large number of low cost Cardboards to promote their VR product experience.

I'm surprised we are not seeing more VR gaming cafes popping up - maybe this will also occur (again! (flashback to 1990s)).

Anyway - VR continues to boom!!


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Jed Fisher's comment, January 29, 10:57 AM
Sounds like Oculus orders are exceeding expectations - http://fortune.com/2016/01/12/oculus-rift-pricing/
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Nemetschek acquires of all of the shares of Solibri

Nemetschek acquires of all of the shares of Solibri | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Solibri, Inc. develops and markets Quality Assurance solutions for AECO field that improve the quality of Building Information Modeling (BIM).
Jed Fisher's insight:

Nemetschek says that it has concluded its acquisition of all of the shares of Solibri. You may remember from December that Solibri makes software used in BIM model quality assurance and quality control.

http://www.solibri.com/solibri-acquired-by-nemetschek-allowing-exponential-growth-in-quality-assurance-and-quality-control/


My take - very smart move by Nemetschek. Solibri has some excellent software and is often seen as the standard for IFC and model checking in the AEC industry.

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Onshape launches commercial release

Onshape launches commercial release | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Onshape Inc made a next step in the development of cloud CAD system with the announcement of commercial release and private Beta for Onshape App Store and API. Onshape made virtual press conference...
Jed Fisher's insight:

(Firstly - thanks to Oleg Shilovitsky for another fine article)

So Onshape is finally out of beta and live!

Quick recap - Onshape, founded mostly by the former Solidworks founders, raised a truckload of money ($144M in 4 rounds) to basically put CAD in the browser (vs traditional big package install). Reasons - for all the benefits of cloud, eg collaboration, access anywhere from any device, cloud computing, … 

To me this is not a revolution, instead it’s more of an evolution. At 4D Pipeline we’ve helped build and take to market over a 100 new software products. Of these - there is only a small handful of “traditional” desktop installed products. My point is - if you are starting a new product you are almost certainly going to start it thinking about multiple devices/OSs, cloud, collaboration, etc. I.e. Cloud and having an App strategy is no longer revolutionary it’s table stakes. It makes sense, it’s needed, it’s awesome. So, i’m a little surprised that Onshape raised $144M; and that’s it’s taken so many years to release. That said, they have done many things right and seem to have had a nice delivery of their product to market.

Their usage metrics are so far more vanity metrics vs real metrics (eg most useful metric is 10000 users but this is not the same as 10000 regular users), however i am sure we will see these numbers grow. What is very impressive is their app store, they have come to market with some good partners - nice to see companies like SimScale there for cloud simulation.

To me their biggest challenge is less technical and instead more to do with the “lockin” of CAD. It’s hard (especially for the big companies) to change CAD systems. It’s a big change, it’s risky, and their invested in their current solution. i.e. dont break it if it’s not broke. That said, many would argue there are a lot of things that are “broken”.

Anyway - great to see a new CAD package on the block and in the cloud, it’s going to be interesting to see how Onshape grows and if (when?) it gets acquired (I’m tempted to start a betting pool!).

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Internet of Things - what developers are focused on and doing today

Internet of Things - what developers are focused on and doing today | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
  • A third of all Internet of Things (IoT) developers are primarily focusing on Big Data and analytics projects today.
  • 42% of IoT developers are currently writing software that uses sensors.
  • 23% of IoT developers are currently working with or incorporating in-memory databases into their development work, and 44% plan to in the next six months.
Jed Fisher's insight:

Great report from Evans Data (summarized on Forbes).

Expect an increase of posts from me on IoT, it’s high time! :-) At 4D Pipeline IoT projects keep coming up and I'm finding it a great way to engage with people. Apps are great but sometimes you need to go further than this - IoT engage with our environment.

Example, one of my favorites is from Honeywell, they make light switches that can be stuck onto a wall and turn on/off the light by using the electricity generated by pressing the switch (transmitting the signal wirelessly)!

Expect more posts from me in this area!

We’ve got great connected low power Bluetooth (eg iBeacons) and wifi devices available. SDKs available to connect (HomeKit, CarKit, etc). And thus the infrastructure to do some amazing things!


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Unity and “a product tailored to your needs” (for AEC)

Unity and “a product tailored to your needs” (for AEC) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

A PRODUCT TAILORED TO YOUR NEEDS

Unity have partnered with our sole distributor VIMtrek to take the full cross-platform visualization power of Unity game engine technology and bring it to the Architecture, Engineering and Construction industries.

Jed Fisher's insight:

(AEC = industry of Architecture, Engineering, Construction)

So we have seen the rise of Unity and Unreal in many industries now - no longer only games. At 4D Pipeine we often use Unity and Unreal for various projects in different sectors including manufacturing but also AEC. Sometimes it makes a great fit, other times we will “roll our own” and build a product or solution from scratch (increasingly with webgl).


It’s clear though that Unity is also seeing the demand, they have a AEC page now about it’s use and they have partnered with a AEC consulting company called VIMtrek.

VIMTrek seems to now be building an offering around an exclusive partnership with Unity and the Unity editor. VIMTrek is clearly focused on AEC and Unity seems to have backed them thus the offering is likely to grow.


The reasons for the partnership from Unity (per a post in the Unity forums from Unity reps): "

- We switched focus towards the end of developing our AEC features, Unity still has much to achieve in the video game space and it would be ignorant of us to think we had completed in our mission/s. 

- AEC market deserves a lot more respect and attention than we could offer, we tried to solve the problem of developing an engine that catered for this market but in essence we couldn't do it with the level of investment we could commit too. The team wrote a lot of code and developed some cool features, basically we didn't want to lose that hard work and disappoint all of our customers who had given us such awesome feedback already, we therefore felt it was our duty to seek out a solution that best suited as many people as possible. Allowing VIMtek to resell what we had developed was the way we went to get these tools into the hands of our users. 

- Announcement on VIMtek site here: http://vimtrek.com/unity/unity-announcement

- There's contact details at the bottom of this page: https://unity3d.com/unity/industries/aec

"


It will be interesting to see how this announcement is perceived, certainly some AEC consultants will see this as potentially competitive, also similarly some AEC solutions providers like Revizto (a solution built on the Unity platform) will see this as competitive.

It’s also in a vertical where there are a number of webgl editors and viewers appearing, companies like Cl3ver but more all the time. Finally we are also increasingly more AEC/BIM viewers (and platforms) in this space, for example BIMx, Onuma, bim+, and others. In short, there’s plenty of room, plenty of opportunity, it’s less about competition and it’s more about find a targeted well fitting solution. 


It’s clear that there is a demand for visualization in the AEC space; it’s also clear that there is a clear servicing need; and finally there is most certainly a space for products like Unity - as well as the traditional AEC solutions and BIM platforms/tools. In short - let’s watch this space and offerings in this space grow.



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Nvidia and Stanford are designing next generation virtual reality

Nvidia and Stanford are designing next generation virtual reality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Essentially, these early light field stereoscope prototypes use two displays with two layers of LCD panels separated by 5 millimeters. The headsets send each eye an entire 4D light field of images so that each eye can naturally disseminate focus between objects that are nearby and further away. The prototypes also feature head tracking, and users can see their hands within the virtual worlds.

Jed Fisher's insight:

This is pretty awesome, glad someone is looking at the eye focusing challenge. Nvidia and Stanford University are developing the next generation of virtual reality headsets that could be consumer products by 2018. VR -  $30 billion by 2020, wow.

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Five burning questions about Magic Leap after Wired's huge profile

Five burning questions about Magic Leap after Wired's huge profile | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Wired ran an enormous profile on mysterious AR startup Magic Leap today, written by legendary tech journalist Kevin Kelly. It's incredible, and you should read it, if only because Kelly'
Jed Fisher's insight:

WHAT IS MAGIC LEAP! :-)

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Forget Oculus, Gear VR is the Only Headset Worth Buying

Forget Oculus, Gear VR is the Only Headset Worth Buying | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
After years of stomach-churning anticipation, it’s all over—the VR headsets of the future are here. The Rift gives you an engaging experience with a handful of excellent games. Meanwhile, the Vive gives you unprecedented control of your virtual surroundings. But as extraordinary as both devices are, they’re absolute bunk compared to the best VR headset of this generation: the Samsung Gear VR.
Jed Fisher's insight:

Particular good in plain English comparison of the different VR headset providers.

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Augmented and virtual reality go to work: Seeing business through a different lens

Augmented and virtual reality go to work: Seeing business through a different lens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
While the consumer world waits for dominant augmented and virtual reality players to emerge, businesses can fast-track adoption—and begin the process of fundamentally reimagining how work gets done.
Jed Fisher's insight:

Solid article, reaffirms much of what i've been blogging about now for some time - 

- The AR/VR consumer market heats up

- AR in construction: The next best thing to building there

and more

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Google's DeepMind beats Lee Se-dol again to go 2-0 up in historic Go series

Google's DeepMind beats Lee Se-dol again to go 2-0 up in historic Go series | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Google stunned the world by defeating Go legend Lee Se-dol yesterday, and it wasn't a fluke — AlphaGo, the AI program developed by Google's DeepMind unit, has just won the second game of a...
Jed Fisher's insight:

Wow, this is incredible.

The AI technology singularity is coming, really. https://en.wikipedia.org/wiki/Technological_singularity

I really think we will see this point now in under ~20 years.

 

When I explained to my friends kids that this was a huge win because it was a neural learning program and the same engine could become say the worlds best lawyer or anything else. I said in 20 years time they might be telling us what to do. One of them, Kim got the idea - she said "they will be telling us to eat our own poo!" :-)

 

The Go human player does indeed look a bit shellshocked. Its so hard to play a machine that never gives up, never gets distracted and always makes its best move. And he has all of humanity on his shoulders and the machine doesn't care a damn.

https://www.youtube.com/watch?v=zu0rP2VWLWw 

 

That said, he might learn something from it to improve his game. Chess players improved their endgames from the PC progs.

 

Anyway - truely incredible feat. Go having many more choices than Chess was seen as a massive challenge for a NN based computer (or any type).

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Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)!

Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Ping me for a discount code! (jed[at]4Dpipeline.com)


Big March 2016 Events:


1) Product Innovation PI Munich - March 8 + 9 - Munich, Germany. 
(4D Pipeline is a sponsor partner of this awesome event)
http://munich.pi.tv/

2) Autodesk Automotive Innovation Forum - March 8 + 9 - Munich, Germany.

3) Game Developer Conference - March 14 - 18 - San Francisco, CA, USA.www.gdconf.com

Jed Fisher's insight:

Great to be a sponsor partner for the PI Munich event.

Ping me for a discount code! 

jed (at) 4Dpipeline.com

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Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports

Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Have you resigned yourself to the fact that in the future, you’ll be required to strap on a headset or facemask of some kind just to enjoy basic entertainment?
Jed Fisher's insight:

Nice job by Microsoft to show off the capabilities of Hololens. I'm always blogging about all the new applications of VR/AR and this is such a great example.

I especially like not just the great use cases shown here but the fact that they've kept it "social", after all watching your favorite game is a social experience.

Really looking forward to our living room of the future!

What's amazing is that this is totally doable *today*. 

Looking forward to our next Hololens project!


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The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic

The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

While AR/VR startups continue to garner a lot of media headlines and hype, the industry is still very much in its infancy, with nearly 75% of all deals coming at the early-stage (Angel – Series A) in 2015.

Original article from: 

https://www.cbinsights.com/blog/active-arvr-investors-infographic/

Jed Fisher's insight:

Useful (seems to be missing Leap Motion).

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How Google's Project Tango will change your life

How Google's Project Tango will change your life | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Project Tango is a Google platform for giving phones and tablets a sense of space, and it's going to radically change how people use their mobile devices.
Jed Fisher's insight:

Tango is coming, Tango is coming, Tango is almost here!!

Tango is the single most exciting technology i've seen in the last few years. I was blown away when i heard google was working on it (Apple also have their version of it), similarly Intel has the related RealSense.

In short, Tango is a depth sensor on the phone. This is going to improve computer visions 100x as we can now detect shapes and depth better (and quite precisely). For AEC, Manufacturing, medical, and more this is huge. Imagine - scanning a room, identifying key objects, then being to say render Augmented Reality. The benefit here to AR is we have a MUCH better understanding to our environment, we know where the tables are, doors are, walls are, we can also augment the objects we detect. Huge possibilities are opened because of this. Very very excited to be working on some Tango projects and to see this tech going live.

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Happy Holidays from the 4D Pipeline team - it's been a great year building products people love!

Happy Holidays from the 4D Pipeline team - it's been a great year building products people love! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

112+ SUCCESSFUL PROJECTS COMPLETED!

45+ HAPPY CUSTOMERS!

THANK YOU FOR A GREAT YEAR!

(I'll stop shouting now ;-))

Jed Fisher's insight:

To all of our awesome customers - thank you for the opportunity to work together. It's been a pleasure and an honor. Looking forward to achieving even more together in 2016

Jed & Tyler & the 4D Pipeline team

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Secretive Augmented Reality Startup Magic Leap Raising $827 Million - i want to believe that magic can be made real but...?

Secretive Augmented Reality Startup Magic Leap Raising $827 Million - i want to believe that magic can be made real but...? | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

http://www.forbes.com/sites/briansolomon/2015/12/09/secretive-augmented-reality-startup-magic-leap-raising-827-million/

Magic Leap wants to change your reality. And apparently they need a lot of money to do it.

The secretive augmented reality startup–think Google Glass meets Oculus Rift–is raising $827 million in a new Series C round

Jed Fisher's insight:

Ok, I know i'm going to get flack for this but seriously - $827M!?! for a startup! Yes, i know they have hired some smart guys. But seriously, i'm just not believing the hype.

For example, check out the current video of their tech and compare it to the near impossible pictures they show with their "Magic made real" (faked) photos.

The "magic made real" photos show a whale flying over the beach or into a basketball court. They show the following very hard things

1) everyone looking at the same location and seeing the scene from different angles

2) with the beach example they show people focusing on a the sky (even harder to track a central point for everyone to reference)

3) the show people without glasses....

4) one shows people on a beach - implying hardware is beach proof??


Vs the demo they have now, which in respect shows some very neat things - but $827M worth? i dont know about that... It shows something similar to Microsoft's Hololens:

i) identifies areas to augment, eg flat table, walls, doors

ii) projects AR into the scene

iii) some touch selection.


I want to believe the hype! I need to see this thing :-)

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4D Pipeline - Define | Design | Develop | Deploy - and helping you make products people love

4D Pipeline - Define | Design | Develop | Deploy - and helping you make products people love | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Making Ideas and Products Successful. Agile Software Design and Development. #4D, 4D, 3D, Visualization, AR, VR, App development, 4D AR, Oculus
Jed Fisher's insight:

Make Products People Love - that's our mantra and what we do day in day out. 

This post is just a reminder - we are here to help. Give me a yell when we can lend a hand. Happy to share our portfolio and discuss how we can help (obligation free).

And thanks for reading our Scoop!

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A quiet but significant insight into what Apple is up to with their "release" of a survey app

A quiet but significant insight into what Apple is up to with their "release" of a survey app | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple has quietly launched a dedicated indoor positioning app on iOS, letting business owners map out their venues using just their iPhones. The Indoor Survey App was first spotted on the App...
Jed Fisher's insight:

This is pretty major. It's still obviously work in progress but gives insight into what Apple is up to.

Having precise indoor tracking is to me one of most important technical breakthroughs we need to see happen in coming months/years. It opens up a huge amount of use cases for consumers, retail, buildings, AEC, BIM, AR, VR, Facility Management, GIS, mapping, and more.

Very cool to see Apple finally starting to show what they are doing with their investments in this space.

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