4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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Visualization Lab | Illustrating How Mechanical Assemblies Work

Visualization Lab | Illustrating How Mechanical Assemblies Work | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then ...

Jed Fisher's insight:

Design | Develop topic. 

This is very similar to the work my team at Right Hemisphere did (now part of SAP). Right Hemisphere was/is great at automatically making very high quality precise Training and Support Documents (for manufacturers). This requires not only tremendous rendering techniques to draw 3D models as technical line illustrations but also requires IQ to figure out what parts are what (screws, gears, significant parts, shells, connectors, etc) and what their purpose is.

This technology can then be used to automatically make support documents like the classical IKEA Product Instructional's and can even be used for more complex products like an automotive engines. It can also be used for automatic assembly and disassembly instructions.

Great research article, found in this month's Siggraph magazine. Thanks for JasonC @BinaryAgentX for the link

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Joe DiDomenico's comment, February 25, 2013 12:34 PM
I can use this scoop to show some of the steps an engineer might go through to produce a design.
Jed Fisher's comment, February 25, 2013 12:55 PM
Absolutely, you really get to see how much work goes into such technical illustrations, it's not as simple as "line drawing", there is a great deal to "explain a story in a glance".
4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
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Apple's ARKit - so what's it all about? (plus Metal VR support!)

Apple's ARKit - so what's it all about? (plus Metal VR support!) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple announced a new development platform , dubbed ARKit, that will let developers create AR experiences on the iPhone and iPad. ARKit will be incorporated deep into iOS 11 that will give help Apple to create the "largest AR platform in the world"
Jed Fisher's insight:

What an awesome month for AR - first Facebook's big announcements for AR and VR and now Apple's!

Apple we knew was working on AR (after they acquired Metaio) and all of Tim Cook's comments and the implications that glasses might be even coming. But we were not expecting to see an ARKit so soon!

So what's it all about:

- ARKit takes advantage of the iPhone’s camera, motion sensors and graphics processors

- there’s Visual Inertial Odometry, which will let ARKit track the world, and for this it will fuse camera sensor data with CoreMotion data   <Jed's comment - this totally makes sense and should also help finally make perfect 360 stitching>

- and then there is the “Scene Understanding and Lighting Estimation”, which Apple says will let the ARKit analyse the scene based on the camera view, and then find “horizontal planes like tables and floors, and can track and place objects on smaller feature points as well.”

<Jed's comment - faaaaaaawwwwkkkk me :-) super happy about this and what a nice surprise. This is going to serious help improve AR experiences for just about everyone who wants AR>

 

Yup, it's been a good month for Augmented Reality! (and all of those with Apple devices!)

 

NB - Apple also got some and gave some love to the VR industry with Metal support. http://gizmodo.com/macos-high-sierra-the-new-features-coming-to-your-comp-1795822627

 

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Mixed Reality Sydney

Real-world Mixed Reality project experience with Jed Fisher, 4D Pipeline

Monday, May 15, 2017, 5:00 PM

Haymarket HQ
Level 2, 63 Dixon St, Haymarket 2000 Sydney, AU

30 Members Attending

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio: Jed is a cofounder and Managing Partner of 4D Pipeline, a digital product design and strategy firm which helps startups and global 100's make great products people love. Specializing in Augmented Reality, Virtual Reality, we...

Check out this Meetup →

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio:
Jed is a cofounder and Managi
Jed Fisher's insight:

Sydney May 15th - see you there!

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These Are the Top Mixed Reality Companies in the World Today

These Are the Top Mixed Reality Companies in the World Today | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
There are hundreds of companies in the mix. We highlight the best.
Jed Fisher's insight:

Sorry for the lack of insights - busy week!

Good solid overview on some of the interesting trends that interlace well with VR making it even more valuable.

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Focus is key to blending virtual objects with the real world

Avegant's Light Field adds a realistic depth-of-field effect to virtual objects.

Jed Fisher's insight:

Nice! 

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This Hololens Gate App Will Make You Experience Vertigo

This Hololens Gate App Will Make You Experience Vertigo | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

You might have seen the very cool simulation of Portal in Hololens recently. White it demonstrated the ways in which Microsoft’s augmented reality device could replicate the video game’s mechanic of launching objects through portals, it didn’t allow the user to walk through the portals themselves. “HoleLenz Gate” does exactly that and it’s bad for people who are afraid of heights.

Developer Kei Voxel has been tinkering with this impressive experiment for a while now. You can see a compilation of his progress in the video below. But be warned, that it might cause a sinking feeling in your stomach. The holes in the floor certainly appear dangerous but when the user walks through the portal into a whole other location overlooking a mountain range, it becomes clear that this is some next level tech.

Jed Fisher's insight:

Very trippy, very clever, and i'm guessing very "magic leap" like. Nice to see people showing this stuff off in Hololens!

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GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California

GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Game Developer Conference - this week!

Jed Fisher's insight:

Last week we were at the very manufacturing Solidworks World, this week come meet us at the Game Developer Conference in San Francisco! ping me to meet up.

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Microsoft just released a video-capture hack for HoloLens

Microsoft just released a video-capture hack for HoloLens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Virtual reality and augmented reality headsets can offer mind-blowing digital experiences, but they are, by design, singular experiences. Trying to describe it to someone without a headset
Jed Fisher's insight:

For me putting on a Microsoft Hololens and seeing my first (good) Hololens demo was a "wow" experience. I've been doing VR/3D/AR for a long long time but Hololens really jumped out as special. Since then we've (4D Pipeline) have developed a number of products for Hololens for Automotive, CAD, Manufacturing and others. Some of these developments have been really amazing (if i say so myself) in terms of doing something that just was not possible to do before. 

One of the troubles with Hololens is it's so hard to explain and sell (until someone puts them on and tries them out). Looks like i'm not alone in this - Microsoft too has this challenge. 

So please go out and grab your Hololens! :)

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Jed Fisher's comment, March 26, 7:26 PM
More info - thanks to Alfred from Sydney's Mixed Reality Meetup - https://blogs.windows.com/devices/2017/02/13/spectator-view-new-tool-help-others-see-see-hololens/
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The not so secret Augmented Reality plans of Apple

The not so secret Augmented Reality plans of Apple | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

BGR describes how Apple may incorporate augmented reality with their next smartphone in 2017.

“The way Apple envisions implementing augmented reality into the iPhone is multi-faceted. For instance, Apple envisions iPhone users being able to point their cameras at any number of objects and have the device itself recognize what’s in frame,” says columnist Yoni Heisler.

The article adds that as another example, Apple could build functionality that would allow the iPhone camera to completely manipulate faces. This has caused a lot of excitement in the smartphone world.

 

Jed Fisher's insight:

So a little while back Apple bought Munich based Augmented Reality Metaio. This is a company i knew fairly well and i must admit i did not see it coming at all! Reason, at the time Metaio was the provider of an AR solution (one of the better ones) which used SLAM for markerless AR technology. It was pretty good but still i wouldnt hav thought this would be enough to be bought by Apple. However what they also had was hardware solution and patents to do AR computer vision as fast as possible (with i suspect lower power requirements) on mobiles. Anyway with this, these two things now in retrospect  make a whole lot of sense for Apple (and Samsung, Google, Microsoft, and others) who now are looking at new game changes to win the mobile war.

Tim Cook has talked about how AR will be a game changer, eg "Augmented reality will be an essential part of your daily life, like the iPhone", and "A significant portion of the population... will have AR experiences every day, almost like eating three meals a day."

So now there are many rumors flying about to how it might work. Will we see a "transparent" phone that you can plug into a headset (or not)? will it detect faces? detect flat objects like tables, walls, etc; detect complex shapes? detect markets. Time will tell but it's exciting. If 2016 was the year of VR, then as Tim Cook also says augmented reality will be bigger than virtual reality, so maybe we will see this in 2017!

 

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Microsoft has big plans for VR and AR in 2017

Microsoft has big plans for VR and AR in 2017 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
It's going to be an interesting year for Windows Holographic and HoloLens.Ever since Microsoft announced earlier this year that it would be opening up its Windows Holographic platform to other device makers, the company has been an intriguing presence in the world of virtual and augmented reality (or "mixed reality," as it's fond of saying).
 

 

Jed Fisher's insight:

Come to VRX VR Event in San Francisco today to hear 4D Pipeline and others share insights in VR and how it's transforming businesses and people's ideas. 

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U.S. VR hardware and software market to hit $38 billion by 2026

U.S. VR hardware and software market to hit $38 billion by 2026 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

The U.S. virtual reality market will grow gradually in the next two years, but then growth will kick in and the industry will hit $38 billion in revenues by 2026, according to a forecast by Greenlight Insights.

Jed Fisher's insight:

Not sure i quite agree with how this has been sized. One thing is clear about VR is there is still a LOT of investment going into it! Ping me at jed(at)4Dpipeline(dot)com to find out how we help companies go above and beyond in this space!

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Thoughts of Microsoft's new Paint app for Windows 10

Thoughts of Microsoft's new Paint app for Windows 10 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Details on Microsoft's plans to redesign its famous paint app for Windows 10 started leaking over the weekend, and now an early version of the app has appeared online for anyone t
Jed Fisher's insight:

I've mixed feelings on this. I love that my passion for 3D and visualization has become so mainstream. I love that developers and Microsoft are thinking now outside of 2D. I love that we have Hololens and VR and Touch to allow us to work better with 3D. 

But it took Microsoft 20 years to make a reasonable Paint app (which i think they ended up acquiring) so i'm not expecting this to hit the nail on the head in terms of usability and experience. I'm also curious about the intended audience. Companies like www.vectary.com  (amongst others) are working towards providing super easy to use tools for Makers who need to work in 3D even though they are not "3D CAD people". 

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Jed Fisher's comment, November 6, 2016 2:18 PM
Here is an impressive video https://www.youtube.com/watch?v=Gc-B03E8g5g
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Daydream VR hands-on: Google’s “dumb” VR headset is actually very clever

Daydream VR hands-on: Google’s “dumb” VR headset is actually very clever | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Awesome on a budget: Google’s virtual reality headset is full of tricks.
Jed Fisher's insight:

Sorry for the lack of updates recently! Rare for me to be quite. Just been head down helping build great products people love. Lots of 3D, Mobile, AR, VR, and Hololens.

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Intel Unveils Project Alloy | Intel Newsroom

Intel Unveils Project Alloy | Intel Newsroom | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
During his opening keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution made from the ground up. A clear example of the future of merged reality today, the Alloy platform completely redefines what is possible in an all-in-one VR platform. … Continued
Jed Fisher's insight:

I have to say i really like this idea, finally we can get rid of those annoying cables! Great use of Intel RealSense! And saves us having to get another big expensive machine to drive VR. Nice thinking Intel. 

PS sorry for lack of recent blogging - i am tweeting @4Dpipeline and will be doing a Siggraph blog soon!

Disclosure - Intel is a customer of 4D Pipelines

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AI Wars - Microsoft vs Google

AI Wars - Microsoft vs Google | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A week ago, Microsoft held its Build developer conference in its backyard in Seattle. This week, Google did the same in an amphitheater right next to its..
Jed Fisher's insight:

It used to be "Mobile first" now it's "AI First"! 

But it is exciting! especially when being mixed with VR and AR and computer visions. All these things coming together makes the solution exponentially more valuable. 

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Facebook’s AR Studio blows the market wide open

Facebook’s AR Studio blows the market wide open | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Last week at Facebook’s F8 conference, Mark Zuckerberg went all in on augmented reality (AR). 

What’s (probably) in the box?

If we analyze for a moment what was introduced during the talk, the technologies that are inside this new platform are probably the following:

Cross platform monocular SLAM. This is what gives you the ability to walk around an object placed in the environment.

Monocular structure from motion. This builds a 3D representation locally of some portions of the real world inside the phone, allowing you to do things like occlusion  (putting virtual things behind real things).

Robust loop closure. When Mark talked about “leaving notes” for others, robust loop closure is what you need to enable that. Effectively it lets the system “remember” where these notes are left simply by looking at the environment.

Object recognition. Understanding what objects are in the real world and then allowing you to give contextual data around them.

Authoring and development tool. This is the biggest piece of the puzzle and would potentially allow anyone to create AR experiences with a very low bar of entry.

For any group of developers, any one of these tasks is monumental but tractable with the right team, funding, and partnerships. But rolling out all of these tasks in a seamless package that can work at scale is nearly impossible.

 

Read more

Jed Fisher's insight:

This is pretty phenomenal, probably the biggest boost to AR since AR started. It's got SLAM and 3D effects, it's got a lot. It means marketing solutions  are going to flock to this platform. Well done Facebook. Your move Apple! 

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Looking forward to speaking at the Convergence Event - Sydney, 3rd of May

Looking forward to speaking at the Convergence Event - Sydney, 3rd of May | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

focuses on:

  • Virtual Reality & Augmented Reality (VR / AR)
  • Wearable Technology & Smart Devices
  • The Internet of Things (IoT)
  • Robotics & Machine Learning (Ai / M2M
Jed Fisher's insight:

Looking forward to speaking  at this VR (and more) event in Sydney on the 3rd of May. Keen to meetup - ping me if you'd like to - see you there!

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Jed Fisher's comment, May 3, 10:00 PM
Lots of fun to present!
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Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on)

Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Acer may be the first to start shipping an inexpensive, quality headset for Windows developers -- but this $300 device is no HoloLens.
Jed Fisher's insight:

Real shame they do not have a transparent visor but great they are all the same software. Microsoft has always been about building platforms so i'm glad to see they are opening this up. Looking forward to giving it a play shortly.

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Microsoft Reportedly Skipping HoloLens V2 To Develop Groundbreaking V3 Augmented Reality Headset

Microsoft Reportedly Skipping HoloLens V2 To Develop Groundbreaking V3 Augmented Reality Headset | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Microsoft is taking a rather unusual path with its HoloLens augmented reality (AR) headset. The corporation is reportedly skipping the second version of the product and jumping right into development of what was to be the third generation model. The latest and greatest and HoloLens is expected to be available for consumers in 2019.
...

Jed Fisher's insight:

I'm actually a big fan of this. I know everyone wants to see super crazy takeup and growth but this to me is a more sensible approach especially to a company like Microsoft that is not running on VC or investment dollars alone. They are working smart and making money and winning market share.

 

Microsoft was always good at v3.1's ;-)

At 4D Pipeline we are working on ground breaking projects using Hololens for our serious (non game) customers.

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Killer apps for VR beyond gaming & entertainment - Panel hosted by 4D Pipeline at VRX USA

Panelists included:

Martin Enthed, Development & Operations IT Manager, IKEA Communications AB

Matt Connors, CEO, Simplygon

Darin Bolthouse, Manager, Collaborative Human Immersive Laboratory (CHIL), Lockheed Martin

Panel chaired by: Tyler Worden, Managing Partner, 4D Pipeline

Jed Fisher's insight:

For the second year running 4D Pipeline partnered and worked on the well respected VRX VR event.

For both the US (San Fran) and London event we helped with the VR for Enterprise track with speakers, presentations, and panels. 

Here is one of my favorite panels from the event (hosted by Tyler @4Dpipeline); I think it's worth a listen (if i say so myself!) as it brings good real insights from companies working in this space including IKEA, Lockheed Martin, Simplygon, and CHIL. Give it a lunchtime listen and please feel free to share any feedback you have. Also let me know if you'd be interested in being on such a panel in future.

Finally, ping me also if you'd like to take VR, AR, Mixed Reality, 3D, or Hololens, to your organization for real measurable results, as this is what we do at 4D Pipeline. Our Clients include, AUDI, BMW, VF, AMD, Intel, Dassault Systemes, Unity Technologies, and many others. jed (at) 4Dpipeline(dot)com

 

 

 

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Congrats to our client Simplygon! (and Microsoft) - Microsoft acquires 3D optimization service Simplygon

Congrats to our client Simplygon! (and Microsoft) - Microsoft acquires 3D optimization service Simplygon | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Microsoft today announced that it has acquired Simplygon, a company that develops 3D-optimization solutions for game developers and other industries that need..
Jed Fisher's insight:

HUGE Congratulations to our multiyear valued client Simplygon, and to Microsoft. Great to see this acquisition happen!!

At 4D Pipeline we help companies with Define, Design, Develop, and Deploy great products people love. It's our honor to have helped Simplygon with all these things and in particular with their product strategy.

This acquisition makes huge sense for Microsoft, the makers of the incredibly awesome Hololens which essentially requires Simplygon to take heavy 3D data (MCAD, ACAD, DCC) to it.

Great win for everyone, including I'm sure even Simplygon customers. 

Congrats to the Simplygon team!!

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The State Of Virtual Reality In 2016

The State Of Virtual Reality In 2016 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
In truth, 2016 was not “The Year of VR.” It was the year of the start of VR. Multiple major tech companies released impressive VR systems that were clearly the first of their kind; flawed and fascinating, destined to be improved upon and replaced. The age of immersive technology is upon us, but its future remains uncertain.
Jed Fisher's insight:

Firstly sorry for my lack of updates this month! I would love to write more but 4D Pipeline is flat out finishing off some exciting Augmented Reality, Mixed Reality, Virtual Reality, and raytracing projects.

Once again, this is a great summary, very glad they mention some of the highlights of VR this year - eg Google Earth and Minecraft. 

As mentioned before, we are creating enterprise VR experiences like car configurators and exciting retail or architectural experiences. These help win customers and convey complex information easier than before. 

 

 

Considering this year that billions have been invested in VR it's hard to see the output yet. I think as the article says, it's really only still the start for VR. I wonder if the investment hype will remain or if it will move to Artificial Intelligence (AI) this year. Regardless, VR has a strong future and we really have only seen the most obvious and first apps. I can assure you there is much more to come.
Augmented Reality (AR) or as Microsoft likes to call it Mixed Reality; this, still to me has far more potential but it's perhaps even earlier in it's days. Hololens really wow'd me, Magic Leap (dont get me started) failed to wow anyone except investors with make-believe videos (I hope to be proved wrong but doubt it), and yet these are still just the first ones in this space (Meta just released their new glasses).

 

Once we can process and visualize graphics on a Hololens as well as we can with VR or the top of the line AMD graphic card; plus scan a room to it's details; then the Hololens v3 is reallly going to be reaaaaaallyy amazing. Yet, today it's already impressive and has enabled a many completely new experiences (far far more than even VR). AR to me means game changers. 

Anyway - if it's one thing for sure we can say about VR, AR, and AI, it's that the world is going to continue to get much much more real in a virtual way! Maybe Elon Musk is correct and we are all part of one big computer game! Reminds me also of the John Lennon quote - "the more real you get, the less real they get!". Peace out :-) Happy Holidays, and have a safe, happy, healthy, prosperous New Year!

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Ikea found 14% of customers have bought wrong sized furniture for their rooms - how VR and AR help retail

Ikea found 14% of customers have bought wrong sized furniture for their rooms - how VR and AR help retail | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Today, top brands like, Lego, Rayban, BMW, North Face and Marriott Hotel are testing the waters with augmented and virtual reality. 

Jed Fisher's insight:

Ikea found 14% of customers have bought wrong sized furniture for their rooms  - fantastic data point and again a great example to why AR and Mixed Reality is going to continue to get even more popular. I still see AR/Mixed-Reality over taking VR. Using 3D scanners that will soon be part of our phones and mixed reality headsets like Hololens allows another generation again of completely reimagined experiences.

Find out more - ping me at jed(at)4Dpipeline.com to hear about what we are doing for leading Brands around the world in automotive, apparel and footwear, and consumer products.

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Looking into the not so far future - HYPER-REALITY

Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated…
Jed Fisher's insight:

Normally i hate these sorts of "future" videos but i think this one is spot on. If you havent used Hololens it's hard to see it, if you have you know this is not that far away. Hololens is really a breakthrough due to the z-depth camera and the scanning of your room - from this it allows you to "pin" things to part of your room and interact with the 3D. In the near future our phones will have z-depth cameras (eg the shipping Google Tango devices) and in the slightly further out future we'll have a our lighter Hololens that we wear all the time. Locational+Social+Mobile+3D+Augmented and it makes for a world like this. Not that far away!

-

Interested in AR? Hololens? VR? Mixed Reality? or just making amazing products or experiences? Contact me - it's what my team and I do everyday for leading companies around the world.

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How virtual reality is changing the game in healthcare

How virtual reality is changing the game in healthcare | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
UK hospitals are turning to simulation and the virtual world to train healthcare professionals in medical procedures
Jed Fisher's insight:

Excellent overview of how VR is enabling training and new learning experiences for healthcare.

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VRX 2016 - December 7-8, San Francisco - be there for VR! Contact me for special DISCOUNT code!!

VRX 2016 - December 7-8, San Francisco - be there for VR! Contact me for special DISCOUNT code!! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Virtual Reality goes mainstream!

 

We've just released the detailed agenda for VRX 2016 on December 7-8 at the Mission Bay Conference Centre, SF, featuring senior level speakers from Oculus, Google, HTC, Unity, Epic, Audi, Ikea, BMW, CCP Games, Intel, Ubisoft, Baobab, Survios, NVIDIA, AMD, Havas Media + many more.

See the latest agenda here: http://events.vr-intelligence.com/usa/conference-agenda.php

 

Jed Fisher's insight:

Looking forward to another great VRX event. 4D Pipeline will again be hosting a panel or two with some leading enterprise brands who will be sharing their learnings on real VR projects in their companies. 

Contact me at jed(at)4Dpipeline(dot)com for a special DISCOUNT code (no strings attached!).

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