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Visualization Lab | Illustrating How Mechanical Assemblies Work

Visualization Lab | Illustrating How Mechanical Assemblies Work | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then ...

Jed Fisher's insight:

Design | Develop topic. 

This is very similar to the work my team at Right Hemisphere did (now part of SAP). Right Hemisphere was/is great at automatically making very high quality precise Training and Support Documents (for manufacturers). This requires not only tremendous rendering techniques to draw 3D models as technical line illustrations but also requires IQ to figure out what parts are what (screws, gears, significant parts, shells, connectors, etc) and what their purpose is.

This technology can then be used to automatically make support documents like the classical IKEA Product Instructional's and can even be used for more complex products like an automotive engines. It can also be used for automatic assembly and disassembly instructions.

Great research article, found in this month's Siggraph magazine. Thanks for JasonC @BinaryAgentX for the link

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Joe DiDomenico's comment, February 25, 2013 12:34 PM
I can use this scoop to show some of the steps an engineer might go through to produce a design.
Jed Fisher's comment, February 25, 2013 12:55 PM
Absolutely, you really get to see how much work goes into such technical illustrations, it's not as simple as "line drawing", there is a great deal to "explain a story in a glance".
4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
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SIGGRAPH 2015 | The 42nd International Conference and Exhibition on Computer Graphics and Interactive Techniques

SIGGRAPH 2015 | The 42nd International Conference and Exhibition on Computer Graphics and Interactive Techniques | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Countdown to one of my favorite conferences - the always amazing and exciting computer graphics nerd fest!

Would love to meet up. Please ping me at jed(at)4Dpipeline(dot)com

We'll be around all week. Find out how we can help your business grow and do more.

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The future of photos and videos - 360 recordings - example Virtually Fly With Switzerland's F-5 Demo Team

The future of photos and videos - 360 recordings - example Virtually Fly With Switzerland's F-5 Demo Team | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The heart-pounding aviation videos we have grown to love may soon be changing into a much more immersive and personal experience. In this video of the Patrouille Suisse going through formation maneuvers over the Swiss Alps, everything is visible, from the stick and throttle movements to the amazing scenery.
Jed Fisher's insight:

A little off topic but long time readers will know i'm a fan of the 360 video cameras. This is a great example of them.
Can't wait till everyone has a 360 camera - will totally change photography - imagine family events and parties in 360 recordings and or 360 Go Pro's (race to the first company to do this!).

Then we need some nice software smarts to focus on key people and track activities in 360 degrees. 

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4D Pipeline wins Best Hack of SEPS Data Developer Team

4D Pipeline wins Best Hack of SEPS Data Developer Team | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Thanks to ONUMA and AEChackathon! Great event to be part of. Great to see Healthcare “getting hacked” (in a good way!). Lots of excellent participants and fantastic outcomes.


If you work in facility management or healthcare building design i highly recommend you check out SEPS2BIM.

Space and Equipment Planning (SEPS) impacts the bottom line of planning, design, construction and facility operations.  SEPS 2 BIM is all about helping healthcare owners make their facility requirements data accessible to save money, and do more.

Here is our certificate :-)

https://www.onuma.com/downloads/4D_Pipeline.pdf

Jed Fisher's insight:

Great event, thanks to everyone involved.

Also see

seps2bim.org

www.onuma.com

www.aechackathon.com 


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Minecraft Hololens demo at E3 2015 (amazing!) - YouTube

Jump to the 2:25 mark. It's really awesome. Minecraft is a game we’ve seen countless times before. And yet! The virtual reality demo showcased by Microsoft t...
Jed Fisher's insight:

Great link from E3 (thanks Robert @ Motus). It's such a OMG powerful moment to see 3D (Visualization) +  mixed (really well) with your environment (AR) + good UX ideas (Interactivity). It just comes together so nicely. Add multiplayer (social) and it's even better.
Hololens and MagicLeap, it's going to be exciting! 


Great quote today on twitter from  @BenedictEvans "Laughing at people wearing Oculus will be like laughing at people staring at a glowing box in the corner".

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Bring Your Own Hands Into Virtual Reality

Bring Your Own Hands Into Virtual Reality | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica
Jed Fisher's insight:

Nice new addon to Unity by Leap Motion.

Definitely something very useful and I'm sure we'll be using this in our future product experiences.

At 4D Pipeline we often help manufacturers and brands create compelling VR and AR product experiences to help sell more, win new customers, and experience the product (virtually). Contact me to learn more. jed (at) 4Dpipeline.com

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3-D Printing Prosthetic Hands That Are Anything but Ordinary

3-D Printing Prosthetic Hands That Are Anything but Ordinary | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Three-dimensional printers create inexpensive, striking prosthetics that hint at comic-book superpowers for children who are missing fingers.
Jed Fisher's insight:

Off topic - but seriously inspiring article and a great use of 3D printing! Very cool!

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3DEXCITE Live! 2015 - The international event for 3D visualization

3DEXCITE Live! 2015 - The international event for 3D visualization | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
3DEXCITE Live! is the premier international event for high-end 3D visualization. Experience cutting-edge technology and the latest VR solutions.
Jed Fisher's insight:

Yesterday was SVVR2015 (Silicon Valley Virtual Reality conference).

Tomorrow looking forward to one of my favorite conferences - formally Excite, now 3DEXCITE Live!

Report to come!

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Global spending on PLM by industry & geography infographic

Global spending on PLM by industry & geography infographic | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Global spending on PLM by industry & geography from the report Product Lifecycle Management
Jed Fisher's insight:

Excellent site for effective infographics and a fantastic overview of the Product LIfecycle Management industry and numbers. Great for market sizing. 


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How to Save Top Corporations from Themselves

“The ‘Jack Welch rules’ no longer work.”


“Everything we knew about corporate innovation has been disrupted,” he added. “The challenge of innovation in the 21st Century has a whole set of issues that the old business school books or even the current ones don’t even begin to describe.”


“Companies dealing with continuous disruption need continuous innovation. Not innovation by exception, but innovation by design.”

Jed Fisher's insight:

Steve Blank the master - sharing his thoughts on why big companies fail at acting like start-ups.

At 4D Pipeline we work with startups and big companies (and everything in between). When we work with startups we are often helping most by allowing them to #domore and by bringing seasoned experience and a process to find their most successful path as efficiently as possible. When we work with Fortune 100's we are often helping them #gofaster, #innovate, and #focus. We bring them a process to innovate by design. 

Talk to me to find out more.

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The CAD market returns to growth; reaches $8 billion in 2014

The CAD market returns to growth; reaches $8 billion in 2014 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
New JPR report says a software giant once dismissed as mature sprouts green shoots.
Jed Fisher's insight:

Thank you again JPR - always with the goods!

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Trimble Partners with Microsoft to Bring Microsoft HoloLens Wearable Holographic Technology to the AEC Industry

Trimble Partners with Microsoft to Bring Microsoft HoloLens Wearable Holographic Technology to the AEC Industry | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Trimble is working with Microsoft to develop a new generation of tools, integrated with the HoloLens holographic platform on Windows 10. Make sure to watch the (marketing) videos. This is the world...
Jed Fisher's insight:

AEC (Architecture, Engineering, Construction) is finally starting to get it! The world is no longer run by desktops, mobile is here, wearables are coming. VR, AR, this is the way we can interact, understand, and explain our environment.

Trimble is looking ahead, together with their mix of digital design products like Sketchup and other CAD packages, with their wealth of construction products (including high precision location hardware), they are well placed to make use of HoloLens and similar VR/AR technology. 

Imagine walking around a construction project and being able to see where the foundation will be placed, where the piping will be, what the building will look like. Then - take a walk down the street and have x-ray vision to see the new fibre optic cables that have been laid underground. These sort of workflows are finally just about within grasp and it's technologies like HoloLens and other wearable VR hardware that is enabling them. Expect many exciting products and experience ahead!

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Microsoft just showed a live demo of its crazy holographic computer

Microsoft just showed a live demo of its crazy holographic computer | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Microsoft just showed us what HoloLens apps will look like.
Jed Fisher's insight:

I think i've been in the business too long ;-)

So far not I'm not overly impressed. HoloLens and Magic Leap have made some big promises, it's not clear if they will deliver or not - I'm still hoping! But so far the demos mainly focus on identifying walls and floors and table tops, this is handy for placing objects in the room, making monsters come through walls or putting up TV screens. That said, it's not hard to detect these surfaces and these sorts of applications feel a little limited to me. 

I was hoping for a more collaborated VR experience or something that delivers on some of the mockup VR images Magic Leap put out -eg a whale flying out of the water over the beach - allowing everyone to look at the same location and see the whale from different angles.

Anyway </rant> 

This is still very cool :-) 

Nice job Microsoft and HoloLens team!


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NVIDIA GTC 2015, Part 2: Physically Accurate Visualization to Preempt Catrastrophic Design Flaws

NVIDIA GTC 2015, Part 2: Physically Accurate Visualization to Preempt Catrastrophic Design Flaws | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Death ray is not an imaginary phenomenon, not something unleashed from the Death Star in the...
Jed Fisher's insight:

Dear readers - I must apologize for not writing an NVIDIA GTC summary this year - as you know it's one of my favorite conferences and once again 4D Pipeline was very active at the event assisting NVIDIA and many of our customers with their presentations.

Thankfully @KennethwongSF and the Desktop Engineering team have put together a nice summary on the event. 

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Nintendo leader Satoru Iwata dies... “On my business card, I am a corporate president,” “In my mind, I am a game developer. But in my heart, I am a gamer.

Nintendo leader Satoru Iwata dies... “On my business card, I am a corporate president,” “In my mind, I am a game developer. But in my heart, I am a gamer. | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Satoru Iwata, who brought the Wii and Nintendo DS to the gaming world, has died.

“On my business card, I am a corporate president,” he said in 2005 at a keynote speech at the Game Developers Conference. “In my mind, I am a game developer. But in my heart, I am a gamer.”

Jed Fisher's insight:

RIP Satoru Iwata, leader of one of my favorite companies.

Satoru Iwata brought Wii and Nintendo DS to the gaming world.

I was lucky enough to hear him speak in 2005 at the GDC, it put a big smile on my face seeing his passion.

Nintendo

- Made millions of kids happy with great family games (Chose not to make or allow violent (rated M+ games) - they made their business on "wholesome fun" - no Grand Theft Auto, no Wolfenstein, no blood, no sex, just good ole fun games and great characters).

- Made games that girls and mums and dads played (look at Wii).

- Broke new ground repeatedly in hardware - (consoles, gloves, dance mats, handheld consoles, Wii), in design, in game characters.

- Was often the underdog - survived and often beat Sega, Sony, Commodore, Atari, Microsoft, and many others;

- Transitioned from Board games to Computer games, started in 1949.

A nice company that treated it's customers right and made games that people love, with a great leader.



 


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The 4 Essential UX Documents Every Designer Needs - Designmodo

The 4 Essential UX Documents Every Designer Needs - Designmodo | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

When it comes to UX documentation, wireframes and prototypes are certainly among the most important.

But that’s just the beginning. We’ve actually found four other documents to be extremely practical for everyday design.

Jed Fisher's insight:

#Design

Good article, these things are not talked about enough. We very often create these documents as part of our process but much of this comes even before Design - as part of #Define - i.e. with good product management and strategy - understanding your target customer, the value you bring, and how to reach them. 

Creating this - not only helps figure out your business model but it also then helps your design, development, and even deployment.


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VR at E3 2015

As the last day of #E32015 approaches, it's clear that the video game industry's biggest players have poured much of their imaginations into virtual and augmented reality. From #Sony's#ProjectMorpheus shown here, to#Microsoft's #HoloLens and the Oculus Rift, the future of gaming is evidently out of hand. 

Jed Fisher's insight:

Yup VR is just really finally just about "now"/here.

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Oculus and Xbox create virtual reality tie-up

Oculus and Xbox create virtual reality tie-up | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

"We consider virtual reality has the potential to be one of the most disruptive technologies for a decade," said Mr Wood.
"You only have to look at the huge investments being made by companies like Facebook, Google, HTC, Sony and many others to realise we are on the cusp of something huge."

Jed Fisher's insight:

VR continues to look like it will "make it".

Great news and wonderful to know that consumers will soon have their hands on the Oculus.

PS here is a good review on the controllers - http://gizmodo.com/the-oculus-rift-has-an-amazing-controller-too-bad-its-1710654037

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3DEXCITE LIVE 2015 Event Diary & Hightlights

3DEXCITE LIVE 2015 Event Diary & Hightlights | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
2 days in Munich, May 2015 at #3DEXCITELIVE2015 by Dassault Systèmes 3DEXCITE.For my ~fifth year in a row I had the privilege to attend the 3DEXCITE LIVE event (formally known as RTT Excite). Since the acquisition the event is now run by Dassault Systèmes 3DEXCITE and has kept the same format and flavor. Keynotes, customer presentations, and an impressive 3D technology expo floor. More than 30 speakers shared business insights and future digital trends including: ECCO, DreamWorks Animation, Honda Motors, Jaguar Land Rover, Nissan, Target, Toyota Motor Europe, and
Jed Fisher's insight:

My highlights of the show, esp. love the Experience Thinking and the digital twin concept.

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Breaking News - Apple buys established augmented reality firm Metaio

Breaking News - Apple buys established augmented reality firm Metaio | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Apple earlier this month completed an acquisition of Metaio, a German augmented reality firm that first started life as a side project at Volkswagen, for an as-yet-unknown project.
Jed Fisher's insight:

Major news! which i didnt see coming!

Apple buys Munich based Metaio. Congrats to Thomas Alt and the team!


For Metaio - great outcome - i think they would have struggled to get into core products from Google, Microsoft and Facebook.

For Apple - less sure -  but it makes sense and the big four now all have plays in VR and AR.
At 4D Pipeline we've been long time users of the Metaio SDK and other major AR SDKs.
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Augmented Reality Is Coming To Your Windshield

Augmented Reality Is Coming To Your Windshield | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
A holographic heads-up display ships later this year

Rather than throwing little left-turn arrows up in your field of vision, Navion projects holographic arrows that follow the road in front of you and then onto the road where you need to turn left. There’s no need to look at the navigation screen in the center console to figure out if the robot voice who pronounces everything wrong is telling you to take this left coming up right now or the next one. Navion will just run those green arrows along the correct path right in front of your eyeballs. No headset required.

Jed Fisher's insight:

This sounds pretty amazing, really curious to how well it works. They are in my backyard so ill have to visit and check it out myself.

I must admit i'm very skeptical of the marketing. I am sure they are using a heads up display. However they:
  • strongly imply the arrows are projected onto the actual road 
  • use mockups which show the green arrows totally matting out the environment, whereas it should simply look brighter but with background still visible through the green. Would be quite hard to see anything on a bright sunny day, and also means they couldn't give a toss about a realistic visualization of their tech.
The concept is basically sound at an abstract level, but with major hurdles which is really hard to solve:
  • In order to overlay accurately the box needs to know its position to within a few cm, and also needs to be able to track the terrain as well. So they are talking about a system hundreds of times more accurate than standard GPS.
  • The thing will need to be calibrated to the position and slope of the windshield+ driver's head position in every car
  • If it works by simple reflection (how all HUDs in cars work today) then the size of the device directly relates to the field of view. A small device means you only get a tiny patch of display area which simply won't fill enough of the driver's FOV to align with real world objects
  • If if doesn't work by reflection, and really can present overlays over a large FOV, then the ONLY other option is that a special coating must be added to the windscreen with reflects projected light from the device, basically a translucent projector screen. This seems problematic since other light (sunlight, streetlights etc) is very likely to interact with such a coating, affecting safety/visibility.
Interestingly there is one way I can see of creating full FOV display that only the driver can see, but it would involve a special coating AND the driver wearing the projector device on their head. See here (CastAR) for this tech (which is really legit, because of the coating the light only bounces straight back at the user, so no one else sees what they're seeing).
Apart from the display tech, there is of course the tracking and telemetry challenge. Google's self-driving cars do this using multiple HD cameras + expensive LIDAR scanners + carefully prepared databases of every detail of the limited roads they drive on. These guys imply it's just a little device that you stick on the dashboard.
I'm skeptical but hope to meet them to learn more!

PS thanks to Mark from our team for many of the above insights!
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Pricing - 5 key learnings from analyzing top B2B SaaS pricing pages

Pricing - 5 key learnings from analyzing top B2B SaaS pricing pages | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
We’ve spent time analysing the SaaS pricing pages of the hottest B2B products to provide you some key insights into what makes them great at winning signups
Jed Fisher's insight:

Pricing can make such a difference to your business. I'd go so far to say 8 out 10 companies that i speak with have big holes in their pricing (or packaging) which can be fairly easily improved upon and which results in serious $$$ improvements to their business.


•It’s very easy to underprice your product
•Don’t price on Cost
•Price on Value
•Align pricing to what customer wants to achieve
•Different types of customers will pay different prices
•It’s always easier to drop the price than to raise the price
•free is not the same as trial
•people will pay for what is value and special to them
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OTOY demonstrates first ever light field capture for VR

OTOY demonstrates first ever light field capture for VR | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
OTOY announces the first ever light field capture of a real world environment used to produce a completely accurate, navigable scene in VR.
Jed Fisher's insight:

Exciting stuff, this has been in the works for a while. 

Another step towards VR 360 "movies"

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VR News Roundup - “the most compelling platform ever!”

VR News Roundup - “the most compelling platform ever!” | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Thanks to the  Virtuix Omni newsletter (VR peripheral manufacture - walking platform) for compiling the list:

·      Google’s “Cardboard” VR app is nearing 5 million downloads.

·      Google has acquired two VR firmsThrive Audio and the studio behind “Tilt Brush,” adding to its VR portfolio.

·      Chipmaker AMD is taking its first big leap into VR by launching LiquidVR and calls VR the most compelling platform ever.

·      Advisory firm Digi-Capital forecasts the VR/AR market could generate a whopping $150 billion in revenue by the year 2020, with much of the VR-related revenue coming from gaming and 3D films.

< but see my earlier scoop about why this is just telling us what we want to hear http://sco.lt/61S9sP >

·      Intel has made a multimillion dollar investment in VR developer WorldViz to “advance the development and distribution of WorldViz’s VR applications for the enterprise.”

·      BBC hints at Virtual Reality and Ultra HD as the next big exciting projects.

·      Facebook CEO Mark Zuckerberg explained his vision for Oculus in a recent Q&A session.

Jed Fisher's insight:

AMD, Intel, NVIDIA, Facebook, Microsoft, Google, you name it - they are all betting big on VR!

Contact me to find out how to make VR not just be a gimmick but drive business at your company - success@4dpipeline.com

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Microsoft HoloLens Hands-On: Incredible, Amazing, Prototype-y as Hell

Microsoft HoloLens Hands-On: Incredible, Amazing, Prototype-y as Hell | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
I just put Microsoft’s new holographic glasses on my face. It’s one of the most amazing and tantalizing experiences I’ve ever had with a piece of technology.
Jed Fisher's insight:

Update - from my previous Scoop.

This sounds much more! much better! (even if still in prototype mode)

Very cool examples.

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The God Login - a UX case study to why UX design matters

The God Login - a UX case study to why UX design matters | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Pick common words

That's the problem with language, we have so many words for these concepts:

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Which are the "right" ones?
Jed Fisher's insight:

What's the second D in 4D? DESIGN!

We are a one stop service team, at 4D we help startups and Fortune 100s take a concept for a software product or app (mobile, cloud, desktop) all the way through to a successful market release. 

Design is so often underestimated.

There are hundreds of brilliant quotes that capture why design matters, so many excellent case studies, etc but fundamentally we all know. Design Matters. Great products have it, non great products need it. 

Design is always difficult to quantify as it is subtle. At 4D Pipeline we try to as we develop put in place analytics to measure everything. What are able to do from this is better quantify when design works and when it needs tweaking. This includes things like see what users click on, how long it takes them, what mistakes are made, when we lose them, when we keep them, etc.

This article is a good example of how subtle UX design can be. It deals with one of the most common controls in software - the login but shows what a range there is. Get it right - it helps. Get it wrong - people never even bother finishing the registration process!

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