4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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BMW Driving Simulator.

"Before BMW´s driving assistance systems become reality in the various models, they have to be tested. With the dynamic driving simulator experts can create virtual situations in daily life to check the functionality of these systems. This high-tech testing is necessary to guarantee the passenger´s safety on the road."


Via João Greno Brogueira
Jed Fisher's insight:

Thanks for link João,

The last Ford I rented had terrible visibility with the window reinforcement bar blocking much of my driver side view sight. Nice to see how BMW is trying catch potential design problems like this earlier.

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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Find out why the best of the best choose 4D Pipeline

Find out why the best of the best choose 4D Pipeline | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Need to develop a winning software product, App, or digital experience? 
 
My company, 4D Pipeline, is a strategy, design, and development firm. We help companies build great products people love. Specializing in 3D, VR, AR, Apps, and Web. 
 
Our Customers include some of the "best of the best" such as IKEA, VANS, AUDI, BMW Mini, AMD, NVIDIA, Intel, Xerox PARC, Unity Technologies, Dassault Systèmes, Simplygon, SolidWorks, Honeywell, Panasonic, and many other leading brands (both startups and Global 1000s). We've 225+ projects under our belt and over 70 satisfied customers around the world.
 
We've help build great Apps, VR/AR/3D experiences, CAD converters/importers/exporters, plugins, automation tools, and many more things. 
 
Let me know if you'd like to learn more and see our full portfolio.
 
Jed
jed (at) 4Dpipeline(dot)com
 
#Create Products People Love
Jed Fisher's insight:

Ping me if you'd like to learn more.

PS visiting Munich the week of October 15th if you'd like to meet F2F

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Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there!

Ping me for a special 45% discount - AWE Europe 2017 - Munich October 19th/20th - see you there! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
AWE, the world's largest AR+VR conference and expo, returns to Europe October 19-20, 2017 in its second year for AWE Europe. This year AWE EU is hosted at the MOC in Munich, Germany.

Join 1,500 professionals including a mix of CEOs, CTOs, designers, developers, producers, engineers, futurists, analysts, investors, and top press in a fantastic opportunity coming together to learn, inspire, partner, and experience first hand the most exciting industry of our times.
Jed Fisher's insight:

Ping me to arrange a meetup with 4D Pipeline and find out why the best of the best choose to work with us. Also ping me for a special (limited) 45% discount!!

 

Reasons to Attend Europe

  • 2nd annual AR+VR event in Germany, the largest of its kind
  • 1500 attendees incl. developers, creators, C-level executives, entrepreneurs, press, & investors
  • 100 speakers with a focus on enterprise, development & design, consumer & and startup pitches
  • 100 exhibitors showcasing the latest in AR+VR in work, life and play
  • 3,000 square meters AR+VR expo with highly immersive demos
  • 2nd Annual AWE Europe Auggie Awards for Best-in-Show, Best AR Solution & Best VR Solution
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Why Meta's AR vision of the future should excite you

Why Meta's AR vision of the future should excite you | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
There aren't many big players in AR right now, but Meta can count itself as one of them. It has the technology. It has the growing developer community.…
Jed Fisher's insight:

Here at 4D Pipeline we've been doing loads of HoloLens experiences and have accomplished some amazing things. That said, I've been really impressed with the Meta tech and am looking forward to doing more with it.

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CCI VAL D'OISE's curator insight, August 25, 2:35 PM

Here at 4D Pipeline we've been doing loads of HoloLens experiences and have accomplished some amazing things. That said, I've been really impressed with the Meta tech and am looking forward to doing more with it.

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Comparing the Top Five Computer Vision APIs – Gaurav Oberoi

Comparing the Top Five Computer Vision APIs – Gaurav Oberoi | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Over the last six months, Google, Microsoft, and IBM have all announced a suite of “intelligent APIs” that offer various types of image, video, speech, and text recognition. One can, for instance…
Jed Fisher's insight:

A particular excellent and helpful blog and more (test bed) for image recognition API testing and review. Big thanks to the great work by @goberoi

The great thing about these APIs are they are now reaching the point of being really useful for a variety of Apps. With Deep Learning improvements these are only going to get better!

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Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and renderers.
Jed Fisher's insight:

This is pretty major really. The world of 3D graphics and downstream 3D has suffered greatly from the lack of open materials and raytracing software. Recently AMD has announced Radeon ProRender raytracer (to be open sourced) and now Lucas and ILM have opened sourced their material standard, MaterialX.

Good days ahead for the exchange of realistic and non realistic materials and shaders!

 

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McKinsey's State Of Machine Learning And AI, 2017

McKinsey's State Of Machine Learning And AI, 2017 | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Tech giants including Baidu and Google spent between $20B to $30B on AI in 2016, with 90% of this spent on R&D and deployment, and 10% on AI acquisitions. AI investment has turned into a race for patents and intellectual property (IP) among the world’s leading tech companies.
Jed Fisher's insight:

Great summary

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AI Wars - Microsoft vs Google

AI Wars - Microsoft vs Google | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
A week ago, Microsoft held its Build developer conference in its backyard in Seattle. This week, Google did the same in an amphitheater right next to its..
Jed Fisher's insight:

It used to be "Mobile first" now it's "AI First"! 

But it is exciting! especially when being mixed with VR and AR and computer visions. All these things coming together makes the solution exponentially more valuable. 

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Facebook’s AR Studio blows the market wide open

Facebook’s AR Studio blows the market wide open | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Last week at Facebook’s F8 conference, Mark Zuckerberg went all in on augmented reality (AR). 

What’s (probably) in the box?

If we analyze for a moment what was introduced during the talk, the technologies that are inside this new platform are probably the following:

Cross platform monocular SLAM. This is what gives you the ability to walk around an object placed in the environment.

Monocular structure from motion. This builds a 3D representation locally of some portions of the real world inside the phone, allowing you to do things like occlusion  (putting virtual things behind real things).

Robust loop closure. When Mark talked about “leaving notes” for others, robust loop closure is what you need to enable that. Effectively it lets the system “remember” where these notes are left simply by looking at the environment.

Object recognition. Understanding what objects are in the real world and then allowing you to give contextual data around them.

Authoring and development tool. This is the biggest piece of the puzzle and would potentially allow anyone to create AR experiences with a very low bar of entry.

For any group of developers, any one of these tasks is monumental but tractable with the right team, funding, and partnerships. But rolling out all of these tasks in a seamless package that can work at scale is nearly impossible.

 

Read more

Jed Fisher's insight:

This is pretty phenomenal, probably the biggest boost to AR since AR started. It's got SLAM and 3D effects, it's got a lot. It means marketing solutions  are going to flock to this platform. Well done Facebook. Your move Apple! 

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Looking forward to speaking at the Convergence Event - Sydney, 3rd of May

Looking forward to speaking at the Convergence Event - Sydney, 3rd of May | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

focuses on:

  • Virtual Reality & Augmented Reality (VR / AR)
  • Wearable Technology & Smart Devices
  • The Internet of Things (IoT)
  • Robotics & Machine Learning (Ai / M2M
Jed Fisher's insight:

Looking forward to speaking  at this VR (and more) event in Sydney on the 3rd of May. Keen to meetup - ping me if you'd like to - see you there!

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Jed Fisher's comment, May 3, 10:00 PM
Lots of fun to present!
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Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on)

Microsoft's new VR headset could bridge HoloLens, Windows and Xbox (hands-on) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Acer may be the first to start shipping an inexpensive, quality headset for Windows developers -- but this $300 device is no HoloLens.
Jed Fisher's insight:

Real shame they do not have a transparent visor but great they are all the same software. Microsoft has always been about building platforms so i'm glad to see they are opening this up. Looking forward to giving it a play shortly.

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Microsoft Reportedly Skipping HoloLens V2 To Develop Groundbreaking V3 Augmented Reality Headset

Microsoft Reportedly Skipping HoloLens V2 To Develop Groundbreaking V3 Augmented Reality Headset | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Microsoft is taking a rather unusual path with its HoloLens augmented reality (AR) headset. The corporation is reportedly skipping the second version of the product and jumping right into development of what was to be the third generation model. The latest and greatest and HoloLens is expected to be available for consumers in 2019.
...

Jed Fisher's insight:

I'm actually a big fan of this. I know everyone wants to see super crazy takeup and growth but this to me is a more sensible approach especially to a company like Microsoft that is not running on VC or investment dollars alone. They are working smart and making money and winning market share.

 

Microsoft was always good at v3.1's ;-)

At 4D Pipeline we are working on ground breaking projects using Hololens for our serious (non game) customers.

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Killer apps for VR beyond gaming & entertainment - Panel hosted by 4D Pipeline at VRX USA

Panelists included:

Martin Enthed, Development & Operations IT Manager, IKEA Communications AB

Matt Connors, CEO, Simplygon

Darin Bolthouse, Manager, Collaborative Human Immersive Laboratory (CHIL), Lockheed Martin

Panel chaired by: Tyler Worden, Managing Partner, 4D Pipeline

Jed Fisher's insight:

For the second year running 4D Pipeline partnered and worked on the well respected VRX VR event.

For both the US (San Fran) and London event we helped with the VR for Enterprise track with speakers, presentations, and panels. 

Here is one of my favorite panels from the event (hosted by Tyler @4Dpipeline); I think it's worth a listen (if i say so myself!) as it brings good real insights from companies working in this space including IKEA, Lockheed Martin, Simplygon, and CHIL. Give it a lunchtime listen and please feel free to share any feedback you have. Also let me know if you'd be interested in being on such a panel in future.

Finally, ping me also if you'd like to take VR, AR, Mixed Reality, 3D, or Hololens, to your organization for real measurable results, as this is what we do at 4D Pipeline. Our Clients include, AUDI, BMW, VF, AMD, Intel, Dassault Systemes, Unity Technologies, and many others. jed (at) 4Dpipeline(dot)com

 

 

 

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Congrats to our client Simplygon! (and Microsoft) - Microsoft acquires 3D optimization service Simplygon

Congrats to our client Simplygon! (and Microsoft) - Microsoft acquires 3D optimization service Simplygon | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Microsoft today announced that it has acquired Simplygon, a company that develops 3D-optimization solutions for game developers and other industries that need..
Jed Fisher's insight:

HUGE Congratulations to our multiyear valued client Simplygon, and to Microsoft. Great to see this acquisition happen!!

At 4D Pipeline we help companies with Define, Design, Develop, and Deploy great products people love. It's our honor to have helped Simplygon with all these things and in particular with their product strategy.

This acquisition makes huge sense for Microsoft, the makers of the incredibly awesome Hololens which essentially requires Simplygon to take heavy 3D data (MCAD, ACAD, DCC) to it.

Great win for everyone, including I'm sure even Simplygon customers. 

Congrats to the Simplygon team!!

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GPS will be accurate within one foot in some phones next year - and that's great news for Augmented Reality

GPS will be accurate within one foot in some phones next year - and that's great news for Augmented Reality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Smartphones’ GPS systems are going to start getting a lot more accurate. According to IEEE Spectrum, Broadcom is starting to make a mass-market GPS chip that can pinpoint a device’s accurac
Jed Fisher's insight:

Great news for GPS but even better news for Augmented Reality. Having this allows us to walk around a construction site (and the like) and "see through walls" (seeing pipes/electricals/etc) of building that are work-in-progress and the like. When you know the person's exact location we can drive down the augmented building and graphics based on the users GPS location. Super excited about this!

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Magic Leap Researchers Reveal "Deep SLAM" Tracking Algorithm - and Jed's AR ramblings and predictions

Magic Leap Researchers Reveal "Deep SLAM" Tracking Algorithm - and Jed's AR ramblings and predictions | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Magic Leap, the mysterious AR startup with a multiple-billion dollar valuation, still doesn’t have a headset to show the world, but in a recent paper published by Magic Leap researchers entitled Toward Geometric Deep SLAM, we get a peek into a novel machine vision technique that aims to bring the company closer to their goal of creating a …
Jed Fisher's insight:

Two predictions from me today :-)

1) My wish (and slight prediction (although i'm sure others are saying the same thing)) for today's Apple event is that the iPhoneX has a 3D camera which works like Google Tango. This combined with Apple's ARKit will allows for much much much better AR. Plus, indirectly, it allows for a host of new algorithms to be developed for things like "Deep SLAM" tracking. Regardless, tracking using the phone will soon reach the Hololens type level (pretty darn good). This then really does take AR prime time.

 

Now, if/when we have this. I'm really starting to feel that Magic Leap may end up being too late to the party... We've already got mixed reality headsets like Hololens, Meta, and soon others. The tracking of these is pretty good and getting better and better. Soon more phones will have similar level tracking with 3D cameras. What can Magic Leap still do that hasnt been done? Better tracking and automatic identification? (maybe), better hardware headset (maybe).

 

My second, "big" prediction for Magic Leap is it will do social augmented gaming (locational based) really well. for example - play tag (tip) (chasings) together (wearing headsets) with an augmented character in your real environment - things like this. This would be very cool.

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SIGGRAPH 2017 round-up and summary

SIGGRAPH 2017 round-up and summary | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Highlights include V-Ray announced for Unreal and more... 

Jed Fisher's insight:

Awesome SIGGRAPH 2017 news round-up by Carrie Mok at 3Dartistonline!

My only additions would include:

- AMD - releases of new cards, and Radeon ProRender their raytracer - now available for Solidworks, Blender, Maya, 3ds Max, C4D, and more. And now XRite support as well.

- VR last year was in the research papers but this year it was all over the expo but all the papers this were about #DeepLearning and it's usage for computer graphics, AI, and everything in between

- Epic/Unreal was super popular this year - the Epic team is really pushing it - expect to see more and more movies/tv-shows made in Unreal (with realtime editing).

- Lots of amazing HoloLens like AR headsets coming.

As always - great event. 

 

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AMD offers Radeon ProRender for Blender and SolidWorks

AMD offers Radeon ProRender for Blender and SolidWorks | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, 3ds Max, and SolidWorks. AMD says ProRender uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any sensible environment.
Jed Fisher's insight:

Exciting to be in the theatre when AMD announced this at Siggraph. We've seen first hand the power and visual quality of Radeon ProRender and with plugins to SOLIDWORKS, Blender, Maya, and 3ds Max it is likely to make this a good choice for those seeking a new physical raytracing renderer. Great writeup and summary as always by GFXSpeak.

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SolidWorks drives strong second quarter for Dassault Systemès

SolidWorks drives strong second quarter for Dassault Systemès | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Boeing signs a new long-term deal that expands its use of current-generation software.
Jed Fisher's insight:

I've worked with Boeing and worked for Dassault Systemes. These two companies have grown and benefited each other greatly. Nice market sizing details here to Dassault and Solidworks.

Disclaimer: both Dassault Systemes and Solidworks are customers of 4D Pipeline. 

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Apple's ARKit - so what's it all about? (plus Metal VR support!)

Apple's ARKit - so what's it all about? (plus Metal VR support!) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Apple announced a new development platform , dubbed ARKit, that will let developers create AR experiences on the iPhone and iPad. ARKit will be incorporated deep into iOS 11 that will give help Apple to create the "largest AR platform in the world"
Jed Fisher's insight:

What an awesome month for AR - first Facebook's big announcements for AR and VR and now Apple's!

Apple we knew was working on AR (after they acquired Metaio) and all of Tim Cook's comments and the implications that glasses might be even coming. But we were not expecting to see an ARKit so soon!

So what's it all about:

- ARKit takes advantage of the iPhone’s camera, motion sensors and graphics processors

- there’s Visual Inertial Odometry, which will let ARKit track the world, and for this it will fuse camera sensor data with CoreMotion data   <Jed's comment - this totally makes sense and should also help finally make perfect 360 stitching>

- and then there is the “Scene Understanding and Lighting Estimation”, which Apple says will let the ARKit analyse the scene based on the camera view, and then find “horizontal planes like tables and floors, and can track and place objects on smaller feature points as well.”

<Jed's comment - faaaaaaawwwwkkkk me :-) super happy about this and what a nice surprise. This is going to serious help improve AR experiences for just about everyone who wants AR>

 

Yup, it's been a good month for Augmented Reality! (and all of those with Apple devices!)

 

NB - Apple also got some and gave some love to the VR industry with Metal support. http://gizmodo.com/macos-high-sierra-the-new-features-coming-to-your-comp-1795822627

 

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Mixed Reality Sydney

Real-world Mixed Reality project experience with Jed Fisher, 4D Pipeline

Monday, May 15, 2017, 5:00 PM

Haymarket HQ
Level 2, 63 Dixon St, Haymarket 2000 Sydney, AU

30 Members Attending

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio: Jed is a cofounder and Managing Partner of 4D Pipeline, a digital product design and strategy firm which helps startups and global 100's make great products people love. Specializing in Augmented Reality, Virtual Reality, we...

Check out this Meetup →

We are going to hold a special talk by Jed Fisher who has done a lot of real-world AR/VR projects.  Here is a bit of his Bio:
Jed is a cofounder and Managi
Jed Fisher's insight:

Sydney May 15th - see you there!

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These Are the Top Mixed Reality Companies in the World Today

These Are the Top Mixed Reality Companies in the World Today | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
There are hundreds of companies in the mix. We highlight the best.
Jed Fisher's insight:

Sorry for the lack of insights - busy week!

Good solid overview on some of the interesting trends that interlace well with VR making it even more valuable.

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Focus is key to blending virtual objects with the real world

Avegant's Light Field adds a realistic depth-of-field effect to virtual objects.

Jed Fisher's insight:

Nice! 

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This Hololens Gate App Will Make You Experience Vertigo

This Hololens Gate App Will Make You Experience Vertigo | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

You might have seen the very cool simulation of Portal in Hololens recently. White it demonstrated the ways in which Microsoft’s augmented reality device could replicate the video game’s mechanic of launching objects through portals, it didn’t allow the user to walk through the portals themselves. “HoleLenz Gate” does exactly that and it’s bad for people who are afraid of heights.

Developer Kei Voxel has been tinkering with this impressive experiment for a while now. You can see a compilation of his progress in the video below. But be warned, that it might cause a sinking feeling in your stomach. The holes in the floor certainly appear dangerous but when the user walks through the portal into a whole other location overlooking a mountain range, it becomes clear that this is some next level tech.

Jed Fisher's insight:

Very trippy, very clever, and i'm guessing very "magic leap" like. Nice to see people showing this stuff off in Hololens!

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GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California

GDC 2017 | February 27 — March 3, 2017 | Moscone Convention Center | San Francisco, California | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Game Developer Conference - this week!

Jed Fisher's insight:

Last week we were at the very manufacturing Solidworks World, this week come meet us at the Game Developer Conference in San Francisco! ping me to meet up.

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Microsoft just released a video-capture hack for HoloLens

Microsoft just released a video-capture hack for HoloLens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Virtual reality and augmented reality headsets can offer mind-blowing digital experiences, but they are, by design, singular experiences. Trying to describe it to someone without a headset
Jed Fisher's insight:

For me putting on a Microsoft Hololens and seeing my first (good) Hololens demo was a "wow" experience. I've been doing VR/3D/AR for a long long time but Hololens really jumped out as special. Since then we've (4D Pipeline) have developed a number of products for Hololens for Automotive, CAD, Manufacturing and others. Some of these developments have been really amazing (if i say so myself) in terms of doing something that just was not possible to do before. 

One of the troubles with Hololens is it's so hard to explain and sell (until someone puts them on and tries them out). Looks like i'm not alone in this - Microsoft too has this challenge. 

So please go out and grab your Hololens! :)

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Jed Fisher's comment, March 26, 7:26 PM
More info - thanks to Alfred from Sydney's Mixed Reality Meetup - https://blogs.windows.com/devices/2017/02/13/spectator-view-new-tool-help-others-see-see-hololens/