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Power to the People! The Consumerization Of IT: 7 Ways To Seize The Business Opportunity

Power to the People! The Consumerization Of IT: 7 Ways To Seize The Business Opportunity | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The consumerization of IT means empowerment for users, a (potential) headache for tech professionals, and an opportunity for third parties that offer products and services that increase the productivity of non-technical workers.
Jed Fisher's insight:

The revolution is here! Power to the people! :-)

IT/Software will never be the same again. 5 years ago we made software for the desktop. Now we think mobile and cloud first. So much so that I can almost not imagine starting a new piece of software for Microsoft Windows only. 

Here is a  simple summary of how to seize the opportunity -
1. Data Anytime, Anywhere.

2. Pick A Tool, Any Tool.

3. Bring Your Own Device (BYOD).

4. Let Me In.

5. Be Social.

6. The Business Proposition.

7. I Can Do It Myself, Thank You.

 

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4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
Making digital products customers love. Insights into product strategy & emerging technology with 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. #mobile, #cloud, #game-changing. Curated by Jed Fisher www.4Dpipeline.com @4Dpipeline
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Inside Daimler Mercedes and their CAD system switch

Inside Daimler Mercedes and their CAD system switch | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Large automotive OEMs don't switch CAD software.  It's just too expensive to change.  That's why it was such a big deal when Daimler AG - Mercedes chose to make this dramatic move in late 2010. The company announced that it would replace Dassault Systèmes CATIA with its toughest competitor, Siemens PLM's NX.

Jed Fisher's insight:

This is a good overview on Daimler's journey so far in regards to switching CAD systems.

I've been following this since the first day it was announced. I still struggle to believe it will actually be done successfully. It's one thing to change the next model to a new CAD package (hard enough) but to change over all data - huge.

 

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Land Rover - Augmented Cars in a New Way

Land Rover - Augmented Cars in a New Way | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
If you haven't heard already, Land Rover is working on an augmented reality car hood concept that makes your hood transparent. The concept is simple: when begins tipping up (on a rising hill for in...
Jed Fisher's insight:

Very neat application for Augmented Reality, similar to what fighter pilots have been experimenting with (think xray vision through the aircraft).

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JauntVR - Meet the Crazy Camera That Can Make Movies for the Oculus Rift

JauntVR - Meet the Crazy Camera That Can Make Movies for the Oculus Rift | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Gamers love Oculus Rift; the virtual reality system offers a mind-blowingly immersive way to experience digital worlds. Jaunt, a new tech company, brings the platform into live-action, cinematic territory. I saw their stuff. It was incredible. And it's a Pretty Big Deal for movies and media.

Jed Fisher's insight:

I've been waiting for one of these to come along. JauntVR has just raise $6.8M to take their 360 video audio camera to market for film making and immersive VR.

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Nvidia GTC keynote announcements pack a wallop

Nvidia GTC keynote announcements pack a wallop | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
A new GPU architecture, a new way to increase CPU-GPU data transfer bandwidth, and a supercomputer in a mobile form factor were among the surprises.
Jed Fisher's insight:

Awesome event again this year. Loved the Digital Manufacturing Track - incredible speakers. Get NVIDIA GTC on your radar for next year! Here is a good summary of what new technologies and improvements are coming -  keynote summary from Randall Newton.

Find most of the talks online at

http://www.gputechconf.com/gtcnew/on-demand-gtc.php

 

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John Carmack breaks silence on Facebook's Oculus acquisition

John Carmack breaks silence on Facebook's Oculus acquisition | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
After almost a week of silence, legendary game developer and Oculus CTO John Carmack has finally voiced his opinions on Facebook's planned acquisition of the virtual reality headset maker....
Jed Fisher's insight:

In case you had not heard - Facebook recently bought Oculus VR for $2 Billion dollars, a pretty penny.

Reactions are divided, there are two camps,

1. Those who think Zuckerberg has gone crazy and has bought a prelaunch/pre-real-revenue high risk company that has nothing to do with Facebook/Social. Add to this group all the people who invested in their huge Kickstarter and got nothing from the buyout (some of these guys are sending the Oculus death threats!)

2. Those who think this is a brilliant move with Zuckerberg reacting to Google Glass and see Oculus as a great platform to extend Facebook.

 

Many folks have asked me what I think. In short - I think Oculus is an excellent asset for Facebook to have, I just don’t think it’s currently worth anywhere near $2B. There are other alternatives that are technically equal or superior but are just less “cool”, most would be buyable for millions not billions. For example: http://technicalillusions.com/ (these guys also have had a great Kickstarter).

Reasons I see it making sense for Facebook:

- it’s social

- it’s wearable (trending and responding to other VR/AR goggles/glasses) 

- it’s great for gaming and Facebook increasingly is doing more in gaming

- it’s great for VR experiences such as shopping, virtual worlds

- plenty of business uses too - in AEC/Manufacturing and more.

 

In short - it’s great for 3D+VR+Social+Cloud and people of all walks of life - especially those who had stock in Oculus ;-)

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Expectations vs. Reality: 8 Lessons From The First Year As CEO

8 lessons learned from an entrepreneur's first year as a CEO.
Jed Fisher's insight:

Excellent article.

1. Identifying customer needs is only a fraction of the product-market-fit battle.

2. Nobody gives a sh't about what you are doing (at least at first).

3. Early evangelists are worth twice-- no, make that 3x-- their weight in gold.

4. Some people are just not that into you.

5. A full sales funnel cures all ills.

6. Don't sell the product-- sell what users can do with the product.

6. “Thought leaders” are like supermodels—great if you can land one, but…

7. Building product is waaay more fun than expected.

8. People will surprise you in awesome ways.

(two 6's)

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Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read.

Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read. | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

What is it?

Our current prototype is a 5” phone containing customized hardware and software designed to track the full 3D motion of the device, while simultaneously creating a map of the environment. These sensors allow the phone to make over a quarter million 3D measurements every second, updating its position and orientation in real-time, combining that data into a single 3D model of the space around you.

It runs Android and includes development APIs to provide position, orientation, and depth data to standard Android applications written in Java, C/C++, as well as the Unity Game Engine. These early prototypes, algorithms, and APIs are still in active development. So, these experimental devices are intended only for the adventurous and are not a final shipping product.

Jed Fisher's insight:

The future of mobile media is indeed 3D!

I've already applied for one of these for 4D Pipeline. Would be great to have (and for many of our customers).

Having a Kinect in your phone is a powerful thing. Having Google behind this is fantastic. 

* To me this would be the single biggest advancement for the mobile phone since adding a camera to it. The usefulness of what this will enable are almost limitless.*

Not only can we do things like 3D scanning but we can also do things like 3d facial and identity detection and gesture detection (see someone waving at us). 

3D photos is a mind blowing idea - capturing a photo (or video) with Z-depth. Imagine - in the future when we take selfies we will have "3D" depth to the photo!

When it comes to Augmented Reality it is a complete game changer. For the first time we can truly scan/detect/match 3D objects. This is massive. GOODBYE QR codes! Hello 3D object search.

For AEC and BIM industries this is huge as it can allow people to match for example “as built” (real life) to the plan, see similarities and differences. Even better - it can give you a precise location on your (3D) map based upon your 3D map data.

The future is unreal!

PS if you are as interested in this as i am you will also like these

http://sco.lt/8lSZKDandhttp://sco.lt/6iIH3J 

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Carlos Garcia Pando's comment, March 12, 5:43 AM
Yes Jed, looks great. My concern is the accuracy of the inertial and positioning sensors to mash up all data into something that is not a thick puree instead of a noiseless realistic surface. But undoubtedly this is a great start. The future is virtual.
Jed Fisher's comment, March 12, 5:55 AM
The future is virtual - this is an even better quote than the future is 3D :) Yes fair point Carlos - check out the matterport results though - incredibly impressive.
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Apple's CarPlay: What You Need to Know

Apple's CarPlay: What You Need to Know | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Apple finally took the wraps off its in-car software platform, CarPlay on Monday. Now that that we've had some time to take a look at its particulars, it's time to delve into exactly what this new mobile environment means for the drivers and automakers alike.

 

iPhone users always want their content at their fingertips," said Greg Joswiak, Apple’s vice president of iPhone and iOS product marketing, in a statement. "CarPlay lets drivers use their iPhone in the car with minimized distraction."

 

Jed Fisher's insight:

 This is a good look at what Apple's CarPlay system is and how it may stack up against the competition.

It's also a good article to follow the Internet Of Everything link.

I'm very interested in this. There are a ton of solutions that really fit well for an in-car experience. The key for the App developers is to make compelling Apps that make sense and work well from within the car. 

It seems to me that this is a very small but safe step for Apple. It allows for some basic Apple iOS integration and probably "holds the fort" until they are able/ready to be more disruptive.

Ford's Open Sync and open developer approach is enticing a lot of people.

Regardless, to whoever "wins", I love that this will result in Apps that let me better engage, use, and understand my particular vehicle, it's location, and what can be done with it. I personally, cannot wait until we go beyond Music/Maps/Voice-control - there is so, so much more.

 

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Overview over 3D printing technologies - Additively.com - directory of professional additive manufacturing service providers

Overview over 3D printing technologies - Additively.com - directory of professional additive manufacturing service providers | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Overview over the technologies behind additive manufacturing and its applications

Via João Greno Brogueira
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bim+ Explorer - BIM on the go.

This is a demo video for the  bim+ Explorer app available on the iOS app store. http://www.bimplus.net

Jed Fisher's insight:

Nice to see continual traction of bim+.

If you are in the AEC space I highly recommend checking out the bim+ Explorer iOS App (to view, explore, annotate and present your 3D building).

It's a beautiful alternative to the heavy functionality of Autodesk 360 Glue. 

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Airbus DMU - Digital Mock Up

Engineers are getting what Programmers have had for a while: a globally available database of blueprints so that everyone can work at the same time on the sa...
Jed Fisher's insight:

Nice overview on how virtual prototyping and virtual design and digital mockups helps a big company like Airbus. For me it's hard to imagine how such feats of engineering could be done *before* we had such technology. Anyway great overview and introduction.

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Sound in design - the 4 ways sound affects us

Playing sound effects both pleasant and awful, Julian Treasure shows how sound affects us in four significant ways. Listen carefully for a shocking fact about noisy open-plan offices.
Jed Fisher's insight:

#design

I'm working a Product Configurator where we are looking to use sounds as part of the design (rev'ing engine), I recognized quite quickly that this could be a powerful emotive highlight of the product experience or also viewed as a terrible annoyance.

Thankfully I stumbled across this brilliant TED talk (from way back in 2009). Absolute much watch for anyone interested in design.

Julian talks about how sound can effect us and change our behaviors (positively and negatively). He talks about designing for sound, and “Brand in Sound” (very enlightening).

Made me increasingly conscious of the sounds around me:

a) I call a customer in Hawaii, and each week i hear these lovely tropical birds when I'm on the call with him. They really truly relax me and my behavior on the call changes because of them

b) i use an App called Coffitivity - "increase your creativity!" try it http://coffitivity.com/ ; (it really works!)

c) I'm the proud father of two 4 month year old twins and as any parent will know - the sound of a baby (let alone two) crying is one of the most stressful sounds on the planet!

 

Are you hearing me? I’m Jed and I’m sounding out!

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Carlos Garcia Pando's comment, February 10, 4:26 AM
Sound should be a part of the "emotional design". Some years ago the company I was working for was involved in a project related to textures. One of the partners provided functional MRI from subjects while watching different textured surfaces or while touching different textures and materials. Then combining images and touched textures.<br>You could try this with sounds also
Jed Fisher's comment, February 17, 6:59 AM
Fantastic idea, great way to "visualize" another dimension. Rather than blend yellow to red you could use change a sound pitch/tone. Reminds me of the classic "beep beep" of a boat radar.
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Digital Manufacturing Summit | NVIDIA GPU Technology Conference - March 24-27, San Jose, CA, USA

Digital Manufacturing Summit | NVIDIA GPU Technology Conference - March 24-27, San Jose, CA, USA | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Bringing Together Experts in Design and Engineering. 

GTC will host a multi-day Digital Manufacturing Summit with in-depth exploration of how NVIDIA's GPUs are driving innovation across automotive, aerospace, apparel, architectural-engineering-construction and consumer products. 

Jed Fisher's insight:

Once again my favorite conference of the year is coming up!

NVIDIA GPU Technology Conference or GTC for short. It's a great event, keynoted by NVIDIA's CEO Jen Hsun Huang and packed full of goodies for hardcore developers and graphics professionals.

For the last two years there has been an focus on Manufacturing/Architecture with special tracks- this year it is the Digital Manufacturing Summit. 

And here we really have some absolute gems speaking, to name just a few: 

 

S4658 - Rethinking the Skateboard Shoe by Safir Bellali ( Director, Design Innovation, Vans, a VF Company )

 

S4935 - Digital Workflow In Automotive Design by Tyler Blake ( Design Manager, Ford Motor Company )S4905 - The New Acura NSX, Making Dreams Reality by Pete Petersen ( Manager of Digital Modeling and Visualization , Honda R&D ), Joseph Catalano ( CG Designer, Honda R&D Americas, Inc. ), and Mari Takashima ( Principal System Engineer, Honda R&D )

 

S4689 - Increase Traffic and Revenues: Lightworks Iray + Photorealistic Interactive 3D-Online, In-Store POS Digital Configurators by Dave Coldron ( Product Director, Lightwork Design Ltd.)

 

S4634 - What Makes Design and Styling Critical to a Brand by David Hilton (former Chief of Exterior Design of Bentley Motors).

 

S4643 - Looking Back into the Future by Daniel Simon (pictured).

 

S4677 - Immersive Design and Robotic Fabrication in the Trillion Dollar U.S. Construction Industry by Greg Howes ( CEO, IDEAbuilder )

 

S4216 - Beyond 4k: Video Walls and Interactive Displays at High Resolutions using Multi-Machine Clusters by Erik Beaumont (CEO, Ventuz)

 

S4669 - Supercharging Engineering Simulations at Mercury Marine with NVIDIA GPUs by Arden Anderson ( Technical Specialist - Computational Analysis, Mercury Marine )

 

S4642 - Large Scale Visualization at Boeing - by Christopher Senesac ( Senior Process Architect, Boeing )

S4678 - NVIDIA Driven Image Generation in Immersive Fast-Jet Simulators by William Paone ( Technical Lead Engineer: Image Generator Product Development , Boeing ) 

S4622 - Virtual Automotive: Projection Mapped Graphics for Automotive Design by Christie Digital

 

S4688 - Photo-Realistic Real-Time Digital Mock-Up Design Review in a Five-Sided 4Kx4K Immersive Room by Andras Kemeny ( General Manager, Center for Virtual Reality and Immersive Simulation, Renault, Renault )

 

S4663 - Creative Artistry Driven by GPU Technology: A Look Inside Armstrong White by John Willette ( Director of Computer Generated Imagery and Partner, Armstrong White )

 

Also more great talks by Gulfstream, Technicon, Applied Material, and many more soon to be announced!

 

(Disclosure: 4D Pipeline is contracted by NVIDIA to help with the organization of this Summit).

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Jed Fisher's comment, April 1, 1:11 PM
Awesome show! Thank you to all the speakers. More followups soon!
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Students Engage in Immersive Learning With Interactive 3D Learning Stations from zSpace

Students Engage in Immersive Learning With Interactive 3D Learning Stations from zSpace | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Along with the Los Altos School District, we are excited to officially announce a pilot program in STEM education that will bring immersive 3D learning stations to students at Covington, Santa Rita,...
Jed Fisher's insight:

I've always really liked ZSpace, they provide great technology for manufacturing company but now really focus on education. Specifically science, technology, engineering and math (STEM) education, medical instruction, corporate training and research.

The zSpace Virtual Reality solution consists of a high res screen, 3D glasses, and a stylus for manipulating the 3D VR environment.
As a father of three, it's wonderful to see kids engage with learning. Why learn from a book or listen to a teacher when you can just "Do"! Do it in 3D, interact with molecules, or do a physics experiment.
It's not work, it's play!
Awesome use of this fantastic technology.

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Virtual reality: the 1990s technology set to change the design world

Virtual reality: the 1990s technology set to change the design world | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
As Facebook buys Oculus and Sony reveals its own VR device, Dezeen investigates what the resurgence of this old school technology means for designers.


Oculus VR was already big before Facebook bought the virtual reality headset maker for $2 billion. "Oculus has the potential to be the most social platform ever," said Mark Zuckerberg in a call to Facebook's investors, while his announcement post painted a picture of the world donning headsets to watch tennis, study in classrooms and consult with doctors.

Facebook sees Oculus Rift as a chance to profoundly transform communication, and to the gaming industry it's a generational leap in electronic entertainment. But there's more to virtual reality. It's as much a creative tool for designers and architects, as it is a new medium for designers to explore, and a close and personal way of experiencing the creations of others...


Via Lauren Moss
Jed Fisher's insight:

Another nice Oculus article focusing on using it for Design.

Here are two others on the recent sales which are worth a quick read.

Musings on the Oculus sale
http://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/

and

Oculus was the future of gaming. Now it’s the future of Facebook.
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

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What VR Could, Should, and Almost Certainly Will Be within Two Years.

What VR Could, Should, and Almost Certainly Will Be within Two Years. | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the...
Jed Fisher's insight:

Carmack and Abrash are two of my hero's. Their games and their finger (protocol) (pre-twitter, pre-blog! :-)) got me into development and coding. They are both now at Oculus and the future looked so bright! Now that Facebook owns Oculus it should be brighter but man, Facebook.... really... ug...

Anyway, if you didnt read the earlier slide deck i posted from Abrash, you should - called - What VR Could, Should, and Almost Certainly Will Be within Two Years.

It is indeed an amazingly bright future.

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The Future of the Internet of Things [infographic]

The Future of the Internet of Things [infographic] | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Ever wonder why Google is installing extreamly fast gigabit internet infrastructure when the average person needs 200x less speed? It is because of the future of the Internet of Things. In less than 10 years, the internet will not just be for your phone or laptop, everything will be online.

 

I’m talking about your car, fridge, tv, blender, air conditioner, front door, and even your wallet. This inevitable future is why google is starting today with affordable gigabit internet. This new wave of device overload will open up revenue and advertising streams to a whole new level.

 

Today’s infographic states that in 2020, every human being on earth will be connected to 10 separate devices.

 

I know I’m already using five and I bet one of the most prominent technology coming up soon will be wearable tech. If its for exercising, sports, general information or just making phone calls, wearable tech will be an exciting addition today’s digital arsenal.

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Internet+of+Things
 

 

 


Via Gust MEES, Johan Jacobs
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Gust MEES's curator insight, March 26, 10:05 AM


I’m talking about your car, fridge, tv, blender, air conditioner, front door, and even your wallet. This inevitable future is why google is starting today with affordable gigabit internet. This new wave of device overload will open up revenue and advertising streams to a whole new level.


Today’s infographic states that in 2020, every human being on earth will be connected to 10 separate devices.


I know I’m already using five and I bet one of the most prominent technology coming up soon will be wearable tech. If its for exercising, sports, general information or just making phone calls, wearable tech will be an exciting addition today’s digital arsenal.


Learn more:


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Ford Uses OculusVR Tech To Get Behind The Wheel Of Virtual Cars [Video]

Ford Uses OculusVR Tech To Get Behind The Wheel Of Virtual Cars [Video] | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Engineers don Oculus Rift headsets to evaluate vehicles that don't yet exist. 
Jed Fisher's insight:

Lots more news and updates on Oculus Rift, especially about their buyout by Facebook for $2B. Here is the first of a few.

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Matterport: 3D Models of Real Interior Spaces

Matterport: 3D Models of Real Interior Spaces | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

We're excited about Google's Project Tango announcement today of a smartphone with a built-in 3D sensor. We're especially excited because we've been developing on a Tango demo unit for the last month and can now finally talk about what we've built publicly! We believe that the future of 3D scanning is mobile. As 3D sensors start showing up in phones and tablets, Matterport's software will be an app enabling millions of people to capture, share, and interact with the world around them in 3D. We have been working to optimize Matterport's software stack for Tango, and already have some early results to show.

Jed Fisher's insight:

I’m not a jealous guy but today I am ;-)

Hats off to Matterport. Really blown away to see the first results of Tango. 

I really like that the Matterport have not just gone gimmicky or gamey, they've focused on real world useful problems to solve, recommending their technology for Insurance, Construction Management, Hospitality, Retail, and Real Estate, ... 

I can't wait to get my hands on Tango - ready to knock people off their seats!

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Here's what we look for in cloud software startups

High search volume, virality, and an economic moat are just some of the factors that help Point Nine Capital's investors decide if a cloud-software startup is worth funding.
Jed Fisher's insight:

Nice article by Christoph Janz at PNC. 

I would like to argue that almost any business (cloud or not) should have "virality". Virality is one of these overused words which does not mean much, Christoph does a nice job of explaining two forms - sharing and publishing.

Another one is the economic moat, find a way to have lockin, ideally for the right reasons (vs sabotaging the user so that they are forced to you product).

Good read.

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THE INTERNET OF EVERYTHING: 2014 [SLIDE DECK]

THE INTERNET OF EVERYTHING: 2014 [SLIDE DECK] | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
A huge array of devices will soon be connected to the Internet.
Jed Fisher's insight:

Highly recommended read. Excellent overview on the internet of things.

Great market data. 

My bet for the fastest growing - beacons.

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A Brilliant In-Car Touchscreen Interface You Never Need To Look At

Touchscreen displays in our cars aren't going away anytime soon. So designer Matthaeus Krenn figured that now was as good a time as any to radically improve their interfaces, replacing grids of ugly buttons and options with an elegant and minimal multi-touch UI ---that the driver doesn't need to look at.
Jed Fisher's insight:

#design

We've moved to touchscreen but have started going backwards - creating button intensive complex interfaces. Gestures are our friends! Here is a lovely example of re-imagining car touchscreens.

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The difficult art of a good brainstorm

The difficult art of a good brainstorm | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

How can companies best come up with the good ideas needed to ensure their smooth running and further expansion? ...

Real creative thinking may better (and more realistically) emerge from quiet contemplation of a problem.

Jed Fisher's insight:

#off-topic

Many people ask me how the 4D Pipeline team works so well when often we generally quite distributed. There are many answers but in short - we try to replicate perhaps a similar setup to those gentlemen in the above photo.

On each project, we work closely (and personally) as an empowered cross functional team - we do daily scrums, we have a kanban board, we use timesheets and dev diaries, most importantly, we listen, learn, brainstorm, think, repeat, and iterate on designs and solutions that customers love.

I've found that for effective brainstorming (and problem solving in general) it helps to focus first on the problem or the pain/need we are trying to solve, understand this before jumping to the solution/how.  It may sound obvious but too often people get ahead of themselves.

Having a cross functional team available with great communication and a common understanding of the problem helps greatly, this to me is more important that any location or physical setup.

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2014 The year the construction industry will discover PLM ?

2014 The year the construction industry will discover PLM ? | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
This year I had several discussions with persons working for construction companies. They shared their BIM dreams and tried to explain them the PLM benefits and basics as they are much alike. The c...

Via IGE+XAO
Jed Fisher's insight:

 After many years of working with both Manufacturing/PLM and AEC/BIM companies, and the software OEMs in these spaces I feel like i know these spaces incredibly well along with their similarities and differences. 

Jos Voskuil lays out a good overview of both PLM and BIM, good summary!

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The Future of UI and the Dream of the ‘90s — UX/UI human interfaces

The Future of UI and the Dream of the ‘90s — UX/UI human interfaces | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

This visual concept was seemingly fully formed towards the end of the 90s. Design aesthetics became systems of mathematically arranged lines, geometric shapes, numbers and cold colour palettes. All interfaces were stripped of humanistic elements aside from the occasional AI human face.

In this dream from the 90's, we hoped for a world where every computer knows us personally. We would wake up to them, have them around us all day, and they would be the last thing we interact with before we go to sleep. They would predict our needs and wants and all interfaces would feel as natural as having a conversation with a friend. Technology would become our primary means (or only means) of communication and we would form relationships with these objects that take care of us.

In other words, we’re expected to translate our emotions through emotionless interfaces.

Jed Fisher's insight:

#Design

Really interesting read. Talks about the big comparison of the Minority Report UI's we dreamed about in the 90s "emotionless interfaces" to the App UX experience we have now (incredibly

emotional).

I especially liked these two thoughts:

"In other words, we’re expected to translate our emotions through emotionless interfaces".

and "The pursuit of delight is in the details".

Some fantastic details throughout the article. Hat's off to the author. Compelling read. Reminds me a lot of the great book by Alain De Botton, Architecture Of Happiness.

Design is not only about efficiency, it's about delight, it's personal, and it's about a pleasurable experience.


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