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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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GDC2015 - some thoughts and observations from the 4D Pipeline team

GDC2015 - some thoughts and observations from the 4D Pipeline team | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Jed Fisher's insight:

Tyler and Phil from our 4D Pipeline team attended GDC last week (next week we head to NVIDIA GTC). I thought i'd share some of their thoughts and findings - feel free to ask any questions.


Oculus : Everywhere. bunch of other headsets - such as OSVR also looking to get adopted but Oculus widely used and most of the big demo queues were to see Oculus related demos.  Oculus folks said Unity was the biggest authoring platform for them - though the had demos from Unity and Epic showing.


Oculus demos themselves - graphically better - didnt queue for the biggest ones  which looked stunning from TV views - but quickly samey - innovation and design is (as with anything) going to be a big differentiator for content and good interactive VR scenes -will up the requirements for design, interaction design and balancing visual quality against hardware requirements.. 


VR Hardware:

A lot of VR hardware on display that goes with headsets e.g. - tracking tools such as Sixense (http://sixense.com/) - which tracked your hand and feet to fully immersive you and platforms like or actually platform -Virrtuix Omni  - kind of specialist treadmill - which allow you to physically walk or run in virtual space (I was impressed how well this actually works (see http://www.virtuix.com/) was being demoed but nearly all seemed to be still at pre-order stage.


Interestingly - unlike earlier generations of VR hardware - these all pretty much seemed to work and i was a lot more impressed by Virtuix walking platform than I expected given it actually works really well. (but anything that requires special shoes plus physical tracking base is not a mainstream product).


I am not convinced there is a large home market for all this stuff  - not yet - it needs another evolution - right now - you need to buy headset (400 bucks) body tracking ( 199 - who will  pay 199 for a 3D space joystick?)   and onmi walker (699) plus PC with decent high end card (lets say 1300 inc card) - so total cost before you have content is $2500. 


Expensive for home - HOWEVER - for a VR training platform for industry, military etc or location based entertainment  - that is obscenely cheap. The  inclusion of hands - so tool world interaction and ability to physically walk through environments safely does change the experience significantly.


WebGL: - being promoted by Unity, Epic, Mozilla but seemed to be a common discussion element - especially with Facebook opening up Walls to support WebGL. This is major! And is bigger news in terms of market opportunity. It makes it of interest to advertising and agencies. Bunch of small companies with Webgl engines and webgl physically based shaders - PlayCanvas was the best of them - but they could get killed by the bigger engines. shame - good engineering - nice engine -fast and small - but huge market challenge given the big guns. Awesome to see Unity now publishing out to WebGL.


Epic Unreal - largest stand at the event and being used on lost of other stands either for games or to show how other products (VR, headsets, nvidia cards, or game engine components e.g. voxel engines) integrate with it. Architectural demos were stunning. WebGL looked awesome. Both Epic and Unity had stuff on show with Mozilla (epic had unreal content on Google, NVIDIA and Oculus stands as well)


Unity - stand popular and busy but unlike previous years where Unity dominated the show this year there were lot of folks comparing Unity and Unreal. Audio Editor in 5 is very impressive ( i think my favorite feature) (plus webgl publishing). Unity still has the best run everywhere capability, plus an incredible app-store and huge community.


Crytek - surprisingly impressed with the visual quality especially for environment demos. Crytek seemed to be in first place, closely followed by Unreal - Unity chasing hard with physically based shaders.  Crytek's subscription model (10 bucks a month - no royalty) was getting fair degree of interest (based on questions being asked) but they need a stronger mobile story. However if they can get their act to together restructuring the company around their platform play Unity will then have another really strong competitor coming into its home territory.


Physically Based Shaders:


Every game engine - Not just Epic and Unity but small ones like the webgl based PlayCanvas - were using Physically based shading - its definitely the new art and lighting method. 


Price War:

This weeks move to free will kill a lot of competition and there were already far fewer smaller game engines on display there this year than last . Even Sony who opened sourced  its windows based game authoring tool and level editor -was getting very little interest in this area. So there is a race to the bottom on pricing to dominate the market. I cannot see how the price drops are sustainable unless you have a platform play that is generating revenue in addition to authoring tool sales e.g. Unity with Asset store etc, or Epic - their own games + asset store and triple AAA licensing and royalty - or Crytek, Asset store plus their own game revenue, AAA revenue. Thats a big set of barriers to any new comer or smaller engine supplier.

--

Looking forward to NVIDIA GTC next week - ping me to meetup jed(at) 4Dpipeline (dot)com

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Safari On iOS8 Supports WebGL - The New Era Can Now Commence

Safari On iOS8 Supports WebGL - The New Era Can Now Commence | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

The biggest announcement at WWDC has mostly gone unnoticed and uncommented - WebGL support in the Safari browser on OSX and iOS. At last the big browsers all support 3D graphics and web apps and web games in particular are effectively universal.

Jed Fisher's insight:

Breaking news - WebGL will be supported on iOS!!

At 4D Pipeline we do a lot of webgl development as well as a lot of iOS OpenGL development. Previously WebGL was not able to be played on iOS but from iOS8 it finally will be!

With Internet Explorer now supporting it and iOS8 now supporting it - this removes the final roadblocks webgl has been facing.

Not only is it supported in the Safari browser but in WebView as well, which means that native apps that want to show HTML content can now show it including advanced graphics!

 

Note: Also worth noting the iOS Metal 3D announcement

http://time.com/2814252/apples-metal-ios/

This improves the native 3D api for the iOS A7 chip, thus iOS 8 native apps should be able to outperform webgl by ~5-10x

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Stop the Presses!!! WebGL Confirmed For IE11

Stop the Presses!!! WebGL Confirmed For IE11 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

This confirms WebGL for IE11. IE11 WebGL Conformance Test Results: 14,748 of 20,509 tests pass (71.9%).

Jed Fisher's insight:

Woohoo! It's unbelievable that it has taken so long but finally we can expect Microsoft WebGL support with IE11!! Now all browsers will support webgl on all modern platforms. Only iOS remains unsupported but for this there are ways to get it working. Fantastic news, the entire 3D community just cried out in joy!

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10 WebGL sites that will blow you away

10 WebGL sites that will blow you away | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

" .net magazine's creative coder and developer Paul Lewis rounds up 10 of the best new WebGL sites and provides some handy tips along the way, if you, too, want to join the 3D revolution"

Jed Fisher's insight:

Slightly old article but a great roundup of still some of the best examples of what can be done with WebGL. Very impressed with many of these. 

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Peter Zalman's comment, December 31, 2012 5:31 AM
Nice roundup, cars looks really cool :) another one can be found here (also a bit older) http://insidethefactory.typepad.com/my_weblog/2012/03/morefunwithwebgl.html
Jed Fisher's comment, December 31, 2012 2:35 PM
Thanks Peter, another particularly good find, much appreciated.
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An Early Look at WebGL 2

An Early Look at WebGL 2 | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
One of the common requests we’ve had since we started work to bring high-end gaming to the Web is the desire to take advantage of ...
Jed Fisher's insight:

WebGL continues to move ahead, gain support, and advance. Unity and Unreal are now both publishing to it (with their recent releases) and this means there will be a HUGE increase in the amount of WebGL content. Add to this WebGL 2 is coming soon (to the OpenGL ES 3.0 standard).

WebGL -> Better, Faster, Everywhere.

At 4D Pipeline we do a ton of cutting edge WebGL projects, including WebGL CAD tools, cloud rendering, building explorers, car configurators, and product retail experiences. Contact me to learn more and find out why our customers include some of the best of the best visualization brands like NVIDIA, Unity Technologies, Dassault Systems, and many others.

Reminder - we are currently looking to hire more WebGL experts in Europe. Ping me at success@4Dpipeline.com


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The boom is coming - New businesses powered by new Web Standards, HTML5 and WebGL

The boom is coming - New businesses powered by new Web Standards, HTML5 and WebGL | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
The Cl3ver 3D content authoring site is a project funded by Wayra, an accelerator fund backed by Spain's Telefonica. The young company is making the rounds of potential funders.
Jed Fisher's insight:

Nice job by Cl3ver but the first sentence is key "The boom is coming … another one. Web standards, HTML5, and WebGL are enabling smart young companies to take 3D online."

This is indeed the truth. 

At 4D Pipeline, we've helped many companies create great 3D WebGL experiences. What is best about it is not only have we helped create great 3D WebGL experiences but UNIQUE and VALUABLE great 3D WebGL experiences.

WebGL and mobile allow young companies to take an idea to market that is rich, visual, immersive, and interactive. No longer do you need a team of 60, instead you do it with 1 or 2 developers in a couple of months. 

Take you idea to market today. Time waits for no one!

Reach me at jed [at] 4Dpipeline [dot].com

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Tinkercad to close its web-based 3D modeling tool, making way for new Airstone project

Tinkercad to close its web-based 3D modeling tool, making way for new Airstone project | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Tinkercad, a browser-based 3D modeling tool that helps everyday people create useful prototypes and professional renders, will be shutting down so that its team can continue developing Airstone, ...
Jed Fisher's insight:

It's sad to see Tinkercad go... Tinkercad had a loyal following of fans but it appears they must have struggled to monetize the business. The tech and team have closed the door but opened a new company call Airstone Labs.

 

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