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4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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2014 The year the construction industry will discover PLM ?

2014 The year the construction industry will discover PLM ? | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
This year I had several discussions with persons working for construction companies. They shared their BIM dreams and tried to explain them the PLM benefits and basics as they are much alike. The c...

Via IGE+XAO
Jed Fisher's insight:

 After many years of working with both Manufacturing/PLM and AEC/BIM companies, and the software OEMs in these spaces I feel like i know these spaces incredibly well along with their similarities and differences. 

Jos Voskuil lays out a good overview of both PLM and BIM, good summary!

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Belmont Technology Incorporated

Belmont Technology Incorporated | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Belmont Technology Incorporated is a product development company formed by pioneers in the CAD industry.
Jed Fisher's insight:

You heard it hear first. Watch this space.

Newly incorporated Belmont Technlogy, made up of some heavy hitters from Solidworks and related, including John McEleney, former SW CEO and BM for Newforma. 

Very curious to what this team gets up to. Stay tuned for more info!

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IDEAbuilder's curator insight, May 1, 2013 12:51 PM

Tracking this team with great interest.

 

Jed Fisher's comment, January 29, 6:01 PM
any more insights!? :)
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PLM and The Art Of Simplicity

PLM and The Art Of Simplicity | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
For many years, enterprise software was known as a place where development of new features was one of the main priorities. To have comprehensive list of features was considered as absolute necessity.
Jed Fisher's insight:

As always, another great article from Oleg.

I too am seeing the same thing. Finally even the "big" "slow" enterprise companies are demanding better software. Just because it's "made for enterprise" does not mean that it needs to be complicated. In fact, it's even more important that it works as simply as possible.

IT workers are demanding the simplicity and elegancy that they have come to expect in their consumer lives at work. We want software (Apps) that "just work", they should be easy and simple to use, they should not require training, we rightly so want the complex made simple. This is entirely fair and reasonable and is exactly what ISV in manufacturing and AEC need to be making. 

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PI Congress: (Manufacturing) Product development as we have known it, is dying…

PI Congress: (Manufacturing) Product development as we have known it, is dying… | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
I spent the beginning of this week in Berlin attending PI (Product Innovation) congress. Navigate to the following link to learn more. The event is a successor of PLM Innovation conference happened in the past in London, Munich and Atlanta.
Jed Fisher's insight:

Nice summary of one of the most interesting PLM conferences of the year. This year unfortunately I missed it. Oleg has summarized some of the key learnings. For those in the PLM space, it's certainly worth a read

 

Much of what is mentioned remind me of what is/has happened with software product development. Gone/dying are the days of "the big plan" and strict process, it's agile to the max, the key is connecting people/developers, to have them continously connected. More on this topic soon.

 

Also Joe Voskuil's summary

http://virtualdutchman.com/2013/02/25/the-week-after-product-innovation/

 

 

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Join the NVIDIA GPU Technology Conference (GTC), March 18th, San Jose, CA, USA

Join the NVIDIA GPU Technology Conference (GTC), March 18th, San Jose, CA, USA | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

Come join this year's NVIDIA GPU Technology Conference (GTC) 2013, March 18-21 at the San Jose Convention Center in California.

 

Learn how Harley Davidson, Boeing, Fiat, NASA, Caterpillar and other leading manufacturing and design companies are bringing products to market faster by using advanced computer graphics at all stages of the product development life cycle, from concept to design and marketing. 

With a special emphasis on Manufacturing Design and Analysis, this year’s expanded GPU Technology Conference will bring together leading companies from around the world. This is a unique chance to discover best practices, network with peers, build new business relationships, and advance the state of digital product design workflows.

Jed Fisher's insight:

4D Pipeline has been engaged by NVIDIA to bring together some of the worlds best speakers from Manufacturing and AEC for the NVIDIA GTC. 

It's going to be an incredible event, with also great tracks for Media and Entertainment, and of course the well known CEO On State for emerging companies summit

http://www.gputechconf.com/page/ecs.html

Find out more at 

http://www.gputechconf.com/

 

Let me know if you'd like to meet up!

jed (at) 4Dpipeline.com

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Jed Fisher's comment, March 25, 2013 12:07 PM
Awesome show! great speakers! Fantastic Manufacturing and AEC track! Thanks to all
Jed Fisher's comment, April 8, 2013 10:45 AM
http://www.zdnet.com/nvidia-kicks-off-gtc-2013-with-fresh-roadmaps-new-products-7000012858/
Jed Fisher's comment, April 8, 2013 10:53 AM
http://magazine.creativecow.net/article/nvidias-gpu-technology-conference-m-e-roundup
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AU 2013 Las Vegas: Carl Bass - Cloud products, robots and creative applications

3.Dec, 2013 Carl Bass kicks off Autodesk University 2013 and talks about Autodesk Cloud Products and the creative application in the different industry field...

Via João Greno Brogueira
Jed Fisher's insight:

Had a good time at Autodesk University - always great to catchup with our fantastic customers and industry collegues.

Here is the keynote from Bass, nice example to begin with Orphanage Guitars. They make advanced user/consumer designed guitars, using some of the 360 products (Inventor and Fusion). As a consumer, i love it, individual manufacturing for me!

Good video to watch, lots of cloud, collaboration, 360, and mobile.

Autodesk also announced CAM360.

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This week in Munich - RTT Excite 2013 (featuring NVIDIA CEO Jen-Hsun Huang)

This week in Munich - RTT Excite 2013 (featuring NVIDIA CEO Jen-Hsun Huang) | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

One of the best 3D conferences in Europe is on this week in München - the very entertaining and useful RTT Excite.

This year it features a keynote by Jen-Hsen the CEO of NVIDIA. Also a great case study on Audi City and it's use of virtual sales configurators (plus more).

You can also expect a ton of fantastic 3D demos and two days of packed presentations. Highly recommended.

A full agenda can be found:

http://www.rtt.ag/en/events/rtt-excite-2013/agenda/lecture-rooms/

Jed Fisher's insight:

Ping me if you'd like to meetup at the event jed[at]4Dpipeline.com

 

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VR is back! Oculus Rift Headset with Quality and Affordable Virtual Reality

VR is back! Oculus Rift Headset with Quality and Affordable Virtual Reality | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it
Using low-cost components developed for mobile devices, a start-up called Oculus VR hopes to put a high-quality virtual reality headset within reach of video gamers.
Jed Fisher's insight:

Virtual Reality is back and maybe this time to stay!

I recently had a chance to try Oculus at the NVIDIA GTC event and saw firsthand why it's impressing a whole lot of people.

I've been playing with VR headsets for the last 15+ years and this is by far the best experience I've had. What's even better is it's at a cost of  ~$300 (which will probably get even cheaper) (compared to $25K 10 years back).

What's also great is that this is being integrated with existing systems, both content creation tools and viewers and also computer game middleware technology (Unity, etc). Today it's primarily focused on gaming but I really hope we will also get to see some great solutions in Manufacturing, Design, and AEC.

Can't wait to play with my dev kit!

 

About: Oculus VR, have raised $2.4 million from a Kickstarter campaign (one of the most successful ever). The company was founded by Palmer Luckey and the co-founders of Scaleform.The Oculus Rift has been endorsed by big names such as John Carmack, Gabe Newell, Cliff Bleszinski, Michael Abrash, Tim Sweeney, Chris Roberts, David Helgason, and others.

The consumer version is planned to support 1920x1080 resolution.





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Visualization Lab | Illustrating How Mechanical Assemblies Work

Visualization Lab | Illustrating How Mechanical Assemblies Work | 4D Pipeline - trends & breaking news in Visualization, Mobile, 3D, AR, VR, and CAD. | Scoop.it

How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then ...

Jed Fisher's insight:

Design | Develop topic. 

This is very similar to the work my team at Right Hemisphere did (now part of SAP). Right Hemisphere was/is great at automatically making very high quality precise Training and Support Documents (for manufacturers). This requires not only tremendous rendering techniques to draw 3D models as technical line illustrations but also requires IQ to figure out what parts are what (screws, gears, significant parts, shells, connectors, etc) and what their purpose is.

This technology can then be used to automatically make support documents like the classical IKEA Product Instructional's and can even be used for more complex products like an automotive engines. It can also be used for automatic assembly and disassembly instructions.

Great research article, found in this month's Siggraph magazine. Thanks for JasonC @BinaryAgentX for the link

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Joe DiDomenico's comment, February 25, 2013 12:34 PM
I can use this scoop to show some of the steps an engineer might go through to produce a design.
Jed Fisher's comment, February 25, 2013 12:55 PM
Absolutely, you really get to see how much work goes into such technical illustrations, it's not as simple as "line drawing", there is a great deal to "explain a story in a glance".