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4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD.
Insights into product strategy, emerging technology with Mobile, 3D, Augmented Reality, VR, Visualization,CAD, PLM, AEC, BIM, and downstream 3D. Curated by Jed Fisher http://blog.4Dpipeline.com @4Dpipeline - Making digital products customers love.
Curated by Jed Fisher
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Interactive 360° 3D Display

Interactive 360° 3D Display | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it

USC ICT describes a set of rendering techniques for an auto-stereoscopic light field display able to present interactive 3D graphics to multiple simultaneous viewers 360 degrees around the display. The display consists of a high-speed video projector, a spinning mirror covered by a holographic diffuser, and FPGA circuitry to decode specially rendered DVI video signals.


The display uses a standard programmable graphics card to render over 5,000 images per second of interactive 3D graphics, projecting 360-degree views with 1.25 degree separation up to 20 updates per second. The team describes the system's projection geometry and its calibration process, and we present a multiple-center-of-projection rendering technique for creating perspective-correct images from arbitrary viewpoints around the display.


The projection technique allows correct vertical perspective and parallax to be rendered for any height and distance when these parameters are known, and the developers demonstrate this effect with interactive raster graphics using a tracking system to measure the viewer's height and distance. They further apply our projection technique to the display of photographed light fields with accurate horizontal and vertical parallax. They conclude with a discussion of the display's visual accommodation performance and discuss techniques for displaying color imagery.


VFXWorldESPNWIREDGiz Explains 3D Technologies
Via Dr. Stefan Gruenwald
Jed Fisher's insight:

Thanks to Carlos Garcia Pando for the link. The link points to a 2011 video and the site behind seems not updated, but the idea is nice. I'm looking forward to seeing more things like this at SIGGRAPH2014 in August! Let me know if you plan to attend!

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Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read.

Of all my scoops this is one of the most game changing technologies ever. Fan-freaking-tastic! Must read. | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it

What is it?

Our current prototype is a 5” phone containing customized hardware and software designed to track the full 3D motion of the device, while simultaneously creating a map of the environment. These sensors allow the phone to make over a quarter million 3D measurements every second, updating its position and orientation in real-time, combining that data into a single 3D model of the space around you.

It runs Android and includes development APIs to provide position, orientation, and depth data to standard Android applications written in Java, C/C++, as well as the Unity Game Engine. These early prototypes, algorithms, and APIs are still in active development. So, these experimental devices are intended only for the adventurous and are not a final shipping product.

Jed Fisher's insight:

The future of mobile media is indeed 3D!

I've already applied for one of these for 4D Pipeline. Would be great to have (and for many of our customers).

Having a Kinect in your phone is a powerful thing. Having Google behind this is fantastic. 

* To me this would be the single biggest advancement for the mobile phone since adding a camera to it. The usefulness of what this will enable are almost limitless.*

Not only can we do things like 3D scanning but we can also do things like 3d facial and identity detection and gesture detection (see someone waving at us). 

3D photos is a mind blowing idea - capturing a photo (or video) with Z-depth. Imagine - in the future when we take selfies we will have "3D" depth to the photo!

When it comes to Augmented Reality it is a complete game changer. For the first time we can truly scan/detect/match 3D objects. This is massive. GOODBYE QR codes! Hello 3D object search.

For AEC and BIM industries this is huge as it can allow people to match for example “as built” (real life) to the plan, see similarities and differences. Even better - it can give you a precise location on your (3D) map based upon your 3D map data.

The future is unreal!

PS if you are as interested in this as i am you will also like these

http://sco.lt/8lSZKDandhttp://sco.lt/6iIH3J 

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Carlos Garcia Pando's comment, March 12, 5:43 AM
Yes Jed, looks great. My concern is the accuracy of the inertial and positioning sensors to mash up all data into something that is not a thick puree instead of a noiseless realistic surface. But undoubtedly this is a great start. The future is virtual.
Jed Fisher's comment, March 12, 5:55 AM
The future is virtual - this is an even better quote than the future is 3D :) Yes fair point Carlos - check out the matterport results though - incredibly impressive.
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Nvidia increases headroom for complex simulation and rendering with 12GB Tesla K40 GPU compute board

Nvidia increases headroom for complex simulation and rendering with 12GB Tesla K40 GPU compute board | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it
The 12GB Tesla K40 is available for servers (pictured) or workstations (with an active fan) Nvidia has upped…
Jed Fisher's insight:

Hey hardcore 3Der's - need a huge HQ super raytraced image or some hardcore CUDA computing? Try NVIDIA's new monster board!

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Projection Mapping Design Prototype by Nvidia, Christie & RTT @ Siggraph 2013

Andrew Page with Nivida Corp. presents their new interactive realtime 3d display research system at Siggraph 2013.

Via João Greno Brogueira
Jed Fisher's insight:

Really liked this, nice display, good use of good technology

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Jed Fisher's comment, July 31, 2013 5:07 PM
i really liked this (took many photos of it)
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Testing the Virtuix Omni: a walk on the virtual side

Testing the Virtuix Omni: a walk on the virtual side | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it
First you put on the shoes. They're Converse knockoffs, and you don't even like Converse to begin with, but you don't care because they're special shoes. There's a plastic plate on the bottom,...
Jed Fisher's insight:

Ok I can't really see this taking off :-) But who knows!

That said, it too good a picture not to scoop it, and it's one step closer to the Star Trek holodeck :-)

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Matterport: 3D Models of Real Interior Spaces

Matterport: 3D Models of Real Interior Spaces | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it

We're excited about Google's Project Tango announcement today of a smartphone with a built-in 3D sensor. We're especially excited because we've been developing on a Tango demo unit for the last month and can now finally talk about what we've built publicly! We believe that the future of 3D scanning is mobile. As 3D sensors start showing up in phones and tablets, Matterport's software will be an app enabling millions of people to capture, share, and interact with the world around them in 3D. We have been working to optimize Matterport's software stack for Tango, and already have some early results to show.

Jed Fisher's insight:

I’m not a jealous guy but today I am ;-)

Hats off to Matterport. Really blown away to see the first results of Tango. 

I really like that the Matterport have not just gone gimmicky or gamey, they've focused on real world useful problems to solve, recommending their technology for Insurance, Construction Management, Hospitality, Retail, and Real Estate, ... 

I can't wait to get my hands on Tango - ready to knock people off their seats!

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iBeacon Startups and More - Slideshow

Jed Fisher's insight:

#SoLoMo

Social, Local, Mobile.

I'm really excited about iBeacon. It opens up tons of different business opportunities in AEC, BIM, 3D, CAD , GIS, Retail, Social, Games, and more! Suddenly we can connect to our enviroment, we can know when we are near "beacons".

Allows people to do new things, and do things better. To me - this is particularly exciting for workplaces, find/connecting with your colleagues.

I'm curious to see what @Hover is thinking about - they claim "smart sensors for the workplace", this is what iBeacon gives you so im curious to what their envisaged workflows are.

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Apple reportedly buys Kinect tech-creator PrimeSense

Apple reportedly buys Kinect tech-creator PrimeSense | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it
Apple has reportedly acquired PrimeSense, the company behind the Xbox Kinect's 3D-sensor technology, for $345 million, according to a new report.
Jed Fisher's insight:

That said, Primesense seems to be denying the acquisition rumor, so it's not 100% sure if the deal is real or just a rumor (again).

 

PrimeSense, is the company behind the Xbox Kinect's 3D-sensor technology.

Microsoft recently went with different tech for Xbox One but Apple can still use this technology, in fact they need some options here. This makes a good move for acquiring such expertise and ability.

 

This gives Apple the ability to z-depth measure which would fit nicely with Apple TV (allowing us to control the TV without remotes but also interact and play games with gestures). 

 

Future iterations might (will likely) make it into laptops and even mobiles. It would be incredibly useful for mobile shape detection, Augmented Reality, mobile mapping (point clouds), and of course Gesture recognition.

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Power of Quadro, Coming Soon in Concentrated Form

Power of Quadro, Coming Soon in Concentrated Form | 4D Pipeline - Visualizing reality, trends and breaking news in Mobile, 3D, AR, VR, and CAD. | Scoop.it

A machine for designers, engineers and architects looking to be productive, and stylish, anywhere. Featuring the industry’s largest 8GB frame buffer with a Quadro K5100M GPU and NVIDIA Kepler architecture.

Jed Fisher's insight:

This beast was launched at Siggraph, and for many of the 3D/raytracing apps that we work with, the frame buffer size actually makes the mobile platform a very nice solution for applications that are in need of both horsepower and also graphics memory.

Well done to our friend Shawn Worsell, and our client NVIDIA.

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