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4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
Making digital products customers love. Insights into product strategy & emerging technology with 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. #mobile, #cloud, #game-changing. Curated by Jed Fisher www.4Dpipeline.com @4Dpipeline
Curated by Jed Fisher
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Whatever happened to Netscape?

Whatever happened to Netscape? | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
Netscape's story reads like a proper fairy tale: takeovers, fierce and hostile competition, split-ups, a giant payout and even a dragon! While Netscape
Jed Fisher's insight:

The rise and fall of Netscape.

One of the first great successes and then failures of the internet.

A lesson to why Agile matters.

A lesson to why putting the customer first matters.

"Developers" like to build. Creating a great product is more than just this.

Creating a product requires a clear Definition (positioning, biz model, purpose, ...), Design (UX which a customer loves, ...), Development (fast, efficient, agile, customer driven), Deployment (goto market strategy, ...). Do your 4D's right.

Anyway - if you don't know the Netscape story this is well worth a read. Slightly off topic.

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The boom is coming - New businesses powered by new Web Standards, HTML5 and WebGL

The boom is coming - New businesses powered by new Web Standards, HTML5 and WebGL | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The Cl3ver 3D content authoring site is a project funded by Wayra, an accelerator fund backed by Spain's Telefonica. The young company is making the rounds of potential funders.
Jed Fisher's insight:

Nice job by Cl3ver but the first sentence is key "The boom is coming … another one. Web standards, HTML5, and WebGL are enabling smart young companies to take 3D online."

This is indeed the truth. 

At 4D Pipeline, we've helped many companies create great 3D WebGL experiences. What is best about it is not only have we helped create great 3D WebGL experiences but UNIQUE and VALUABLE great 3D WebGL experiences.

WebGL and mobile allow young companies to take an idea to market that is rich, visual, immersive, and interactive. No longer do you need a team of 60, instead you do it with 1 or 2 developers in a couple of months. 

Take you idea to market today. Time waits for no one!

Reach me at jed [at] 4Dpipeline [dot].com

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SIGGRAPH 2013 : Technical Papers Preview Trailer

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques...

Via João Greno Brogueira
Jed Fisher's insight:

This is insane. Every year, year after year, computer graphics forges ahead. The great quote from Bladerunner - "More real than real", we are getting there. I highly recommend watching this.

Also looking forward to meeting YOU at Siggraph this year. Along with Tyler and other members of the team I'll be at Siggraph this year (Anahiam (near LA), July 22nd-25th. http://s2013.siggraph.org/ ;)

Ping me to meet up - jed[at]4Dpipeline.com

 

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ComplexInsight's curator insight, July 7, 2013 11:07 AM

As Jed Fisher - rightly said this is insane. The highlight of any siggraph is never the sales floor shows - but the the technical papers and conversations with attendees - its there where you get to glimpse the future of graphics and simulation and this years technical papers preview is outstanding.  Should be an awesome event.

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iPhone Usablilty Testing Sleds - See what real users do!

iPhone Usablilty Testing Sleds - See what real users do! | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
These sleds are ideal for usability testing. Watch your clients using your apps on the i-phone, i-pad, and Android devices.
Get great feedback on how users actually use your apps. Use this informa...
Jed Fisher's insight:

You spend months working on your Apps design, you finally think that you've got it perfect and you send it to the wild. Then you look at your analytics and find that people are not using it as they should - how dare they!

Save yourself a lot of time, prototype, first on paper, and then with simple UI experiments, test it with users. Record it, watch them struggle, watch them not click where they should, most important watch them show you what needs to be improved. It's humbling, and it's extraordinarily valuable. 

However, sometimes, you just can't ask your customer to come into the office or you don't have everyone in the one location, whatever. 

This is a great idea from a friend and a member of the 4D Pipeline team. Mark has made a simple mobile "sled", it simply positions a camera to record the users experience, where their fingers go, what they click on, etc.

Simple, useful.

Have your pilot customers and QA departments use it. Simple, effective.

Great idea Mark! Awesome job.

Also outstanding to see the reviews by Disney Interactive and ESPN!

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How To Do Kick-Ass Software Development

With Kick-Ass Software Development you actually get stuff done. Feedback cycles are short, code quality is awesome and customers get the features they lust afte
Jed Fisher's insight:

Develop topic. Nice overview on agile methodologies.

Individuals and interactions over and instead of processes and tools.

Working software over and instead of comprehensive documentation.

Customer collaboration over and instead of contract negotiation.

Responding to change over and instead of following a hard plan.

Fake it til you make it. 

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Transforming ArcGIS into a Platform | Esri Insider

Transforming ArcGIS into a Platform | Esri Insider | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

Transforming ArcGIS into a Platform, One of the primary drivers of the ArcGIS as a platform initiative has been making GIS easier not only for new users but for advanced users, as well. In addition, the platform is open, extendable, and can be leveraged by others, facilitating both the integration of other geospatial technologies, as well as other enterprise IT and web services of many origins. Looking to the future, we see our platform strategy as being of great benefit and value to our users, partners, developers, and ultimately the world itself. It is already creating an ecosystem and community of GIS users who are leveraging each other’s resources and knowledge.

Jed Fisher's insight:

Interesting thoughts from ESRI founder Jack Dangermond.

Firstly this article gives an insight into the process of evolving a "Tool" to a cloud based "Platform" (a difficult feat in itself and something that many are pursuing in their own disciplines and fields).

Secondly, because again we are seeing the (potential) power of opening up a platform to "the masses" (aka downstream). That is, creating an open ecosystem and making complex useful data available in simpler forms for downstream users. In turn, some would argue that if you can get people hooked on your data then it will increase the need for more contact (demand and supply equation).

People talk about "Big Data" all the time however it's often overlooked that the data must come from somewhere. I love that we are seeing more and more disciplines open up. CAD, AEC, GIS, and Manufacturing all seem to be trending towards opening up their platforms and their resulting data which in turn allows us to (potentially) have an incredible, powerful and connected experience.

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ComplexInsight's curator insight, February 12, 2013 9:38 AM

Great catch from Jed Fisher at 4D pipeline on how ESRI are evolving from a tools company to a platform company.

 

 

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The future of software developers

Joel On Software - thoughts on the new generation programmers.

Jed Fisher's insight:

Development Off-topic.

Recently I've worked with another (contracting) development group and must say that I've been thoroughly unimpressed. I remember when I started out as a programmer the "oldschool" programmers at that time probably thought that I wasnt hardcore enough, perhaps thinking that I should have had to have learnt punch card assembly programming. 

Now I tend to mostly agree with this article and think that the "new-school" programmers dont have enough grounding in the details of implementation but that said, I must remind myself that the new generation is not better or worse, simply adapted and grown by the current environment. It is fundamentally important for me and the other "oldschool" programmers to continue to learn and adapt and to mix the best of old with new. 

Good food for thought this article. The cycle of life continues :-)

 
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10 WebGL sites that will blow you away

10 WebGL sites that will blow you away | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

" .net magazine's creative coder and developer Paul Lewis rounds up 10 of the best new WebGL sites and provides some handy tips along the way, if you, too, want to join the 3D revolution"

Jed Fisher's insight:

Slightly old article but a great roundup of still some of the best examples of what can be done with WebGL. Very impressed with many of these. 

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Peter Zalman's comment, December 31, 2012 2:31 AM
Nice roundup, cars looks really cool :) another one can be found here (also a bit older) http://insidethefactory.typepad.com/my_weblog/2012/03/morefunwithwebgl.html
Jed Fisher's comment, December 31, 2012 11:35 AM
Thanks Peter, another particularly good find, much appreciated.
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A Visual History Of The Last 20 Years Of Open Source Code

A Visual History Of The Last 20 Years Of Open Source Code | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

We were able to visualize the percentage of total commits in a given quarter for the top 16 programming languages from 1993 until today. We hope you’ll find this image—a provocative pattern of dips and spikes—to be as interesting as we do. It truly shows how dynamic the world of programming is. We’ve also included a few graphs on other interesting data points: total number of languages by year, average lines of code per commit, and tracking which languages influenced the development of others


Via Lauren Moss
Jed Fisher's insight:

Off topic but really interesting

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RTT (further) integrates visualization into PLM

RTT (further) integrates visualization into PLM | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The second version of RTT DeltaGen for Teamcenter will launch in August, bringing the visualization workflow inside Teamcenter.
Jed Fisher's insight:

It's been almost 3 years since I worked as VP of Product Strategy and Solution Architecture at RTT. 
I'm happy to see that the project and partnerships that I was part of at their beginning have continued to grow and progress. VBOMs is a concept and idea which I was and am passionately behind. Companies have EBOMs and MBOMs but often don't have a concept of a VBOM (reasons I believe are largely historic, plus it's the only BOM which is entirely virtual, purely for visualization, not manufacturing, packaging, engineering, etc).
As for the Siemens Teamcenter integration, this too is something that I take pride in being part of. Visualization companies focus a lot of efforts on integrating with the CAD system and the file formats but often forget that the PLM system is the "life blood" system used by the company. Only with a connection to a PLM system can their be a VBOM, can you have change management, and universal company wide access and collaboration.
To add to the importance, Siemens is also a significant shareholder of RTT stock, and so it's great to have both sides of the partnership supporting the collaboration/integration.
In my former (pre RTT) company, Right Hemisphere, we also did something similar with SAP (who ultimately acquired the company) and made the RH technology part of the SAP PLM Visual Enterprise.

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Does the CAD world need another geometry kernel?

New geometry kernels come from Russia to challenge traditional modelers and enable upstarts.
Jed Fisher's insight:

Great short history on Solid Kernels and good overview on the new one from Russia - C3D.

The author talks about Spatial’s ACIS, owned by Dassault, and Siemens’ Parasolid. It's also worth noting the open source Open Cascade kernel (although this is still less proven than Parasolid and ACIS).

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Why Ruby?

Why Ruby? | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

I've been a Microsoft developer for decades now but like any pragmatic programmer, I pick the appropriate tool for the job at hand.

But why Ruby?

Jed Fisher's insight:

Develop - Off topic.

I'm often asked by my clients, what's the best platform/language. Of course there is no one answer but Jeff Atwood lays out some of the reasonings that one might choose .net vs RubyOnRails vs ...

 

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Visualization Lab | Illustrating How Mechanical Assemblies Work

Visualization Lab | Illustrating How Mechanical Assemblies Work | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it

How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such visualizations. Starting with a 3D CAD model of an assembly, we first infer the motions of individual parts and the interactions between parts based on their geometry and a few user specified constraints. We then ...

Jed Fisher's insight:

Design | Develop topic. 

This is very similar to the work my team at Right Hemisphere did (now part of SAP). Right Hemisphere was/is great at automatically making very high quality precise Training and Support Documents (for manufacturers). This requires not only tremendous rendering techniques to draw 3D models as technical line illustrations but also requires IQ to figure out what parts are what (screws, gears, significant parts, shells, connectors, etc) and what their purpose is.

This technology can then be used to automatically make support documents like the classical IKEA Product Instructional's and can even be used for more complex products like an automotive engines. It can also be used for automatic assembly and disassembly instructions.

Great research article, found in this month's Siggraph magazine. Thanks for JasonC @BinaryAgentX for the link

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Joe DiDomenico's comment, February 25, 2013 9:34 AM
I can use this scoop to show some of the steps an engineer might go through to produce a design.
Jed Fisher's comment, February 25, 2013 9:55 AM
Absolutely, you really get to see how much work goes into such technical illustrations, it's not as simple as "line drawing", there is a great deal to "explain a story in a glance".
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How To Design A Good API and Why it Matters

Link to PDF of slides http://lcsd05.cs.tamu.edu/slides/keynote.pdf

Google Tech Talks. How to design an API: best practises, concepts, technical aspects.

Here are the main concepts I tried to apply when designing the API:

Easy to learn ; the documentation provides simple examples, complete documentationEasy to use ; single entry point, standard parametersHard to misuse ; explicit error message suggesting parameters valuesAppropriate to audience ; I talked about such a service with several users, and looked at what the competition was offering
Jed Fisher's insight:

Develop topic.

I've realized APIs are for non developers are often very difficult to understand. I hear the term API 20+ times per week. Often API's are referred to some holy grail that will suddenly make working on your platform easy. Trouble is 8 out of 10 APIs are poorly designed and it can have the opposite affect. I'm often shocked to see that the API for a brand new platform is already over complicated an over designed. Do not let this happen to your product!

I think this happens most because many developers have a tendency to over design and over engineer. They like complexity and almost take pride that the API is some complicated piece of machinery that normal mortals cannot understand...

This is a great presentation (from 2007!) that I've bookmarked and often referred people to. An API is like a product and like good products should be customer driven (you can even take a MVP (Minimum Viable Product) approach to it).  Start simply then grow it as required. This is not to say, under design, design but dont get ahead of yourself. Ensure you keep the API easy to use and hard to misuse, this is the key, don't overcomplicate it. 

Even if you are non technical, make sure you have your engineers explain the API (the interface for communication). It should be and needs to be explainable.

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Let's hope 2013 will be the year for Indoor location reporting!

Let's hope 2013 will be the year for Indoor location reporting! | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
In the race to bring indoor location technology to market, an eight-person startup is taking on big name players Google, Qualcomm and Samsung, and has the potential to win.
Jed Fisher's insight:

CSR’s Sirf Technologies division and WifiSLAM claim to have figured out how to map indoor locations when you’re walking with your mobile phone inside a building. I really hope that we get to see this work in practice (with good precision) in 2013. 

Having the ability to get to less than a meter precision inside a building is a very powerful technology breakthrough that would enable many more workflows and usecases. Currently GPS/Wifi is not precice enough for many workflows (only getting to around 3 meters at best). 

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