4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Five burning questions about Magic Leap after Wired's huge profile

Five burning questions about Magic Leap after Wired's huge profile | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Wired ran an enormous profile on mysterious AR startup Magic Leap today, written by legendary tech journalist Kevin Kelly. It's incredible, and you should read it, if only because Kelly'
Jed Fisher's insight:

WHAT IS MAGIC LEAP! :-)

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Forget Oculus, Gear VR is the Only Headset Worth Buying

Forget Oculus, Gear VR is the Only Headset Worth Buying | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
After years of stomach-churning anticipation, it’s all over—the VR headsets of the future are here. The Rift gives you an engaging experience with a handful of excellent games. Meanwhile, the Vive gives you unprecedented control of your virtual surroundings. But as extraordinary as both devices are, they’re absolute bunk compared to the best VR headset of this generation: the Samsung Gear VR.
Jed Fisher's insight:

Particular good in plain English comparison of the different VR headset providers.

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Augmented and virtual reality go to work: Seeing business through a different lens

Augmented and virtual reality go to work: Seeing business through a different lens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
While the consumer world waits for dominant augmented and virtual reality players to emerge, businesses can fast-track adoption—and begin the process of fundamentally reimagining how work gets done.
Jed Fisher's insight:

Solid article, reaffirms much of what i've been blogging about now for some time - 

- The AR/VR consumer market heats up

- AR in construction: The next best thing to building there

and more

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Comparison Chart of FOV (Field of View) of VR Headsets

Comparison Chart of FOV (Field of View) of VR Headsets | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
The human eye perceives its surroundings with incredible clarity, depth, and a wide field of view. To put in perspective with technicality, the human eye can perceive a field of view of up to 180 degrees without even moving the eyeballs.To rea
Jed Fisher's insight:

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Aki Puustinen's curator insight, March 14, 3:40 PM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

Juhani Pihkala's curator insight, March 14, 8:07 PM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports

Microsoft Has Some Awesome Ideas About How We're Going to Use HoloLens to Watch Sports | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Have you resigned yourself to the fact that in the future, you’ll be required to strap on a headset or facemask of some kind just to enjoy basic entertainment?
Jed Fisher's insight:

Nice job by Microsoft to show off the capabilities of Hololens. I'm always blogging about all the new applications of VR/AR and this is such a great example.

I especially like not just the great use cases shown here but the fact that they've kept it "social", after all watching your favorite game is a social experience.

Really looking forward to our living room of the future!

What's amazing is that this is totally doable *today*. 

Looking forward to our next Hololens project!


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The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic

The Most Active Investors In Augmented/Virtual Reality And Their Companies In One Infographic | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

While AR/VR startups continue to garner a lot of media headlines and hype, the industry is still very much in its infancy, with nearly 75% of all deals coming at the early-stage (Angel – Series A) in 2015.

Original article from: 

https://www.cbinsights.com/blog/active-arvr-investors-infographic/

Jed Fisher's insight:

Useful (seems to be missing Leap Motion).

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Secretive Augmented Reality Startup Magic Leap Raising $827 Million - i want to believe that magic can be made real but...?

Secretive Augmented Reality Startup Magic Leap Raising $827 Million - i want to believe that magic can be made real but...? | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

http://www.forbes.com/sites/briansolomon/2015/12/09/secretive-augmented-reality-startup-magic-leap-raising-827-million/

Magic Leap wants to change your reality. And apparently they need a lot of money to do it.

The secretive augmented reality startup–think Google Glass meets Oculus Rift–is raising $827 million in a new Series C round

Jed Fisher's insight:

Ok, I know i'm going to get flack for this but seriously - $827M!?! for a startup! Yes, i know they have hired some smart guys. But seriously, i'm just not believing the hype.

For example, check out the current video of their tech and compare it to the near impossible pictures they show with their "Magic made real" (faked) photos.

The "magic made real" photos show a whale flying over the beach or into a basketball court. They show the following very hard things

1) everyone looking at the same location and seeing the scene from different angles

2) with the beach example they show people focusing on a the sky (even harder to track a central point for everyone to reference)

3) the show people without glasses....

4) one shows people on a beach - implying hardware is beach proof??


Vs the demo they have now, which in respect shows some very neat things - but $827M worth? i dont know about that... It shows something similar to Microsoft's Hololens:

i) identifies areas to augment, eg flat table, walls, doors

ii) projects AR into the scene

iii) some touch selection.


I want to believe the hype! I need to see this thing :-)

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Facebook Unleashes VR-Style 360 Videos For Ads And iOS

Facebook Unleashes VR-Style 360 Videos For Ads And iOS | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Zuck says VR is the future and Facebook is wasting no time building it into the News Feed and starting to make money off it. By embracing the format, Facebook can stay fresh for consumers by offering the most vivid way to connect with places you can’t go. Meanwhile, attracting organic VR videos will provide cover so it can slip VmaRketing into the feed.

Facebook brought 360 video viewing support to web and Android in September, and you can now watch these VR-style videos on iOS. Facebook is also opening up the format to advertisers, the first “immersive stories” coming from brands including AT&T, Corona, Nescafe, Ritz Crackers, Samsung and Walt Disney World.
Jed Fisher's insight:

This is massive for the support of VR and 360 videos

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Never Blind In VR: Enhancing HMD Experiences with Augmented Virtuality

Never Blind In VR: Enhancing HMD Experiences with Augmented Virtuality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
In this video, we share our findings in building real-time 3Dexperiences with consumer headsets so as to go beyond the firstperson shooter gaming usage for which they are designed. Weaddress the key problems of such user experiences which are toisolate the user from his own body, have him lose contact with otherpeople in the room and with the real world. To solve those issueswe use an off-the-shelf Kinect for Windows v2 to inject somereality in the virtuality.Analyzing the usage of large cubic immersive rooms (CAVEs) in industries such as Automotive or Aerospace, we propose an experience that
Jed Fisher's insight:

Nice idea and job by Geoffrey Subileau and team. 

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'Virtual Reality Camera System' uses 6 Red Dragons to make 360-degree video magic

'Virtual Reality Camera System' uses 6 Red Dragons to make 360-degree video magic | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Oculus/Facebook, Samsung, Sony, Google. We're about to be flooded with virtual reality hardware, but what about content? While John Carmack works on the gaming...
Jed Fisher's insight:

"We can get the full [stereoscopic] 360 comfortably into 8mbps. We demonstrated 6mpbs recently. Key to it all is our differential compression and transmission standard that allows different portions of the 360 to be transmitted at varying frame rates and resolutions,” said Cole.


VR is coming - live streaming VR to your headset in your home living room. Interesting to see Red Cameras doing this (they are big in broadcasting with their 5K cameras). If you want one of these babies though - they ain't cheap!

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Epic’s Tim Sweeney: Augmented reality will replace traditional screens

Epic’s Tim Sweeney: Augmented reality will replace traditional screens | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Sweeney said he saw virtual reality as just the first step to a single, unified augmented reality platform that could replace our screen-filled digital world—if given "a full decade to play out."

"If we had this AR display, the deep thing to realize is this: Once you have an augmented reality display, you don’t need any other form of display," Sweeney said. "Your smart phone does not need a screen. You don’t need a tablet. You don’t need a TV. You just take the screen with you on your glasses wherever you go."
Jed Fisher's insight:

Wish this interview was longer. Some very insightful views on AR and VR from legendary programmer Tim Sweeney (who is up there with Carmack - Sweeney created the original game Unreal and then the Unreal engine). 

I love the above quote and thinking. Also very interesting to hear his views on Magic Leap where he says "(they) showed him features he had previously thought were impossible". 

The future is augmented!

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VR at E3 2015

As the last day of #E32015 approaches, it's clear that the video game industry's biggest players have poured much of their imaginations into virtual and augmented reality. From #Sony's#ProjectMorpheus shown here, to#Microsoft's #HoloLens and the Oculus Rift, the future of gaming is evidently out of hand. 

Jed Fisher's insight:

Yup VR is just really finally just about "now"/here.

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Oculus and Xbox create virtual reality tie-up

Oculus and Xbox create virtual reality tie-up | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

"We consider virtual reality has the potential to be one of the most disruptive technologies for a decade," said Mr Wood.
"You only have to look at the huge investments being made by companies like Facebook, Google, HTC, Sony and many others to realise we are on the cusp of something huge."

Jed Fisher's insight:

VR continues to look like it will "make it".

Great news and wonderful to know that consumers will soon have their hands on the Oculus.

PS here is a good review on the controllers - http://gizmodo.com/the-oculus-rift-has-an-amazing-controller-too-bad-its-1710654037

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Building VR in VR with Unreal Engine 4 - Early Preview

Epic Games' Tim Sweeney and Mike Fricker give a first glimpse of VR content creation using the first VR Editor for a game engine. Using the Unreal Editor i
Jed Fisher's insight:

It’s great to now see some of best people in the business looking to address one of the next steps of VR, i.e. the need to manipulate our world in VR. In this link we see Tim Sweeney show off their Epics/Unreal’s approach. Another example I recently saw is the Meta Vision guys https://www.metavision.com/

As always - use cases is key. I’m looking forward to seeing more example of social “multiplayer” VR world manipulations.

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Researchers have made GPS accurate to within a centimetre

Researchers have made GPS accurate to within a centimetre | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
So affordable, in fact, that we could soon see this centimetre-level GPS used in our personal devices.
Jed Fisher's insight:

This could be very significant. All these great AR/VR/mixed reality devices become significantly more useful when they know your exact location. As an example, knowing this and having a 3D plan of your building enable you to overlay this as 3D map data.

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Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR.

Super lineup of speakers at VRX London! Grab a discount code from me, and checkout my Panel talk – Beyond gaming: The Possibilities of VR. | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
VRX brings together 500 individuals from across video games, entertainment and B2B sectors to demonstrate the latest hardware, unreleased content and real-world uses of virtual reality
Jed Fisher's insight:

May 12-13, 2016, London.
http://events.vr-intelligence.com/vrxeurope/index.php

 

With a headline of "Deliver Incredible Consumer Experiences as Virtual Reality Goes Mainstream in 2016" you can see why 4D Pipeline is a big fan of this awesome event.

 

There are some fantastic VR speakers at the event, from games, film, and industry. http://events.vr-intelligence.com/vrxeurope/conference-speakers.php

 

I'll have the honor of being part of the panel: Beyond gaming: The possibilities VR opens up for multiple other content streams.

 

Would be great to see some of you there.

We'll be in London most of this week. Feel free to ping me at jed(at)4Dpipeline(dot)com  (feel free to also ping me for a nice discount code ;-))

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Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)!

Awesome March events with 4D Pipeline – Product Innovation PI Munich + Autodesk Automotive Innovation Forum + Game Developer Conference (San Fran)! | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Ping me for a discount code! (jed[at]4Dpipeline.com)


Big March 2016 Events:


1) Product Innovation PI Munich - March 8 + 9 - Munich, Germany. 
(4D Pipeline is a sponsor partner of this awesome event)
http://munich.pi.tv/

2) Autodesk Automotive Innovation Forum - March 8 + 9 - Munich, Germany.

3) Game Developer Conference - March 14 - 18 - San Francisco, CA, USA.www.gdconf.com

Jed Fisher's insight:

Great to be a sponsor partner for the PI Munich event.

Ping me for a discount code! 

jed (at) 4Dpipeline.com

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Amazon Releases Its Own Game Engine (based on Crytek) For Free

Amazon Releases Its Own Game Engine (based on Crytek) For Free | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Jed Fisher's insight:

When i started my career 3D and gaming were small niche markets - boy that changed! 3D is everywhere these days and gaming is booming, add to that VR and AR and the hundreds of use cases and industries that can be reimagined thanks to these technologies.

Amazon too is obviously seeing the potential.

They are now releasing their own game engine (competitor to Unity and Unreal) - it's based on the third player - Crytek of which they made a major deal with a few month ago to basically use Crytek as they want. Now their intention is clearer and they release Crytek as LUMBERYARD (with a logo of a penguin with a saw!?!)

Amazon may have licensed out the engine to use for their games, or, as some sources have suggested, they may be using it as a baseline to build their own proprietary gaming engine.

It's also worth highlighting the engine is completely free! 

In additional Amazon acquired Double Helix, the development studio behind 2013’s Killer Instinct.

My guess - expect to see more games on Kindles and my bet - Amazon releasing a VR headset or making a major partnership.

Games, games, games, VR, VR, VR! what else is there to say!

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How the price of VR affects consumer adoption + 5 Million Google Cardboard VR Viewers Have Shipped - what this means?

How the price of VR affects consumer adoption + 5 Million Google Cardboard VR Viewers Have Shipped - what this means? | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
In a Google blog post today by Clay Bavor, Google's new VP of VR, the company detailed a few quick stats on the company's Cardboard program. This..
Jed Fisher's insight:

So recently Oculus announced their pricing of their Rift VR headset, ~$600USD which is fairly steep, plus additionally you need a highend modern desktop computer to run it. 

Add to this we've seen the Google Glass business close but also recently restart with an "Enterprise" focus. 

What does this mean and why do I share this with a post about ~5 million Google Cardboard VR Viewers? Well to me it's showing that Price is and is going to continue to be a major factor in consumer adoption.

Cardboard's success shows that people are indeed interested and curious about VR, they want to try it and for ~$25 bucks you get a nicely made pair of VR goggles (albeit made of cardboard) that you use to experience VR (and there have been 25 Million downloads of VR apps from Google Play store alone!).

However until the price of Oculus/similar comes down it will be a while* before a large market share of general consumers have high end VR headsets.  (while* is comparative - is it 6m out or 24+ months out?).

What the current prices points do allow is for some great enterprise experiences, be in retail, construction, architecture, events/tradeshows, etc. Corporations can afford the hardware and can create VR experiences to help show of or sell their products. In additonal they can give away a large number of low cost Cardboards to promote their VR product experience.

I'm surprised we are not seeing more VR gaming cafes popping up - maybe this will also occur (again! (flashback to 1990s)).

Anyway - VR continues to boom!!


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Jed Fisher's comment, January 29, 10:57 AM
Sounds like Oculus orders are exceeding expectations - http://fortune.com/2016/01/12/oculus-rift-pricing/
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Nvidia and Stanford are designing next generation virtual reality

Nvidia and Stanford are designing next generation virtual reality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Essentially, these early light field stereoscope prototypes use two displays with two layers of LCD panels separated by 5 millimeters. The headsets send each eye an entire 4D light field of images so that each eye can naturally disseminate focus between objects that are nearby and further away. The prototypes also feature head tracking, and users can see their hands within the virtual worlds.

Jed Fisher's insight:

This is pretty awesome, glad someone is looking at the eye focusing challenge. Nvidia and Stanford University are developing the next generation of virtual reality headsets that could be consumer products by 2018. VR -  $30 billion by 2020, wow.

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Now TIME has an entire section on Virtual Reality

Now TIME has an entire section on Virtual Reality | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Read the latest stories about Virtual Reality on TIME
Jed Fisher's insight:

Wow, I've been involved in 3D my entire career and started my blog on AR and VR before it was "in". Now Time has not only a story but an entire section on VR. Amazing. 

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Mike Busarello's Digital Storybooks's curator insight, March 18, 7:59 PM

Jed Fisher's Insight: Wow, I've been involved in 3D my entire career and started my blog on AR and VR before it was "in". Now Time has not only a story but an entire section on VR. Amazing. 

Donna Rosenberger's curator insight, March 18, 8:15 PM

Jed Fisher's Insight: Wow, I've been involved in 3D my entire career and started my blog on AR and VR before it was "in". Now Time has not only a story but an entire section on VR. Amazing. 

Melissa Tothero's curator insight, March 25, 3:52 AM

Jed Fisher's Insight: Wow, I've been involved in 3D my entire career and started my blog on AR and VR before it was "in". Now Time has not only a story but an entire section on VR. Amazing. 

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Google grants a 97-year-old's wish

Google grants a 97-year-old's wish | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
When 97-year old Olive Horrell visits Google's Mountain View campus as part of a wish, rides in a self-driving car and tries out virtual reality.
Jed Fisher's insight:

Ok, so this is s a sloppy emotional piece but i can't help but smile.

3D/AR/VR, I've been working in this space for a long time and it's easy to take this stuff for granted. It's also refreshing to see how "normal" people (non 3D geeks) react to this technology when they use it - their "Wow" factor.

My takeaway - i must go visit my mum and show her some of the cool stuff i get to work on!

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VR, AR, 3D, & 4D Pipeline at the IAA (Automotive Show)

VR, AR, 3D, & 4D Pipeline at the IAA (Automotive Show) | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
  • www.iaa.de/en/
  • My team and I would love to meet you at this years IAA event in Frankfurt. 
  • Many of our clients will be at the show - some presenting 4D Pipeline solutions. Would love to meet up share how we can help your business with exciting captivating digital marketing solutions that help sell more product.
  • We help brands create interactive product experiences #VR #AR #3D #apps - ping me to find out more jed(at)4Dpipeline(dot)com
Jed Fisher's insight:

It was awesome to see our work on show being used and loved by people!

Contact me to learn more about what we did and why it's incredibly valuable for Automotive companies.

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Jed Fisher's comment, September 25, 2015 10:55 AM
Was great seeing our work being used and loved by people!
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"Help me Obiwan" A Convincing 3D Hologram That Doesn't Require Glasses

"Help me Obiwan" A Convincing 3D Hologram That Doesn't Require Glasses | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Viewing 3D content without glasses or goggles has proved to be one of the toughest things for interface designers to achieve—it never really looks right. At this year’s SIGGRAPH, a group of researchers presented a display that creates a 3D human in stunning detail using a cluster of 216 projectors.

It’s so realistic, the tech is being used to create full-scale “digital humans” which could be used in a museum or educational context. Speech recognition helps cue up answers to questions so it feels interactive even if it’s not. And because the humans are so realistic, you feel like the person is actually making eye contact with you and listening closely as you’re talking to them.

Jed Fisher's insight:

This was probably my favorite "new thing" at SIGGRAPH this year. As per the article - very realistic, very 3D, very real, very personal. I'd love to see them take them take the same thing and do it on a mini scale (for our own personal holograms) - "help me Obiwan - you are my only hope"

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Minecraft Hololens demo at E3 2015 (amazing!) - YouTube

Jump to the 2:25 mark. It's really awesome. Minecraft is a game we’ve seen countless times before. And yet! The virtual reality demo showcased by Microsoft t...
Jed Fisher's insight:

Great link from E3 (thanks Robert @ Motus). It's such a OMG powerful moment to see 3D (Visualization) +  mixed (really well) with your environment (AR) + good UX ideas (Interactivity). It just comes together so nicely. Add multiplayer (social) and it's even better.
Hololens and MagicLeap, it's going to be exciting! 


Great quote today on twitter from  @BenedictEvans "Laughing at people wearing Oculus will be like laughing at people staring at a glowing box in the corner".

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