4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
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4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD.
Follow on twitter @4Dpipeline - Insights in product strategy and emerging technology for Mobile, 3D, VR, Augmented Reality, Visualization, CAD, PLM, AEC, BIM, and downstream 3D. 4D Pipeline - We Help You Make Digital Experiences Customers Love.
Curated by Jed Fisher
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Design for Fingers and Thumbs Instead of Touch :: UXmatters

Design for Fingers and Thumbs Instead of Touch :: UXmatters | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it
Design for Fingers & Thumbs -- not just "Touch" via @uxmatters http://t.co/l1TQJVCmUJ #mobile #UX #webdesign

Via User Experience
Jed Fisher's insight:

UX Design article.
Some people are all thumbs :) 

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RDV Weekly's curator insight, February 7, 2014 4:12 PM

Fantastic point about some verbiage: when designers say "touch", they really mean fingers and thumbs...

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Leap Motion: 1 million app downloads in 3 weeks

Leap Motion: 1 million app downloads in 3 weeks | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

Leap Motion announced today that three weeks after launching, owners of the device have already downloaded over a million apps. In addition, Leap’s developer community has doubled, and the company has seen 25,000 new downloads of its software development kit that programmers use to build new apps.

It's about the size of a pack of gum, and attaches to your computer via USB. Leap Motion is also working with HP to build the technology right into your desktop or laptop -- and eventually into sma...

Jed Fisher's insight:

Incredibly impressive numbers by Leap Motion, read my past posts about them if you dont know them.  

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UX Design - From iPhone to iPad

UX Design - From iPhone to iPad | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

When I sat down to wireframe this app, what I thought should be a simple exercise of translating views to a larger screen turned into a big challenge.Creating an iPad UI is hard, I learned—harder than it is for the iPhone [1]. Designing for the iPhone is wonderfully elemental. Imagine if websites had no sidebars—all you saw on a page was the most important, essential content. That’s what it’s like on the iPhone; it makes things easier.

But on the iPad, you have 8x as much screen space to fill...

Jed Fisher's insight:

It's Friday and hence time for a UX Design article!

At 4D Pipeline we help our customer create great products (including a lot of Apps). 

The 4D’s in our name highlight what we are all about (Define, Design, Develop, Deploy). These make up the phases of a product design process.

Of the 4 D's, the one which I personally find the most challenging and recognize we have the most room to still improve is Design - UX. 

Thankfully we've now got some awesome designers on our team but nevertheless I'm a big believer in continuous improvement.

This is a good article to illustrate isome of the UX challenges for when designing an iPad app.

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How User Experience Evolves in a Company - a New Look at UX Maturit...

User experience design involves many skill sets and methods but companies don’t always have staff with the right expertise or placed in dedicated user experie (How User Experience evolves in a company - a new look at UX maturity models

Via User Experience
Jed Fisher's insight:

Good summary. Slide 11 and 12 are the slides for what to aim for.

If you are trying to get buying on UX - these slides might help.

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Approaching Mobile UX – A Product Manager’s Perspective

Approaching Mobile UX – A Product Manager’s Perspective | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

When building the mobile interface for their existing products, Product Managers are faced with quite a few perplexing questions, especially related to the user experience on mobile. A report from ZDNet says UX is one of the most critical concerns for enterprises looking to develop mobile apps while another study points out that users prefer usability and good user experience over brand names.

Jed Fisher's insight:

Nice UX Design article on one of my old favorite PM websites. 

Anyone and everyone working on a mobile App needs to approach it in a unique way. If you are not a "mobile guy" become one, or at least buy an iPhone and give yourself some time with classic mobile UX Apps like Paper, Flipbook, Twitter, and so forth.

This article summarizes some of the key things to keep in mind, in particular - *Mobile application use is interrupt driven*.

If you've not gone mobile, or your mobile app is not working, give me a yell. 
Today, people think "is there an App for this" more than ever before. While web is not dead, mobile is damn sure convenient and in general a lot more pleasurable and personal to use.

Design and think mobile first.

 

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Dassault's 3DExperience "IFWE Compass"

Dassault's 3DExperience "IFWE Compass" | 4D Pipeline - trends & breaking news in Visualization, Virtual Reality, Augmented Reality, 3D, Mobile, and CAD. | Scoop.it

V6R2014 Release Brings the "IFWE Compass" New User Experience in All Applications and also Additional Cloud Offerings

Jed Fisher's insight:

While I would not say this is "new" (I first blogged about 3D Experience and then the "If We" platform 1-2 years ago), it is still very interesting.

It's interesting for many reason, firstly because Dassault has decided to do an entire platform product launch and draw so much attention to this. Why? Because the "new" Apps world matters. The App experience matters. 

We (customers and users) increasing think "is there an App for this?". We want a simple solution for the single individual task we need to do in an innovative mobile way.

In an ideal world these Apps are connected to the platforms we use on a daily basis. Although the App is simple, the experience is quite rich due to the dynamics and depth of the platform (made up of many apps, shared content, and a realtime mobile experience with multiple collaborators). It is for these reasons that this is worth taking a look at. 

If you watch the video jump ahead to 1:35.

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Aurélien BLAHA's comment, July 31, 2013 3:45 AM
Hi Jed, thanks for the shout-out. You're right in saying that the 3DEXPERIENCE Platform is not new, yet the user interface is. More details here: http://perspectives.3ds.com/events/introducing-groundbreaking-user-experience-ifwe-compass/
Cheers!
Jed Fisher's comment, July 31, 2013 3:48 AM
Thanks Aurélien, nice link and well summarized. I do like what's been done with the compass, i think it's a good move. Looking forward to many connected Apps