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4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile.
Making digital products customers love. Insights into product strategy & emerging technology with 3D, CAD, Visualization, PLM, AEC, BIM, and downstream 3D. #mobile, #cloud, #game-changing. Curated by Jed Fisher www.4Dpipeline.com @4Dpipeline
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Virtual reality: the 1990s technology set to change the design world

Virtual reality: the 1990s technology set to change the design world | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
As Facebook buys Oculus and Sony reveals its own VR device, Dezeen investigates what the resurgence of this old school technology means for designers.


Oculus VR was already big before Facebook bought the virtual reality headset maker for $2 billion. "Oculus has the potential to be the most social platform ever," said Mark Zuckerberg in a call to Facebook's investors, while his announcement post painted a picture of the world donning headsets to watch tennis, study in classrooms and consult with doctors.

Facebook sees Oculus Rift as a chance to profoundly transform communication, and to the gaming industry it's a generational leap in electronic entertainment. But there's more to virtual reality. It's as much a creative tool for designers and architects, as it is a new medium for designers to explore, and a close and personal way of experiencing the creations of others...


Via Lauren Moss
Jed Fisher's insight:

Another nice Oculus article focusing on using it for Design.

Here are two others on the recent sales which are worth a quick read.

Musings on the Oculus sale
http://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/

and

Oculus was the future of gaming. Now it’s the future of Facebook.
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

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John Carmack breaks silence on Facebook's Oculus acquisition

John Carmack breaks silence on Facebook's Oculus acquisition | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
After almost a week of silence, legendary game developer and Oculus CTO John Carmack has finally voiced his opinions on Facebook's planned acquisition of the virtual reality headset maker....
Jed Fisher's insight:

In case you had not heard - Facebook recently bought Oculus VR for $2 Billion dollars, a pretty penny.

Reactions are divided, there are two camps,

1. Those who think Zuckerberg has gone crazy and has bought a prelaunch/pre-real-revenue high risk company that has nothing to do with Facebook/Social. Add to this group all the people who invested in their huge Kickstarter and got nothing from the buyout (some of these guys are sending the Oculus death threats!)

2. Those who think this is a brilliant move with Zuckerberg reacting to Google Glass and see Oculus as a great platform to extend Facebook.

 

Many folks have asked me what I think. In short - I think Oculus is an excellent asset for Facebook to have, I just don’t think it’s currently worth anywhere near $2B. There are other alternatives that are technically equal or superior but are just less “cool”, most would be buyable for millions not billions. For example: http://technicalillusions.com/ (these guys also have had a great Kickstarter).

Reasons I see it making sense for Facebook:

- it’s social

- it’s wearable (trending and responding to other VR/AR goggles/glasses) 

- it’s great for gaming and Facebook increasingly is doing more in gaming

- it’s great for VR experiences such as shopping, virtual worlds

- plenty of business uses too - in AEC/Manufacturing and more.

 

In short - it’s great for 3D+VR+Social+Cloud and people of all walks of life - especially those who had stock in Oculus ;-)

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What VR Could, Should, and Almost Certainly Will Be within Two Years.

What VR Could, Should, and Almost Certainly Will Be within Two Years. | 4D Pipeline - Visualizing reality, trends and breaking news in 3D, CAD, and mobile. | Scoop.it
The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the...
Jed Fisher's insight:

Carmack and Abrash are two of my hero's. Their games and their finger (protocol) (pre-twitter, pre-blog! :-)) got me into development and coding. They are both now at Oculus and the future looked so bright! Now that Facebook owns Oculus it should be brighter but man, Facebook.... really... ug...

Anyway, if you didnt read the earlier slide deck i posted from Abrash, you should - called - What VR Could, Should, and Almost Certainly Will Be within Two Years.

It is indeed an amazingly bright future.

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