There is no doubt that technology has had a lasting impact on libraries. Once thought to be going the way of traditional bookstores, libraries have rebounded and are thriving in a technology fueled world.
Educator Mia MacMeekin made this infographic about ways to inspire students to think more deeply about how innovation applies to them.
Related posts & tools by Deb:
Don't miss a thing: We'll send Best of the Best news, from Deb's @Deb Nystrom, REVELN (change, agile learning, performance, careers), once a month via email, directly to you, for free. Preview it here, via REVELN Tools.
"Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy". Gee argues that games,particularly video games, require the players to learn and think in ways at which they are not adept. He further states that games provide a life enhancing experience for learners and they also revolutionize the routinized ways of learning through fusing learning and play. You can learn more about Gee's book in this post I have published a few months ago.
"Regarding the importance of games and why they are good for learning, I am sharing with you the graphic below which visualizes some of the pluses of playing games for learners. Check it out and share with us what you think of it."