The task of selecting software for live audio-visual performances can become overwhelming, given the wide variety of solutions that are available. As is true of choosing anything, you need to understand what you need.
When I started writing my book in December 2011, Processing 2 was still in its alpha stage. I had the plan to write about a lot of new features, but eventually left them out of the book because they weren’t implemented, or ready for prime time. But now that Processing 2.0 is out of beta, it’s time to write about the things that didn’t make the book.
Here’s what you can expect: I’ll move through the book from beginning to end, and post the missing parts on a regular basis right here. We’ll start with some basic 2D drawing, and move on to 3D, working with data, using shaders…
The source code for this series of tutorials will be available on GitHub.
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