Humans have always been learning, but how we learn has changed over time. The earliest means of education were highly personal: Oral histories passed from adults to children, informal or formal apprenticeships, and one-on-one tutoring have all been used in the early history of most cultures. It’s only been in the last two centuries that we’ve used formalized systems of mass public education (aka industrialized education).
The 9/11 Memorial: Past, Present, and Future is an iPad app that serves to commemorate the events of that historic and tragic day and offer a unique look at the history and the planned future for the 9/11 Memorial that...
Twenty-something university students usually head to Thailand in search of exotic adventures. But when a group of 10 University of British Columbia journalism students went almost a year ago, they were searching for the untold story of shrimp, a seafood delicacy that has become common in North America.
The hypothetical transmedia version of the Three Little Pigs is not the repurposing of story across different platforms. It is the creation of a holistic narrative that unfolds in different and unique manners across different media. It allows for a dialogue between creator and participant.
Creativity is discovering patterns, relationships, connections, and beauty -- seeing itself is a creative act. The potential for creativity resides everywhere, in every subject, every decision, and every relationship.
Imagine (John Lennon) Imagine there's no heaven It's easy if you try No hell below us Above us only sky Imagine all the people Living for today Imagine there's no countries It isn't hard to do Nothing to kill or die for And no religion too ...
There is no written evidence which can tell us exactly who has coined the phrase educational technology. Different educationists, scientists and philosophers at different time intervals have put forwarded different definitions of Educational Technology. Educational technology is a multifaceted and integrated process involving people, procedure, ideas, devices, and organization, where technology from different fields of science is borrowed as per the need and requirement of education for implementing, evaluating, and managing solutions to those problems involved in all aspects of human learning.